and yeah after over 250+ games with ONLY zerg, I can agree with the title of the OP (will read post later) that zerg does feel a bit stale and needs possibly 1 major change or a number of smaller changes to really turn things around for them
Zerg is stale - Page 5
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Zelniq
United States7166 Posts
and yeah after over 250+ games with ONLY zerg, I can agree with the title of the OP (will read post later) that zerg does feel a bit stale and needs possibly 1 major change or a number of smaller changes to really turn things around for them | ||
IntoTheWow
is awesome32244 Posts
On March 03 2010 04:10 internetwarrior wrote: So you learn nothing and start from scratch everytime? Silly me thinking you'd build on what you've learned from previous games especially of the same genre (RTS). I guess that's the Argentinian way? I'm not going to answer to your intent of an insult. What i mean is: there's no reason why mutas should behave the same way they worked in SC1. Of course generals concepts of strategy can relate between games, but MECHANICS (key word you must have missed from my post) are different between games and that makes games FUN. You have discover new mechanics and that was the point of my first post. Did people know about the muta mechanics when SC got out? Hardly. The OL trick was discovered little ago. But people still used mutalisks for years before they actually got to work the way they do today. The same thing can happen with SC2, but it needs time and working out mechanics and glitches is a job for the players, not blizzard. That's the gamers way, "internetwarrior". | ||
Motiva
United States1774 Posts
and a slow beefy unit COMPLETELY kills the Zerg feel. How about making roaches have 1/4 HP, 1/2 cost, 1/2 damage, and spawn 2 at at time? or something. Anything but how it is. lol.... Something Zerg-like not WC3-like plz. | ||
7mk
Germany10156 Posts
On March 03 2010 05:35 IntoTheWow wrote: I'm not going to answer to your intent of an insult. What i mean is: there's no reason why mutas should behave the same way they worked in SC1. Of course generals concepts of strategy can relate between games, but MECHANICS (key word you must have missed from my post) are different between games and that makes games FUN. You have discover new mechanics and that was the point of my first post. Did people know about the muta mechanics when SC got out? Hardly. The OL trick was discovered little ago. But people still used mutalisks for years before they actually got to work the way they do today. The same thing can happen with SC2, but it needs time and working out mechanics and glitches is a job for the players, not blizzard. That's the gamers way, "internetwarrior". Oh my... somebody got owned pretty hard | ||
CharlieMurphy
United States22895 Posts
Although I just said the infestor was a defiler (as it is the Zergs ONLY spellcaster while the other races each have at least 2), it is really just a nerfed dark archon with some shitty summon spell( SPAWN INFESTED TERRANS IS THE STUPIDEST FUCKING SPELL IN THE GAME) instead of feedback and nerfed mind control and nerfed maelstorm (units still attack when affected). Stopped reading here, first of all defiler is nothing like infestor. 2ndly a nerfed maelstrom? Fuck no, this spell is infinitely better than maelstrom. Yes it holds unit in place. That is the only similarity between them. The units can still attack, but who gives a fuck if they are melee they can't do much- if they are ranged they are gonna die in a matter of seconds anyways. (bling rape particularly). On top of this, it does 36 damage over 8 seconds. So basically what this is like is a castable baneling shot with a wide explosion but slower dps. VERY GOOD SPELL. granted the other spells pretty much suck in my experience, but they have their situational uses imo. If I could, I would change fungal spore to do the damage over 4 or 5 seconds, 8 is a bit long (same as the new psi storm which does 80 or 85). | ||
CharlieMurphy
United States22895 Posts
Watch louder vs artosis, the trick is to not let zerg get to muta, or even a 2nd base lmao | ||
MaestroSC
United States2073 Posts
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Sabu113
United States11032 Posts
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endGame
United States394 Posts
On March 02 2010 12:16 Ideas wrote: The beta has been out for two weeks now, and after watching tons of livestream the 1st week and being able to play several games on my friend’s account How many games have you played exactly? | ||
Sad[Panda]
United States458 Posts
this to the Nth degree | ||
endGame
United States394 Posts
On March 03 2010 05:35 IntoTheWow wrote: I'm not going to answer to your intent of an insult. What i mean is: there's no reason why mutas should behave the same way they worked in SC1. Of course generals concepts of strategy can relate between games, but MECHANICS (key word you must have missed from my post) are different between games and that makes games FUN. You have discover new mechanics and that was the point of my first post. Did people know about the muta mechanics when SC got out? Hardly. The OL trick was discovered little ago. But people still used mutalisks for years before they actually got to work the way they do today. The same thing can happen with SC2, but it needs time and working out mechanics and glitches is a job for the players, not blizzard. That's the gamers way, "internetwarrior". Bravo, sir. | ||
genwar
Canada537 Posts
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Gaspa79
Argentina5 Posts
On March 03 2010 05:35 IntoTheWow wrote: I'm not going to answer to your intent of an insult. What i mean is: there's no reason why mutas should behave the same way they worked in SC1. Of course generals concepts of strategy can relate between games, but MECHANICS (key word you must have missed from my post) are different between games and that makes games FUN. You have discover new mechanics and that was the point of my first post. Did people know about the muta mechanics when SC got out? Hardly. The OL trick was discovered little ago. But people still used mutalisks for years before they actually got to work the way they do today. The same thing can happen with SC2, but it needs time and working out mechanics and glitches is a job for the players, not blizzard. That's the gamers way, "internetwarrior". Lol WTG Argentina. Anyways don't feed the troll. And regarding your post, I completely agree, and I just hope we can find the kind of stuff that will make this game more fun. But I'm just skeptic about finding as much as good stuff as we did in SC1. But I may be talking nonsense, it's just a speculation based on 2-weeks-gaming. | ||
NET
United States703 Posts
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NET
United States703 Posts
On March 03 2010 05:37 Motiva wrote: My only real complaint is roaches. Roaches don't even work with they're name... lots of armor and HP? ranged attack? huh? Roach? Not to mention that's not even a zerg-like name?! and a slow beefy unit COMPLETELY kills the Zerg feel. How about making roaches have 1/4 HP, 1/2 cost, 1/2 damage, and spawn 2 at at time? or something. Anything but how it is. lol.... Something Zerg-like not WC3-like plz. How about the Roach-u-lisk :D | ||
HowardRoark
1146 Posts
I say it again: The war3dev guy that was responsible for Zerg must be fired, the blandness of Zerg compared to the arsenal of new interesting fun Protoss stuff is just laughable. It's almost as HuskytheHusky was in charge of Starcraft, knowing his love for Protoss he would give them all the good stuff! | ||
endGame
United States394 Posts
On March 03 2010 05:37 Motiva wrote: My only real complaint is roaches. Roaches don't even work with they're name... lots of armor and HP? ranged attack? huh? Roach? Not to mention that's not even a zerg-like name?! and a slow beefy unit COMPLETELY kills the Zerg feel. How about making roaches have 1/4 HP, 1/2 cost, 1/2 damage, and spawn 2 at at time? or something. Anything but how it is. lol.... Something Zerg-like not WC3-like plz. Actually it would be completely awesome if they nerfed roaches and gave them a speed upgrade. Maybe that sounds totally retarded, but imo it would feel more "zerg" | ||
CursOr
United States6335 Posts
I love SC2. I love Blizzard. But a whole big horde of those units running around together looks like a big pile of horse shit. | ||
Gigaudas
Sweden1213 Posts
Zerg is boring and a bunch of their units work much too well with A-move. | ||
spinesheath
Germany8679 Posts
Simple a-moving is suicide because banes against marauders are useless, HSM and collossi kill masses of units with ease. I do agree that zerg could use some interesting spells though. Spawn Infested Terrans definitely is the most retarded spell ever. | ||
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