Commander/Tier
3 H & H
- You can defend well but push okay but not the best this week.
- Strike Fighters are good for clearing any ground forces holding an encampment but not mush else, takes too many Fighter to kill a Construct.
- Call downs are great to use to clear as well you can always use the Strike Fighters for vision.
- I like Reapers for offense and Widow Mines for Defense.
2 Fenix
- Hard to finish when things get bad but if you et your full army you can steam roll.
- I like Robo Stargate Gateway in that order.
- Adepts are great to add as they can hit both air and ground and the Shade does a lot of damage.
- Carriers are also great here but take a while to build.
- Switch suits often to get more energy.
2 Artanis
- Okay commander this week not the best but as Guardian Shell and Shield Overcharge to help deal with damage.
- I like Archons and Zealots to deal with everything.
- You will need Detection so be sure to get a Robo.
- Make sure to at least get attack upgrades for ground units and to get Zealot and Archons specialty upgrades.
- Solar is great for a single Construct or an attack wave.
2 Alarak
- Can be great once you get your army going but a lot of mutators will hurt him.
- I like to keep my Ascendants at home until they are at least a couple Ticks for powerful.
- Mothership is great here to help with a push and to get you out of a place with Teleport.
- Polarity is bad for him as a lot of if health comes from killing enemies.
2 Nova
- Nova can do well here but its all RNG, unfortunately mutators can do a lot to hurt her.
- Her units are so important that you really don't want to lose any of them, so be careful and try to always be aware of mutators.
- Griffin Air Strike is great to use before attacking so that you can clear as much as possible before moving in.
- If you see Black Death try to use call downs more often and solo it for a bit, same goes for any other hard mutators.
2 Karax
- Great for defense here, you can try to get an army once you feel good about defense.
- This strategy will only work with an ally that can push.
- Spear of Adun is great for helping to push an objective.
- When helping an ally push be sure to micro your Truck in case anything bad happens.
- Once you have your defense think about Carriers.
2 Raynor
- Good commander, try to use call downs when you can.
- Most mutators are fine but be careful about any AOE or Transmutation.
- I like bio here but it will help to have a defensive ally.
- They wave and forces sent to the Trucks happen very quickly so just be aware and try to presplit.
1 Tychus
- Great commander this week I like Rattlesnake for heals as he is good at healing everyone at all times.
- Polarity can be bad as you will get a lot of agro and damage during it if you and your ally don't push together.
- Normally I like to go talk not wide (more upgrades less Outlaws) but in this case you might be better off as if you get a bad mutator you might have the Outlaw you need when it come up (Sam if Propagators show up etc.).
- Odin is great for clearing.
1 Vorazun
- Great commander for this week as Time Stop, Black Hole and Disruption Web are great to hold enemies back.
- When you push make sure to use TS for the second part of any objective as you should be able to kill the first part with out TS.
- DT Corsair seems to be the best here.
- Its good to have more than 1 control group for your army.
1 Swann
- Great commander to defend with while still having an attack force.
- I like a lot of Tanks to go with your defense and to put in a Hercules.
- Laser Drill is great here, funny thing that happened was Double-Edge and Eminate Domain turned my Drill into a constantly respawning enemy Laser Drill so be careful.
- If you can go for full offense while your partner is on defense make sure to wait for Laser Drill if attacking the last set and micro well.
1 Dehaka
- Great commander for this week, but as with every commander this week you will find mutators that are just not fun.
- Try to leave your Mutas at home for defense, leave them on a separate control group and just use the mini map to deal with attack waves so you can micro Dehaka.
- Call downs will save a push might be good to wait for them before attacking.
- If you fine the micro and the minerals and the Drones think about Wurms but be careful about Eminate Domain, you don't want to lose your economy.
1 Abathur
- Can deal with most everything that comes your way.
- Ultimate Evos are great here unless you get Black Death.
- Try to get as much Biomass for early Evos, Spores and the Truck can help pull enemies into Nests.
- if you get Black Death be sure to switch to Full Biomass units.
- Queens can help keep you alive but Vipers will do a lot here.
1 Stukov
- Great commander as you can attack and defend.
- Detection will be a problem so be careful.
- Apocalisk can be used anywhere but the Alexander can't be used if Transmutation for Propagators are present.
- Bunkers are great here to deal with most everything.
1 Zagara
- Zagara can do super well this week but be careful about certain mutators.
- Transmutation is one of t he worst if you don't plan well, only use Banes and Scourge.
- Try to be sure to use Frenzy as mush as possible, try to combine it with Roach Drop.
- Scourge need to be made after the second set of objectives.
- If you need to defend think about Bile Launchers but they will just take away gas from your army.
1 Kerri
- Probably the best commander this week.
- Polarity is probably one of the worst here for her.
- I like to see offensive and defensive rolls for this mutation, its too much to do both as they attacks are almost constant.
- I like Hydras in Omegas and pushing with Immobilization wave to start.
- Keep your Trucks with the attacks.
Tiers
Tier 1 Able to deal with most mutators and can weather any storm during tough times.
Tier 2 Hard to deal with a few mutators but can just depend on an ally when unable to move out.
Tier 3 Not recommended.