Burrow at tier 1 - officially! - Page 6
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lost_artz
United States366 Posts
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Existor
Russian Federation4295 Posts
On January 15 2013 13:48 lost_artz wrote: I'm okay with this, IF AND ONLY IF, burrow movement stays @ Lair tech. Burrow =\= burrow movement for roach. David Kim said about burrow research, not burrow movement for roaches. | ||
Qwyn
United States2778 Posts
Problem with burrowed bane plays and shit is that you have to keep resetting the mines after you detonate. It's not a very constant form of space control. Just provides the edge you need to bust if you're doing ling/bling/muta @2-2. | ||
ssxsilver
United States4409 Posts
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Disastorm
United States922 Posts
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phodacbiet
United States1734 Posts
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Disastorm
United States922 Posts
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Qwyn
United States2778 Posts
On January 15 2013 14:31 phodacbiet wrote: Naysayer thinks like burrow is free or something. 100 gas + that hatchery is unusable for an amount of time is pretty big. It also delay lair tech. Its strange that people keep on thinking that all zerg things are free. It's quite inexpensive... It also does not take that long to research. And as most players delay their lair for quite a long time anyhow it's not really that big of a deal. Most players probably will not get it anyhow. Maybe there are some cool timings that will arise where you can delay opponent's third, or something like that. But it's not really going to factor into baneling bomb usage. | ||
Nezgar
Germany510 Posts
On January 15 2013 08:03 Habitus wrote: For burrowed Drones, Terran has scan and Protoss has Oracle with detection. So I think this would be interesting to atleast test Oracles don't have nearly enough energy to both detect and actually kill stuff. This change will most likely mean the end of oracle harass vs. zerg in the early stages of the game. It's just not feasible to either go oracle + observer or build another dedicated oracle just for detection who needs to sit around for like 2-3 minutes until he has enough energy for even 1 detection. I don't like the change... If anything it will prevent protoss and terrans from moving out of their base. In PvZ ist actually means it's entirely impossible to move out without an observer. | ||
xPabt
226 Posts
On January 15 2013 14:55 Nezgar wrote: Oracles don't have nearly enough energy to both detect and actually kill stuff. This change will most likely mean the end of oracle harass vs. zerg in the early stages of the game. It's just not feasible to either go oracle + observer or build another dedicated oracle just for detection who needs to sit around for like 2-3 minutes until he has enough energy for even 1 detection. I don't like the chance... If anything it will prevent protoss and terrans from moving out of their base. In PvZ ist actually means it's entirely impossible to move out without an observer. as it is oracles are pretty shitty harras units that just fly in cast their spell and insta kill shit. zerg deciding whether or not to get fast burrow to hide drones is cool and oracles forcing drones to burrow is kind of like entomb where u aren't killing the drones but preventing mining. Either way its better then fly in and insta kill the drones. | ||
EatThePath
United States3943 Posts
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blade55555
United States17423 Posts
On January 15 2013 14:45 Qwyn wrote: It's quite inexpensive... It also does not take that long to research. And as most players delay their lair for quite a long time anyhow it's not really that big of a deal. Most players probably will not get it anyhow. Maybe there are some cool timings that will arise where you can delay opponent's third, or something like that. But it's not really going to factor into baneling bomb usage. Eh early in the game 100 gas is pretty expensive. If you aren't going to do double evo upgrades then no it's not, but if you are doing double evo upgrades + burrow + ling speed + lair that is pretty expensive early on. Obviously longer game goes on it's not an expensive upgrade but it is expensive as a hatch tech upgrade 100 gas is a lot bigger then people realize that early. I will probably mess with it but I don't see this becoming imba or anything. | ||
ETisME
12071 Posts
Maybe burrow research and lair research at the same time can be good? | ||
FreAk!
Chile49 Posts
On January 15 2013 15:19 ETisME wrote: Not sure if anything is gonna change. The burrow cost has gas and rushing it doesn't really help that much Maybe burrow research and lair research at the same time can be good? This. Not exactly sure if I want to spend 100 gas so early in the game to have burrow when I mostly go double evo :/ | ||
SolidMoose
United States1240 Posts
Where exactly is zerg having problems that early burrow is actually needed? | ||
Rabiator
Germany3948 Posts
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archonOOid
1983 Posts
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BlueKatz
68 Posts
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RHGaming
United States83 Posts
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BigRedDog
461 Posts
I like to see how this will play out when the beta comes out. In a grand scheme of things, it shouldn't be a big change in the game play and balancing. It gives Zerg more options in the early games. I play zerg and the idea of borrowed banglings to hinder terran requires a big amount of micro skills and need prefect timing. | ||
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