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On January 03 2013 15:33 Rabiator wrote:Show nested quote +On January 03 2013 07:19 CruelZeratul wrote: I'd still but it just for the campaign, even if everything stayed the same. There will be playthroughs on youtube, so there really isnt a need to buy the game for the campaign IMO. I know I wont do it ...
...What? Playing the campaign is not the same as watching the cinematics >_>
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On January 03 2013 20:42 Fragile51 wrote:Show nested quote +On January 03 2013 15:33 Rabiator wrote:On January 03 2013 07:19 CruelZeratul wrote: I'd still but it just for the campaign, even if everything stayed the same. There will be playthroughs on youtube, so there really isnt a need to buy the game for the campaign IMO. I know I wont do it ... ...What? Playing the campaign is not the same as watching the cinematics >_> Better not to reply him at all. I've seen so much crap from this guy about SC2, so I am not really surprised at what he is saying.
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I really like oracles, vipers and the MScore since they require micro to be effective, and that is good.
Widow mine is okay I guess but not enough. At least give terran the ghost snipe back...
I really don't like swarm host since it's boring and easy to use.
I hate tempest since it's just ANOTHER lategame toss A+clic. Really blizzard? remove the warhound because it's a A+clic unit but give protoss (who allready has Archon/colossus as Aclic units) another strong A+clic unit? I really don't understand what's in your mind. Same reasonning for the new void-ray btw.
What i would like to see is a new Crowd Control ability for terran since protoss has Time Warp & Force Field and zerg has Fungle and Blinding Cloud while terran only has concussive shell (if we dare to call it a Crowd Control...).
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On January 03 2013 19:09 imBLIND wrote: From the comments, it's a pretty surprising how many people support HotS because they have the money and how there is no other game on the market remotely similar to SC2. I thought there weren't that many people, but almost half of the people buying used that mentality. All of that is nothing anyone else can control; if you have the money to buy it, then buy it. Even if it's not exactly that great a game from other people's opinions, there is no other game on the market so its still worth the money. These people alone seem to count for at least 50% of the yes's. Blizzard is making the money from these kinds of people, and as long as they buy the game, Blizzard will think they're doing a great job, simply because they're reeling in the dough. I guess I expect too much out of video games nowadays...
Video games were still just a niche market 10 years ago. The people buying games today encompass a much larger swath of the populace. You can still find games that may fit your needs but they will have small communities and usually have indie developers. Furthermore, honestly, if I get 30 hours of entertainment out of a game, than it was a good purchase. People pay 60 bucks for way less. In short, if I complete the campaign and do multiplayer for 20 hours over the span of a year, I've pretty much got my moneys worth.
e. I guess my main point is that most of this saber rattling is going to have no effect on sales at all. Diablo 3 was terrible too, but it made good money. The small hardcore communities no longer control the direction of games. The middle 80% of consumers do.
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I like the way blizzard is trying to go, but i feel they need to be more radical and braver with their changes; it seems like they don't want to make the big, important changes (like longer battles, warpgate fixes, supply reduction a la onegoal) out of some principle of never admitting to having made a mistake.
I think *eventually* sc2 will be close to the game we all want it to be, but sadly i'm pretty sure that will take about 5 years.
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I like HoTS.
Never was a fan of BW, And certainly not a fan of BW siege tank and siege line gamplay.
Blizzard killed the tank lines in WOL, now they killed the colosus laser wars which is same cattle of fish, the super powerfull siege unit positioning slugfest, and they are very near at nerfing Infestor-broodlord to good level. Gone, and burried, thank you very much.
Now, a few Raven changes and hopefully change to Ghost`s snipe and HOTS is pretty perfect for release.
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I feel HotS is an expansion for Protoss and Zerg but huge patch for Terran. New units Terran got two and no new casters, the others are just remade or patched. I definitely will buy HotS if i'm switching to other races
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i like HoTS in general, but in a Terran POV is kinda boring, the widow mine is not the solution for anything, hellbat is a hellion1.2 so nothing new for us, what i like are the new dynamics that results from the new units of Z and P but for us the little terrans is meh : /
We will have to wait for LoV to maybe see something really cool and new.
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Heart of the Swarm (for non-campaign players) definitely forces you to rethink your strategies - which a good extension/expansion/DLC is actually supposed to do; otherwise, what is the point of it? Think about the differences merely between base SC and Anthology - then carry the same sort of thinking in terms of the progression between WoL and HotS. (I qualified it because I'm not in the beta - yet - and have absolutely zero idea how the HotS campaign will play out other than videos so far - which at this point mean as little as video from the same point in the development of WoL.) DLC and extensions for an RTS - any RTS - are like extensions to an RPG; the impact WILL naturally carry back to the base game the DLC/extension is for. The better players are like the better military tacticians; they will adapt their strategies to the changes.
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In our country, it's absolutely hard to play games like SC2 since the community is into DotA andother cracked games or free to play games. The net connection is crappy and PCs are expensive (due to high cost of living) and thus less friends get together and play SC2. I follow SC2 and DotA2 HARD and I WANT to pick it up. It's just that I can't and I would like to ask those who can to send appropriate feedback to us who don't play I will pick up SC in the future. Mark my words. Wrong thread?
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On January 03 2013 09:23 Hider wrote:Show nested quote +On January 03 2013 01:56 The_Darkness wrote:On January 03 2013 00:39 Hider wrote:On January 02 2013 23:42 MilesTeg wrote:On January 02 2013 22:41 Hider wrote:On January 02 2013 22:34 The_Darkness wrote:On January 02 2013 22:21 Hider wrote:On January 02 2013 22:03 MilesTeg wrote: With a community like that Starcraft really doesn't need haters... Constructive criticism is good, brainless bashing isn't.
The game is definitely going in the right direction, it just requires fine tuning at this point. Some things (reapers, mines...) just don't work well but they will be fixed. The new units add a ton of flexibility and stability to Zerg and Protoss, and a lot of potential for aggression and harassment. As an aggressive Zerg who's not a big fan of the deathball it's like they made the game for me.
The game is actually so much better than WoL, I just can't play that game anymore (despite the obvious problems that will be fixed by release - not to mention the ridiculous lag). And then you have the improved matchmaking, which will make a huge difference to me... I'm actually really happy with HotS so far. Lets try to analyze whether HOTS actually is a step in the right direction: Steps forward- Speed Medi - Mothercore - Oracle -Infested terrans Steps the wrong way-Void Ray (unless Blizzard can come up with a creative idea like Onegoal does - I think they would be better of just removing the unit). - Reaper (should be make a viable mid/late game harass unit like the mutalisk instead of the current early tvt shit it is now). - Raven (seeker missile is much more boring right now and opponent can't really remicro against it as one could in WOL). - Swarm hosts (most boring unit in the game). Neither good nor bad- Battle hellions. - Thors -Mines (decent vs zerg - but doesn't work the proper way vs toss and terran). - Tempest (honestly kinda boring). - Viper( cloud is an okay ability, however abduct is badly designed). - Fungal growth Missed oppurtunities that we unfortunately won't see in HOTS-Reworking the economy (reducing the efficiency on 1-2-3 bases). - Removing mules/plantaries as they make the game more boring, and compensation terrans with slighly cheper units mineral wise. -Making mines a viable replacent for plantaries (along with a couple of tanks). Right now the current 2 food version doesn't work. There are however, various different approaches one could take to make them better designed; Onegoal's mines are better. Bw mines are beter. Another kind of mines could be mines which have higher DPS but the opponent can remicro against the mines by moving units in a different location after they get activated. -Corrupters are still boring. -Making tank-mech viable tvp (lots of different approaches they could have experimented with - unfortunately they haven't even tried making this work). - Making reapers a viable mid/late game unit (it is actually extremely fun to play around - shouldn't just be a gimmicky unit). - Making Raven's turrets better. -Redesigning the collosus. - Redesigning snipe/emp as the opponent bacially can't remicro against it. - Making the immortal more interesting. - Redesign warpgate tech (in a similar fashion as onegoal does it - though shouldn't have highest priority). - Making protoss less reliable on forcefields. -Differentiering yamato cannons from seeker missile (though I think we will likely see a change in one of the next patches). -Making fungal slow. Honestly I have a difficult time seeing how people can be satifisied with how Hots looks currently. I played around 300 games of it (as a terran) and I found speed medis very interesting, but kinda lost motivation right now. Too much missed potential, and overall the game isn't noticeable better than Wol. You must have spent at least 30 hours trolling these boards and shitting on various aspects of HoTS. You have already gotten your money's worth from the game and you didn't even purchase it. Also given how much time you spent trolling these boards, I can say with absolute certainty that you will buy HoTS. You're like a guy who constantly bad mouths and picks on a girl, because he likes her and doesn't know how otherwise to express himself. Using logic to make an argument which you disagree with = troll? The reason I enjoy(ed) sc2 has little to do with Dustin Browder and co and more to do with the competent guys who developed BW. The stacraft formula basically could not go completely wrong, even though the current Blizzard guys have made a lot of mistakes. But you know what. You actually got it all wrong. Blizzard should be the one who were thankful. Having people testing the game for free and analyzing the product in detail is extremelye valuable for any company. Blizzard could have developed a much better product if they had spent more time studying proper game design. Using BW as a case study might have been a good idea (clearly, DB didn't do that unfortunately). He's right to be honest. You're the kind of guy who speaks louder than anyone else, and never listens to anything that might challenge your opinion. It's pretty obvious that there's no convincing you, and that if Blizzard does anything that isn't 100% exactly what you, with your superior opinion, think they should do, you will claim that "David Kim is retarded" or "Blizz just doesn't get it". What do you want people to answer? You make claims like "Swarm Host is the most boring unit in the game"... well, as a player I disagree. I think it's the best thing to happen in the game, I think it's better and more fun than the Lurker, I love it. It will take time to figure it out but it might be one of the best and most exciting units in the game, and will in my opinion transform every matchup. The Viper is amazing too, I think in terms of design it's probably better than the defiler. Your missed opportunities are partly stuff that are really just your opinion, and don't forget that they aren't done with the beta either. The infestor, mines, ravens... those things are certainly going to change before release. 1) No he is not right. Look at what he actually wrote; - Troll. No I am not a troll by arguing that Hots isn't worth buying. And to clarifiy my motivation: I really don't want people to buy the game if it turns out to be as bad as expected, and I hope sales figures dissapoints, and DB and co either gets fired and replaced by someone competent. If people just buy the game blindly, Blizzard has no incentive to make the proper changes in the future. - I will definitely buy the game; How does he know that? Why make such a statement. - Picking on a girl... etc...; Doesn't deserve a response. 2) You, however, are writing something else. So let me take a look at your arguments. When I go into an argument I always assume I am right; Yes, what is the big deal? Everybody does that, but the point of the discussion is never to convince the other part, it is to convince other readers/viewers. Do you want me to always go into a dicussion by stating; "I think xxxx", even though that adds nothing to my argument, nothing to the content, its just an emotionel trick to make your self more likeable. But I am not a politican, and I am not in it for the popularity. I am in it for the hard facts and the truth. You argue that my "missed oppurtunities" are filled with my own opinions; Oh sorry, I should have sourced the official "missed opportunities website" instead. Sarcasm off. Honestly, what were you thinking when you wrote that comment? Of course its my own opinions, though I share most of the opinions with the community. Most of the units (with the exception of the ghost I guess) has been discussed many times previously on Teamliquid and I found it unnecessary to go into a lenghty discussion on why starcraft would be better off with those units receiving a proper redesign. Regarding the Swarm Hosts, the main problem with the unit (in my opinion) is that it stagnates mech in tvz. You literraly can't do anything other than massing tanks against hydra/swarm hosts. YOu have to sit and turtle in location X forever... You can't push forward or anything. Your trapped. These kinds of games are insanely boring, and another problem with the unit is that it just isn't good in small numbers. It needs to be "massed" to be efficient. You may think (as a possible zerg player) that it is fun to play against. But try play mech against someone who masses it and you will bore your self to death. Honestly, I also think that turtle mech can be found to execute, but its a pain in the ass to play against, and hopelessly boring for the spectator, thus it is bad design. Abduct is a bad designed spell, because you can't remicro against. But if you disagree with my other suggestions, you are free to argue why you think starcraft couldn't be a better game if corrupters/collosus's.........etc. got redesigned. Do you really think those units are that entertaining? Then you assume that people will figure stuff out. IMO that is the wrong approach. What if it doens't get figured out? Fungal never got figured out, actually infestors just got even more boring to play against over time. You "figure out" guys always assumes that it only goes the one way, e.g. it will always improve the game. But if you doesn't have a proper theoretical understanding of the unit, it could just as well go the other way (when it gets figued out). Everyone is entitled to his opinions, but you write as though your poorly thought out opinions are truth itself. You spend countless hours whining about a game that you don't like and thereby force everyone in these forums to read and re-read your opinions regarding "design" as though we should take your word that some unit is poorly designed based on your playing a few hundred games of HoTS at (I'm guessing) a level substantially below professional play. As an aside, I find the BW dogmatists' (of which you are a key member) line of critique of HoTS particularly obnoxious. To take just one example from the BW dogmatists' canon of HoTS and WOL criticisms, X spell is "bad game design" because it's an anti micro spell. Since the BW dogmatists believe that BW is perfect in every way, I find this criticism extremely hypocritical given, e.g., the importance of the arbiter and the stasis spell in pvt. Everyone is entitled to his opinion but we do not need to be subject to blatant hypocrisy. I also find it extraordinarily arrogant of you to imply that there is an agreed set of rules you must follow for good game design and that you know those rules inside and out, as though you've successfully developed an RTS game in the past. When you say something like "bad game design" you should instead say "I simply do not like X feature" because that is all you can mean. Clearly, it is possible to criticize HoTS, but the exceptionally arrogant way you and a bunch of other BW dogmatists go about it is simply nauseous. You just discredited your self by calling me a BW dogmastic. Funny, as I never played that game. I just write about good design and honestly design isn't a matter of opinion; There are rules for great design such as micro should be rewarded and people should be rewarded for micro'ing. What you find entertaining, however, is subjective; Game design on the other hand is much more objective. But again, I want you to pick any units from my missed opportunity list and tell me why Starcraft can't be improved by redesigning those units. You should consider reading the Onegoal mod thread to deepen your "design understanding". Lots of great point's there, even though I don't agree with everything they do.
OK, then it is even worse than I thought. You are a BW dogmatist poser.
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HotS is definitely worth it for me. Even if I were to only play the campaign and ~100 games of multiplayer before getting bored, it'd still be worth the $40. But I know that won't happen, since I love playing SC2 and the HotS beta so far has breathed new life into the game for me.
Not to mention the AHGL will be playing season 3 (starting next week) on the HotS Beta, with the playoffs/finals taking place right after release, and I plan on returning to the finals (or at least playing in the playoffs)!
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Unless Blizzard make some freaking changes in the core of the game for once I won't be buying it. I'll just borrow it from a friend to play the campaign... GL Blizzard taking the soul from SC!
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On January 03 2013 09:23 Hider wrote:Show nested quote +On January 03 2013 01:56 The_Darkness wrote:On January 03 2013 00:39 Hider wrote:On January 02 2013 23:42 MilesTeg wrote:On January 02 2013 22:41 Hider wrote:On January 02 2013 22:34 The_Darkness wrote:On January 02 2013 22:21 Hider wrote:On January 02 2013 22:03 MilesTeg wrote: With a community like that Starcraft really doesn't need haters... Constructive criticism is good, brainless bashing isn't.
The game is definitely going in the right direction, it just requires fine tuning at this point. Some things (reapers, mines...) just don't work well but they will be fixed. The new units add a ton of flexibility and stability to Zerg and Protoss, and a lot of potential for aggression and harassment. As an aggressive Zerg who's not a big fan of the deathball it's like they made the game for me.
The game is actually so much better than WoL, I just can't play that game anymore (despite the obvious problems that will be fixed by release - not to mention the ridiculous lag). And then you have the improved matchmaking, which will make a huge difference to me... I'm actually really happy with HotS so far. Lets try to analyze whether HOTS actually is a step in the right direction: Steps forward- Speed Medi - Mothercore - Oracle -Infested terrans Steps the wrong way-Void Ray (unless Blizzard can come up with a creative idea like Onegoal does - I think they would be better of just removing the unit). - Reaper (should be make a viable mid/late game harass unit like the mutalisk instead of the current early tvt shit it is now). - Raven (seeker missile is much more boring right now and opponent can't really remicro against it as one could in WOL). - Swarm hosts (most boring unit in the game). Neither good nor bad- Battle hellions. - Thors -Mines (decent vs zerg - but doesn't work the proper way vs toss and terran). - Tempest (honestly kinda boring). - Viper( cloud is an okay ability, however abduct is badly designed). - Fungal growth Missed oppurtunities that we unfortunately won't see in HOTS-Reworking the economy (reducing the efficiency on 1-2-3 bases). - Removing mules/plantaries as they make the game more boring, and compensation terrans with slighly cheper units mineral wise. -Making mines a viable replacent for plantaries (along with a couple of tanks). Right now the current 2 food version doesn't work. There are however, various different approaches one could take to make them better designed; Onegoal's mines are better. Bw mines are beter. Another kind of mines could be mines which have higher DPS but the opponent can remicro against the mines by moving units in a different location after they get activated. -Corrupters are still boring. -Making tank-mech viable tvp (lots of different approaches they could have experimented with - unfortunately they haven't even tried making this work). - Making reapers a viable mid/late game unit (it is actually extremely fun to play around - shouldn't just be a gimmicky unit). - Making Raven's turrets better. -Redesigning the collosus. - Redesigning snipe/emp as the opponent bacially can't remicro against it. - Making the immortal more interesting. - Redesign warpgate tech (in a similar fashion as onegoal does it - though shouldn't have highest priority). - Making protoss less reliable on forcefields. -Differentiering yamato cannons from seeker missile (though I think we will likely see a change in one of the next patches). -Making fungal slow. Honestly I have a difficult time seeing how people can be satifisied with how Hots looks currently. I played around 300 games of it (as a terran) and I found speed medis very interesting, but kinda lost motivation right now. Too much missed potential, and overall the game isn't noticeable better than Wol. You must have spent at least 30 hours trolling these boards and shitting on various aspects of HoTS. You have already gotten your money's worth from the game and you didn't even purchase it. Also given how much time you spent trolling these boards, I can say with absolute certainty that you will buy HoTS. You're like a guy who constantly bad mouths and picks on a girl, because he likes her and doesn't know how otherwise to express himself. Using logic to make an argument which you disagree with = troll? The reason I enjoy(ed) sc2 has little to do with Dustin Browder and co and more to do with the competent guys who developed BW. The stacraft formula basically could not go completely wrong, even though the current Blizzard guys have made a lot of mistakes. But you know what. You actually got it all wrong. Blizzard should be the one who were thankful. Having people testing the game for free and analyzing the product in detail is extremelye valuable for any company. Blizzard could have developed a much better product if they had spent more time studying proper game design. Using BW as a case study might have been a good idea (clearly, DB didn't do that unfortunately). He's right to be honest. You're the kind of guy who speaks louder than anyone else, and never listens to anything that might challenge your opinion. It's pretty obvious that there's no convincing you, and that if Blizzard does anything that isn't 100% exactly what you, with your superior opinion, think they should do, you will claim that "David Kim is retarded" or "Blizz just doesn't get it". What do you want people to answer? You make claims like "Swarm Host is the most boring unit in the game"... well, as a player I disagree. I think it's the best thing to happen in the game, I think it's better and more fun than the Lurker, I love it. It will take time to figure it out but it might be one of the best and most exciting units in the game, and will in my opinion transform every matchup. The Viper is amazing too, I think in terms of design it's probably better than the defiler. Your missed opportunities are partly stuff that are really just your opinion, and don't forget that they aren't done with the beta either. The infestor, mines, ravens... those things are certainly going to change before release. 1) No he is not right. Look at what he actually wrote; - Troll. No I am not a troll by arguing that Hots isn't worth buying. And to clarifiy my motivation: I really don't want people to buy the game if it turns out to be as bad as expected, and I hope sales figures dissapoints, and DB and co either gets fired and replaced by someone competent. If people just buy the game blindly, Blizzard has no incentive to make the proper changes in the future. - I will definitely buy the game; How does he know that? Why make such a statement. - Picking on a girl... etc...; Doesn't deserve a response. 2) You, however, are writing something else. So let me take a look at your arguments. When I go into an argument I always assume I am right; Yes, what is the big deal? Everybody does that, but the point of the discussion is never to convince the other part, it is to convince other readers/viewers. Do you want me to always go into a dicussion by stating; "I think xxxx", even though that adds nothing to my argument, nothing to the content, its just an emotionel trick to make your self more likeable. But I am not a politican, and I am not in it for the popularity. I am in it for the hard facts and the truth. You argue that my "missed oppurtunities" are filled with my own opinions; Oh sorry, I should have sourced the official "missed opportunities website" instead. Sarcasm off. Honestly, what were you thinking when you wrote that comment? Of course its my own opinions, though I share most of the opinions with the community. Most of the units (with the exception of the ghost I guess) has been discussed many times previously on Teamliquid and I found it unnecessary to go into a lenghty discussion on why starcraft would be better off with those units receiving a proper redesign. Regarding the Swarm Hosts, the main problem with the unit (in my opinion) is that it stagnates mech in tvz. You literraly can't do anything other than massing tanks against hydra/swarm hosts. YOu have to sit and turtle in location X forever... You can't push forward or anything. Your trapped. These kinds of games are insanely boring, and another problem with the unit is that it just isn't good in small numbers. It needs to be "massed" to be efficient. You may think (as a possible zerg player) that it is fun to play against. But try play mech against someone who masses it and you will bore your self to death. Honestly, I also think that turtle mech can be found to execute, but its a pain in the ass to play against, and hopelessly boring for the spectator, thus it is bad design. Abduct is a bad designed spell, because you can't remicro against. But if you disagree with my other suggestions, you are free to argue why you think starcraft couldn't be a better game if corrupters/collosus's.........etc. got redesigned. Do you really think those units are that entertaining? Then you assume that people will figure stuff out. IMO that is the wrong approach. What if it doens't get figured out? Fungal never got figured out, actually infestors just got even more boring to play against over time. You "figure out" guys always assumes that it only goes the one way, e.g. it will always improve the game. But if you doesn't have a proper theoretical understanding of the unit, it could just as well go the other way (when it gets figued out). Everyone is entitled to his opinions, but you write as though your poorly thought out opinions are truth itself. You spend countless hours whining about a game that you don't like and thereby force everyone in these forums to read and re-read your opinions regarding "design" as though we should take your word that some unit is poorly designed based on your playing a few hundred games of HoTS at (I'm guessing) a level substantially below professional play. As an aside, I find the BW dogmatists' (of which you are a key member) line of critique of HoTS particularly obnoxious. To take just one example from the BW dogmatists' canon of HoTS and WOL criticisms, X spell is "bad game design" because it's an anti micro spell. Since the BW dogmatists believe that BW is perfect in every way, I find this criticism extremely hypocritical given, e.g., the importance of the arbiter and the stasis spell in pvt. Everyone is entitled to his opinion but we do not need to be subject to blatant hypocrisy. I also find it extraordinarily arrogant of you to imply that there is an agreed set of rules you must follow for good game design and that you know those rules inside and out, as though you've successfully developed an RTS game in the past. When you say something like "bad game design" you should instead say "I simply do not like X feature" because that is all you can mean. Clearly, it is possible to criticize HoTS, but the exceptionally arrogant way you and a bunch of other BW dogmatists go about it is simply nauseous. You just discredited your self by calling me a BW dogmastic. Funny, as I never played that game. I just write about good design and honestly design isn't a matter of opinion; There are rules for great design such as micro should be rewarded and people should be rewarded for micro'ing. What you find entertaining, however, is subjective; Game design on the other hand is much more objective. But again, I want you to pick any units from my missed opportunity list and tell me why Starcraft can't be improved by redesigning those units. You should consider reading the Onegoal mod thread to deepen your "design understanding". Lots of great point's there, even though I don't agree with everything they do.
I find this sort of thinking, the idea that there are core pillars of design for a good eSport or video game, is reductive and mostly used by academics to justify their opinions. (Which, as we know, everybody's got, and nobody's more right than anybody else.) Really great games aren't made by looking at the objective standards of the past; it's about forging new niches of creativity.
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United Kingdom14103 Posts
That is probably the most divided poll I have seen on TL!
I'm going to be buying none the less (already bought it).
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On January 03 2013 06:56 Serpico wrote: A lot of people saying SC 2 sucks are playing broodwar right now, there's no nostalgia because the game is still active. This isn't a bunch of people in their rockers recollecting times long past where they no longer are able to play the games they love. They can reevaluate how good they think the games are pretty easily since they're right at our fingertips. It's not hard to compare BW and SC 2 right now because we can all have first hand experience.
People expect more because more has been delivered over a decade ago, to have technology and budgets progress but quality decrease is ridiculous.
I think you will find that "a lot of people" do quite a few things. The important question is rather, how many are those who did play brood war at some point but don't anymore? Personally I know two people outside of TL that actually ever played brood war on ladder and neither of them do at the moment. One swapped to sc2 and the other doesn't play anything afaik.
I have lots of gaming friends, they played all sorts of games, but dropped brood war like it was hot the moment they finished the campaign.
Brood war was huge in Korea, but in the rest of the world it was not. Sc2 has already beaten Sc1 by miles when it comes to casual people, we just tend to forget those when in a tight knit community like TL.net. As far as competative play is concerned, I think sc2 has a wonderful future ahead of it and HotS is not going to make it worse. Our scene is so much more active and professional than pretty much any other scene is that I know of.
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Unlike Diablo 3 & the last 2 World of Warcraft expansions, I will definitely be buying HotS, even if it sucks the worlds biggest dick. Why? Because such is my dedication to Starcraft as a franchise. Will it be worth it? Well, let's hope our Beta participants have actually been participating in making it better, otherwise Blizzard can't be the only ones to blame, but everybody who sat there and played Beta without contributing anything will be partly responsible for any failure that Heart of the Swarm turns into.
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It's worth it for the campaign alone
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On January 04 2013 05:19 dUTtrOACh wrote: Unlike Diablo 3 & the last 2 World of Warcraft expansions, I will definitely be buying HotS, even if it sucks the worlds biggest dick. Why? Because such is my dedication to Starcraft as a franchise. Will it be worth it? Well, let's hope our Beta participants have actually been participating in making it better, otherwise Blizzard can't be the only ones to blame, but everybody who sat there and played Beta without contributing anything will be partly responsible for any failure that Heart of the Swarm turns into.
The point is it's very hard to do make the game better balance wise for an average tester: most pros stick to sc2, and opinions of lower-level players are often simply ignored (not always without a reason). Battle.net forums are full of crap, and TL hots forum rules made it, imho, not enough of crap.
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