HotS Balance Update #5 [10/5/12] - Page 42
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Hattori_Hanzo
Singapore1229 Posts
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Unstable
Sweden64 Posts
This should opt for some interesting early game-play, where Z would have to plan creep spread and T try to retort by either using forward hellions or slowly work itself up to the point where it becomes an immidiate threat to the whole Z base. | ||
Hattori_Hanzo
Singapore1229 Posts
Seriously watch day9 daily 511, widow mine runby is actually less damaging than a 4 hellion run by. | ||
GohgamX
Canada1096 Posts
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Alakaslam
United States16934 Posts
On October 09 2012 05:44 Umpteen wrote: And upon the day of the fifth balance update, Umpteen looked upon the Terrans, and he saw much rejoicing. And he spoke to them, asking "Why do you rejoice?" And they answered him: "We celebrate for now we too have Banelings!" And Umpteen's brow was furrowed, for the Baneling was a Zerg creation. Seeing his countenance, the Terrans hastened to explain: "Not true banelings, but machines made in their likeness." "Machines that destroy themselves valiantly in battle, so others may live?" Umpteen asked, perplexed. And there was great mirth at his words. "Nay," spoke the Terrans. "The machine lives on to fight again." Next Umpteen asked, "Machines capable of inflicting twenty damage, and thirty-five against light?" Again there was great mirth. "Nay," was the reply. "Forty to all! And sixty and one hundred to the one struck." Umpteen spoke again: "Still, machines which must cleave to their targets." Once more they answered "Nay!" "Fragile things!" he gasped. "Quick to expire!" "Thrice nay!" was the answer. "They have the strength of the noble Hydra!" "Then surely the cost must be commensurate!" he declared, and there was uproarious laughter. "Scarcely half! A pittance more than the baneling itself!" In great consternation, he cried "But there is no upgrade to hide them from sight!" "Nay!" was the taunting cry. "Nay, for they are born with this facility! And they see all; strike all - yea, even those things that hide in the earth or fly over it or veil themselves from mortal sight." And the noise of their merriment was considerable. And lo, as it was before and as it was prophesised, the Heart of the Swarm expansion condemned the Zerg race to the Augean Stables, there with their bare hands to deal again with almost inconceivable quantities of bullshit. + Show Spoiler + Don't take this in the least seriously; just a bit of fun That is a great deal of fun! Thanks! A few interesting points too :p | ||
Fig
United States1324 Posts
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flanksteak
Canada246 Posts
On October 09 2012 05:44 Umpteen wrote: And upon the day of the fifth balance update, Umpteen looked upon the Terrans, and he saw much rejoicing. And he spoke to them, asking "Why do you rejoice?" And they answered him: "We celebrate for now we too have Banelings!" And Umpteen's brow was furrowed, for the Baneling was a Zerg creation. Seeing his countenance, the Terrans hastened to explain: "Not true banelings, but machines made in their likeness." "Machines that destroy themselves valiantly in battle, so others may live?" Umpteen asked, perplexed. And there was great mirth at his words. "Nay," spoke the Terrans. "The machine lives on to fight again." Next Umpteen asked, "Machines capable of inflicting twenty damage, and thirty-five against light?" Again there was great mirth. "Nay," was the reply. "Forty to all! And sixty and one hundred to the one struck." Umpteen spoke again: "Still, machines which must cleave to their targets." Once more they answered "Nay!" "Fragile things!" he gasped. "Quick to expire!" "Thrice nay!" was the answer. "They have the strength of the noble Hydra!" "Then surely the cost must be commensurate!" he declared, and there was uproarious laughter. "Scarcely half! A pittance more than the baneling itself!" In great consternation, he cried "But there is no upgrade to hide them from sight!" "Nay!" was the taunting cry. "Nay, for they are born with this facility! And they see all; strike all - yea, even those things that hide in the earth or fly over it or veil themselves from mortal sight." And the noise of their merriment was considerable. And lo, as it was before and as it was prophesised, the Heart of the Swarm expansion condemned the Zerg race to the Augean Stables, there with their bare hands to deal again with almost inconceivable quantities of bullshit. + Show Spoiler + Don't take this in the least seriously; just a bit of fun haha! An english major perhaps? Well done | ||
Cloak
United States816 Posts
On October 11 2012 01:01 Fig wrote: I just don't understand how this thing can cost so little... If they had given the newest version of the widow mine to toss, it would cost at least 150/100, and people would still be complaining about it. Protoss version: Only ground. 3 range. Doesn't detect. 200/200 needs Robotics Bay . Doesn't cloak. Won't attack if other units nearby. Doesn't actually do damage, because that would be deathball. | ||
dreadlordx
United States80 Posts
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superstartran
United States4013 Posts
On October 10 2012 16:25 Umpteen wrote: It's slow compared to a speed baneling on creep army. But it's also a hell of a lot more durable - and it doesn't have to die to do damage. I agree it's not a-move, but nor is it reaver drop-micro. Not in the games I'm watching. Unburrowed widow mines seem to have a really low threat level, which means Zerglings won't engage them if there are a few marines nearby. Unless you're a minor deity it's not physically possible to split-focus-fire down more than one or maybe two mines before they burrow, so the only options are to retreat or evaporate. I don't know about Roaches so much; I think they might have trouble getting through 90hp fast enough to stop them burrowing. What I see a lot of are widow-mine fields advancing and advancing, trading well or not at all, until the Zerg has nowhere left to go. It's very like a successful sentry-immortal all-in, in that the advancing army keeps getting bigger and bigger, retaining units, and the Zerg keeps getting reset. I totally hadn't thought of that. That means my... um... infested barracks and supply-tumour wall can keep them out. Excuse me? 40s reload is faster than making a zergling and then turning it into a baneling. Granted, if I have zerglings left over I can overlap those times by turning those into banelings while streaming more zerglings across the map, but having zerglings left over is not a given. Widow Mines reload right there outside my base, and aren't stuck in a coccoon while doing it! Oh, and they do it for no money or larvae. You're right, though - widow mines aren't banelings. They're what you'd get if a baneling slept with a siege tank and didn't use protection The Widow Mine was purposely made overpowered because Terran has almost no units to compensate for the loss of the Warhound (which was a badly designed and severely overpowered unit). This has been stated a tremendous amount of time. The amount of content in your post that can be misconstrued as whining/bitching is quite high, so I'd suggest you turn it down. Although I agree that the early contains are hilariously dumb, you have to admit the HOTS meta for TvZ in particular at least looks somewhat promising since Terran can actually actively contain a Z now without him taking a free third. | ||
Kharnage
Australia920 Posts
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TheLunatic
309 Posts
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TheLunatic
309 Posts
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Hattori_Hanzo
Singapore1229 Posts
The fu*k?! Dayvie Development Team Please remember the numbers on the Widow Mine aren't final. We're currently in the process of discussing how and where to position the unit as well as the counters to it. Things we're thinking are: 1. We want Widow Mine to be an awesome new unit for Terran that's difficult for other races to deal with. 2. If Protoss needs more options - mothership core gets some sort of soft detection instead of oracle. 3. If Zerg needs more detection early - remove the evo requirement for spore crawlers All this is still under discussion so feedback is more than welcome. But please remember we do want the Widow Mine to be a powerful new threat that players have to prep against. | ||
Big J
Austria16289 Posts
On October 11 2012 14:28 Hattori_Hanzo wrote: I just saw up of Dustin's updates. I'm mad. Seriously, Zerg QQ and they could get spore w/o evo chamber, or queen have innate detection?! The fu*k?! Dayvie Development Team Please remember the numbers on the Widow Mine aren't final. We're currently in the process of discussing how and where to position the unit as well as the counters to it. Things we're thinking are: 1. We want Widow Mine to be an awesome new unit for Terran that's difficult for other races to deal with. 2. If Protoss needs more options - mothership core gets some sort of soft detection instead of oracle. 3. If Zerg needs more detection early - remove the evo requirement for spore crawlers All this is still under discussion so feedback is more than welcome. But please remember we do want the Widow Mine to be a powerful new threat that players have to prep against. I just saw Hattori_Hanzos newest post. I laughed. Seriously, nowhere does it say anything about queens, that's completly made up. Seriously, it says "IF ... needs" and you know, all you do is whine about zerg when it says something about Zerg and Protoss. And the word you are looking for is: dafuq! | ||
Ramiz1989
12124 Posts
On October 11 2012 14:28 Hattori_Hanzo wrote: I just saw up of Dustin's updates. I'm mad. Seriously, Zerg QQ and they could get spore w/o evo chamber, or queen have innate detection?! The fu*k?! Dayvie Development Team Please remember the numbers on the Widow Mine aren't final. We're currently in the process of discussing how and where to position the unit as well as the counters to it. Things we're thinking are: 1. We want Widow Mine to be an awesome new unit for Terran that's difficult for other races to deal with. 2. If Protoss needs more options - mothership core gets some sort of soft detection instead of oracle. 3. If Zerg needs more detection early - remove the evo requirement for spore crawlers All this is still under discussion so feedback is more than welcome. But please remember we do want the Widow Mine to be a powerful new threat that players have to prep against. Why are you mad? This is actually great. They don't plan on touching Mines(or maybe they do), but give detection early enough so other races can defend better from them, because Widow Mines should be about positional play, and area control, not about being better at offense than defense. That just means that Mines will be at great state, and won't cause serious problems when Terran comes with first two Mines in your base. | ||
obsid
United States389 Posts
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osiris17
United States165 Posts
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Inquisitor1323
370 Posts
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osiris17
United States165 Posts
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