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Basic Build 9/10 - Overlord (1) 11/18 - Spawning Pool 12/18 - Extractor 14/18 - Zergling 15/18 - Queen 18/18 (@ 35/50 Queen)- Roach Warren @Queen 100% - Inject Larva @gas 100 - Burrow once queen 100% 18/18 - Overlord (2) 19/26 - Overlord (3) 19/34 - 5 Roaches @gas 125 - Pull All Drones Off Gas 29/34 - Hatchery
a few zerg lings i,e 3-4 sets helps a lot
I play diamond zerg in wol an played a lot of Hots beta this build works well as builds such as 2 base swarm host are more common i.e 2 base Zerg i feel will be used much more then the standard 3 base stephano roach build.
an this means as long as the probe doesn't stay around too long or if you even send a drone down to your natural then most protoss will react an go to your natural this then allows you to do whatever you want in your base as there main objective is to stop the expand for as long as possible,,,,
i have done this build to 10 or so protoss people it hits like 5:45-6:30 i have used it vs double Stargate an various other builds an it seems to hold good.
* sorry for any bad grammar don't shoot me
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This is not a pressure build, this is a complete all-in and it will fail 99% of times against an able player.
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If you slow your timings down a little it is a lot less all-in. I do a similar build but on 13 pool and move up to 7 roaches instead of adding followup lings, and only pull 2 drones off gas to save for lair. I feel that with those few extra roaches instead of lings you can get a lot more value from your roaches with burrow micro. The reason I don't think it is all-in is because the follow-up is to stop making attack units and go directly to droning/expanding. It doesn't seem too hard to break even at worst as long as you don't let your roaches die. I do feel that you have to stay on 2 base a little longer than you would like when your opponent does a 111 with the new uber drops tho.
This is a brief outline of what I do, which I have adjusted over time to be almost identicle to this 7 Roach + Burrow Rush because it works well. + Show Spoiler +9/10 Overlord 13 Pool 13 Gas 15 stop droning 15 Queen/Ling/Overlord (Get the overlord earlier here if you can depending on your income but don't delay the queen). @100% Gas Burrow Start droning to 20 without delaying the Roach Warren, but don't make Warren until scout deflected. 18 Overlord - Roach Warren when possible (ie Enemy scout deflected using lings)(Usually around 18 Supply) 20 stop droning 20-34 Roaches 34 Overlord 34 Hatchery 34 Queen @Main (Move a queen to nat as necessary).
The 1 drone on gas means that you should have enough gas to get a lair or any other tech after this point. Depending on the game you may wish to pull the 1 drone gas back off gas at 200 (enough for lair+ling speed) or resume full gas production and make more extractors at around this time once you have optimal saturation on your 2 bases.
Oh and a little tactic to add is to not use the 2 lings during the pressure. Burrow one at his nat to delay it further, and use the second one to watch for counter attacks and eventually burrow it at his third.
Keep in mind: I'm a low level scrub so my views don't have baring on masters skill. But this is defiantly fun at my level
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you really say that grapefruit after I already said I play diamond I don't play against absolute idiots im sorry I ain't bronze.... Ow and btw this works well against fast forge expand thing is all i need to do is get past cannon i.e detection then micro the roaches... and what do you describe as a pressure build 99% of pressure builds must do some sort of damage this build is very similar to the old 5 roach rush pressure which could be macro out of as well yes you would be behind but if you look up 5 roach rush builds you will notice how the game can still pan out to normal...
also I have tested this build against 10 players on a mix of unranked and ranked games which all of these games i have managed to win yes fine they maybe plat to diamond but i'm not gonna make a build like this for GM why because they probably have a better reaction to what's happening they have seen it from wol beta or similar to it before...
also I have tested this build against 10 players on a mix of unranked and ranked games which all of these games i have managed to win yes fine they maybe plat to diamond but i'm not gonna make a build like this for GM why because they probably have a better reaction to what's happening they have seen it from wol beta or similar to it before...
also this build only relies on getting in after that you get past the cannon say GG to most of your probes an i macro while microing the roaches with burrow
Decoup im not sure when your build hits but i feel it could be to late because of something like an early gate attack i could be wrong but i believe 5 gate shuts this down or phoenix /void
Ow and btw someone did scout this as i was doing he made cannons but i simply took out one part of the wall an walked on by if i manage to set-up in mineral line with roach burrow it usually more or less gg as no obs is out at this point.
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Yeah it's around the 6min mark I think. But those 20-30 seconds you gain could make a big difference.
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The difference between diamond and mid masters is huge, so I can see where grapefruit is coming from. I have no clue how well this works at mid masters+, but would be a thing to test out. A few well positioned cannons should shut it down though.
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#1 the moment the guy sees an 11-12p he'll be like wtf #2 he will wall off no lings come into his base so he will send out probe to see what up #3 probe will notice your still on 1 base #4 he throws up cannons
you lose
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On March 14 2013 12:46 SoOJuuu wrote:#1 the moment the guy sees an 11-12p he'll be like wtf #2 he will wall off no lings come into his base so he will send out probe to see what up #3 probe will notice your still on 1 base #4 he throws up cannons you lose
I made the build that DeCoup linked to, and I've found that preemptive cannons might be the only counter to a burrow roach rush. It's either they have 1 cannon and I break the wall and destroy their natural nexus (almost guaranteed with good burrow micro), or they have >2 cannons and I lose. That said, you can use your scouting overlord or zerglings to see if they make more cannons and cancel the rush. You'll still be very behind but not hopelessly behind.
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look man the thing is as the protoss once u see 11 pool they chuck down forge first as you have too as the protoss or you will probably die, then the zerg will make 2 lings to try an prevent scout this is a given.
also your talking about mid masters JaqMs i have never in my life seen a protoss wall-in from an early pool they keep 1 probe near the forge so they can do it but 9/10 they try not to.
Also there other builds such as bane-ling bust which is the natural thought process u chuck down mabye 2 more cannons an get sentry's all you need for the roach attack is get past the wall then its given u will do well,
As i already said i play diamond and tbh the only difference in diamond to masters is one of two things or both 1. the guy can't attack an macro he is very good at micro an OK macro or vice versa 2. he doesn't understand the game fully i.e he see's X amount of units an this doesn't tip him off e.t,c,..... This is usually the only difference between master's to diamond also knowing if your winning/losing ahead or behind e.t.c has partly information........
I have also played against people who get full scout they see the roaches it all they then go for 2 more cannons which is correct response an wall-in i snipe one pylon an try an pull back weakened roaches then get in u only need 1-2 roaches in a mineral line to do damage as roach do 16 damage per hit an probe is 40 hp so it racks up quickly u cant pull probes to def it an no protoss has a pylon at main an natural mineral line to put a cannon down.
Ow and knowing when to engage an not to engage this is more of a feel thing an has too many component to really make it a skill but you can see it in like stephano's play he splits all his units up an engages army which he should maybe lose to .. I say its not a skill just as people can get lucky tanks un-siege or burrowed infestors etc... to many variables.
*P.S i dont play Sc2 as much as i used to and i stay close to top of diamond because i have so much course work an a job it's to much of a time investment to understand the game well enough to get to masters.
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The trick to pulling off this build, which I think is more effective as the 7 roach rush exactly as described above, is trying to sell your build as a 14 pool. It's even worth throwing down a hatchery and canceling if he tends to hang around and poke in and out with his probe. I use the 7 roach rush in zvp and zvt and have had a lot of success with it. When his initial scout enters your base, you don't want to have you gas down yet. This is a huge tip off. You should throw that down the second he tries to pylon block you. Make one set of lings and right before your queen pops throw down a roach warren. It's better to delay your build (within reason) than to give him the impression that your going on the offensive. As described above, quickly expand behind this. The goal is to snipe a couple of key structures and create havoc in his probe line.
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Just had a good laugh while reading your other 2 posts, thanks.
A few things:
1) Being Diamond isn't impressive. 2) If something works against Plat/Diamond leaguers it doesn't mean that it's good. 3) Double check your posts from now on. Many of your sentences barely make sense and you even posted a paragraph twice. 4) Stop making assumptions about the difference between Diamond and Masters, if you're not in the Masters league. 5) Also don't assume that you would be Masters "if you just played more". Going from High Diamond to low-mid Masters is not comparable with going from Plat to Diamond, it's more like going from Bronze to Diamond.
And last but not least:
6) Stop arguing that this fucking retarded "build" is viable. You managed to pull it off against bad players. Any good Toss will identify what's going on without ANY problems, delay his Nexus and get 3-4 Cannons first. From there you've lost the game.
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No problem Grapefruit i read your's an i remember why I'm happy not playing sc2 as much as i used to, mainly because of people like you who just make up random fact's to justify points and then use the almighty I'm in " Master's" card to end all and every argument.
Being in master's ain't hard hell man i can cannon rush to masters and there have been many Reddit threads an every other god dam thread on : I did 4 gate to masters or i did this to masters so Please for the love of God stop using the I'm IN MASTERS I MUST BE RIGHT!!!!!! (USE JUSTIFICATION AND REASON IT WORKS MUCH BETTER)
2. my test range's from master's to plat not diamond to plat as you dam well can probably guess............
3. i frekin say in the first post sorry for bad grammar as in i dont comb my posts an seriously u can get the gist an then, understand 99% of it so please stop being a douche... just because your masters doesn't mean you can be nasty an arrogant to people for no reason.
Also what is your league? as you never said or stated it?
4. I if im not in master's i can't see what's wrong with my play or others i play against and which are around me interesting concept i totally disagree but go on then what are the reasons for me being in diamond and you in masters what are the key characteristics which define diamond to masters ????? because so far i have seen you just slamming on my idea's but not putting your's out there...........
yea i didn't have a problem with the transition from bronze to diamond and also how can u not say high diamond to low master's isn't the same thing its more or less identical if i was playing as a low diamond player then a high plat can kick my arse so where is the major skill gap jump coming from. Also I can beat master players an have done so on ladder before, if anything im more or less 60/40 with master players an usually lose to high diamond instead of master players
And last but not least
"Do what you would do unto others"
i thought you might like those few words of thought they may help with approaching other people an actually putting across idea's an reasoning rather then No,Na ain't gonna work, it's allin e.t.c
Ow btw i do know that it shouldn't be 11 it should be more like 13 however usually i do it more as a rough guide an transition so. If he scouts or i see scout with overload or something i postpone the roach warren an gas for as long as possible an sometimes the pool ( my pool is usually build 3 drones after overload pops build pool then gas depending on supply scout etc an pool )
Btw your build seems really nice with 7 roach i missed out 7 roach an went slightly early gas when i tried it but yea good build probably better then the one im using only thing i like about this one is chances of sentry reduced
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I don't believe anyone who makes a guide.
I have no problem in learning something for people in lower leagues but simply put, for me to even take this remotely seriously, i need replays and/or vods showing examples of winning, and preferably loosing and most definitely transitioning, otherwise this is a waste of time.
It takes little effort to make a post but rather a substantial commitment to test and criticize your own findings. Thss is not a guide until it has met such requirements and therefore can only judge it as a blind coin-flip reliant on your opponent making mistakes.
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