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wouldn't worry about being in a country with too few players. didn't therogue or what he was called say in this thread that they wanna spread out at least one key per country? or am i just imagining things.
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I just checked my "desputed matches" thing on my profile.
apparently some guy who I player 10-15 times in a row last night has disputed almost every game claiming that they were ether never played or that it was a draw or he won.
I beat him almost every time.. like 90% of the games we played. How do I get this retard banned? I was a fan of ESL untill now.. But If people who lose can just place a false result.. fuck it, i'm out.
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On October 02 2012 22:07 MidgetHumper wrote: I just checked my "desputed matches" thing on my profile.
apparently some guy who I player 10-15 times in a row last night has disputed almost every game claiming that they were ether never played or that it was a draw or he won.
I beat him almost every time.. like 90% of the games we played. How do I get this retard banned? I was a fan of ESL untill now.. But If people who lose can just place a false result.. fuck it, i'm out.
Only way is to veto each game I believe. What a dick move by your opponent. The whole veto process takes a bit of effort.... not sure how they could make this better.
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I think instead of just giving 1 key to every country ESL should just withhold a portion of keys to reward SOME active players whos countries didnt get enough active players to get a key. For example if someone from Trinidad and Tobago plays one game I dont think they should be given a key straight away (there are ways to cheat the IP). On the other hand by current system two very active players from one country wont get keys both (if they are the only ones). Further more there are other ways of cheating the system. Say we have those 2 active players from one country. If both of them makes smurfs and just plays 1 game they can easily get the number of active players from their country to 10 and guarantee themselves keys even if they are barely active.
For example the improved system can look like the following: Introduce a limit of games which will count a player as active but dont announce it (the limit I mean). 900 keys are distributed by country activity. 100 keys are distributed among players who still have no keys but have most games (no matter what country they are in)
P.S. I'm done fighting with you, mb you can use some feedback.
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On October 02 2012 23:08 Cheerio wrote: I think instead of just giving 1 key to every country ESL should just withhold a portion of keys to reward SOME active players whos countries didnt get enough active players to get a key. For example if someone from Trinidad and Tobago plays one game I dont think they should be given a key straight away (there are ways to cheat the IP). On the other hand by current system two very active players from one country wont get keys both (if they are the only ones). Further more there are other ways of cheating the system. Say we have those 2 active players from one country. If both of them makes smurfs and just plays 1 game they can easily get the number of active players from their country to 10 and guarantee themselves keys even if they are barely active.
For example the improved system can look like the following: Introduce a limit of games which will count a player as active but dont announce it (the limit I mean). 900 keys are distributed by country activity. 100 keys are distributed among players who still have no keys but have most games (no matter what country they are in)
P.S. I'm done fighting with you, mb you can use some feedback.
instead of complaining why you no play ?? i think while you were writing this some player played 2 games or even more since is all cheese. * and i'm master and vs masters 90% of games are cheese allin 1 base * , seems like ppl go crazy on grinding games :D
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On October 02 2012 23:27 xsnac wrote:Show nested quote +On October 02 2012 23:08 Cheerio wrote: I think instead of just giving 1 key to every country ESL should just withhold a portion of keys to reward SOME active players whos countries didnt get enough active players to get a key. For example if someone from Trinidad and Tobago plays one game I dont think they should be given a key straight away (there are ways to cheat the IP). On the other hand by current system two very active players from one country wont get keys both (if they are the only ones). Further more there are other ways of cheating the system. Say we have those 2 active players from one country. If both of them makes smurfs and just plays 1 game they can easily get the number of active players from their country to 10 and guarantee themselves keys even if they are barely active.
For example the improved system can look like the following: Introduce a limit of games which will count a player as active but dont announce it (the limit I mean). 900 keys are distributed by country activity. 100 keys are distributed among players who still have no keys but have most games (no matter what country they are in)
P.S. I'm done fighting with you, mb you can use some feedback. instead of complaining why you no play ?? i think while you were writing this some player played 2 games or even more since is all cheese. * and i'm master and vs masters 90% of games are cheese allin 1 base * , seems like ppl go crazy on grinding games :D
Well there were a lot of people who macroed together with me
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On October 03 2012 00:01 habeck wrote:Show nested quote +On October 02 2012 23:27 xsnac wrote:On October 02 2012 23:08 Cheerio wrote: I think instead of just giving 1 key to every country ESL should just withhold a portion of keys to reward SOME active players whos countries didnt get enough active players to get a key. For example if someone from Trinidad and Tobago plays one game I dont think they should be given a key straight away (there are ways to cheat the IP). On the other hand by current system two very active players from one country wont get keys both (if they are the only ones). Further more there are other ways of cheating the system. Say we have those 2 active players from one country. If both of them makes smurfs and just plays 1 game they can easily get the number of active players from their country to 10 and guarantee themselves keys even if they are barely active.
For example the improved system can look like the following: Introduce a limit of games which will count a player as active but dont announce it (the limit I mean). 900 keys are distributed by country activity. 100 keys are distributed among players who still have no keys but have most games (no matter what country they are in)
P.S. I'm done fighting with you, mb you can use some feedback. instead of complaining why you no play ?? i think while you were writing this some player played 2 games or even more since is all cheese. * and i'm master and vs masters 90% of games are cheese allin 1 base * , seems like ppl go crazy on grinding games :D Well there were a lot of people who macroed together with me
a lot of zergs probably .
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I haven't logged on to use the system yet, but it would be awesome if you guys could make a BO3 matchmaking system. It is one of the main faults of the b.net matchmaking and I think it could be a real draw to get people to use your system.
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if you think ladder was bad, I'm yet to play a macro game after 14 matches
it's a fucking pain playing, but i want my hots key
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On October 02 2012 16:00 Trinion wrote:Show nested quote +On October 02 2012 15:29 nmetasch wrote:So, people, watch out for Bashful too, he reports that he wins when he actually loses. http://www.nationalesl.com/us/sc2/ui/versus/match/3086784. Dunno how to further dispute this, and the one game doesn't really matter to me that much, but its the principle behind it that frustrates me. Player gets mad that he loses, fakes result... Sigh He claims it was on the wrong map, however he was the one who hosted it. Hes bent because it didn't have the neutral supply depot at the bottom of the ramp, not my fault... And then when i search I just keep finding him, and when i refuse to play him again, he says hes reporting me ... sigh. This is why this ladder sucks. Debating just withdrawing support from ESL products altogether ... this is stupid. Hey Nick :D I met him 3 times today, and won twice against him and lost one. In none of those three games did he report a fake result, although he is not very well mannered. No gg, no glhf. Didn't bother me too much except he cheeses all the time =______=
Well, we know each other decently well at this point :D, I have no reason to lie about this lol. I honestly couldn't care less about the wins/losses, it just irritates me that some dude would act like that.
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i played now already 2 people who killed their own main with the first 6 workers
is this as well a legit strategy @esl ?
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On October 03 2012 01:15 fickazzz wrote: i played now already 2 people who killed their own main with the first 6 workers
is this as well a legit strategy @esl ? you can report them for that.
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On October 02 2012 23:27 xsnac wrote:Show nested quote +On October 02 2012 23:08 Cheerio wrote: I think instead of just giving 1 key to every country ESL should just withhold a portion of keys to reward SOME active players whos countries didnt get enough active players to get a key. For example if someone from Trinidad and Tobago plays one game I dont think they should be given a key straight away (there are ways to cheat the IP). On the other hand by current system two very active players from one country wont get keys both (if they are the only ones). Further more there are other ways of cheating the system. Say we have those 2 active players from one country. If both of them makes smurfs and just plays 1 game they can easily get the number of active players from their country to 10 and guarantee themselves keys even if they are barely active.
For example the improved system can look like the following: Introduce a limit of games which will count a player as active but dont announce it (the limit I mean). 900 keys are distributed by country activity. 100 keys are distributed among players who still have no keys but have most games (no matter what country they are in)
P.S. I'm done fighting with you, mb you can use some feedback. instead of complaining why you no play ?? Yeah I see your point: instead of making world a better place lets just exploit it to our advantage.
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On October 03 2012 02:18 Cheerio wrote:Show nested quote +On October 02 2012 23:27 xsnac wrote:On October 02 2012 23:08 Cheerio wrote: I think instead of just giving 1 key to every country ESL should just withhold a portion of keys to reward SOME active players whos countries didnt get enough active players to get a key. For example if someone from Trinidad and Tobago plays one game I dont think they should be given a key straight away (there are ways to cheat the IP). On the other hand by current system two very active players from one country wont get keys both (if they are the only ones). Further more there are other ways of cheating the system. Say we have those 2 active players from one country. If both of them makes smurfs and just plays 1 game they can easily get the number of active players from their country to 10 and guarantee themselves keys even if they are barely active.
For example the improved system can look like the following: Introduce a limit of games which will count a player as active but dont announce it (the limit I mean). 900 keys are distributed by country activity. 100 keys are distributed among players who still have no keys but have most games (no matter what country they are in)
P.S. I'm done fighting with you, mb you can use some feedback. instead of complaining why you no play ?? Yeah I see your point: instead of making world a better place lets just exploit it to our advantage.
you are not making world a better place by arguing who should or should not get a beta key . who play games on esl gets beta key . i think the rules are easy to understand right ? no1 argues about it except a few guys who have game fear imo (you included).
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On October 03 2012 02:53 xsnac wrote:Show nested quote +On October 03 2012 02:18 Cheerio wrote:On October 02 2012 23:27 xsnac wrote:On October 02 2012 23:08 Cheerio wrote: I think instead of just giving 1 key to every country ESL should just withhold a portion of keys to reward SOME active players whos countries didnt get enough active players to get a key. For example if someone from Trinidad and Tobago plays one game I dont think they should be given a key straight away (there are ways to cheat the IP). On the other hand by current system two very active players from one country wont get keys both (if they are the only ones). Further more there are other ways of cheating the system. Say we have those 2 active players from one country. If both of them makes smurfs and just plays 1 game they can easily get the number of active players from their country to 10 and guarantee themselves keys even if they are barely active.
For example the improved system can look like the following: Introduce a limit of games which will count a player as active but dont announce it (the limit I mean). 900 keys are distributed by country activity. 100 keys are distributed among players who still have no keys but have most games (no matter what country they are in)
P.S. I'm done fighting with you, mb you can use some feedback. instead of complaining why you no play ?? Yeah I see your point: instead of making world a better place lets just exploit it to our advantage. you are not making world a better place by arguing who should or should not get a beta key . who play games on esl gets beta key . i think the rules are easy to understand right ? no1 argues about it except a few guys who have game fear imo (you included). game fear? Where do you take that from? o.O
I agree that the system that ESL choose is easy explotable like i already stated earlier. The thing is you can't change the rules now. It would be unfair to a lot of players.
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On October 03 2012 03:04 OrbitalPlane wrote:Show nested quote +On October 03 2012 02:53 xsnac wrote:On October 03 2012 02:18 Cheerio wrote:On October 02 2012 23:27 xsnac wrote:On October 02 2012 23:08 Cheerio wrote: I think instead of just giving 1 key to every country ESL should just withhold a portion of keys to reward SOME active players whos countries didnt get enough active players to get a key. For example if someone from Trinidad and Tobago plays one game I dont think they should be given a key straight away (there are ways to cheat the IP). On the other hand by current system two very active players from one country wont get keys both (if they are the only ones). Further more there are other ways of cheating the system. Say we have those 2 active players from one country. If both of them makes smurfs and just plays 1 game they can easily get the number of active players from their country to 10 and guarantee themselves keys even if they are barely active.
For example the improved system can look like the following: Introduce a limit of games which will count a player as active but dont announce it (the limit I mean). 900 keys are distributed by country activity. 100 keys are distributed among players who still have no keys but have most games (no matter what country they are in)
P.S. I'm done fighting with you, mb you can use some feedback. instead of complaining why you no play ?? Yeah I see your point: instead of making world a better place lets just exploit it to our advantage. you are not making world a better place by arguing who should or should not get a beta key . who play games on esl gets beta key . i think the rules are easy to understand right ? no1 argues about it except a few guys who have game fear imo (you included). game fear? Where do you take that from? o.O I agree that the system that ESL choose is easy explotable like i already stated earlier. The thing is you can't change the rules now. It would be unfair to a lot of players.
y game fear like ladder fear , they are afraid to search for oponents and to lose if they are in a winning streak .
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i know what you mean -> anxiety why do you think peopls who criticize the system have it?
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Was being too optimistic. How many people are ranked in Versus on the servers?
Europe is 750 people.
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Glad to see some different people on N/A today, much better than yesterday to be honest.
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