Description: Amon's forces are using their missiles and laser drill to target your structures from afar. Whatever they burn down, they will rebuild as their own. Guard your bases well, but don't forget the Void Shards[not Rifts] that threaten to destroy Korhal itself.
Map: Rifts to Korhal
Mutations:
Missile Command Endless missile bombardments target your structures and must be shot down throughout the mission.
Eminent Domain Enemies gain control of your structures after destroying them.
Laser Drill An enemy Laser Drill constantly attacks player units within enemy vision.
Now this one sounds fun. Although makes me think Karax will be pretty op on it. Does the repair beam out heal the laser drill?
Also Swann seems good too since his repair is overpowered. (and free...) You could essentially get a factory or something targeted by the drill and just have like a handful of scvs constantly repairing it 24/7 to pretty much negate the laser drill completely couldn't you? Since it shouldn't retarget as long as it has vision.
Beat it as Swann with a Nova ally. Nova went liberator/raven and attacked the shards from the side. We both built turrets around our bases. I'd say 10-12 turrets should be enough (maybe even less). My army was just vessel, gol, thor, tank, with some hellbats. Use defense matrix on the units that the laser targets. A-move to victory.
There are PDDs with the missiles, so Karax should built some monoliths as well. Just make sure your buildings dont get nuked by the flying missiles, or else you gotta fight them in your base.
Done it very easily with Karax, with a pretty bad Nova partner (she just used her hero plus bombardment, and few units she kept on losing).
I started cannoning both bases, then expanding (could have maybe even expanded first), then when I saw the terrible Nova I switched to Carriers and almost soloed the mission.
Repairing beam is really useful for both the structures and the units. Your ally can benefit from it too if he can go mech.
I agree that this one is pretty easy. beat first try Swann + Stukov. he just went mass infested with his spawns and I went missile turrets around my base and then just goliath science vessel. beat it with plenty of time to spare and neither lost a single building im pretty sure
On February 28 2017 03:06 Malhavoc wrote: Done it very easily with Karax, with a pretty bad Nova partner (she just used her hero plus bombardment, and few units she kept on losing).
I started cannoning both bases, then expanding (could have maybe even expanded first), then when I saw the terrible Nova I switched to Carriers and almost soloed the mission.
Repairing beam is really useful for both the structures and the units. Your ally can benefit from it too if he can go mech.
Agreed. Karax can solo this mission with mass Carriers. Instant cannons and few monoliths are also good defense against the constant bombarding rockets.
Something rather strange happened to me. I got matched with an ally who played on normal (even though I played on Brutal). About 15 minutes into the game nukes started to spawn endlessly and constantly from all directions. Is that supposed to happen? Punisment for playing it slow?
It's possible to get grouped with someone from a lower difficulty, or higher, to avoid long queue times. There is no punishment for playing with someone that didn't queue the same difficulty aside from slower time if you were the higher difficulty person or tougher mission if you were the lower difficulty person.
As for the nukes, it may have to do with this:
"After 15:00, 1 missile every second. with 10% chance of nuclear missile, 30% of large missile, 20% of regular missile with PDD, 40% regular missile."
That 10% chance is low, but considering 2 missiles per second (1 per player), you may see quite a few nukes coming. I didn't notice that many though as I think they're suppose to have an internal cooldown, so it's quite possible something broke if you got that many.
Yeah. I have replayed it several times and never had so many nukes firing after 15 minutes. At any given point at least 1 nuke was going off to each base. The only way to defend them was to never leave your base (played Nova). I decided to sack my base and go all in, which narrowly won us the game.
It's simpler than I expected with Karax. It looked like the mutation was made specifically to counter Karax and yet nope. Mutation isn't as laggy as expected since I remember missiles being much worse on Vermillion Problem with lava.
Did this as Karax with a buddy going Nova. The alarm signal [DERP DERP DERP] when the nukes are coming is quite stressing, and did I imagine hearing it before I could actually see the mushroom cloud on the minimap?
Finished it playing as Karax and my partner lvl 90 Artanis. He went mass pheonix and i canon up and go for carriers. My carriers keep on gettin cut down by the lasers. We were down to the last threashers when we had no units. But my spells came in just in time to finish it with 10 secs to spare. Woohoo!
Found it easiest by far with Stukov, followed by Karax. Both Infested Bunkers and Monoliths ignore the PDD Escorts for the Missiles, so a few of them per base completely eliminate two of the Mutators. Not a single Building is ever hit again, easy win. Should work with Raynor as well if a few Bunkers+Marines inside are built per Base, but I have not tested it.
The Laserdrill is also mostly useless against Stukovs masses and monstrosities and Karax' Carrierdrones+Repairbeam can withstand it pretty well until there is nothing left providing vision for the Drill.
With the other commanders I found it quite annoying to mass StaticD because the PDDs neutralized so many shots.
Raynor: Bunkers ignore PDD. Raynor can mass orbitals and push more easily than almost ever other commander.
Stukov: Bunkers ignore PDD. His bunkers are much more expensive than Raynors', however, and he doesn't push as easily.
Nova: Marines ignore PDD. She also generally has enough of a mineral dump to build extra Turrets.
Kerrigan: Kerrigan pushes the early game extremely fast and has enough of a mineral dump for extra Spores.
Swann: The drill helps kill missiles. Generally slow and steady.
Karax: Free healing on buildings is nice and Karax's Monoiths ignore PDD, but are expensive. Generally slow at pushing compared to other commanders.
Artanis: Mass Tempests with Cannons as a mineral dump can work, but Artanis generally has nothing too special here. Tempests push better than average.
Abathur: Has a huge mineral dump later on for Spores, but is a bit slow at pushing early on.
Vorazun: Has a decent mineral dump later on for Cannons, but generally isn't anything special.
Zagara: Making enough Spores for the missles here means you can't make as many Zerglings are you generally want to. Isn't particularly good versus missles and can run out of resources later game.
Alarak No good way to consistently missiles. Cannons and supplicants are both very mineral-heavy and required to play Alarak here.