|
On March 09 2010 05:48 SilverSeraphim wrote:I know this sounds silly, but your video card could be overheating due to dust buildup. I've had games freeze/lag even though it doesn't seem like my system should be taxed. If you're computer isn't brand new there may be some significant dust build up. It's especially common in video cards with a fan like this: Dust can build up inside the heat-sync and you won't be able to see it when just looking at your card. The best way to clean it is to take your video card out of your computer and use a vacuum with a soft brush end. You can also put it on reverse to try and blow some of the dust out, but go outside or open a window first. =p Sometimes, if your card really hasn't been cleaned in a long time (over a year) you can even use a tweezers to pull the dust out. I've pulled a wooly-mammoth of out one of my old Radeons before. Something like that can really tank your card's capabilities as it keeps overheating and has to cut back. Anyway, maybe that will help some of you guys out. Not necessarily the case for everyone, but something to check. xD
This, I had same problem and finally my fan just stopped (old ati radeon card)
I had freezing lags for few seconds after some time. Then when I used any 3d related games/programs my comp would crash.
|
On March 09 2010 03:27 dkh wrote: I don't mean to hijack the thread but I actually have a similar problem. I have very good internet connection and a computer that can run the game on best settings no problem.
I get little lags for ~1-1.5 seconds maybe where everything is completely stuck and then the game goes on and for ~0.5 seconds everything that happened in the meantime just flies by as it catches up. It's really weird and happens maybe once every two minutes in-game. Now, the weird thing: it doesn't happen when I watch replays. Never. But it does happen when I play against AI.
I have no idea what this is. I have graphics set to maximum but it also happens when I turn it down. My specs:
Vista 64-bit Home Premium Intel E8500 2x3.16Hz Core2 Duo CPU 4GB RAM NVidia GeForce GTX 260 More than enough HD space
I have the most current NVidia drivers that you can download, not the ones that melt your card but the ones Blizzard told people to use instead.
I guess it must be the internet connection but I have the fastest DSL speed you can get in Germany and everything else is super fast (including SC1, never had lags there).
there's one thing i can think of, and that is that the sc2 equivalent of "warden" runs in all those other cases, but probably not during a replay.
|
bnet 2 is sensitive to your latency. you can create a game with just yourself and no AI, and if your connection lags, you will notice the stuttering.
it might not necessarily be causing your problem but since you mention the lag never occurring while viewing replays, your connection or some program affecting your connection might be the culprit.
|
I've had this exact problem
It happens even when I have played the single player (not latency) (yes the real single player.. not through bnet (replays etc)
I switched video cards, same problem. It is NOT overheating (I have good drivers and know the nvidia issue)
It is not overheating or latency issues.
|
Same for me. My pc is hovering around minimum requirements, but generally I have about 40-50 FPS, and 20-30 during engagements.
It seems like those screen freezes happen most often when new unit is built or upgrade finishes.Screen just gets stuck with looping sound for like 5s, even though I can move the mouse just fine.
|
On March 09 2010 21:30 MidKnight wrote: Same for me. My pc is hovering around minimum requirements, but generally I have about 40-50 FPS, and 20-30 during engagements.
It seems like those screen freezes happen most often when new unit is built or upgrade finishes.Screen just gets stuck with looping sound for like 5s, even though I can move the mouse just fine.
same exact thing
it seems to happen far more often on a fresh bootup of SC2, if ive been playing a while it stops happening
|
It happens to me too, but I always thought it's cause my comp is sucky and can barely run SC2 on lowest settings (so I figured some random moments I may lag up the game). Guess I'll clear the dust and see if that helps.
And just as dacthehork above me said - it's a lot more common in my first few (especially the first) game(s) after starting SC2 up, it almost vanishes after a while. Pretty weird.
|
Nope I'm not using WLAN.
I tried to clean Fan and GC and it didn't helped. Bad
|
Correct me if I'm mistaken, but I've stumbled a couple of weeks ago over a thread with a comparable issue in which somebody recommended to add
framecap=60
to the settings file in the Starcraft II Beta folder on MyDocuments.
For me that didnt work out, tough I had perfectly working hardware. I use Windows 7 so I finally decided to reinstall the whole client making sure I ran it "as Administrator". Worked out for me and since then it works flawless.
Hope it may helps
|
On March 09 2010 03:11 Striker[JC] wrote: Sure I'm using nVidia.
ASUS M2NPV-MX AMD Athlon 64 3500+ GeForce 8800 GTS 320 MB ZOTAC 3,5 GB RAM Windows XP Professional
I know they fixed something with ATi cards in patch 3. I've got pretty much the same PC (but 6000+ processor) and it's messing just the same way. It sometimes hangs completely as well.
|
Its pretty funny to see that almost no one in this topic mentions lost packets. I guess there is no such thing in US/Western Europe countries Usually such lags occur if you had a significant packet loss. It seems that Bnet 2.0 uses the same crappy netcode as SC1 and WC3, and this code cannot handle packet loss. To verify, press Win-R, type "ping eu.battle.net -t", wait for few minutes, then press Ctrl-Break. More than 5% packet loss means huge lags, 2-3% means some lag. You can't ping us.battle.net directly, so do the following: "tracert us.battle.net", find out the last IP address that allows ping (does not block ICMP traffic), and use that IP instead.
|
On March 09 2010 03:44 rotinegg wrote: Exactly the same problem here, I thought it was a HW issue since my specs do not meet minimum requirements. However, with all settings set on lowest, it will run semi-decent, but I get those 2~3 second pauses and then the 0.5 second when the game tries to catch up. I am on cmu school ethernet, and it is very fast (I've seen anywhere from 500k ~ >7mb/s download speeds!)
DId this just start happening to you?
I've played more than 300 games and this happened to me for the first time yesterday. In 2 of the games I played (2v2s) it would lag, then catch up. I'm wondering if it only recently started happening.
|
On March 09 2010 22:49 goszar wrote:Its pretty funny to see that almost no one in this topic mentions lost packets. I guess there is no such thing in US/Western Europe countries Usually such lags occur if you had a significant packet loss. It seems that Bnet 2.0 uses the same crappy netcode as SC1 and WC3, and this code cannot handle packet loss. To verify, press Win-R, type "ping eu.battle.net -t", wait for few minutes, then press Ctrl-Break. More than 5% packet loss means huge lags, 2-3% means some lag. You can't ping us.battle.net directly, so do the following: "tracert us.battle.net", find out the last IP address that allows ping (does not block ICMP traffic), and use that IP instead.
Ok done 0% Packet lost
|
United States1719 Posts
I definitely dont think its packet losses, it's something based on HW on client side cuz all the sounds keep looping too (like when you press ctrl+alt+del in windows 97). This usually happens when my first extractor pops and im watching it.
|
Are you playing on US server? I'm from Europe and I play on the US server, lag is almost unbearable at times. I can't micro worth a damn.
|
On March 10 2010 02:11 rotinegg wrote: I definitely dont think its packet losses, it's something based on HW on client side cuz all the sounds keep looping too (like when you press ctrl+alt+del in windows 97). This usually happens when my first extractor pops and im watching it.
But it's sometimes lags only game not the sound. Sometime both but usually the first thing.
|
United States1719 Posts
^ true.. I have noticed that this never happens without a disconnect window popping up on my friends computer, which is significantly better than mine (same network though, we both live on campus). Maybe it is a connection issue after all? Never had this problem with any other game though...
|
It sounds like a potential bug in the game to me. Internet lag will not cause your sound to skip. This means that it is something on your local computer that is causing the cpu to spike.
It could be a pathing issue where some units end up searching the entire map for a path to a location, or it could be some deep engine thing where it gets into a loop that takes awhile to exit. I recommend you report this issue to blizzard so that they prioritize it.
|
I'm already on it
|
|
|
|
|