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On October 04 2012 05:30 ReachTheSky wrote: Could someone be so kind to give me the email as to where I should submit replays for a possible daily?
It depends on which daily you want to submit for
- for Funday Mondays : monday@day9.tv
- for Newbie Tuesdays : tuesday@day9.tv
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If I may ask;
Sean often talks about "Do not play to win, play to learn" and I was wondering if this is true for people who are not intending to go pro. I mean, a person who wants to compete in tournaments and ofc should obviously not care about ladder ranking but for us, those who just wants to play (and get better at the same time ofc :p), the ladder is a way to tell us how far we've gotten.
I want to get as good as possible, no doubt, but I don't see why I should doing the things Sean talks about since I will always be a level below what "my real skill" is?
I believe that my real skill is when I grind the ladder with the intention to win every game and I believe this skill level is higher than the "Try to do this creative thing and if it doesn't work out? Tweak it a little bit!" because that attitude will result in a lot of losses which will put my mmr lower than if I just tried to win every game?
So what is it really that Sean means? On one hand he tells us to not care about the ladder and ranking and only focus on learning and improving, on the other hand for a player who doesn't compete the ladder ranking is the only "proof" of skill he has?
Sorry for my poor English :p
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Well it just depends if you prefer ladder points over a deeper understanding of the game.
Do what makes you happy.
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On October 05 2012 05:08 NVRLand wrote: If I may ask;
Sean often talks about "Do not play to win, play to learn" and I was wondering if this is true for people who are not intending to go pro. I mean, a person who wants to compete in tournaments and ofc should obviously not care about ladder ranking but for us, those who just wants to play (and get better at the same time ofc :p), the ladder is a way to tell us how far we've gotten.
I want to get as good as possible, no doubt, but I don't see why I should doing the things Sean talks about since I will always be a level below what "my real skill" is?
I believe that my real skill is when I grind the ladder with the intention to win every game and I believe this skill level is higher than the "Try to do this creative thing and if it doesn't work out? Tweak it a little bit!" because that attitude will result in a lot of losses which will put my mmr lower than if I just tried to win every game?
So what is it really that Sean means? On one hand he tells us to not care about the ladder and ranking and only focus on learning and improving, on the other hand for a player who doesn't compete the ladder ranking is the only "proof" of skill he has?
Sorry for my poor English :p
I belive in general he is trying to say that if you shift your focus from simply winning/losing you will actually get better results in the long run. Trying to take something in each game and make an improvment to it will make you incrimentally better with each game, it's no longer simply trying to grind out muscle memory, but now you are engaging your brain in activly improving. This does not mean trying crazy things every game, but rather slowly prefecting a style of play. This also gives you the blueprint for incorperating new builds or ideas into your games. When you critically look at your game from an objective standpoint (rather then sugar coating the wins and disregarding losses) your skill we quickly surpass what your current "real skill" is.
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On October 05 2012 05:08 NVRLand wrote: If I may ask;
Sean often talks about "Do not play to win, play to learn" and I was wondering if this is true for people who are not intending to go pro. I mean, a person who wants to compete in tournaments and ofc should obviously not care about ladder ranking but for us, those who just wants to play (and get better at the same time ofc :p), the ladder is a way to tell us how far we've gotten.
I want to get as good as possible, no doubt, but I don't see why I should doing the things Sean talks about since I will always be a level below what "my real skill" is?
I believe that my real skill is when I grind the ladder with the intention to win every game and I believe this skill level is higher than the "Try to do this creative thing and if it doesn't work out? Tweak it a little bit!" because that attitude will result in a lot of losses which will put my mmr lower than if I just tried to win every game?
So what is it really that Sean means? On one hand he tells us to not care about the ladder and ranking and only focus on learning and improving, on the other hand for a player who doesn't compete the ladder ranking is the only "proof" of skill he has?
Sorry for my poor English :p
The heart of the message is that playing for self-improvement (for most people) gives them more long-term enjoyment of the game. When you play to win, you focus on inevitable win-streaks and lose-streaks and can get in the trap of riding those corresponding emotional waves, e.g., "god, I lost 10 pvzs in a row, zerg is so imba, this game is bullshit". When you play to improve, you remove yourself from that rollercoaster and just focus on incremental improvement, the downside being that it is harder to quantify as well as less gratifying in the short-term.
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On October 05 2012 05:18 Kambing wrote:Show nested quote +On October 05 2012 05:08 NVRLand wrote: If I may ask;
Sean often talks about "Do not play to win, play to learn" and I was wondering if this is true for people who are not intending to go pro. I mean, a person who wants to compete in tournaments and ofc should obviously not care about ladder ranking but for us, those who just wants to play (and get better at the same time ofc :p), the ladder is a way to tell us how far we've gotten.
I want to get as good as possible, no doubt, but I don't see why I should doing the things Sean talks about since I will always be a level below what "my real skill" is?
I believe that my real skill is when I grind the ladder with the intention to win every game and I believe this skill level is higher than the "Try to do this creative thing and if it doesn't work out? Tweak it a little bit!" because that attitude will result in a lot of losses which will put my mmr lower than if I just tried to win every game?
So what is it really that Sean means? On one hand he tells us to not care about the ladder and ranking and only focus on learning and improving, on the other hand for a player who doesn't compete the ladder ranking is the only "proof" of skill he has?
Sorry for my poor English :p The heart of the message is that playing for self-improvement (for most people) gives them more long-term enjoyment of the game. When you play to win, you focus on inevitable win-streaks and lose-streaks and can get in the trap of riding those corresponding emotional waves, e.g., "god, I lost 10 pvzs in a row, zerg is so imba, this game is bullshit". When you play to improve, you remove yourself from that rollercoaster and just focus on incremental improvement, the downside being that it is harder to quantify as well as less gratifying in the short-term.
Still hard to ignore the fact that I lost 10 PvZ's in a row :D
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What league are you in, the main thing is that while playing to win is all well and good if you are playing properly, most of his viewers are in lower leagues and have major flaws in their game and if you can improve those flaws you will get to a much higher skill level allowing you to win against most other low level players thus increasing your rank/league what you consider a qualification of skill. So if you are already playing in master league playing solid standard games, then yes play to win because that is the best way for you to improve, however if you are playing to win against say gold level players then you aren't really going to learn to do anything other than beat gold level players. Its hard to explain properly but SC2 is a very complex game and the more you fully understand and are able to perform you will inevitably start moving up the ladder.
TLDR: even if ladder rank/league is your concern playing to improve will net you better results than playing to win at all but the highest level. If your play is flawless then play to win, if it has flaws, improving those aspects will make you win more. I don't think he is saying you shouldn't be trying to win games just focus more on improving than winning.
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On October 05 2012 05:36 NexCa wrote:Show nested quote +On October 05 2012 05:18 Kambing wrote:On October 05 2012 05:08 NVRLand wrote: If I may ask;
Sean often talks about "Do not play to win, play to learn" and I was wondering if this is true for people who are not intending to go pro. I mean, a person who wants to compete in tournaments and ofc should obviously not care about ladder ranking but for us, those who just wants to play (and get better at the same time ofc :p), the ladder is a way to tell us how far we've gotten.
I want to get as good as possible, no doubt, but I don't see why I should doing the things Sean talks about since I will always be a level below what "my real skill" is?
I believe that my real skill is when I grind the ladder with the intention to win every game and I believe this skill level is higher than the "Try to do this creative thing and if it doesn't work out? Tweak it a little bit!" because that attitude will result in a lot of losses which will put my mmr lower than if I just tried to win every game?
So what is it really that Sean means? On one hand he tells us to not care about the ladder and ranking and only focus on learning and improving, on the other hand for a player who doesn't compete the ladder ranking is the only "proof" of skill he has?
Sorry for my poor English :p The heart of the message is that playing for self-improvement (for most people) gives them more long-term enjoyment of the game. When you play to win, you focus on inevitable win-streaks and lose-streaks and can get in the trap of riding those corresponding emotional waves, e.g., "god, I lost 10 pvzs in a row, zerg is so imba, this game is bullshit". When you play to improve, you remove yourself from that rollercoaster and just focus on incremental improvement, the downside being that it is harder to quantify as well as less gratifying in the short-term. Still hard to ignore the fact that I lost 10 PvZ's in a row :D
Of course, practically speaking you pay attention to both aspects of your play to varying degrees. Day's point is to try to focus on self-improvement more.
Another way to think of it is that in order to get better, you will lose far more than you win. This is because to grow as a player, you need to be put into situations that constantly challenge you. If you focus on winning more than improvement, then you enter the "death loop":
Go on a losing streak -> Get angry and defeatist about the game -> Tilt and stop playing productive games -> Never improve.
Someone who can not let their (local) W:L record get to them is someone who avoids that loop.
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On September 06 2012 11:42 Soap wrote: Not sure if it was the best idea to pick a progamer to play against, he is clearly struggling to keep up and barely talks at all. Could be a lot of fun with a more lighthearted approach.
eh, this is standard, any player that is playing seriously never talks, why? because this game takes to much concentration that even if u would talk only rubish shit would come out of your mouth.
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On October 05 2012 06:02 Kambing wrote:Show nested quote +On October 05 2012 05:36 NexCa wrote:On October 05 2012 05:18 Kambing wrote:On October 05 2012 05:08 NVRLand wrote: If I may ask;
Sean often talks about "Do not play to win, play to learn" and I was wondering if this is true for people who are not intending to go pro. I mean, a person who wants to compete in tournaments and ofc should obviously not care about ladder ranking but for us, those who just wants to play (and get better at the same time ofc :p), the ladder is a way to tell us how far we've gotten.
I want to get as good as possible, no doubt, but I don't see why I should doing the things Sean talks about since I will always be a level below what "my real skill" is?
I believe that my real skill is when I grind the ladder with the intention to win every game and I believe this skill level is higher than the "Try to do this creative thing and if it doesn't work out? Tweak it a little bit!" because that attitude will result in a lot of losses which will put my mmr lower than if I just tried to win every game?
So what is it really that Sean means? On one hand he tells us to not care about the ladder and ranking and only focus on learning and improving, on the other hand for a player who doesn't compete the ladder ranking is the only "proof" of skill he has?
Sorry for my poor English :p The heart of the message is that playing for self-improvement (for most people) gives them more long-term enjoyment of the game. When you play to win, you focus on inevitable win-streaks and lose-streaks and can get in the trap of riding those corresponding emotional waves, e.g., "god, I lost 10 pvzs in a row, zerg is so imba, this game is bullshit". When you play to improve, you remove yourself from that rollercoaster and just focus on incremental improvement, the downside being that it is harder to quantify as well as less gratifying in the short-term. Still hard to ignore the fact that I lost 10 PvZ's in a row :D Of course, practically speaking you pay attention to both aspects of your play to varying degrees. Day's point is to try to focus on self-improvement more. Another way to think of it is that in order to get better, you will lose far more than you win. This is because to grow as a player, you need to be put into situations that constantly challenge you. If you focus on winning more than improvement, then you enter the "death loop": Go on a losing streak -> Get angry and defeatist about the game -> Tilt and stop playing productive games -> Never improve. Someone who can not let their (local) W:L record get to them is someone who avoids that loop.
Gotta say you're correct, I was so mad (and I really mean SO MAD) when the last month's PvZ felt like impossible for me to win. But yea, you have to loose if you want to improve, if you're only winning, you'll never get better. I understand the PvZ matchup now much better by just watching streams, such as Grubby's stream, and I definitly improved my gameplay
Like White-Ra said : "We are human, not robots, people make mistake and can fix it" <3
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On October 05 2012 03:44 Kitty4Cat wrote:Show nested quote +On October 04 2012 05:30 ReachTheSky wrote: Could someone be so kind to give me the email as to where I should submit replays for a possible daily? It depends on which daily you want to submit for - for Funday Mondays : monday@day9.tv - for Newbie Tuesdays : tuesday@day9.tv
Thank you much!
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Daily cancelled tonight
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whats topic for the next funday monday? i know next weeks there is none, just wondering if a topics been made for the week after next
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That's a shame. Hope he gets better soon.
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On October 05 2012 05:55 MrF wrote: What league are you in, the main thing is that while playing to win is all well and good if you are playing properly, most of his viewers are in lower leagues and have major flaws in their game and if you can improve those flaws you will get to a much higher skill level allowing you to win against most other low level players thus increasing your rank/league what you consider a qualification of skill. So if you are already playing in master league playing solid standard games, then yes play to win because that is the best way for you to improve, however if you are playing to win against say gold level players then you aren't really going to learn to do anything other than beat gold level players. Its hard to explain properly but SC2 is a very complex game and the more you fully understand and are able to perform you will inevitably start moving up the ladder.
TLDR: even if ladder rank/league is your concern playing to improve will net you better results than playing to win at all but the highest level. If your play is flawless then play to win, if it has flaws, improving those aspects will make you win more. I don't think he is saying you shouldn't be trying to win games just focus more on improving than winning.
I completely agree with you. Just another consideration. SC2 is a game after all, and we play games to have fun. Sometimes you have fun just by doing things that lead to a loss.. not a big deal, imho.
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Why does't Sean just set up a direct debit to pay the rent each month?
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omg wtf wtf? thought it was cancelled? omg omg happy happy
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Any sign of daily tonight?
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Has day9 ever published his book collection? I heard he recommended the dresden files, has he ever published a list of his book collection? Regards
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