Shir Chaos #30 Mutation overlap Description: Amon's minions rush forward to support their champion, and not even death can stop them. When they fall, more rise to take their place, further bolstering their champion's strength. Match their Zeal and push back the surging tide.
Map: Chain of Ascension
Mutations
Outbreak: Enemy Infested Terrans spawn continuously around the map.
Speed Freaks: Enemy units have double their normal movement speed.
Just Die!: Enemy units are automatically revived upon death.
Swann + Karax(Towering) It was very so impressive Slayn elementals were slain by Drakken laser drill while we built towers.
Swann's perspective
Karax's perspective
Abathur + Vorazun(Speedrun) Because Protoss appeared just one time per 10~15 runs, we decided to try speedrun in an arcade version. A thing more shocking is Vorazun's Time Stop bug isn't fixed yet. During the skill, still ignoring the final hybrid wave, she can push Ji'nara.
This one was a bit tough I think. Joined up as Stukov (as usual) with a random Fenix, who, after two failed attempts, changed to Karax. With the Stukov-Karax combo we made better headway, but failed to clear the last spawn on time on the first attempt. Next round we made it, after clearing all the paths to all spawns a bit ahead of the actual spawns. Bunkers as always and a handful of Barracks for quick reinforcements are useful. The infested dished out near 200k damage all in all.
Beat it with Fenix+Stukov. I figured that the only way to power through the huge respawning waves was to use an unkillable, all powerful army, while still having a strong enough early game to defend the early waves. Carriers come to mind, and Fenix has cheaper carriers plus powerful champions for early game. Stukov was a random partner, but the mass bunkers helped covered the bases from the infrared while I pushed with the immobile army.