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On September 15 2012 09:26 BongChambers wrote: HOLY SHIT JUST SAY THIS !!!!!!!!!
Widow mines are going to be used a ton in hots games im sure but seriously good patch from blizzard!
I cant believe they are actually listening to us !!!
At first yes then then will disappear because they're terrible.
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haywire is reduced by hardened shield, but warhound is gone o.o
anyways interesting changes, can't wait to see what happens next
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they might just be taking it out for a bit to give it an overhaul and then bring it back in
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If they get Goliath back i'll probably buy HotS... my old good Goliath.
They should take out marauder, if they take out marauder and insert goliath TvT is ok and so is ok mech style against Z and P.
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On September 15 2012 09:43 dragonsuper wrote: If they get Goliath back i'll probably buy HotS... my old good Goliath.
They should take out marauder, if they take out marauder and insert goliath TvT is ok and so is ok mech style against Z and P.
if they take out the marauder, bio TvP is dead.
just because WoL was dominated by bio play doesn't mean Hots has to be dominated by mech play.
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On September 15 2012 09:10 shin_toss wrote: Wohoooo carrier! tho it would look like Protoss has so much for tier 3 and lacking in mid game haha maybe give them a reason to macro nowa nd not jsut all in and cheese
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On September 15 2012 09:43 dragonsuper wrote: If they get Goliath back i'll probably buy HotS... my old good Goliath.
They should take out marauder, if they take out marauder and insert goliath TvT is ok and so is ok mech style against Z and P.
Idk i like the role of the Marauder . I'm no fan of mech i like playing Bio into Air completely skipping any Mech. This isn't BW this is a different game .
Which is btw also why i hate the nerfs to BC / Ravens . I don't care is the warhound is gone for now i want my air transition to be viable.
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now they need to remove colossus
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I find it funny how Terrans are complaining about mech not being viable when Protoss is forced to go for the same unit composition in every matchup.
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Poll: If u had to choose only ONE of these 2 options what would you...Goliath fast ground attack , great anti air, fills all the gap mech style has. (67) 62% Marauder, promotes bio centric style , very strong stimpack/medivac combo , enormous damage output (41) 38% 108 total votes Your vote: If u had to choose only ONE of these 2 options what would you... (Vote): Goliath fast ground attack , great anti air, fills all the gap mech style has. (Vote): Marauder, promotes bio centric style , very strong stimpack/medivac combo , enormous damage output
Let's try a poll...
i know it's a paradox but i like to know if terran players in general now prefer a mech style or bio style
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On September 15 2012 09:58 Havik_ wrote: I find it funny how Terrans are complaining about mech not being viable when Protoss is forced to go for the same unit composition in every matchup.
But they aren't.
Templar, Colossus, Zealot Archon, those are all viable styles, the only difference in Terran compositions against Protoss (at the moment) is the ratio between MMMVG. At least with mech being more cost-efficient against a Protoss deathball it would create an alternate end-game composition.
EDIT: Also the above poll is stupid; marauders are needed in the match up, or another unit must be added to fill their (very large) roll in all match-ups.
I would choose a unit like the goliath over the marauder if we were looking at just the units, but if you look at the actual match-ups, the marauder is a much more vital unit.
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On September 15 2012 09:27 s3rp wrote:Show nested quote +On September 15 2012 09:23 v3chr0 wrote:On September 15 2012 09:13 s3rp wrote:On September 15 2012 09:04 Qikz wrote:On September 15 2012 09:01 kappadevin wrote:On September 15 2012 08:57 Fig wrote:On September 15 2012 08:54 kappadevin wrote: Blizzard now just needs to figure out a way to make the counter to colossus different than the counter to carriers in both PvZ and PvT so that you can potentially force a different response based on which one you play. The fact that corruptors and vikings are the counter to both of those high tech options poses some problems, imo.
It would be cool if they changed the void ray to actually counter vikings and corruptors, or at least pose a decent fight vs them so that hydras and marines become the counter to air, and we could see some really different late game compositions from both match ups. Yes, either buff the void ray or switch the colossus with the reaver. Either of those would solve the problem. They could add a fleet beacon upgrade that makes the void ray do splash damage for example, but yes the return of the reaver is always talked about a lot, and is always something I wish for. I just think blizzard is far too in love with the colossus. The main thing that I never got was the collosus was supposed to be good for it's cliffwalking... yet nobody ever uses it for anything along those lines as you can't leave your army with it. It's just a badly designed/thought up unit. Reaver would be OP as hell in SC2 though, as much as I hate to say it. Mech TvP will have a massive weakness to Carriers as you won't want vikings against collosus. EDIT: One thing I will say is I don't mind having mech weak to anti air, it encourages slow pushes with turrets again! not going to happen with flying siege units in tempest/BL only in tvt. You cannot slowpush against siege units that you have a hard time reaching . The Viking is quite formidable versus air I hear, quite some range too. Not enough to slow push against Broodlords or Tempest without you constantly losing Vikings because you can't cover them.....
I've seen vikings + army do fine vs. Tempest and Brood lord comps. Cover them with what? I'm not even sure what you're arguing. You need an army, not just vikings and turrets. Vikings do perfectly fine versus air, it's up to your other units to get them to their targets, and your opponent to stop them. It shouldn't be easy or without losses.
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So wait.... they just added another unit to the Protoss deathball? Oracle + Sentry... completely opposite of what they said in this video....http://www.youtube.com/watch?v=Y5e5LqavC1M.
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On September 15 2012 07:14 PauseBreak wrote:Show nested quote +On September 15 2012 07:12 Cabinet Sanchez wrote:On September 15 2012 03:17 skiersteve wrote: why are people so happy about the carrier? am i missing something, i hardly ever see it in pro matches and i honestly can say out of my 900 1v1 games starting from silver league to now masters ive been up againist carriers maybe 3 or 4 times .. why keep a unit no one uses? It's an iconic unit, like a Zealot, DT, Seige Tank, Hydra or Marine. So does that make it a good unit? You understand that the community just convinced Blizzard to get a trash unit back just for the sake of "nonsensical BW nostalgia."
Then fix the unit too, bringing it back in the same state won't do much, now will it?
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warhound's gone huh welp, I guess back to marauder rushes then
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You guys realise we'll also see more carrier now because Stargate is more likely to be used too (Oracle) so it at least gives a small chance of seeing it.
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Wonder how they're going to change the Warhound.
The Protoss Capital Ship changes totally confuse me. They add carrier but then reduce Tempest range. Aren't their roles going to completely overlap?
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On September 15 2012 10:04 InoyouS2 wrote:Show nested quote +On September 15 2012 09:58 Havik_ wrote: I find it funny how Terrans are complaining about mech not being viable when Protoss is forced to go for the same unit composition in every matchup. But they aren't. Templar, Colossus, Zealot Archon, those are all viable styles, the only difference in Terran compositions against Protoss (at the moment) is the ratio between MMMVG. At least with mech being more cost-efficient against a Protoss deathball it would create an alternate end-game composition. EDIT: Also the above poll is stupid; marauders are needed in the match up, or another unit must be added to fill their (very large) roll in all match-ups. I would choose a unit like the goliath over the marauder if we were looking at just the units, but if you look at the actual match-ups, the marauder is a much more vital unit.
You don't just choose one of those unit comps and win. Herp derp. That is a unit composition for protoss. Just like MMMVG is one for terran. I could pick it apart and be like well you could just do m/m. But eventually assuming the game lasts long enough every single one of those units is going to be used. You notice what's not in that unit composition? Air.
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On September 15 2012 10:23 Shikyo wrote: Wonder how they're going to change the Warhound.
The Protoss Capital Ship changes totally confuse me. They add carrier but then reduce Tempest range. Aren't their roles going to completely overlap?
Uh what? Tempest dps is complete shit. Carrier has the highest dps in the game upgraded. How do those roles overlap?
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