How does the APM counter in SC II replays compare? - Page 2
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udgnim
United States8024 Posts
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tec27
United States3673 Posts
On February 26 2010 02:39 Whakkah wrote: Possibly. Someone needs to test this. Run a game at "Slower" and just spam some stuff and compare it to a game on "Faster". See what happens. You shouldn't really need to test it, what people are saying here is likely true. What your APM comes out as entirely depends on what time period is considered 'normal' for how long each game tick runs. In SC1, every tool that measures it considers fastest to be 'normal', so everything revolves around that. In SC2, this is likely the 'fast' speed (at least for now), so your APM comes out lower because the game thinks each game tick lasts longer than it actually does. | ||
Zealotdriver
United States1557 Posts
1. Set up a clock, metronome, or timer that counts in seconds. 2. Synchronize your actions to 1 action per second, also known as 60 actions per minute. You don't have to be perfectly on beat, just one action per second. 3. Test on two different game speeds. 4. Post your replays and results on team liquid. | ||
NonY
8716 Posts
On February 26 2010 03:01 udgnim wrote: I don't think it's that big of a deal since I assume SC2's APM counter will be the standard used to measure APM. It shouldn't be a big deal to fix it. Everyone, including Blizzard, saying "oh we know it's not really APM, it's more like AP45seconds, but we'll just call it APM anyway" is so ridiculously sloppy. Beta game is buggy. Fix bugs, ez. | ||
Ruthless
United States492 Posts
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Floophead_III
United States1832 Posts
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Ruthless
United States492 Posts
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cuteFayth
Canada1167 Posts
On February 26 2010 02:44 Whakkah wrote: First of all, we're not discussing the importance of APM in this thread, merely the way that it is measured in the game. Moreover, I do find it interesting to see how my speed grows as I continue to play the game. My first Wc3 games that I played were around 50apm and after having played it for about a year it jumped to about 150apm... that worked as a measure of personal skill growth for me. Thus, I find it an interesting correlation to skill (not necessarily an indicator thereof, however). Well I was replying to people who said they were disapointed that their APM was somewhat low... I mean... meh | ||
N3rV[Green]
United States1935 Posts
So to anyone who says APM is not important, I disagree sir. It is important to the point that an accurate representation is required. | ||
TimeToPractice!
United States105 Posts
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TimeToPractice!
United States105 Posts
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FaZiNaTe
Germany290 Posts
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TimeToPractice!
United States105 Posts
Flip that percentage over and get 27.917% - that's how much of the minute you had remaining. Take your APM in a faster game and multiply it by 1.27917% to get your actual APM. So if I had 80 APM in a faster match, it would actually be 103.6 APM for a full real-time minute. Hope this helps. | ||
MorroW
Sweden3522 Posts
are the first 5 practice games in normal speed? also another noob question, how do i watch the replay of the game i just played in the easiest way? | ||
kli6891
United States143 Posts
On February 26 2010 06:18 TimeToPractice! wrote: 43.25 seconds into one minute is 72.083% of one minute. Flip that percentage over and get 27.917% - that's how much of the minute you had remaining. Take your APM in a faster game and multiply it by 1.27917% to get your actual APM. So if I had 80 APM in a faster match, it would actually be 103.6 APM for a full real-time minute. Hope this helps. Alternatively, just divide 80 by .72083 | ||
yoshi_yoshi
United States440 Posts
So to add the notion of time they would need to make the user changing the speed settings an "action"... player 1 changed speed to "faster" on tick 5398. | ||
crate
United States2474 Posts
I do think that Blizz should either do that or just call it "actions per game minute" or something. APGM might not be as familiar as APM, but it would at least be an accurate name. | ||
oob
Sweden630 Posts
On February 26 2010 02:26 Badred wrote: I would be inclined think that's a bug. The APM counter should be displaying actions per real minute, not actions per game minute. Otherwise you could just set your game speed to slow and suddenly everyone's pulling 1,000 apm without breaking a sweat... It wouldn't really make any sense if they intended it to be based off of game time. Why would anyone play on slow speed just to get 1000+ apm? O.o | ||
Cheerio
Ukraine3178 Posts
On February 26 2010 06:18 TimeToPractice! wrote: 43.25 seconds into one minute is 72.083% of one minute. Flip that percentage over and get 27.917% - that's how much of the minute you had remaining. Take your APM in a faster game and multiply it by 1.27917% to get your actual APM. So if I had 80 APM in a faster match, it would actually be 103.6 APM for a full real-time minute. Hope this helps. wrong the multiplier is 1,3872832369942196531791907514451 | ||
ZenDeX
Philippines2916 Posts
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