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McCrank
204 Posts
DL here: http://www.warcode.net/ | ||
Kantutan
Canada1319 Posts
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0neder
United States3733 Posts
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AppleTart
United States1261 Posts
I saved a replay and I want to email it to a friend, where do I find where replays are saved (ive never actually searched for them before and I cant find them! I can only load them ingame)? | ||
Spartan
United States2030 Posts
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Pufftrees
2449 Posts
On March 28 2010 05:15 AppleTart wrote: I saved a replay and I want to email it to a friend, where do I find where replays are saved? There is a second SC2 Beta folder in your Documents directory so it would be easy for people to view. So go to Documents, then SC2 Beta, then the only folder you see is replays. | ||
AppleTart
United States1261 Posts
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warcode
Norway46 Posts
On March 28 2010 05:14 0neder wrote: Awesome. Think he'll ever come out w/ a Mac version? As I don't have a mac to test this on myself, what you can do is download the Mono Framework and follow the instructions at this page. The Mono runtime analyzer tool seems to think it should work fine, but I can not promise anything. Thanks to McCrank for posting this and for all his help testing the programs as I have not been blessed with a beta key myself. I will watch for posts here and on my web page if any other questions/problems appear. | ||
warcode
Norway46 Posts
* Both programs have been updated with further compatibility fixes. * config.ini can now be used to change between two output formats. (SC2RAR needs to be run once to set the path, then exited to edit the format) config.ini Normal #Normal: Player(R) vs Player(R) on Map[id].SC2Replay #Matchup: RvR Player vs Player on Map[id].SC2Replay Simply change the line that says "Normal" to "Matchup", or any other option possibly added in the future, to choose your format. New formats can be requested. Known Issues: * Non-English language replays cause problems and will not show the map name. * Races are also an issue, but a workaround has been found. I need more Non-English replays from all races. These need to be marked clearly with which player is what race. * Having two of the same replay in the same folder will leave one of them in its non-modified name. (Not really going to fix this). NOTE: The files are getting updated one or more times per day, if you are having problems please download it again and retry before posting. It might already be fixed Download links: SC2RAR Batch-Renamer Mirror pack with both (Not being updated frequently) If anyone has any non-English replays they can give me, I would really appreciate the help! | ||
Chairman Ray
United States11903 Posts
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TelecoM
United States10583 Posts
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GTR
51126 Posts
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Tommylew
Wales2717 Posts
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omninmo
2349 Posts
is there a way to make users able to set how they want the replays saved? for instance, if i would like the map to be listed first and then the names, races, etc EDIT: i think i figured it out... by editing the config.ini? can i add the date in their somehow? one problem is that sometimes it saves the replay with my name first and sometimes not. so i cant organize the files by ME v xxxx. | ||
CharlieMurphy
United States22895 Posts
And also, I tried to grab all my recent reps and drop them into the renamed exe and it doesn't work seems that 18 is the max. also when i convert a rep,everytime it says "sorry error blah bla" but it actually worked. a small percentage of reps won't rename. | ||
bLah.
Croatia497 Posts
On March 28 2010 19:58 CharlieMurphy wrote: what the hell is this ID random string of characters after the map name? How do I get rid of it? And also, I tried to grab all my recent reps and drop them into the renamed exe and it doesn't work Output: You will receive a replay in this format: “Player1(P) vs Player2(Z) on Kulas Ravine[FFFFFFFF].SC2Replay”. The code at the end is there to give a unique name to each replay. (Its a CRC32 based on some replay information) btw.great job with this, I hated this current format. | ||
warcode
Norway46 Posts
On March 28 2010 19:48 omninmo wrote: sick. gosu. awesome. baller. u rule is there a way to make users able to set how they want the replays saved? for instance, if i would like the map to be listed first and then the names, races, etc EDIT: i think i figured it out... by editing the config.ini? can i add the date in their somehow? one problem is that sometimes it saves the replay with my name first and sometimes not. so i cant organize the files by ME v xxxx. You can just choose between the already existing formats in the .ini. While a dynamic system is probably possible, I have not yet gotten around to coding it. If you want me to add a format, just write it down like it says in the .ini and post it to me here or on the site. example: #Mapfirst: Map.RvR.Player vs Player[id].SC2Replay Adding a date is a slight problem for renaming existing replays, but for the auto-renamer it would be easy since the regular replay name consists of the date and time. There is a file-specific last modified date that can be used for existing replays, but it breaks if the replay gets renamed from inside SC2. The player names are organized by player information in the replay file. So if you were player two in that game, your name will be second in the name. A possible feature for the auto-renamer is to be able to set your nickname so it can move that up front. what the hell is this ID random string of characters after the map name? How do I get rid of it? That is an "unique" identifier for the replay. Removing it will create problems with replays that have the same players, in the same matchup, on the same map, as they will get the exact same name. I can make a format that does not contain the ID, but then you will have to manage the problem yourself. The 18 replay limit and errors must be because of local variables on your system. It works fine here with 30+ replays. But I will see what I can do. | ||
Whalecore
Norway1110 Posts
On March 28 2010 05:14 0neder wrote: Awesome. Think he'll ever come out w/ a Mac version? There isn't a SC2 Mac client yet though? ö | ||
Chuiu
3470 Posts
I guess it doesn't work on older replays though. I ran a few older ones through the program and it spat out stuff like 'on 255,0,66,255[5db0be2e].SC2Replay'. | ||
MorroW
Sweden3522 Posts
i dled it and picked folder "Recent" and it told me its activated but when i enter the folder it didnt rename anything(?) | ||
McCrank
204 Posts
On March 29 2010 00:33 MorroW wrote: how do i make it to work i dled it and picked folder "Recent" and it told me its activated but when i enter the folder it didnt rename anything(?) replays that are already in the folder doesn't get renamed. only replays that you move into the folder or gets created in the folder. | ||
warcode
Norway46 Posts
@MorroW: If you want to rename existing replays, please use the Batch-Renamer. The Auto-renamer currently only renames replays that are added to the folder while the program is running. | ||
Polska
Canada83 Posts
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Sosseres
Sweden41 Posts
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McCrank
204 Posts
On March 29 2010 01:15 Sosseres wrote: Does this work properly for 2v2 matches (or higher)? yep it does. | ||
lol_WomensRights
52 Posts
"on 255,0,66,255[6f257933].SC2Replay" ;/ | ||
warcode
Norway46 Posts
* Added some error handling that might help explain why the program crashed. * Added support for a third output format which has the map first: #Map: Map.RvR.Player vs Player[id].SC2Replay * Korean replays now supported! (Map names will not work) Known Issues: * Non-English language replays still cause problems. * I need more Non-English replays from all races. These need to be marked clearly with which player is what race. * Having two of the same replay in the same folder will leave one of them in its non-modified name. (Not really going to fix this, so watch replay packs before renaming to avoid spoilers). NOTE: The files are getting updated one or more times per day, if you are having problems please download it again and retry before posting. It might already be fixed Download links: SC2RAR Batch-Renamer | ||
warcode
Norway46 Posts
#Formatname: Map.RvR.Player vs Player[id].SC2Replay I have been thinking of making the formats use dots instead of spaces. So instead of warcode(P) vs omgteo(Z) on Steppes of War[id].SC2Replay PvZ warcode vs omgteo on Steppes of War[id].SC2Replay it would be warcode(P).vs.omgteo(Z).on.Steppes.of.War[id].SC2Replay PvZ.warcode.vs.omgteo.on.Steppes.of.War[id].SC2Replay Easier to read? | ||
Jonoman92
United States9090 Posts
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Jonoman92
United States9090 Posts
PvZ warcode vs omgteo Steppes of War[id].SC2Replay Is what I'd like to use. I think spaces are preferable to periods. And if it could somehow recognize what the main username is (the one that will be in nearly every replay) and always have the opponent in the first slot (where warcode is) that would be cool as well. But as is, it works well already, thanks. | ||
3FFA
United States3931 Posts
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Jonoman92
United States9090 Posts
On March 29 2010 07:46 3FFA wrote: Plz come up with a SC1 version. SCII is getting everything! "insert raging monkey here" In sc1 you can just manually save it and name it whatever you want... Or just use chaoslauncher which does it for you. | ||
-orb-
United States5770 Posts
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warcode
Norway46 Posts
#Normal.: Player(R).vs.Player(R).on.Map[id].SC2Replay This works for all formats, just add a "." at the end of the name. (Normal. | Map. | Matchup.) On March 29 2010 01:08 Polska wrote: Do you plan on releasing the source code. Right now its a mess of workarounds and horribly named variables. If you truly want it I can rar it up and send it to you, but I wont be releasing it publicly any time soon. (Its in C#/.NET3.5) Plz come up with a SC1 version. SCII is getting everything! "insert raging monkey here" Sorry, SC1 and SC2 replay formats are very different, so there wont be a SC1 version. | ||
NicolBolas
United States1388 Posts
I have been thinking of making the formats use dots instead of spaces. Bah. Make it work like printf in C, or those title display thing in WinAMP. You give it a pattern, and it fills it in. Like the string: "%p1 of race %r1 vs %p2 of race %r2 on %m[%u]" %m is the map name, %p# is the #th player name, %r# is the #th race, and %u is the unique identifier, which must be present. %d should be the date&time, which should also be able to be used in place of %u for those who would rather do so. Any characters other than the % tags are taken verbatim. This allows users to customize the tool as they see fit. | ||
Paperscraps
United States639 Posts
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Joseki
United States200 Posts
thoughts as to why this won't load? Windows XP computer. | ||
iDfyU
Germany45 Posts
i would liek to have a format like blizzards time in front (actually the date would be enough. just distinguish by checking if there is a replay already with that name and then put a 2 behind) TIME a vs b RvR and/or TIME a(R) vs b(R) | ||
warcode
Norway46 Posts
On March 30 2010 19:52 Joseki wrote: The application failed to initialize properly (0xc0000135) Press ok to continue. thoughts as to why this won't load? Windows XP computer. You most likely don't have the .NET Framework installed. If you have WinXP 32bit you can try this link. @iDfyU The time/date format is possible for the auto-renamer. I'll add it to the todo list. But as I don't have any reliable way of getting time/date information from pre-renamed replays yet, it will have to wait for the batch-renamer. | ||
Jonoman92
United States9090 Posts
I never had this problem in the past, though it is possible one of the new patches just isn't jiving or something and that the auto-renamer is uninvolved. Anyone else having this problem? I mean, even if it is causing it. It's still probably less time to re-login than rename my replays. | ||
McCrank
204 Posts
On April 01 2010 11:03 Jonoman92 wrote: My starcraft 2 disconnects me after every game (it's not a huge deal because the games get counted) but it is weird and makes me have to re-login after every game. I never had this problem in the past, though it is possible one of the new patches just isn't jiving or something and that the auto-renamer is uninvolved. Anyone else having this problem? I mean, even if it is causing it. It's still probably less time to re-login than rename my replays. don't run the program and see if sc2 disconnects still? | ||
CharlieMurphy
United States22895 Posts
On April 01 2010 11:03 Jonoman92 wrote: My starcraft 2 disconnects me after every game (it's not a huge deal because the games get counted) but it is weird and makes me have to re-login after every game. I never had this problem in the past, though it is possible one of the new patches just isn't jiving or something and that the auto-renamer is uninvolved. Anyone else having this problem? I mean, even if it is causing it. It's still probably less time to re-login than rename my replays. quothetheraven was having a similar issue, although I don't know if he was using this programs edit- yea he does have it I don't use the auto renamer, I just mass rename at the end of a session. No problems with that ofc. | ||
CharlieMurphy
United States22895 Posts
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nukular
Germany5 Posts
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BlueStar
Bulgaria1151 Posts
nice tool and useful! gg | ||
Mastermind
Canada7096 Posts
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warcode
Norway46 Posts
On April 02 2010 07:06 CharlieMurphy wrote: yea, he turned it off and no DC. No idea what would be causing this. I have no way of testing it myself since I am not in the beta. I might add an option to delay the renaming with x seconds, to see if that helps. On April 03 2010 02:52 nukular wrote: very nice tool, i hope you add a customizable format with date, matchup, etc. The only problem is replays with multiple players. I can always add a format where you can choose in which order it lists the match-up, map, players, date/time and ID. Basic time/date support is already done in my current development version. I will start working on this again as soon as I get my dev pc back on track. One of my main HDs died and I wont be able to fix it until Sunday. | ||
zomgzergrush
United States923 Posts
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Prometheus2011
Kazakhstan76 Posts
when a new file is created in the recents folder, parse the player info and store the files that way, it shouldnt interact with connection or the game in any way if theres a demand for competing versions of this, i can make a quick example for people to build on, shouldnt take but 30 minutes or so | ||
warcode
Norway46 Posts
On April 03 2010 10:44 Prometheus2011 wrote: warcode, just use a filesystem watcher... when a new file is created in the recents folder, parse the player info and store the files that way, it shouldnt interact with connection or the game in any way That is exactly what I am doing. And why I was surprised that it would be interfering with the connection in any way. It even waits for SC2 to finish writing the replay and release the file before attempting to rename it. | ||
Jonoman92
United States9090 Posts
On April 02 2010 06:50 CharlieMurphy wrote: Show nested quote + On April 01 2010 11:03 Jonoman92 wrote: My starcraft 2 disconnects me after every game (it's not a huge deal because the games get counted) but it is weird and makes me have to re-login after every game. I never had this problem in the past, though it is possible one of the new patches just isn't jiving or something and that the auto-renamer is uninvolved. Anyone else having this problem? I mean, even if it is causing it. It's still probably less time to re-login than rename my replays. quothetheraven was having a similar issue, although I don't know if he was using this programs edit- yea he does have it I don't use the auto renamer, I just mass rename at the end of a session. No problems with that ofc. yea turning it off fixed the problem, I'll just use the renamer at the end of sessions. | ||
Prometheus2011
Kazakhstan76 Posts
On April 03 2010 17:34 warcode wrote: Show nested quote + On April 03 2010 10:44 Prometheus2011 wrote: warcode, just use a filesystem watcher... when a new file is created in the recents folder, parse the player info and store the files that way, it shouldnt interact with connection or the game in any way That is exactly what I am doing. And why I was surprised that it would be interfering with the connection in any way. It even waits for SC2 to finish writing the replay and release the file before attempting to rename it. weird maybe the game interacts with the file more than once after a replay? might be parsing it itself, or doing checksums, etc | ||
warcode
Norway46 Posts
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Peleus
Australia420 Posts
Feature requests: Be able to set the order of information (i.e. [Races][Names][Date] or [Date][Races][Names]) Be able to set your username and always have that name first / second (i.e. Username is Peleus, so the replays are always, Peleus vs warcode, Peleus vs ...., Peleus vs ..... not a mix of names first and second) Be able to have a win or loss indicated if it's your username. (Very hand if you're having problems with playing against say Terran to go back through and find all the Terran games you have lost or won specifically rather than trying to view them all). I'm not sure what is and isn't possible within the confines of SC2's information, just these things would be great. Thank you again for your effort though. Awesome job. | ||
-orb-
United States5770 Posts
I have over 20 free losses on my account due to me queuing and then it dropping me from battle.net and it giving me a free loss T_T | ||
warcode
Norway46 Posts
A new version of the Batch-renamer will be uploaded today. Just need to run final tests and cleanup. I will be rewriting the SC2RAR with all the updates from the Batch-renamer and release a new version of that soon too. | ||
Chuiu
3470 Posts
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Jonoman92
United States9090 Posts
On April 05 2010 01:09 warcode wrote: Are all players that experience the disconnects using windows XP? A new version of the Batch-renamer will be uploaded today. Just need to run final tests and cleanup. I will be rewriting the SC2RAR with all the updates from the Batch-renamer and release a new version of that soon too. I had the problem on Windows 7 professional 64 bit. | ||
QuothTheRaven
United States5524 Posts
On April 02 2010 06:50 CharlieMurphy wrote: Show nested quote + On April 01 2010 11:03 Jonoman92 wrote: My starcraft 2 disconnects me after every game (it's not a huge deal because the games get counted) but it is weird and makes me have to re-login after every game. I never had this problem in the past, though it is possible one of the new patches just isn't jiving or something and that the auto-renamer is uninvolved. Anyone else having this problem? I mean, even if it is causing it. It's still probably less time to re-login than rename my replays. quothetheraven was having a similar issue, although I don't know if he was using this programs edit- yea he does have it I don't use the auto renamer, I just mass rename at the end of a session. No problems with that ofc. Yeah, I was using the program and having the exact same issue described. Game plays fine (no lag/disconnects), once game finishes get to score screen, can stay on score screen for as long as I want, but about 10-15 seconds after leaving the score screen I'd get a disconnect 100% of the time. Bug was easily reproducible and very consistent. If it helps I'm running Win7 x64. I'll also throw in that turning off the auto-renamer immediately fixed the problem (haven't seen it since), and that even though I was being disconnected after every game it was still renaming the replays correctly. Also, the batch renamer is working fine for me, and thanks for the tool! | ||
creepcolony
Germany362 Posts
Nice work. Much appreciated. Thank you. | ||
warcode
Norway46 Posts
I have received reports that SC2RAR has made the game crash for some people. I will look into the problem before the next update. If you are having disconnects/crashes and are running SC2RAR, please stop using it and see if the problem disappears. Changelog: * Renaming of replays from all locales now works. * FEATURE: Added a Dynamic output format. * FEATURE: Added support for moving you to the Front/Back of the player listing. * Check config.ini for more information. Known Issues: * Non-English language replays will some times produce an X instead of P/Z/T in the matchup listing. This can be fixed by emailing me the replay along with an explanation of which race it should be. (And if you want to help me keep track, what language it is in). * Renaming of replays that have non-English characters in them might fail. This is a problem with underlying libraries and there is most likely nothing I can do about it. Download link: Batch-Renamer Update announcements (along with other things) will now be posted on twitter @warcodeNet (But also here on teamliquid.net ) | ||
warcode
Norway46 Posts
Can anyone who had issues with SC2RAR crashes/disconnects try this? 1. Unpack in new directory 2. Run program and choose folder 3. Right click on icon in tray and select "Set Player Name", enter your battle.net name or simply "test" and click Apply. 4. Close the program and open config.ini 5. Change the 0 to a value between 15 and 60 6. Start program and use normally This will delay the renaming of the replays by 15 to 60 (or more) seconds, so wait at least a minute after exiting the score screen to see if the problem is resolved. Edit: Updated the link to Beta3 which includes new GUI improvements, right click the icon to access them. | ||
warcode
Norway46 Posts
As I have not received any feedback on the temporary fix in the SC2RAR beta, I will simply implement an option to copy the replay to a different folder and rename the copy. This should eliminate any interaction between the renamer and SC2. | ||
warcode
Norway46 Posts
Changelog: * There is now a graphical setup wizard/menu. Access it by right clicking the tray icon (interceptor). * Replays can now be copied into a different folder and renamed. This should fix any disconnect problems people were having. * Note: Setting the "Copy-to" folder as the folder you are watching works, but you will end up with both replays in the same folder, so it is not recommended. Known Issues: * Non-English language replays will some times produce an X instead of P/Z/T in the matchup listing. This can be fixed by emailing me the replay along with an explanation of which race it should be. (And if you want to help me keep track, what language it is in). * Renaming of replays that have non-English characters in them might fail. I will attempt to solve this in update4. Download link: SC2RAR Update3 Enjoy! | ||
Dox
Australia1199 Posts
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CharlieMurphy
United States22895 Posts
+ Show Spoiler + | ||
Grobyc
Canada18410 Posts
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RoarMan
Canada745 Posts
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evotech
48 Posts
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warcode
Norway46 Posts
Changelog: * BUGFIX: Sorting by player in 2v2 and up should now work properly. * BUGFIX: You should now be able to properly use the setup menu after the first time. * Feature: Added the option to sort by race. This moves the race to the front and is only effective for 1v1. Player sort can not be used at the same time. * ReplayRenamer Feature: Replays with non-English chars in them will now be renamed properly. Known Issues: * Non-English language replays will some times produce an X instead of P/Z/T in the matchup listing. This can be fixed by emailing me the replay along with an explanation of which race it should be. (And if you want to help me keep track, what language it is in). Download links: ReplayRenamer SC2RAR | ||
Coldlogic
United States116 Posts
On April 15 2010 03:13 warcode wrote: ReplayRenamer & SC2RAR Update 4 Changelog: * BUGFIX: Sorting by player in 2v2 and up should now work properly. * BUGFIX: You should now be able to properly use the setup menu after the first time. * Feature: Added the option to sort by race. This moves the race to the front and is only effective for 1v1. Player sort can not be used at the same time. * ReplayRenamer Feature: Replays with non-English chars in them will now be renamed properly. Known Issues: * Non-English language replays will some times produce an X instead of P/Z/T in the matchup listing. This can be fixed by emailing me the replay along with an explanation of which race it should be. (And if you want to help me keep track, what language it is in). Download links: ReplayRenamer SC2RAR did the player sorting get removed? because it is not in this version great tool btw, i thank you very much | ||
warcode
Norway46 Posts
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Coldlogic
United States116 Posts
On April 15 2010 05:29 warcode wrote: In SC2RAR its now found under the "Sorting" tab in the setup menu. my mistake, thank you very much | ||
Syzo
United States1 Post
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Elad
United States5 Posts
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warcode
Norway46 Posts
Changelog: * Now works again after patch 9/10 changed the SC2Replay data structure. * No longer works with any pre-patch 9 replays. Known Issues: * Non-English language replays will some times produce an X instead of P/Z/T in the matchup listing. This can be fixed by emailing me the replay along with an explanation of which race it should be. (And if you want to help me keep track, what language it is in). Download links: ReplayRenamer SC2RAR | ||
warcode
Norway46 Posts
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Zexion
Sweden971 Posts
On April 25 2010 07:38 warcode wrote: Bumping this once in case people missed it. You know, people can always search for this. | ||
Grape
145 Posts
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Polska
Canada83 Posts
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CharlieMurphy
United States22895 Posts
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Snowfield
1289 Posts
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Azerbaijan
United States660 Posts
Any plans to update? this is a great program =D | ||
warcode
Norway46 Posts
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warcode
Norway46 Posts
Changelog: * Fixes some patch 11 issues involving extra players being added in games. Known Issues: * Might still be some problems with reading of the replay player list. Please report it if anything happens. * Non-English race names are broken. Fixed again for update 7. Download links: ReplayRenamer SC2RAR | ||
Stripes
Australia57 Posts
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CharlieMurphy
United States22895 Posts
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warcode
Norway46 Posts
The existing auto-move function in SC2RAR should make auto-saving recent "Unsaved" replays into "Multiplayer" as easy as setting the correct folders. | ||
NuKedUFirst
Canada3139 Posts
On August 01 2010 12:58 warcode wrote: Working on updating for release. Seemingly only slight changes in the data structure so will probably not take more than a day or two. The existing auto-move function in SC2RAR should make auto-saving recent "Unsaved" replays into "Multiplayer" as easy as setting the correct folders. Can't wait! Getting tired of sorting through all my replays, this makes making replay packs 10000% easier Thx | ||
warcode
Norway46 Posts
Changelog: * Updated the program to work with the release version of Starcraft 2. Known Issues: * Close to no testing has been done on this version, please report any bugs. HOW TO CONFIGURE SC2RAR TO AUTO-SAVE REPLAYS * Set the watch folder to your version of C:\Users\USER\Documents\StarCraft II\Accounts\12345\1-A1-1-12345\Replays\Unsaved * Set the output folder to your version of C:\Users\USER\Documents\StarCraft II\Accounts\12345\1-A1-1-12345\Replays\Multiplayer * All “Unsaved” replays will then be copied to the “Multiplayer” folder and renamed. Download links: ReplayRenamer SC2RAR Also available at: www.warcode.net | ||
QuanticHawk
United States32004 Posts
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zeox
Norway314 Posts
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NuKedUFirst
Canada3139 Posts
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vic_gn
Austria50 Posts
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PaterSin
Germany301 Posts
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YunhOLee
Canada2470 Posts
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Ventil
Sweden414 Posts
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warcode
Norway46 Posts
Changelog: * Fixed a bug that was causing the dynamic format to not save properly * Added an option of moving the replay instead of copying it. * Added an option for filtering out certain types of replays (1v1, 2v2, 3v3, 4v4, FFA, Other). Known Issues: * There are some issues with games played against the computer. * Very little testing has been done on this version, please report any bugs. Download links: SC2RAR Update8 | ||
baeracaed
United States604 Posts
edit: Oh, let me try that one you just posted. edit 2: Yep, 8 works perfectly for me. Thanks a lot man. | ||
furymonkey
New Zealand1587 Posts
SC2RAR 8 fails to rename and crash upon game ends. ReplayRenamer 7 crashes as soon I drag replays onto it, and the replay name end up in random strings. I am using Window 7, and playing on South East Asia server (Everyone has an english name). Cheers | ||
warcode
Norway46 Posts
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Snowfield
1289 Posts
edit: seems to rename some, but not all, is there any way to force it? | ||
pewzzri
23 Posts
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Barter
Brazil15 Posts
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baeracaed
United States604 Posts
On August 04 2010 22:10 Snowfield wrote: How can i rename already played games? it doesnt seem to care if i drag them out and put them in the folder its watching again edit: seems to rename some, but not all, is there any way to force it? Make sure all boxes on the Filtering tab is checked. | ||
baeracaed
United States604 Posts
On August 05 2010 09:10 Barter wrote: Great program, just one thing, I would love to be able to set a different folder for 1v1, 2v2, 3v3 and so on instead of having them all move to the same folder. I haven't tried this myself this, and there's a good chance it won't work but: You could try running multiple instances, each with it's settings configured so it uses it's own folder and moves a single type of game each. | ||
Merikh
United States918 Posts
Also quick question replays don't overlap lets say I'm watching the whole replay folder right? | ||
warcode
Norway46 Posts
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[MIG]kenny
17 Posts
I left you a suggestion for the dynamic naming, in my view i really think it needs a running number option [0001] -> [0002] etc keep up the good work! | ||
Farakes
34 Posts
i miss a |Playerx|[|Racex|] tag. | ||
CharlieMurphy
United States22895 Posts
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Nub4ever
Canada1981 Posts
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ExoTau
Canada67 Posts
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CharlieMurphy
United States22895 Posts
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warcode
Norway46 Posts
Its fixed in the upcoming version. | ||
warcode
Norway46 Posts
A lot of new features and information, so I'll just link to the new post on the website. www.warcode.net If you don't care and just want to download: Download link: SC2RAR Update 9 | ||
shinigami
Canada423 Posts
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Snowfield
1289 Posts
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chocopan
Japan986 Posts
Also, I'm in SEA, is that an issue using this? Or entirely irrelevant? Probably the website will tell me, will try again later. | ||
toosoon
United States18 Posts
I just downloaded version 9 (my first version). I wanted sc2rar to catalog all the replays currently in my unsaved folder before playing any more games, so after telling sc2rar to watch the unsaved folder, I moved all the replays to another directory, then moved them all back in to unsaved. This caused sc2rar to crash . It seemed to do everything right, as all the replays were copied and renamed into the folder I set. I may have just missed how you get sc2rar to catalog existing replays. Either way, thanks again! | ||
Ethic
Canada439 Posts
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groms
Canada1017 Posts
On September 05 2010 14:38 toosoon wrote: Thanks for putting this together, its a great idea! I just downloaded version 9 (my first version). I wanted sc2rar to catalog all the replays currently in my unsaved folder before playing any more games, so after telling sc2rar to watch the unsaved folder, I moved all the replays to another directory, then moved them all back in to unsaved. This caused sc2rar to crash . It seemed to do everything right, as all the replays were copied and renamed into the folder I set. I may have just missed how you get sc2rar to catalog existing replays. Either way, thanks again! What I did was move them one by one since there are only 25 in your unsaved folder it shouldn't take too long. I don't know if moving them together is possible but I didn't feel like trying after you said it was crashing for you. OH right. THIS PROGRAM IS <3<3<3 TY OP | ||
Rozkun
Hong Kong41 Posts
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jpaugh78
United States179 Posts
Blistering Sands|Blistering Sands 금속도시|Metalopolis I'm assuming this is the reason that it hasn't worked so far. Is there anywhere I can download a maplist.txt that has the correct names, or can I just add all of them manually? | ||
wc4482
United States45 Posts
PTXPvXXTX KeyShaun DaCrook Skaster Trikster vs Kokhlos exo Brunch ThelVlaster on Megaton[d02e09a3] PvX exo vs ThelVlaster on Lost Temple[7a38a54a] PvX exo vs ThelVlaster on Metalopolis[4f79dd7b] | ||
jpaugh78
United States179 Posts
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schisch
Germany123 Posts
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warcode
Norway46 Posts
Probably won't be able to get a new version out for a while, the goal is to release it after patch 1.1 is out, so I can fix the issues that brings at the same time. | ||
Noxie
United States2227 Posts
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jpaugh78
United States179 Posts
Luckily, my major is computer programing, so I'll just make a version for myself that does the same thing. I just need to figure out how to read the replay data first, which so far has eluded me. | ||
Snowfield
1289 Posts
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theBullFrog
United States515 Posts
what did you write this in and how are you parsing the files for the player names? | ||
CharlieMurphy
United States22895 Posts
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VonLego
United States519 Posts
Probably won't be able to get a new version out for a while, the goal is to release it after patch 1.1 is out, so I can fix the issues that brings at the same time. Eagerly anticipating the release! | ||
TheAngelofDeath
United States2033 Posts
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darklordjac
Canada2231 Posts
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warcode
Norway46 Posts
SC2RAR Update10 BETA Think you guys can test this version and see if it works for you? I had successful renames on replays from US, EU and Korea in my tests. Any non-english race names WILL appear as an X unless I am told what the translation is If its crashing completely, try installing the .net 3.5 redist As for other questions: I attempted to drop a lot of replays into the folder and the program crashed, why? SC2RAR itself is made for persistent renaming, not batch-renaming of a lot of files at the same time. I had a separate program for renaming multiple files, but it fell behind in the development and I stopped updating it. my maplist.txt only has 2 things in it Yes. The maplist.txt is an optional feature that renames or shortens map names. So if you change "Blistering Sands|Blistering Sands" to "Blistering Sands|BS", or any other combination of "existing map name|the name you want it to have", it will rename it for you. I just need to figure out how to read the replay data first, which so far has eluded me. Get an MPQ-reading library for your language of choice. The info is in the file "replay.details". The fun part is figuring out the offsets. Especially since blizzard decided to have slightly different ones for each region. | ||
zergporn
Estonia156 Posts
very usefull. thanks alot. | ||
VonLego
United States519 Posts
Running with sorted folders and sound effect if that makes any difference. Win7. More info available just give me a yell, I'm unsure what you're looking for. Will check out that link. EDIT: Unfortunate. No luck. | ||
Subversion
South Africa3627 Posts
saves and renames my reps. altho i dont know which version it is, d.l'ed it a while ago... | ||
CharlieMurphy
United States22895 Posts
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VonLego
United States519 Posts
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warcode
Norway46 Posts
tested vs computer That will most likely crash, actually I am sure it will crash every single time. The replay data for matches against the computer is so different it wont parse nicely unless I redo a lot of the code, and I don't have the time for that. The program was made to auto-rename ladder replays against players, not for games vs the computer or non-regular custom games. | ||
Kinslayer
United States129 Posts
On September 30 2010 23:04 warcode wrote: Its pretty much a release-ready beta, which means its perfectly safe to try. Its just to make sure I got the proper settings for each area when gathering data from the replays. If no problems are found, this will be the new version I release. That will most likely crash, actually I am sure it will crash every single time. The replay data for matches against the computer is so different it wont parse nicely unless I redo a lot of the code, and I don't have the time for that. The program was made to auto-rename ladder replays against players, not for games vs the computer or non-regular custom games. It's trivial to fix at the moment as I said on your website. Wrap the call to the parse and rename method in a try..catch and it won't crash. It will silently fail to rename the replay and be fine. It's very annoying now to play on yabot game and not have any ladder games past that point get saved due to the crash. I fixed it on my machine but won't share it, it's your code, not mine. Thank you for making this. I was going to do it, but you pretty much built what I needed. If you want, open source it and others can build on it | ||
warcode
Norway46 Posts
As for making it open source, that is something I have been considering. The only problem with that is that its very easy to edit it to do something malicious, and if people start posting their versions, people might blame me for any trouble that causes. Its easy to say "please only download from links in my posts or on my website", but how many regular users actually listen to that? | ||
Kinslayer
United States129 Posts
On October 01 2010 01:34 warcode wrote: Oh, yeah I can do that. But I won't be fixing the actual parsing. As for making it open source, that is something I have been considering. The only problem with that is that its very easy to edit it to do something malicious, and if people start posting their versions, people might blame me for any trouble that causes. Its easy to say "please only download from links in my posts or on my website", but how many regular users actually listen to that? I don't think you need to fix the actual parsing. It's perfectly acceptable to say this is for ladder games only. Just having it crash for non ladder games is not nice I see your point about the open source thing. Specially that I don't think you'll have time to maintain it and make sure nothing bad goes in. Maybe open source or release the parsing portion as a library? I don't think there's a working parser library for .net at this point in time. There was one, but doesn't work at all anymore. Regardless, I personally love your version. Does one thing and does it well (minus the crash). Good job sir. | ||
MasTer9006
United States14 Posts
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VonLego
United States519 Posts
Thanks again, I'll get back to this. | ||
VonLego
United States519 Posts
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Perscienter
957 Posts
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warcode
Norway46 Posts
Changelog: * The program will now silently fail to rename games vs AI opponents. THIS IS HOW IT IS SUPPOSED TO WORK. * Added some more languages to the internal translation of race names. If a race appears as an X, and it is NOT random, its because I don't know the correct translation for that race. * Some bugfixes Download link: SC2RARu10 | ||
zincsterio
119 Posts
It seems to be failing to detect races correctly on the latest 1.1.1 replays. I'm getting stuff like "2010.10.10.0918_XvX_alexander.vs.zincsterio.__[f44f2200]". Also, is there any way you can give the dynamic formatter more freedom? I would like to do: "yyyy-mm-dd_Player1(R)_vs_Player2(R)_Map_[Id]". But right now I don't think this can be done with the current dynamic renaming. Thanks! | ||
griff
Netherlands26 Posts
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MatronStarcraft
35 Posts
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warcode
Norway46 Posts
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zincsterio
119 Posts
On October 11 2010 08:06 warcode wrote: The batch-renamer is so far behind that I have pretty much abandoned it. I could try to make SC2RAR a bit more batch-friendly once I get the time. Yeah, if you could incorporate batch renaming into SC2RAR that would be awesome, since I would like to rename some older replays. Any comments on whether you'd be able to make dynamic naming more flexible? Say "yyyy-mm-dd_Player1(R)_vs_Player2(R)_Map_[Id]" format? All the data is there, but just more control by user in defining pattern? Thanks. | ||
Patriot.dlk
Sweden5462 Posts
May you enter valhalla on the final day | ||
warcode
Norway46 Posts
On October 12 2010 16:15 zincsterio wrote: Any comments on whether you'd be able to make dynamic naming more flexible? Say "yyyy-mm-dd_Player1(R)_vs_Player2(R)_Map_[Id]" format? All the data is there, but just more control by user in defining pattern? Thanks. |Date|_|Normal.|_|on|_|Map|_[|ID|] is the closest you can get at this time. I was going to make a better dynamic system, but I never got around to it. And these days I have to really look to find any free time to spend on this. But when I do get some time it IS on my todo list. | ||
Jonoman92
United States9090 Posts
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CharlieMurphy
United States22895 Posts
Also, when I set the delay between renaming to anything it just resets itself to 0 even if I save and close. Could the problem be related at all to the fact that I put custom names for maps into the txt file? I abbreviated most of the map names like this + Show Spoiler + Blistering Sands|BS Metalopolis|Metal Lost Temple|LT Kulas Ravine|KR Jungle Basin|JB Shakuras Plateau|SP Delta Quadrant|DQ Xel'Naga Caverns|XC Steppes of War|SoW Desert Oasis|DO Arid Wastes|AW Discord IV| D4 Tempest|Temp Tarsonis Assault|TA Twilight Fortress|TF War Zone|WZ Scorched Haven|SH Monolyth Ridge|MR High Orbit|HO Arakan Citadel|AC Colony 426|C426 Dig Site|DS Frontier|Front Monsoon|Mons Quicksand|QS The Bio Lab|TBL Typhon|Typh Ulaan Deeps|UD Extinction|Extinct High Ground|HG Lava Flow|LF Megaton|Mega Outpost|OP Sand Canyon|SC Toxic Slums|TS Tectonic Rift|TR Abyss|Aby I also use a dynamic setup like this: |Matchup|.|Players|.|on|.|Map| And I'm using windows XP sp2 i believe. | ||
CharlieMurphy
United States22895 Posts
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warcode
Norway46 Posts
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CharlieMurphy
United States22895 Posts
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CharlieMurphy
United States22895 Posts
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jabaes
12 Posts
doesnt work properly for me i set the watch folder to my offline unsaved folder, then a different copy/destination folder, i drop a save file then if works. BUT if i change my watch folder to the online account unsaved folder, and dont change anything else in the settings, it does work anymore! then i change the watch folder back to offline unsaved, and drop another replay it works... then i deleted the offline unsaved folder and made a new folder with the "Unsaved" name and tested it again, it didnt work this time... wth | ||
chuckg
United States13 Posts
It would also be awesome if you could specify folder names iun the dynamic format: |Map|\|Date| - |Matchup|.|Players| Would expand to: Lost Temple\2010.12.21.11.53 - PvZ.chuckg vs warcode Keep up the great work. | ||
imba.FXOpen.LoWeLy
Belarus1 Post
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Egghead
United States141 Posts
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AmericanUmlaut
Germany2554 Posts
I really recommend that you release the source for this. From what I've read from others, it's a good start, but it needs maintaining! | ||
warcode
Norway46 Posts
It is written in C#/.NET, it uses MpqLib for accessing the replay mpqs, the code is not really commented at all, and you will have to figure the parsing out on your own as I have lost my handy reference file. Please note that any future release of SC2RAR is not made or quality checked by me, and you should always virus scan unknown software with a scanner such as http://www.virustotal.com/. Download:SC2RAR Source Anyone wishing to continue with their own version of the project can feel free to keep using this thread, or create a new one if they want. I require no mention or credits, but hey, its always nice. - warcode | ||
AmericanUmlaut
Germany2554 Posts
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BuGs
Belgium4 Posts
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Henex
United States1 Post
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Aelfric
Turkey1496 Posts
On April 26 2013 05:12 Henex wrote: I updated this program for my own personal uses. Unfortunately in the process I stripped out most of the old functionality due to changes in the underlying engine (MpqLib). If there's people out there that want an updated version of this application, let me know (via PM) and I'll finish it up so that it has the original features. Just use sc2gears. | ||
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