Any other Terrans really displeased with HotS? - Page 20
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Coffeeling
Finland250 Posts
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Crawdad
614 Posts
On September 26 2012 12:53 Coffee Zombie wrote: There's a difference between completion design-wise and someone at Blizzard manifesting their pathological hatred with constant sledgehammer patches. Hatred? Pretty sure that Terran is their favorite race, dude. | ||
SoniC_eu
Denmark1008 Posts
Hm, I really was hoping they would address late game issues in TvP and TvZ... | ||
SoniC_eu
Denmark1008 Posts
On September 25 2012 11:15 Luppy1 wrote: Dustin said before that terran was overdesigned for WoL. So naturally, terrans would get lesser stuff for HotS. Why are terran players insisting on blizzard to not fix this problem now that they finally have a chance to fix it. Also, I don't understand the mentality of some people. The purpose of balance changes is to improve the overall balance of the game. Just because a race is nerfed before, it doesn't mean they shouldn't be considered for subsequent nerfs. If anything, terran players should be happy they had over a year to play using supposedly OP units. How about nerfing a race every single time there is a major patch change? Are you somehow suggesting that terran units are OP? | ||
Ramiz1989
12124 Posts
On September 26 2012 11:26 SolidMoose wrote: Terran is not any more complete than the other races. If they were, they would win everything, but they don't. Clearly they are not complete. or other races are also complete. Complete doesn't mean the strongest... Being forced to rush to Brood Lords and Infestors every game doesn't make my race complete, it makes it bad designed, even if it is arguably stronger army composition than any other. Being complete is reference to the Terran race where you have a lot of units that are good for something, at different occasions and that you are building most of them(except for the Reaper, lol). Zerg like race isn't complete, Zerg has to go for an all-in to be able to finish the game before the Hive tech, it is big risk, and that is why you see most of Pro Zerg players just rushing straight to Hive tech. Mutas are solid, but are good in direct engagements only if you mass them, and even then they don't have good dps, and if you are making masses of them you are delaying your Hive a lot. Hydras are terrible, Nydus is underused for god-know-what reason, and Infestors are overpowered for their cost. They are answer to everything, Drop play, Harassment, Air, masses of small units, large units, they are the greatest Zerg units right now, and they are just too good not to have them. And that itself is bad design, why would I go for Mutas or Hydras or Nydus at all, when I can go for Infestors that will also be very useful later, and camp with Spines until I get Ultras/Brood Lords. | ||
blug
Australia623 Posts
I think Mech just needs a hint of more power, not through brute force like the warhound, but just a hidden spice of utility. Perhaps something equivalent to the power of that of the Overseer. | ||
Fen1kz
Russian Federation216 Posts
ofc, if you're not terran and feel displeased for terrans - you're random | ||
p14c
Vatican City State431 Posts
2 food for 160 damage? Yuck. Blizzard is trolling people who are playing Terran. :r | ||
ejozl
Denmark3128 Posts
Nearly every unit composition, mix of random units, has had a farce, somewhere in the overarching meta-game. And Zerg has had, by far the least. While Terran had Ghost/Raven and Protoss had Sentry/High Templar/Mothership, Zerg only had the Infestor, that i would classify as a "real" Spellcaster. Spellcasters are just so crucial for spicing the game up and it gives, just so many tools to the players. Because of this Zerg is a really underwhelming race and to combat this, they have a stronger macro mechanic and stronger Spellcaster. As a result, Terran and Protoss can do more strategies that pulls the carpet away under the Zerg player, but if not, Zerg will be stronger, making the game balanced, from a far away perspective, but really imbalanced, if you go down, into every little aspect of the game. So to get real balanced game, where every aspect is balanced, Zerg has now gotten what they needed since the start, more well designed unit synergy. However if Protoss and Terrans new stuff cannot lessen the effect of the Zergs macro mechanics or the strength of the Infestor, i feel that Zerg will just be too strong. So to kind of get back on topic, Zerg needs a whole new bunch of stuff, while the other races don´t necessarily. | ||
Icks
France186 Posts
So i'm not suprised if we only get 2 new units. (I dont say 1.5, because nobody would say 1.5 if the BH was called Armored Firebat and was created separately from the Hellion since the beginning of beta. People are very narrow-minded, stuck with names, categories etc...) The gameplay does change with those 2 units, and it obviously changes because of the new Z and P units we play against. I'm not against a 3rd new unit ofc, but it's not essential. There's no reason to feel cheated... (I would have felt cheated if i was playing Z during WoL beta for instance because there was like 0 spellcaster...) | ||
ArcticRaven
France1406 Posts
On September 26 2012 18:26 p14c wrote: This is the lamest expansion pack ever. Look at brood war then look at this joke...Is this the same team that designed Diablo 3 or WTF? Even World of Warcraft went to drain with the Kung Fu Panda expansion...Something is seriously wrong at Blizzard. 2 food for 160 damage? Yuck. Blizzard is trolling people who are playing Terran. :r Technically, that's about 4 Banelings (2 supply) 's damage vs light. As much as I agree that 1,5 new units isn't much, that's not a very good point :D | ||
Fen1kz
Russian Federation216 Posts
On September 26 2012 18:39 ejozl wrote: Nearly every unit composition, mix of random units, has had a farce, somewhere in the overarching meta-game. still no solid t3 unit like broodlord/ultralisk/colossi/archon | ||
Ramiz1989
12124 Posts
On September 26 2012 19:35 Fen1kz wrote: still no solid t3 unit like broodlord/ultralisk/colossi/archon Ultralisks are solid? Battle Cruisers are a lot more solid than Ultralisks, trust me. People shouldn't mass them, but build them as support units. In the HOTS, Yamato Cannon costs 100 energy, and does 300 damage. 3 Battle Cruisers, which isn't a lot of supply, mean 6 Brood Lords are dead in a few seconds. And I think it is a great buff, even without the straight damage buff for Battle Cruisers. | ||
UpATree
Canada38 Posts
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dreadlordx
United States80 Posts
I would say remove the 250mm cannnon on thors!!!!! No one uses this spell ever, and it only gives mana to a unit that toss feedback, ruining mech totally. I would say give thors defensive matrix or some other spell that would make them viable in mech vP. Or an AOE spell that maybe slows units and dmgs them over time, like a napalm cannon or something. This is of course only if they have a spell at all, no spell is better than 250mm cannon at this point. But so far, everyone is doing the same builds and maybe you will see a mine here or there. TVP is pretty much identical to WOL. I think all Terrans would agree with me, check the Team liquid forums, and they all agree, there is not much change in HOTS for them. Swarm hosts are very difficult to deal with, I might suggest changing the locusts to broodlings, as it would make it possible to at least deal with them. Becuase once they are out, with even a little support they are an unbreakable line as it stands now. Which is slightly imbalanced, and would make for a predictable transition that might bore viewers of tourneys. Protoss, no one seems to be using the air units, maybe the oracle, but not much. And MU's seem very similar as WOL. I would say a new ground unit with a new ability would be a great addition. I could see PVZ using the tempest, however I think a ground unit that can have an ability like; creates a void units can hide in temporarily, so the unit casts it, and units go into a hidden vortex, unless you have detection, and can pop out for an attack. And this unit can maybe can thorw down a slowing trail, so it drains it mana but behind it a trail is left behind that if units walk into it are slowed. This would shake up PV everything. | ||
Blackknight232
United States169 Posts
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archon256
United States363 Posts
On September 27 2012 00:59 UpATree wrote: Can someone explain to me why mech ground an air ups are seperate? I've noticed that Terran is the only race with 3 sets of upgrades? It makes transitions during play terrible. Zerg have to choose between ranged ground, melee ground and air attack upgrades, and ground/air armor. (Total of 5) Protoss have to choose between ground/air attack, ground/air armor, and shields. (Total of 5) Terran have to choose between infantry/mech/air attack/armor (total of 6). It's not all that different. Terran do find it harder to transition, but that's also due to how their production facilities work (Zerg have it the easiest ofc, and toss require fewer high tech production structures than an equivalent Terran). It's built into how the races work. You might as well be asking "Why can Terran buildings fly?". The answer is the same - racial diversity. | ||
XXXSmOke
United States1333 Posts
On September 26 2012 19:35 Fen1kz wrote: still no solid t3 unit like broodlord/ultralisk/colossi/archon T isnt supposed to have a solid T3 unit, we are supposed to make up for that with the Siege Tank, but unfortunately, we all know how powerful the tank is in WoL.. IMO the bigger problem with T3 is the rate at which Z and P can rebuild, that on top of the weak Siege Tank is why there late game problems. | ||
SarcasmMonster
3136 Posts
We are concerned that we do something to offer new strategies to all 3 races. I tend to agree that Zerg seem to have new units that seem to be working well. I don't agree that Oracle, Mothership Core, Tempest, Widow Mine and Battle Hellion are doomed. I think that they can (with some play testing and some tuning and balance) find a home that makes them core to a variety of matchups. I have had and seen both good experiences and bad experiences with Terran and Protoss units. I don't think we are close to done, but we are going to keep testing to see what we can do to buff and tune the Protoss and Terrans into a happier place than they are today. More patches are on the way!=) Thanks for the thread on this subject. It's something we talk about daily so your feedback here is appreciated. -Dustin Browder | ||
Xonix
225 Posts
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