Protoss in HotS plays exactly like in WoL. Like... totally.
Death ball up. Oracle buff (so get-over-here wont work). A-move. Cool.
Reaver please?
Forum Index > StarCraft 2 HotS |
DrGreen
Poland708 Posts
Protoss in HotS plays exactly like in WoL. Like... totally. Death ball up. Oracle buff (so get-over-here wont work). A-move. Cool. Reaver please? | ||
Garmer
1286 Posts
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MCDayC
United Kingdom14464 Posts
On September 15 2012 04:50 ZeromuS wrote: Show nested quote + On September 15 2012 04:47 MCDayC wrote: On September 15 2012 04:44 Sroobz wrote: On September 15 2012 04:41 MCDayC wrote: On September 15 2012 04:39 Sroobz wrote: I think Terran needs a mech unit that isn't raped by immortals, but deals very little damage. Widow Mine pops the immortal's hardened shields, and I believe 2 of them will kill an immortal, 150 min 50 gas (2x 75m25g) for 250min 100 gas, so thats pretty damn good ^_^ Yeah widow mines are great and all, but a 2 supply suicide unit for the mech army against the hard hitting toss units is brutal. Adding the goliath and the widow mine would be great. I think 2 supply is a little steep, yeah, but it should be cool to see how people use it once they can build it super early, and now that tanks are required to mech again (as widow mines are far more synergous (did I just make that word up? ) with tanks than warhounds). Imo the goliath seems kinda pointless, Thor for long range anti air, Widow Mine for rushing up close and getting the money pop off, Vikings to help clean up. Place widow mine in front of tank within its range. Watch as protoss can't clear the mines without getting shot at by the tanks. If they try to engage you in a poor spot the mines will cripple all the zealots charging in and tanks can do quite a bit of damage to the rest. Awesomesauce. Lets fucking hope so ^_^ I'm going tank raven mine in all matchups come HotS, should be pretty fun eh? | ||
tomwizz
524 Posts
Now it's time for GOLIATH ONLINE. | ||
SarcasmMonster
3136 Posts
It also has an ability to place (nerfed) Widow Mines, so you don't need to build them from your factory. | ||
Disengaged
United States6994 Posts
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spbelky
United States623 Posts
On September 15 2012 04:32 gedatsu wrote: Show nested quote + On September 15 2012 04:21 spbelky wrote: On September 15 2012 04:19 SolidMoose wrote: On September 15 2012 04:18 spbelky wrote: I'll be honest, I'm really worried about Mech in TvP now. As it stands... Carrier is the counter to Terran mech, except for when the Terran gets 3/3 updgrades and sufficient Thors to melt the interceptors/tank damage, or enough BC's to yamato the Carriers. Both Thors and BCs are Massive. I'm just worried that a Carrier + few tempest superlate game will literally be untouchable (not just unkillable, but untouchable). There's no point to be worried because it's literally gone. No warhounds = bio TvP Sigh.... I also worry that adding a few tempests (15range ZZZZ) will make colossus even safer from vikings than they already are. The tempest can slowly pick away at the vikings until they force the engagement, and it's not like protoss needs MORE units to force TvP engagements... they already have such a sick advantage in that lategame. In WoL, the terran counter to colossi is vikings. The protoss counter to vikings is to not make colossi. That's a pretty stupid relationship, don't you think? Also, tempests are not better against vikings than they were in the last patch. They are in fact worse, since they lost a third of their range. And vikings still do bonus damage against them. Yes but with 15 range the Tempest can sit well BEHIND the stalkers, meaning if the viking wants to shoot the tempest or colossus, they will get picked off by stalkers before they can even fire a volley. By making the range 15 and buffing it's damage theyre just adding to the protoss deathball. | ||
Sroobz
United States1377 Posts
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AnomalySC2
United States2073 Posts
On September 15 2012 04:51 Garmer wrote: tanks need buff, they a no more than a support units, they should be core units That worked great in BW, in sc2 it would be too easy. | ||
Garmer
1286 Posts
On September 15 2012 04:52 Disengaged wrote: I wonder what new unit will replace the Warhound. warhound 2.0 | ||
LloydPGM
85 Posts
On September 15 2012 04:47 INTOtheVOID wrote: WE WANT GOLIATH Non sense, terran don't need any AA mech unit, already have thor for TvZ and P don't build any air unit because ground units are just strong enough. I guess if Blizzard adds Goliath they will remove Thor. No point in removing unit for an extension. Warhound needed nerf, not to be removed. | ||
CCa1ss1e
Canada3231 Posts
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s3rp
Germany3192 Posts
On September 15 2012 04:41 MCDayC wrote: Show nested quote + On September 15 2012 04:39 Sroobz wrote: I think Terran needs a mech unit that isn't raped by immortals, but deals very little damage. Widow Mine pops the immortal's hardened shields, and I believe 2 of them will kill an immortal, 150 min 50 gas (2x 75m25g) for 250min 100 gas, so thats pretty damn good ^_^ Its pretty much impossible to control what units it explodes on ..... | ||
MCDayC
United Kingdom14464 Posts
On September 15 2012 04:55 s3rp wrote: Show nested quote + On September 15 2012 04:41 MCDayC wrote: On September 15 2012 04:39 Sroobz wrote: I think Terran needs a mech unit that isn't raped by immortals, but deals very little damage. Widow Mine pops the immortal's hardened shields, and I believe 2 of them will kill an immortal, 150 min 50 gas (2x 75m25g) for 250min 100 gas, so thats pretty damn good ^_^ Its pretty much impossible to control what units it explodes on ..... Well, yeah, there's that problem too... Baby steps man, baby steps. | ||
grandmoose
United States160 Posts
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Sroobz
United States1377 Posts
On September 15 2012 04:54 LloydPGM wrote: Non sense, terran don't need any AA mech unit, already have thor for TvZ and P don't build any air unit because ground units are just strong enough. I guess if Blizzard adds Goliath they will remove Thor. No point in removing unit for an extension. Warhound needed nerf, not to be removed. How about a mech unit that deals light damage to GROUND units but doesn't get raped by Immortals? | ||
tarrkin
Czech Republic5 Posts
Warhound an a-move unit, the ractions: not mech, no micro potential etc. Goliath an a-move unit, the reactions: the thing mech needs, would fix tvp etc. Seriously, think before you post. | ||
spbelky
United States623 Posts
On September 15 2012 04:49 AnomalySC2 wrote: Show nested quote + On September 15 2012 04:38 Flonomenalz wrote: If they would just buff tanks... we could have an amazing game. Tanks don't need any buffs lol. Also, thank god the Warhound is gone. Yes yes thank god the warhound is gone. But there is still a gaping hole in Mech. Does the Siege Tank need a buff? IDK, but if it's not a buff, anti-siegetank units need a nerf, there are too many of them, and they are too good at nullifying tanks. | ||
Ramiz1989
12124 Posts
On September 15 2012 04:47 Sroobz wrote: Show nested quote + On September 15 2012 04:46 Ramiz1989 wrote: I can't believe this... I mean, we get one of the coolest patches, and Terran players QQ? You liked going every game pure Warhounds and called it a day!? You have to be fucking kidding me... and nobody of you crybabies even saw the Mines and the Reapers changes? Really happy with everything what they did. We will see what else they will change, and what will be OP and what will be UP. Locusts seems to be pretty heavily nerfed by losing 1 range and 1 attack damage per upgrade, but they will certainly still be useful. As I said, overall, great patch, and I am pretty sure that the Terran will get different Warhound again or another unit. I don't see ANY Terran complaining about the Warhound change. We just want something to improve mech against Toss. Aka the Goliath Look again, a lot of Terran players just whine how Terran is a "dead" race now, and how they are the same as in WoL, and how the are nerfed "again"... I know, I want Terran to be able to play mech too, but not with Warhound that was combination between Thor and Marauder on steroids. On September 15 2012 04:57 tarrkin wrote: Seriously I can't find a way Goliath would help in TvP... It's just a sentiment. In BW they were used the same way Vikings are used now in sc2. And Vikings are better even unupgraded just because they are flying, better microable. You can still use them as sub-par ground unit if you want (even better since you can do mineral harassing, land them on tanks, avoid damage etc.)... Exactly. | ||
NEOtheONE
United States2233 Posts
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