We have created an irc channel (#tl-smash on Quakenet) for people to find others to play with on Dolphin or just to chat about Smash. Feel free to join!
On April 17 2014 08:11 Zoler wrote: My opinions as a high level player:
Falcon is really good. Obviously he is at a great disadvantage vs characters like fox and falco but at this point in the meta game the disadvantages isn't big enough to make him nonviable. In the future this might be the case, if people always get perfect punishes all the time and never gets hit by falcon.
Puff is really good vs every character but has a hard time on stages like FD and PS vs a Fox that decides to play really campy. The matchup is almost even if the Fox player never lasers.
Luigi is underrated. Jabreset into up-b is like playing puff.
Marth is secretly amazing (as in top 2 in the game amazing).
Never listen to anything M2K says regarding matchups.
I know there is a questions thread, but seeing as you alluded to it, what exactly is a jab reset? Or, say, a double jump cancel (I've heard it talked about with Ness).
Speaking of which, I really like Ness. It's a shame the consensus is that he's shit. I'm sure it's the case, but he's fun to play with and who doesn't love PK Thunder and his bat?
When someone has missed their tech and is lying flat on the ground after being hit, you can "reset" them with a weak move, often a jab but doable with things like Falco lasers. When that happens you can either get a true jab reset, which forces the character to stand up in place after being hit, or ... well I dunno what the other one is called, I guess fraud jab reset lol. Anyway the other one makes them get up or roll whatever way their control stick currently is. It's dependent on the strength of the "jab" and the percentages. ^ i'm not 100% sure on this information but i think that's how it works. it might just be everything is percent dependent and has nothing to do with true/fraudulent jab resets though, lol
Double jump cancel is doable by Ness, Peach, Mewtwo, and Yoshi. During these characters' double jumps they sort of dip lower in altitude briefly before actually going higher. If you attack during this dip they'll fall downward and rapidly change aerial momentum. If you do it after the dip it cancels some or all of the remaining altitude you could have gotten had you not attacked. Except for in Mewtwo's special case where there's a few frames near the peak of his jump where doing a move actually gives you extra altitude (this is why Taj/M2K bair or uair for no reason at the peaks of their jumps).
Dayum Curse with Hungry Box and Chillindude. I like liquid entering the scene like they did in dota 2 with people who already had tl ties, but I'm kind of hoping they pick up a couple more players.
Idra was pretty much right about all the sc2 balance whining he did. When the game came out, zerg was not playable on the initial maps, and he was still beating players like MVP and making GSLs.
Melee players don't whine about the game in a serious tone. We all know it's not going to change lol.
I just picked up Melee for the first time in 4-5 years. I used to play super casually and suck but it is really cool to read all this stuff about the competitive scene and actually try to play well. Currently settling on who to play and I've been rotating Sheik/Marth/Captain Falcon. It's good fun! I've been playing with the guys that run Smash tourneys here at Temple and getting rekt but I am learning.
Sorry this post has no point but Smash is awesome :D
On April 18 2014 13:08 sambo400 wrote: Idra was pretty much right about all the sc2 balance whining he did. When the game came out, zerg was not playable on the initial maps, and he was still beating players like MVP and making GSLs.
Melee players don't whine about the game in a serious tone. We all know it's not going to change lol.
I believe most of us are referring to the silly stuff he said about BW, his TvP rants/remarks are quite infamous, and TvP in BW was the non mirror matchup with the least 'issues'.