Mutation #48: The Quick and the Dead - Page 2
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Bisu-Fan
Russian Federation3327 Posts
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dacSyzygy
Germany42 Posts
On April 03 2017 22:19 monk wrote: [*]Kerrigan: Queens can sustain Kerrigan indefinitely. Also, her Zerglings + Nydus clear buildings extremely fast as her creep regeneration negates the Black Plague. [*]Raynor:Marines+Firebats in Bunkers + Siege Tanks offers a fairly defensive base. Her calldowns let her clear the buildings. However, he's one of the slower commanders at clearing buildings. Not sure how you tested this, but all of Kerrigans units die from the Black Plague, even on creep - pretty quickly. Even Kerrigan herself simply dies without transfuses, even with her regeneration upgrade and while constantly killing stuff (the additional carapace doesn't work vs the Plague). The only way I find her playable is mass-Broodlords, because they can keep the zombies away and only the broodlings get infected. And even then a good ally is nessessary to keep you both alive until you have a critical mass of Broodlords. Raynor has a similar problem, no matter how much punch his bunkers can take initially, since you cannot repair them (repairing SCV get infected instantly and once they are they eat up all your income just from reparing themselves forever. I had 20 SCV mining + Mules and my mineralcount was exactly 0 from like 10-15 repairing SCV). So the bunkers WILL fall pretty quickly when under attack. Without either Karax (RepairBeam), Swann (repairing SCV) or Abathur (MendHealing) I find him absolutely unplayable. Even Medics are pretty useless, they are dry in less than a minute from the constant healing. Ant the calldowns... well, they are way too ineffective for really destroying lots of buildings. But maybe I play them the wrong way. I love Swann the most for this Mutation because his defenses are absolutely reliable in every situation and you can still support your ally greatly in the offense on which he can totally focus on (Vessels, Drill, Bots) . Edit: Abathur - neither Transfuse nor Mend Healing seem to work on allied units when they have the Plague, is this intentional? I was unable to keep an allied Kerrigan or Zagara alive, when I hit "Mend" their HP did not go up, they kept dying to the plague. Kerrigan even died amongst 20 of my Queens which were constantly transfusing everything. | ||
dacSyzygy
Germany42 Posts
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monk
United States8476 Posts
On April 07 2017 00:57 dacSyzygy wrote: Not sure how you tested this, but all of Kerrigans units die from the Black Plague, even on creep - pretty quickly. Even Kerrigan herself simply dies without transfuses, even with her regeneration upgrade and while constantly killing stuff (the additional carapace doesn't work vs the Plague). The only way I find her playable is mass-Broodlords, because they can keep the zombies away and only the broodlings get infected. And even then a good ally is nessessary to keep you both alive until you have a critical mass of Broodlords. Raynor has a similar problem, no matter how much punch his bunkers can take initially, since you cannot repair them (repairing SCV get infected instantly and once they are they eat up all your income just from reparing themselves forever. I had 20 SCV mining + Mules and my mineralcount was exactly 0 from like 10-15 repairing SCV). So the bunkers WILL fall pretty quickly when under attack. Without either Karax (RepairBeam), Swann (repairing SCV) or Abathur (MendHealing) I find him absolutely unplayable. Even Medics are pretty useless, they are dry in less than a minute from the constant healing. Ant the calldowns... well, they are way too ineffective for really destroying lots of buildings. But maybe I play them the wrong way. I love Swann the most for this Mutation because his defenses are absolutely reliable in every situation and you can still support your ally greatly in the offense on which he can totally focus on (Vessels, Drill, Bots) . Edit: Abathur - neither Transfuse nor Mend Healing seem to work on allied units when they have the Plague, is this intentional? I was unable to keep an allied Kerrigan or Zagara alive, when I hit "Mend" their HP did not go up, they kept dying to the plague. Kerrigan even died amongst 20 of my Queens which were constantly transfusing everything. I'm not sure what you're doing wrong either. Kerrigan can live indefinitely with about 5-10 Queens of support. Zerglings never die to Plague, because Plague is %based and Kerrigan's Creep Regen is #based. I never had huge problems with Bunkers dying either until around night 4-5. Perhaps you're not supporting them with Tanks enough? | ||
dacSyzygy
Germany42 Posts
On April 08 2017 09:03 monk wrote: Zerglings never die to Plague, because Plague is %based and Kerrigan's Creep Regen is #based. Oh Jesus... that explains a lot. I intentionally avoided building "low hp units" because I was under the impression the plague would work like the BW-plague from the Defiler, like an Acid or something that drains x life per second. After looking how fast Lurkers, Broodlords or Ultralisk die, I thought Zerglings would simply melt away in seconds. Thanks for the clarification, it makes a lot more sense now! | ||
SidianTheBard
United States2474 Posts
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BaneRiders
Sweden3630 Posts
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