Some years later I picked up the game again and played through the whole thing.
Not finishing campaign doesn't mean casuals think it sucks :<
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LeJames
Norway3 Posts
Some years later I picked up the game again and played through the whole thing. Not finishing campaign doesn't mean casuals think it sucks :< | ||
cmen15
United States1519 Posts
On November 21 2011 18:59 KinosJourney2 wrote: Lol at this thread, how can a singleplayer campaign be too long? Are the game developing business degenerating so much that you can actually have a too good of a product? :/ Fuck that, give us a campaign that takes 2 days to play through WHEN skipping side quests. With side quests it should take atleast 3-4 days. Long campaigns = more content = more replayability = more fun = more money for Blizzard. What are they thinking? I agree 100% with this man, wtf is wrong with people these days.... herp derp i don't want a 3hour campaign!!!! | ||
Workforce
Sweden70 Posts
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maartendq
Belgium3115 Posts
Then again, the only RTS campaigns I ever found engaging was the ones in Age of Mythology and Warcraft 3. Starcraft 1 bored me after I had finished the Terran part. | ||
Galleon.frigate
Canada721 Posts
On November 24 2011 01:57 cmen15 wrote: Show nested quote + On November 21 2011 18:59 KinosJourney2 wrote: Lol at this thread, how can a singleplayer campaign be too long? Are the game developing business degenerating so much that you can actually have a too good of a product? :/ Fuck that, give us a campaign that takes 2 days to play through WHEN skipping side quests. With side quests it should take atleast 3-4 days. Long campaigns = more content = more replayability = more fun = more money for Blizzard. What are they thinking? I agree 100% with this man, wtf is wrong with people these days.... herp derp i don't want a 3hour campaign!!!! Thats what Blizzard WAS thinking... they they saw that most people didn't play those missions, and stopped playing the game and not more money for blizzard, which is why this article is here... Battle.net stats show that tons of people didn't finish the game, enought to make it clear to guys that call the shots that blizz needs to change something... | ||
Galleon.frigate
Canada721 Posts
On November 24 2011 02:50 Workforce wrote: The problem with the campaign, in my opinion, is that there were way too many "filler missions". It feels like the campaign was set up like a TV show with a bunch of episodes where stuff happens that doesn't really matter to the main story. Blamo - but we all know the plot wasn't tight, nor was the pacing... if we get 20 SOLID missions ( ok the first 3-5 will be trainers but man I'm going for last 5 to be EPIC...) it could easily be a much better experiance over all and how can blizzard not learn what worked and what didn't and get us even better missions this time around? blizz almost always grows and learns. | ||
ThaZenith
Canada3116 Posts
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aztrorisk
United States896 Posts
this is blizzard's thinking: Blizzard Director: Hmmm, let's think of a way to make more money. Employee: Let's not include lan, we save money off of piracy and development costs. Oh yea, and let's split the game into three pieces and charge 60$ for each. Blizzard Director: Good Idea. Anything others? Employee: Let's add a marketplace for custom map so we can get a small percentage of every downloaded map. Blizzard Director: Wow, you're on fire today. Any other great ideas? Employee: Let's save some money off development costs by making the campaign shorter. We can justify this by claiming that too many people claim that the campaign is too long. Best of all, we'll keep the price the same. Blizzard Director: Great Idea! | ||
AntiSleep
Canada91 Posts
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Jawmare
Canada85 Posts
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Ghostcom
Denmark4776 Posts
The problem wasn't the length as such but rather the "grind" feeling of the missions... Had the storyline been able to carry those missions it wouldn't have been a problem. EDIT: @ Antisleep - mass marines + vikings/siegetanks + banshees depending on if you decided to take out nydus or air... Plop down a PF (or a couple of bunkers) on either side of the artifact with SCVs on autorepair and make sure to upgrade ASAP -> GG. Works fine on hard as well as brutal without using the artifact as long as you don't make any mistakes... | ||
arkedos
Germany1426 Posts
The length was okay I think. | ||
Panzerfaust7
United States38 Posts
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ladyumbra
Canada1699 Posts
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FeyFey
Germany10114 Posts
I actually liked the idea of splitting up the mission pathes and it didn't really hurt the missions itself. Actually increased the replay value for me. Only sad thing was that massing the unit you just got was mostly the easiest thing to do. But well thats basically how rts singleplayer games work, right unit at the right time. I liked the map where you got the vultures/banshees though, nice to build but totally not needed on the map, should have been more like these. I liked the intros in bw, corsair arrives uses disruption web to beat some static defense, here thats how the unit works ~. Or the dark archon, by the way we hate it but we can also form archons ! (and totally not needed for the mission) But with HotS we already know most units, so hopefully there will be less you need this unit maps. There is nothing wrong with maps that favor the use of a unit, but it should be tailored to be super easy with this unit. | ||
undyinglight
United States611 Posts
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Gnosis
Scotland912 Posts
On November 24 2011 10:47 FeyFey wrote: Lost Viking game was hurtful, my poor finger from all this clicking to increase fire rate =( , but was fun though... Due to RSI, I mapped my keyboard to my 360 controller (with xpadder) and got the Lost Viking achievements that way. I preferred SC1's campaign to SC2's, but I don't see why it needs to be shorter... It can already be completed in under 8 hours: isn't that short enough? | ||
MaV_gGSC
Canada1345 Posts
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BlazeTSR
United States218 Posts
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Valon
United States329 Posts
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