Interviews: Louder, Chill, PsyonicReaver - Page 3
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dronebabo
10866 Posts
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szm
4 Posts
On February 25 2010 13:07 BlackYoshi wrote: I think it's pretty silly to talk about how "the game is already in trouble" when its in the first waves of a beta and still months away from release (and probably years from a true, final balance) There is a big difference between good/strategic gameplay mechanics and good balance. | ||
wfoperational
United States143 Posts
Guess I'll have to wait :/ | ||
Chairman Ray
United States11903 Posts
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Ack1027
United States7873 Posts
On February 25 2010 13:08 dronebabo wrote: only by talking about the beta will change ever be made rofl hi babo it was boring without you the alt doesn't count ;( | ||
mishimaBeef
Canada2259 Posts
Guys don't forget that the people at Blizzard have feelings too. How would you feel if you tried so hard to please the fans and it's just never good enough. Kind of demotivating if you ask me. I'm not saying we shouldn't voice our concerns. But I feel we should not claim to see years down the road about how the game will be a failure. Give it a chance, cut Blizzard some slack, lets keep it positive and constructive. It's a fine line. Let's find our balance. | ||
Jimmeh
United Kingdom908 Posts
On February 25 2010 11:21 Liquid`Nazgul wrote: There is so little difference possible between two players when they're attacking each other that the games just play out as build order vs build order.. I don't get arguments like this. Sure they auto-surround now, that's fine. Do units auto retreat when they're about to die? Do dropships automatically pick up units that are about to be hit then redrop them? Etc. There's still so much micro possible it's not just 1a2a3a. (I'm not in the beta, just commenting on what I've seen. Warcraft 3 had autosurround too but I'm sure you wouldn't argue that isn't just BO vs BO since micro plays a huge role in that game) | ||
chobopeon
United States7342 Posts
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Irrelevant
United States2364 Posts
On February 25 2010 13:41 Jimmeh wrote: I don't get arguments like this. Sure they auto-surround now, that's fine. Do units auto retreat when they're about to die? Do dropships automatically pick up units that are about to be hit then redrop them? Etc. There's still so much micro possible it's not just 1a2a3a. (I'm not in the beta, just commenting on what I've seen. Warcraft 3 had autosurround too but I'm sure you wouldn't argue that isn't just BO vs BO since micro plays a huge role in that game) So you've never played the game, yet are arguing about game play with people who have played the game... | ||
0neder
United States3733 Posts
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D10
Brazil3409 Posts
On February 25 2010 13:33 mishimaBeef wrote: I have to agree with BlackYoshi. Guys don't forget that the people at Blizzard have feelings too. How would you feel if you tried so hard to please the fans and it's just never good enough. Kind of demotivating if you ask me. I'm not saying we shouldn't voice our concerns. But I feel we should not claim to see years down the road about how the game will be a failure. Give it a chance, cut Blizzard some slack, lets keep it positive and constructive. It's a fine line. Let's find our balance. /clap Well said, we should offer our input, but dont be negative, we are helping create the best game of all times! | ||
Ruken
United States858 Posts
On February 25 2010 11:21 Liquid`Nazgul wrote: I agree with Louder on all accounts about the Beta. If they keep the micro the way it is right now the game isn't going to be as good as it can be. It's crucial to the success of e-sports that they fix this so that we can go back to being in awe over moves/micro done by top players. There is so little difference possible between two players when they're attacking each other that the games just play out as build order vs build order. Once you're ahead it's really hard to give away your advantage because even if your units get caught off guard they will still do the right thing in battle. Zergling surround and worker micro is something that was so important to the early game of BW that decided games based on how you performed it. That element is completely gone now. If you have enough Zerglings you'll just kill your opponent almost regardless of what he does. At the same time I have some doubts Blizzard will do anything about it because they have very consciously made the choice that they wanted noobs to be competent at it so that 99.9% of the non-pro population buys the game. Yeah and still you have big gaming sites like GiantBomb saying, in their most recent podcast, that Blizzard is basically giving a big 'fuck you' too all other RTS game makers that are trying to be innovative by allegedly making a carbon copy of StarCraft 1. http://www.giantbomb.com/podcast/ Starts at about 18:45 and they talk about it quite a bit. Really good to listen to if you want to know a bit about what the non-TL community thinks of SC2. | ||
pikaaarrr :3
United States593 Posts
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keepITup
251 Posts
On February 25 2010 15:18 Ruken wrote: Yeah and still you have big gaming sites like GiantBomb saying, in their most recent podcast, that Blizzard is basically giving a big 'fuck you' too all other RTS game makers that are trying to be innovative by allegedly making a carbon copy of StarCraft 1. http://www.giantbomb.com/podcast/ Starts at about 18:45 and they talk about it quite a bit. Really good to listen to if you want to know a bit about what the non-TL community thinks of SC2. western game critics are going to hate starcraft 2 because they've been playing CnC, Halo Wars, and other shit that is considered "amazing" because of all the special effects and flashy features. gaming journalism follows trends, it's really quite pathetic. | ||
L_Master
United States7946 Posts
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BlackYoshi
United States84 Posts
On February 25 2010 13:33 mishimaBeef wrote: I have to agree with BlackYoshi. Guys don't forget that the people at Blizzard have feelings too. How would you feel if you tried so hard to please the fans and it's just never good enough. Kind of demotivating if you ask me. I'm not saying we shouldn't voice our concerns. But I feel we should not claim to see years down the road about how the game will be a failure. Give it a chance, cut Blizzard some slack, lets keep it positive and constructive. It's a fine line. Let's find our balance. Lets face it: no matter how good the game is, people will complain about some aspect that is different from the previous game. It happens to literally every single anticipated sequel, from Halo to Modern Warfare to CounterStrike Source. | ||
BlackYoshi
United States84 Posts
On February 25 2010 15:45 keepITup wrote: western game critics are going to hate starcraft 2 because they've been playing CnC, Halo Wars, and other shit that is considered "amazing" because of all the special effects and flashy features. gaming journalism follows trends, it's really quite pathetic. What are you talking about? The last Red Alert was panned, and the C&C4 beta is getting trashed in the press. Halo Wars was actually quite good for a console RTS. IGN lists Starcraft in their top games of all time literally every year. You have to realize that TL and "competitive" Starcraft is a very small niche of people who actually bought the game, and will buy SC2. I'm confident that Blizzard will make a game that will work for both casual and competitive markets. Or you can stick to the old game like the CounterStrike people. | ||
ShaperofDreams
Canada2492 Posts
While super "innovative" stuff has short term interest I find it really difficult to create innovative yet sustainable fun, an example is the last few CnC's.. I remember I played Generals a bit and was like "cool snipers who can hide in buildings!" "Cool ridiculous planes!" "Cool superweapons like the finger of doom laser you from my base thing!" "Wow this race has cloaked buildings!" Would I play that again and again for years? Hell no. | ||
ShaperofDreams
Canada2492 Posts
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radiumz0rz
United States253 Posts
On February 25 2010 16:30 ShaperofDreams wrote: It's like a really hot girl who sucks in bed and has no personality. Lol. and no micro :-( | ||
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