If they want Zerg to get better aggression then should work on mines (no splash damage, balance them around that) and remove the last tank buff.
Burrow at tier 1 - officially! - Page 7
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MilesTeg
France1271 Posts
If they want Zerg to get better aggression then should work on mines (no splash damage, balance them around that) and remove the last tank buff. | ||
Tsubbi
Germany7939 Posts
atm the by far best use is for infestors, you can do lots of tricky stuff with them while burrowed, with how much the infestor got nerfed they will be used less ofc also blizzard really seems to want to make burrow more useful, the coolest change for hots that was announced for zerg was burrowed baneling movement, now that this is gone hopefully something else will be implemented really zerg as a whole need more cool stuff that players can do to set themself apart from each other | ||
bGr.MetHiX
Bulgaria511 Posts
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Targe
United Kingdom14103 Posts
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Zwirz
Poland11 Posts
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Bargil
United States141 Posts
Overall though I think Burrow should be Tier 1, as long as tunneling claws stay at tier 2. | ||
sM.Zik
Canada2542 Posts
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HwangjaeTerran
Finland5962 Posts
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Godwrath
Spain10091 Posts
On January 15 2013 18:06 HwangjaeTerran wrote: I wonder if they thought about marginal games, early base trades and stuff like that, maybe zerg can take all those games now. Exactly. Hope they tested it before rushing to that change. | ||
KrazyTrumpet
United States2520 Posts
Between this and mines, it's back to going robo early every PvZ/PvT *sigh* | ||
MilesTeg
France1271 Posts
Another interesting idea would be to make burrow automatic at Lair tech, wouldn't that be better? | ||
MrBarryObama
Korea (South)141 Posts
On January 15 2013 07:50 Existor wrote: TL;DR Reapers will recieve passive or coldownbased activable (for short time) ability "Mobile Sensor" which grants ability to see burrowed or cloaked units without detecting them. Hey... that's actually a really cool idea. | ||
Big J
Austria16289 Posts
This could be so problematic, yet so cool. On January 15 2013 17:27 Tsubbi wrote: burrow is a really iconic zerg ability but while there are some cool uses like burrowed banelings i'd love to see them add something new to make it more useful atm the by far best use is for infestors, you can do lots of tricky stuff with them while burrowed, with how much the infestor got nerfed they will be used less ofc also blizzard really seems to want to make burrow more useful, the coolest change for hots that was announced for zerg was burrowed baneling movement, now that this is gone hopefully something else will be implemented really zerg as a whole need more cool stuff that players can do to set themself apart from each other If they would get roach regeneration right it would be totally fine. Like extremely awesome. | ||
Roe
Canada6002 Posts
On January 15 2013 18:43 KrazyTrumpet wrote: Just after they removed detection from the mothership core...awesome. Between this and mines, it's back to going robo early every PvZ/PvT *sigh* They gave stargate some obs http://wiki.teamliquid.net/starcraft2/Oracle | ||
InVerno
258 Posts
On January 15 2013 19:03 Roe wrote: They gave stargate some obs http://wiki.teamliquid.net/starcraft2/Oracle I guess you know, actually oracle is the worst mobile detector in the game by far, that spell is only a panic button, nothing to do with normal mobile detection like raven and overseers. And with this burrow change, gate expand is pretty dead like everything not involving a robo. | ||
VieuxSinge
France231 Posts
On January 15 2013 07:27 blade55555 wrote: Yeah burrow drones when 8 hellions go into them, then a scan and their dead anyway . One scan is 270 mineral (5 drones) and you will probably lose your hellions (800 minerals, 16 drones). Great idea! really... Blizzard wants to put burrow at tier 1 because they want more offensive play from the zerg (which is good) but I'm affraid this change will simply allow zerg to turlte harder (baneling mines / burrow drones if danger) and rush T3 even more faster, and that is not what HotS needs | ||
Big J
Austria16289 Posts
On January 15 2013 19:16 InVerno wrote: I guess you know, actually oracle is the worst mobile detector in the game by far, that spell is only a panic button, nothing to do with normal mobile detection like raven and overseers. And with this burrow change, gate expand is pretty dead like everything not involving a robo. Nope, I think ghost is much worse. Still, some ghost opening is pretty good vs DT opening and I expect Oracle+Void Ray to be pretty good vs roaches. Not to mention that the standard PvZ opening is FFE. You have a canon (and the ability to build more) anyways!!! | ||
Teoita
Italy12246 Posts
It does nothing for Zergs being offensive in the MIDGAME (which is where they needed the boost compared to WoL, not in the early game), and it makes them even stronger defensively. Now, did we REALLY need to make Zerg even more turtly? As a Protoss, this is just going to force me to turtle behind skytoss/templar even harder. @Big J, Inverno loves his gateway expands but he does have a point. Cannons are obviously shitty for offensive purposes, and a detecting oracle does jackshit as well because it doesn't have the energy to use anything else. | ||
KrazyTrumpet
United States2520 Posts
On January 15 2013 18:56 MrBarryObama wrote: Hey... that's actually a really cool idea. Hey, then I want detection on my mothership core back | ||
Big J
Austria16289 Posts
On January 15 2013 19:46 Teoita wrote: Looks pretty pointless to me. It does nothing for Zergs being offensive in the MIDGAME (which is where they needed the boost compared to WoL, not in the early game), and it makes them even stronger defensively. Now, did we REALLY need to make Zerg even more turtly? As a Protoss, this is just going to force me to turtle behind skytoss/templar even harder. @Big J, Inverno loves his gateway expands but he does have a point. Cannons are obviously shitty for offensive purposes, and a detecting oracle does jackshit as well because it doesn't have the energy to use anything else. Ah well, I don't deny that a straight up implication could (or probably will) be problematic. But that's why they -) test it internally -) might add a longer research time (for example to prevent a 14/14 opening from blocking a 1gate expand, stuff like that) -) are surely willing to rebalance stuff like Protoss detection if needed. Maybe they will just switch detection back to the MSC if needed. | ||
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