[D] Single player challenge missions - Page 5
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Seth_
Belgium184 Posts
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Marradron
Netherlands1586 Posts
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ChanChan
Australia18 Posts
+ Show Spoiler + I lost the replays from Cov Ops & Psionic Storm so i cant use screenies from the actual challenge. Covert Ops Got 180 kills or something with this mission by the end, not sure exactly when the count rose alot but i had to try several times and this was the best way i found to do it. Before pressing ready i grouped all ghosts except for 2 together, ravens together, and then 1 ctrl group for 1 ghost and a 2nd one for the last. As soon as i started i cloaked both the separate ghosts & nuked the sides. (Note that with the bottom one there are also 6 zerglings that you can choose to snipe [at the risk of losing too much energy i'd snipe maybe 4 of them before going back to the main group]). + Show Spoiler + + Show Spoiler + While the nukes at the sides were going off i took out the spine crawler down the middle (4 snipes kills a roach). 2 raven turrents are enough to tank the damage that the spine crawlers do before the ghosts can kill it. Nuke the group of roaches & hydras on the lower ground while the other ghosts kill the 2 spore crawlers & the ultralisk cavern (though optional i believe the hatchlings from dead buildings count as 1 kill each). + Show Spoiler + Move up to the left side towards the baneling's nest & pick off the mutas (2 snipes and a shot kills mutas i believe). Toss a nuke near the infestation pit. + Show Spoiler + Kill the baneling's nest, kill the spine crawler (again with 2-3 turrets and ghosts). Send 1 ghost cloaked down the ramp to nuke on the hatchery for some drone kills. NOTE: there are 2 patrolling overseers that have to be killed before you nuke the hatch, the cloaked ghost also has to be careful of the spine crawler in front of the hatch + Show Spoiler + Next to nuke is the spine crawlers (somehow this always draws some units out for a few extra kills). At this point you may want to also throw down any nukes you have remaining and send your ravens past the spine crawlers to spam hunter seeker's on the drones. + Show Spoiler + + Show Spoiler + Psionic Assault As others have mentioned this challenge becomes alot easier when you use ff to keep units on the low ground. When i did this i actually did not use hallucinate at all as i find FFs to be more helpful. On reaper levels that spawn from the right i used 2 storms as they approached, 1 from the low ground and 1 at the top to catch them as they came up. Ghosts and banshees can be feedbacked. + Show Spoiler + + Show Spoiler + Infestation Alot easier than the others just split your infestors, use NP on the cols & HTs then storm/kill stuff. Rush defense Not necessarily a hard one but i have found some interesting things about the toss part of this challenge. The Z one i just used little gaps to minimize the amount of lings that can attack my rines. + Show Spoiler + + Show Spoiler + As for the protoss part i noticed if you stand a scv where the 2nd gate is supposed to go down the AI forgets about building the gateway until the scv has moved (most likely when the first zealot spawns). The rest of it is just surviving til your first reaper than the rest is easy because the toss only builds zealots. + Show Spoiler + + Show Spoiler + | ||
LionsFist
Australia164 Posts
First wave: Forcefield and storm while using the rest of your sentries to kill the destructable rocks. Camp up there, forcefield the ramp endlessly until you hit a reaper wave. Throw down 2 more forcefields on the northern cliff to keep them from jumping up and storm twice. Keep it up until they start to spawn behind you. The first wave is lings and can be taken down by 2 storms and slightly kiting... Probably 1 storm actually. Go back down the ramp, morph into 2-3 archons depending on if you've had a few sniped or not. Kill the roaches and ultra directly, then back up the ramp to kill the banelings with your sentries and then charge the tanks with your archons. And that's it. Gold. You won't go further with this strategy though But yes it makes gold. One tip though: After you hit your forcefield for the ramp, make sure you put hold-stand on your guys again. Seems as soon as they cast, they go back to normal movement and go down the ramp to attack, get kicked and die. | ||
fishball232
United States90 Posts
Interesting. No one seems to have mentioned the way I've used for Psionic Assault... First wave: Forcefield and storm while using the rest of your sentries to kill the destructable rocks. Camp up there, forcefield the ramp endlessly until you hit a reaper wave. Throw down 2 more forcefields on the northern cliff to keep them from jumping up and storm twice. Keep it up until they start to spawn behind you. The first wave is lings and can be taken down by 2 storms and slightly kiting... Probably 1 storm actually. Go back down the ramp, morph into 2-3 archons depending on if you've had a few sniped or not. Kill the roaches and ultra directly, then back up the ramp to kill the banelings with your sentries and then charge the tanks with your archons. And that's it. Gold. You won't go further with this strategy though But yes it makes gold. One tip though: After you hit your forcefield for the ramp, make sure you put hold-stand on your guys again. Seems as soon as they cast, they go back to normal movement and go down the ramp to attack, get kicked and die. thanks so much i finally beat it using ur strategy | ||
susySquark
United States1692 Posts
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Earll
Norway847 Posts
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JHancho
United States166 Posts
I hate those reapers. One missed ff spells doom. I barely made it. My record's only 241. Lame The rest will be uploaded on gold as well. Infestation was most definitely my favorite. | ||
susySquark
United States1692 Posts
Maybe it goes to 300? Carrier for 299 and mothership for 300? lulz if so. | ||
DestinysFortune
Germany6 Posts
Beat it without losing a single sentry/ht | ||
Cyber_Cheese
Australia3615 Posts
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Zato-1
Chile4253 Posts
+ Show Spoiler [Tactical Command] + + Show Spoiler [Path of Ascension] + + Show Spoiler [For the Swarm] + Zerg challenge was easy, Terran was hard, Protoss was really hard Edit: Damn, Kantom beat me on page 4 | ||
ReCharge
Philippines505 Posts
On July 28 2010 11:12 susySquark wrote: psionic assault is freakin difficult. i'm close to gold but not quite there! what was your strategy? At the part when 4 of my remaining HTs ran out of energy (that was when they started appearing in the north west, I morphed them into archons, they destroyed everything, also used hallucinations to tank | ||
AlecPyron
United States131 Posts
On August 14 2010 10:33 ReCharge wrote: At the part when 4 of my remaining HTs ran out of energy (that was when they started appearing in the north west, I morphed them into archons, they destroyed everything, also used hallucinations to tank I did the same and it was my second try. | ||
jgad
Canada899 Posts
On August 01 2010 06:13 michaelthe wrote: Its pretty Easy, start with a depot then rax. Upgrade to orbital. Get another depot early for the first rush of 6 lings. Repair the wall until the first rine is out. Supply drop with your first 50 energy and get a second CC in your base. Only after that is started should you get gas and start your macro. When the CC was done I used 2 rax at the choke to make a partial wall- 1 with reactor 1 with tech lab. I macrod up easily with 1 rax pumping Ghosts, 1 reactored rax pumping rines, 1 reg rax pumping rines and 2 fac pumping tanks. Just dump the units on top of the cliff and you dont even have to do anything to defend. Key is just the first 2 minutes and getting the CC fast. Got gold on the first try with ease and time to spare. Wow, I did it totally differently - went depot(9), rax(11), depot asap to make the wall and pumped marines as soon as the rax finishes - orbital as soon as rax finishes. This gives two marines by the time the lings come - repair wall and then have an scv ready to go build the CC in place while another builds a bunker to start to wall off the choke. First gas around now to save up for factory - finished the wall with a second bunker and three depots as time allows - reactored the first rax after the second bunker filled. Orbital asap on the second CC - all energy to mules. Mass gas around now and then macro all the way home. It's a bit faster, I think, to start the CC in place right after the first ling rush rather than in the base and float over. Either way, it's not too hard whichever way one does it - lots of options, it shouldn't be too bad. I finished with two tech lab barracks pumping ghosts, reactor rax pumping rines, and two fac pumping tanks. I think I probably got gas and macro running a bit later than you, so needed two rax for ghosts, but there's enough time to play with that a lot of BOs probably work. | ||
sparknineone
United States52 Posts
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dim2thesum
United States65 Posts
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Doc Daneeka
United States577 Posts
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dim2thesum
United States65 Posts
On August 01 2010 14:18 Karliath wrote: For anyone who needs help, this guy (no, he's not me) has some awesome videos that are taking me through gold right now. http://www.youtube.com/user/StarcraftTU real helpful, good look. | ||
nubster
United States49 Posts
Not quite sure if 6:30 is possible, but then again my build does still have its imperfections I'll post my build/reps if anyone needs | ||
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