Immortal Hardened Shield will now reduce the warhound’s Haywire Missile damage.
Warhound has been removed from the game
rofl.
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SharkStarcraft
Austria2141 Posts
Immortal Hardened Shield will now reduce the warhound’s Haywire Missile damage. Warhound has been removed from the game rofl. | ||
Rassy
Netherlands2308 Posts
Never thought they would do that but am quiet happy with it. Am hoping for a tank buf myself,maybe give it a machine gun for 5 damage/sec ontop of its main gun , wich can shoot at 0-6 range when in siege mode, or something like that. Terran should at least get some replacement for the warhound, or make widow mine viable. what they mean with "30 damage+massive" ? @below, ty, i saw it already in the post below the op now. Lol at all the people beeing so happy with return of the carrier btw, noone did make carriers and now they happy they return. Not to happy with the small patches not mentioned, guess raven hsm was needed but bc can use a damage buff i think to ground, it was not that imbalanced. | ||
aklambda
Austria48 Posts
On September 15 2012 19:55 Rassy wrote: Lol they completely removed the warhound? Never thought they would do that but am quiet happy with it. Am hoping for a tank buf myself,maybe give it a machine gun for 5 damage/sec ontop of its main gun , wich can shoot at 0-6 range when in siege mode, or something like that. Terran should at least get some replacement for the warhound, or make widow mine viable. what they mean with "30 damage+massive" ? It should read "30 damage + 20 damage (massive)". | ||
B1itZZ
United Kingdom70 Posts
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Garmer
1286 Posts
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Maker
Mexico85 Posts
Immortal Immortal Hardened Shield will now reduce the warhound’s Haywire Missile damage. Terran Warhound This unit has been removed from the game. roflmao | ||
nukkuj
Finland403 Posts
Now I just need a beta key. :p | ||
Grummler
Germany743 Posts
On September 15 2012 21:22 Maker wrote: Show nested quote + Immortal Immortal Hardened Shield will now reduce the warhound’s Haywire Missile damage. Terran Warhound This unit has been removed from the game. roflmao News flash: The warhound is still in the map editor, so fixing bugs is always nice. No need to "roflmao". | ||
Fuzzymix
France1 Post
You would then be able to create advanced units like the warhound (and give them another purpose) from units that are currently merely used, to upgrade these selected units to this last new level. The loss of the TCP would mean the loss of the superunit. Battles would then become even more strategical, particularly in the late games. Imagine the Golliath morph into a Mega Warhound, Nydus Worm into a Nydus Sieger, Carrier into a Planetary Stalker... just my two cents | ||
Qikz
United Kingdom12010 Posts
On September 15 2012 21:34 Fuzzymix wrote: What they should introduce to all races in order to add some more depth: add another level of advanced buildings, only available when a Racial Tech Control Point is secured. You would then be able to create advanced units like the warhound (and give them another purpose) from units that are currently merely used, to upgrade these selected units to this last new level. The loss of the TCP would mean the loss of the superunit. Battles would then become even more strategical, particularly in the late games. Imagine the Golliath morph into a Mega Warhound, Nydus Worm into a Nydus Sieger, Carrier into a Planetary Stalker... just my two cents ... That's not Starcraft, that sounds like COmpany of Heroes :/ | ||
Nosferatos
Norway783 Posts
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leffe
Sweden75 Posts
On September 15 2012 21:34 Fuzzymix wrote: What they should introduce to all races in order to add some more depth: add another level of advanced buildings, only available when a Racial Tech Control Point is secured. You would then be able to create advanced units like the warhound (and give them another purpose) from units that are currently merely used, to upgrade these selected units to this last new level. The loss of the TCP would mean the loss of the superunit. Battles would then become even more strategical, particularly in the late games. Imagine the Golliath morph into a Mega Warhound, Nydus Worm into a Nydus Sieger, Carrier into a Planetary Stalker... just my two cents You are saying adding things like that would make the game more strategical, but if you think about it, doesn't it kinda make it less strategical? If you add something like that, wouldn't like all strategies go towards either counter the other player getting that point or getting it yourself? Adding to the games strategy should be small subtle things that can be discovered over a greater span of time, not a big "jack-in-a-box". | ||
Belisarius
Australia6177 Posts
Having a single reaper in an early game bioball to allow everything to shoot up cliffs would actually be quite scary. | ||
Account252508
3454 Posts
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Seiniyta
Belgium1815 Posts
Something that isn't in the patch changes and is a pretty big deal early on. | ||
SharkStarcraft
Austria2141 Posts
On September 15 2012 17:24 stfouri wrote: That poll is so biased. Maurauder is the backbone of Terran and all the Terrans love the unit (and ofc all the zerg/toss hate it). So what did you expect from that poll? :D I really don't see why Zerg should hate Marauders that much | ||
MoonCricket
222 Posts
On September 15 2012 22:13 monkybone wrote: Show nested quote + On September 15 2012 22:08 Belisarius wrote: I'm surprised nobody's really talking about the reaper vision thing. Having a single reaper in an early game bioball to allow everything to shoot up cliffs would actually be quite scary. In what situations? It lets you clear any Tanks or Hellions hiding on the ledges or behind the ramps pre Medivacs, the ability is really fucking good. | ||
Vindicare605
United States15717 Posts
My faith in Blizzard's developing team has been restored! | ||
B1itZZ
United Kingdom70 Posts
On September 15 2012 22:32 MoonCricket wrote: Show nested quote + On September 15 2012 22:13 monkybone wrote: On September 15 2012 22:08 Belisarius wrote: I'm surprised nobody's really talking about the reaper vision thing. Having a single reaper in an early game bioball to allow everything to shoot up cliffs would actually be quite scary. In what situations? It lets you clear any Tanks or Hellions hiding on the ledges or behind the ramps pre Medivacs, the ability is really fucking good. Yeah and early Marine Marauder pressure against Protoss would not be able to hide with FF on ramp so easily if there was 1 reaper in there with them so they can shoot up on the high ground. | ||
Sapphire.lux
Romania2620 Posts
On September 15 2012 21:34 Fuzzymix wrote: What they should introduce to all races in order to add some more depth: add another level of advanced buildings, only available when a Racial Tech Control Point is secured. You would then be able to create advanced units like the warhound (and give them another purpose) from units that are currently merely used, to upgrade these selected units to this last new level. The loss of the TCP would mean the loss of the superunit. Battles would then become even more strategical, particularly in the late games. Imagine the Golliath morph into a Mega Warhound, Nydus Worm into a Nydus Sieger, Carrier into a Planetary Stalker... just my two cents "Planetary Stalker" haha that's brilliant. Add some Mutacruisers and Voidlings. | ||
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