rowing Threat #20 Mutation overlap Description: Amon's forces have been altered by the terrazine on Bel'shir in unexpected ways. Increased adrenaline triggers unpredictable transformations and each new death unleshes new hostile forms. The most powerful of them have even developed nuclear capabilities.
Map: Mist Oppurtunities
Mutations:
Transmutation Enemy units have a chance to transform into more powerful units whenever they deal damage.
Mutually Assured Destruction Enemy Hybrid units detonate a Nuke upon death.
Alien Incubation All enemy units spawn Broodlings upon death.
Vorazun: Easiest commander to use by far. Time Stop + Black Hole = gg
Alarak: Wraithwalkers are pretty good. Ascendants are good if you can micro. Send in Alarak to finish off Hybrids.
Swann: Tanks are good, but if the hybrids get close enough, you'll lose your whole army.
Zagara: Pretty good early game, sucks starting from mid-game (when you get to the center of the map)
Artanis: Responsible for taking out hybrids with Tempests. Pretty good and easy to use. Zealots keep the hybrids in place while tempests finish them off.
Nova: Powerful, but if you lose your army, it's over.
Double Archons play. The one of the dark archon skills, Confusion counters Transmutation well. Especailly, Psionic Storm after Confusion was verry impressive,
The difficulty is 'brutal'. It isn't absolutely 'easy' unlike the difficulty showed. Without an ally, to clear the mutation as Abathur is too hard. So, I had no choice to abandon all the bonuses.