|
On September 19 2012 02:13 winthrop wrote: Warhound is quite a unit of protoss model. Strong single unit HIGH HP220 Good damage ease to use
that's why its removed
Thor, BC, Marauder?
|
Did anyone posting here watch the latest Real Talk with Catz? I thought he made a really interesting point about the Warhound and it's removal. He felt that while the unit was insanely OP it was helping to create lots of new and interesting strategies, at least with TvZ. It meant Zerg had to scout early with overlords and they had to get gas off of two bases if any factory play was suspected. In other words Zerg players could not do the same opener no matter what, they had to play reactively and have different openers that lead to different paths. Similarly, when I was watching TT1's stream he was going mass Protoss air vs. Terran mech, which was pretty cool to watch (because it was new).
Now I hated the Warhound as a unit, and I'm glad it was removed, but I think Catz brings up a valid point in that introducing a game changing unit lead to some pretty interesting new innovation and the potential for cooler games if the game changing unit is nerfed a bit so it becomes non-game-breaking. The new units for all races (but especially Terran) in HoTS feel fairly boring and don't seem to be that game changing. It's pretty much WoL currently with a few minor tweaks - nothing like BW, which added Lurkers, DTs, etc.
What I wish they'd done is given each race a hard to micro/use unit that does crazy amounts of damage. Something that can actually zone properly if controlled extremely well (the need for excellent micro is key). Then we could start to have more positional battles and as the pros get more comfortable microing these units they can be nerfed if necessary (opponents aren't able to find ways to counter strats after several months). That would be ideal to me, but Blizzard seems more interested in trying not to make anyone whine about balance during a beta.
|
On September 19 2012 04:14 Swords wrote: The Warhound was OP, but it opened up new and exciting play.
The problem wasn't that it was OP. If that were the problem, it would have been nerfed and kept. The problem was that it was an everyman unit with no role to speak of. Its only defining feature was that it couldn't hit air, and that's already a defining feature of most mech units. I agree that there should be a unit to bolster mech so that bio isn't the only option in TvP and SkyToss makes its long-awaited return, but it has to have an actual role on the ground.
|
Yeah, hots beta is very boring for Terrans right now. Basically, there are no toys to play with at all. It is just like playing WoL against new enhanced Zerg, and WoL Protoss.
So boring.... ((
|
On September 19 2012 05:04 Aristotle7 wrote:Yeah, hots beta is very boring for Terrans right now. Basically, there are no toys to play with at all. It is just like playing WoL against new enhanced Zerg, and WoL Protoss. So boring.... ((
Sucks being human, all these other alien life forms evolve so much faster
Meanwhile, we're just rediscovering mines and making our cars transform into autobots
|
battlle hellion has a pretty ugly model as well. It looks like a chicken when zoomed out (normal camera).
|
On September 19 2012 05:42 wcr.4fun wrote: battlle hellion has a pretty ugly model as well. It looks like a chicken when zoomed out (normal camera).
I always took those to be bat wings. Because, y'know... It's a Firebat.
|
I'm terran and i'm pumped for HotS. Personally, I think widow mine and battle hellion are more than enough changes to satisfy me (hoping widow mine gets some tweaks though). My only concern is that the tempest outranges the siege tank. If they want mech to be viable in tvp please don't let a ship snipe my siege tank from 15 range.
|
“So here's our thinking on the new patch so far:- Swarm Host is still amazing vs. Toss, not very good vs. Terran/Zerg. Not planning on a change this week, we would like wait at least a week.- Widow Mine is decent vs. Zerg not so much vs. the other two races. We're planning on a buff here this week especially vs. Toss/Terran.- Mothership Core - Purify still feels a bit easy to just simply run from. …”
-David Kim
WIDOW MINE BUFFFF!!!!!!
(I'm having trouble loading the rest of the comment... anyone else have success?)
|
United Kingdom14464 Posts
On September 19 2012 06:20 SarcasmMonster wrote:Show nested quote +“So here's our thinking on the new patch so far:- Swarm Host is still amazing vs. Toss, not very good vs. Terran/Zerg. Not planning on a change this week, we would like wait at least a week.- Widow Mine is decent vs. Zerg not so much vs. the other two races. We're planning on a buff here this week especially vs. Toss/Terran.- Mothership Core - Purify still feels a bit easy to just simply run from. …” -David KimWIDOW MINE BUFFFF!!!!!! (I'm having trouble loading the rest of the comment... anyone else have success?) It's on the esports feedback page which only pros I believe can post/look at, the link you gave is actually the furthest into that post I can find, and YAY!!! Wooooh, the widow mine is such a fucking awesome unit, hopefully the buff is good, definitely should be 1 supply to me so it can see more use.
|
On September 19 2012 06:47 MCDayC wrote:Show nested quote +On September 19 2012 06:20 SarcasmMonster wrote:“So here's our thinking on the new patch so far:- Swarm Host is still amazing vs. Toss, not very good vs. Terran/Zerg. Not planning on a change this week, we would like wait at least a week.- Widow Mine is decent vs. Zerg not so much vs. the other two races. We're planning on a buff here this week especially vs. Toss/Terran.- Mothership Core - Purify still feels a bit easy to just simply run from. …” -David KimWIDOW MINE BUFFFF!!!!!! (I'm having trouble loading the rest of the comment... anyone else have success?) It's on the esports feedback page which only pros I believe can post/look at, the link you gave is actually the furthest into that post I can find, and YAY!!! Wooooh, the widow mine is such a fucking awesome unit, hopefully the buff is good, definitely should be 1 supply to me so it can see more use.
Ya hopefully the buff is one supply. Looks like Purify might get another buff... which I'm not 100% sure its needed.
|
From DB:
Carrier and Tempest are staying for sure.
Warhound is gone. There is no top-secret unit waiting in the wings to jump in. It's out.
I cannot promise that something won't happen later (I am not yet able to see into the future) but currently there are no plans for another Terran unit.
Well, that's actually pretty shocking.
|
On September 19 2012 06:58 Crawdad wrote:From DB: Well, that's actually pretty shocking.
WTF cant they think of any other mech unit? If not then they should just implement the Goliath or at least buff ravens or tanks I want to mech TvP :<
|
|
I would like to have a good spellcasting unit for Terran, cause both ghost and raven are shit, compared to hightemplar, infestor and viper.Ravenspells need simply to much energy and hard to procude much of them and ghost is really not something, wich would scare you, cause they don't deal any big damage to armys, besides that, they are so expensive.
|
On September 19 2012 06:58 Crawdad wrote:From DB: Show nested quote + Carrier and Tempest are staying for sure.
Warhound is gone. There is no top-secret unit waiting in the wings to jump in. It's out.
I cannot promise that something won't happen later (I am not yet able to see into the future) but currently there are no plans for another Terran unit.
Well, that's actually pretty shocking. I actually think it's pretty funny and very in-character. He thinks he can make mech work in TvP with battle-hellion and widow-mine alone. I cannot wait to find out blizzards next change to terran.
|
On September 19 2012 07:59 pmp10 wrote: I actually think it's pretty funny and very in-character. He thinks he can make mech work in TvP with battle-hellion and widow-mine alone. I cannot wait to find out blizzards next change to terran.
"The Widow mine's damage now ignores Protoss shields."
|
United Kingdom12010 Posts
All that needs to happen to make mech viable in TvP is to give mech a way of working without needing 10-15 ghosts (which you have to do now, trust me, I play mech).
Mass immortal just completely shuts down mech, it's so unbelievable cost efficient that it's unreal. If you can give mech a way to punish mass, mass immortal on the factory then this problem could be avoided completely.
I really hope they don't give up on mech TvP. It'd be so nice to finally be able to go mech and not feel at a complete disadvantage as soon as you move your first workers.
|
Really not happy with the Blizzard dev team, nothing to replace the Warhound... are you freaking kidding me? What's left is all you could come up with in 2 or so years?
|
So Terran gets a gimped spider mine and a mechanical firebat that took ten minutes to go through concept design. That's it. Nothing else. Tell me Blizzard why any Terran should pay $40 for this expansion in what can only be described as lazyness on the part of the developers?
Can't help but look back and laugh at all the people who were always saying "just wait for the expansions."
|
|
|
|