Why the Warhound should NOT be balanced - Page 2
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Reborn8u
United States1761 Posts
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ELA
Denmark4608 Posts
On September 10 2012 16:45 kaokentake wrote: hehehe. thors dont do bonus vs armored x.x thors are kinda created to be a zealot wrecking machine. sadly their energy bar serves as nothing more than a gimmick for templars to help counter them True about the Thor - It's just flat damage, no modifiers - My mistake TT | ||
bhfberserk
Canada390 Posts
And Beta is the time to remove Colossus and add Reaver back into the mix. | ||
Charon1979
Austria317 Posts
You may enjoy color-by-numbers as a 3-year-old because it's not overwhelming and you get some guidance. Once you reach any reasonable age, however, these types of "easy-mode" activities hold no enjoyment. Adults generally prefer activities with some reasonable level of inherent masterable difficulty. I think thats the main problem design wise. Whats a "reasonable level of inherent masterable difficulty"? You are talking about a game which has the majority of its players somewhere between bronze and gold level. Some of these players massed games like crazy and still do not advance a bit. So what difficulty level are we talkin about? Thats where the desing problems start. There are roughly 2% of us in ML so where is the "golden path" that makes a unit still demanding and interesting to watch and not frustrating for 98% of the player base when even marine micro is the source of endless complaints? | ||
Murlox
France1699 Posts
What I do see occuring is some out-of-the-blue nerf. Say Warhounds with bonus versus psionic units*? Hmmm? Now that would be an interesting change, would it not. ... Edit : *or even bonus versus destructible rocks... Well, yeah, I'm still bitter about the ghosts. | ||
Garmer
1286 Posts
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Blazinghand
United States25546 Posts
It lacks fun and awesome. | ||
architecture
United States643 Posts
1. Ridiculous macro mechanics that accelerate the game superfast 2. Sentries (which forces junk like roaches and marauders to compensate) 3. Ridiculous amounts of mobility that negate position What happens when you have game where you can't hold position? Every army needs to be able to fight on the move at sufficiently high EV, or be easily outmaneuvered and completely crushed | ||
architecture
United States643 Posts
It's throwing the baby out with the bathwater. | ||
killy666
France204 Posts
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AssyrianKing
Australia2104 Posts
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hobbidude
Canada171 Posts
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Slago
Canada726 Posts
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ArtemisKnives
United States210 Posts
Pretty boring as a Protoss right now... I'm using WoL builds to deny strong enemy WoL builds except they now have new units that give more synergy to their attacks... I am stuck with a 1 second oracle use and dreaming of making a tempest @ 3-4 base for some tickle damage... I've got to question what they are saying across the table at each design / balance meeting they have... | ||
NATO
United States459 Posts
User was temp banned for this post. | ||
Drimacus
Germany92 Posts
I know it's hard to develop something for the we-have-everything-terrans, but warhounds don't feel Starcrafty. | ||
Alex1Sun
494 Posts
Problem solved. | ||
blug
Australia623 Posts
I really feel like Blizzard don't listen to their fans, it really upsets me =( | ||
blug
Australia623 Posts
On September 10 2012 18:27 Alex1Sun wrote: Well, I basically agree with all that you said, but I still think that interesting positional play can be archived simply by nerfing the warhound. Just nerf it hard enough, so that it becomes situational and is build for-example only against mass immortals/stalkers. Then most of the time people would still be building tanks, and just sometimes sprinkling warhounds to help with specific units. Problem solved. Yeah, I would agree with this. Honestly the only real reason I'm not looking forward to HotS is because I get the feeling I am going to be doing nothing but vs war hounds in zvt, pvt, and tvt. The only issue I find with your philosophy is I really don't see a position where situationally it will be good. | ||
Morphs
Netherlands645 Posts
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