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On April 24 2010 01:30 GG.Win wrote: new change:
You can no longer an scv from building by just moving it. You need to hit an extra key (halt production) before you can move your SCV away from the new building.
This almost made me nerd rage last night. Lost my stupid scv to a probe harass
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On April 24 2010 02:10 PredY wrote:Show nested quote +On April 24 2010 01:30 GG.Win wrote: new change:
You can no longer an scv from building by just moving it. You need to hit an extra key (halt production) before you can move your SCV away from the new building.
don't tell idra
Now thats just harsh man..
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On April 24 2010 02:50 NeoScout wrote: what about sounds??
new chrono boost sound effect
new sentry attack animation (color change I believe)
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New sound for mules. Vikings' engines roar now.
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man played a few games with the new not able to cast spells on icons and it went pretty terribly, probably should have played a few custom games before doing placements :p
But after the 3rd game i'm getting the hang of it but its a chore compared to what it was, wasting so much energy on the queen its a ridiculous step backwards.
I guess this is just the usual stuff with blizzard games to have mindless shitty grind as standard
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Canada10929 Posts
On April 23 2010 07:36 Liquid`NonY wrote:Show nested quote +On April 23 2010 07:33 Ryuu314 wrote:On April 23 2010 07:31 DrSmoke wrote: Do I need to point out that "casual" players tend to not be in the beta. So.
1. Casuals won't know it was ever there. 2. By the time sc2 hits stores I think they will have it figured out, considering that if blizz wants money, they have to make the game accessible to a large group of gamers.
Are you kidding me? Look at the massive number of copper/bronze/low silver players and all the people who got beta through WoW and tell me that "casual players tend to not be in beta" It's still super low compared to the amount of casual players that'll be playing at release. Aaaaaaand I bet a lot of the casual players in beta didn't even know about casting spells on wireframes.
Yep, I double tapped back to my base to use chrono :S Oh well, I guess now I'm doing it right now, without changing what I'm doing... Easier to do it in the early game- I tend to forget once I have 2-3 Nexii and a bunch of warpgates.
On April 23 2010 10:11 Archerofaiur wrote:Show nested quote +On April 23 2010 10:10 Senx wrote: He grew tired beacuse you're trying to have a debate with him on a topic that he wasn't even talking about in the first place?
As ive said before the underlying issue, and the reason this UI change took place, is the inherient shallowness of the macro mechanics. Or is discussing the root of the problem somehow not applicable to a discussion of a problem?
Maybe, and I'll admit, I've enjoyed some of the past debates on macro mechanics- for some reason I thought you were originally for proton charge and against chrono boost, because proton charge didn't promote 'macro-style play'. But in any event, at some point the point can be dropped and gets annoying if every time the word 'macro' is mentioned, the old Archer debates get dredged up. I'm sure we could agree that increasing decision making is welcome (that was my defence for chrono over proton), but need we tread on old territory every time 'macro' is mentioned? (If you've watched Up by Pixar, 'macro' turns into a 'SQUIRREL!' word- completely sidetracking the entire conversation. Very frustrating after a time.)
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Aside from the obvious changes, couple of annoying things I've noticed with the interface: When I check my ladder standing or someone else's ladder standing the guy under is highlighted instead of the person you're checking. Also I've noticed it doesn't add people when I try to add them from my friend's recent matches. So I can't check the ranks/standings of the people my friend played for example. Not sure if it's intentional or not.
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On April 24 2010 02:56 Antimage wrote:new chrono boost sound effect new sentry attack animation (color change I believe)
I like the old chrono sound effect. But the new music in the intro is good.
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On April 24 2010 02:13 Roniii wrote:Show nested quote +On April 24 2010 01:30 GG.Win wrote: new change:
You can no longer an scv from building by just moving it. You need to hit an extra key (halt production) before you can move your SCV away from the new building.
This almost made me nerd rage last night. Lost my stupid scv to a probe harass
Personally very glad of this... how many times did I accidentally grab my SCV and stop building production when catching another SCV that was back from scouting or building? Too many.
Part of my problem is the 3d view... if you turn off HP bars it is easy to lose guys behind buildings. Marines especially. All the more reason to leave the HP bar on I guess. So when are they going to make them less intrusive but still visible (transparency please).
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I was completely playing like trash last night with these new changes, the spawn larva hotkey in combo with the new targeting limitations really threw me off my game. got put in gold... ech. I was not aware of being able to cast by using the minimap though, so I will have to see how this turns out after I've gotten used to the new hotkey and that new targetting method.
I'm trying to use infestors in every build possible right now, with mixed effects. mostly it just leads to horrible losses due to nowhere near enough gas for enough combat units, leaving piles of useless lings. Infested terrans are still horrible, their low HP and duration make them still not worth the energy. burrowing infestors also barely comes up, the strat I'm trying to use is to parasite the big units, at the same time as fungal growthing the rest of the army, preventing them from getting forward to snipe the infestor.
There is constant talk that koreans are seeing major zerg imba-ness, and I'm wondering if it's just due to overall different gameplay styles, or whether they've found out stuff we havn't yet...
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Now you can right click a player's name at the score screen and go directly to view profile!
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anyone else think the new cronoboost sounds like protoss toilet flushing?
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they make a new portrait for the snetry is no longer the nullfiler portrait, and it is pretty cool
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You wanna hear something cool?
Try making a High Templar and watch the animation as it moves...
They have now added the blue tracers that the High Templar had in BW and SC..
cool?
YOU KNOW IT ! :D:D:D
Blizzard <3
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On April 23 2010 07:06 Senx wrote:Show nested quote +Can no longer target spells/abilities on your buildings or units by clicking on their icons in the selected unit panel. This means you cannot Spawn Larvae nor Chrono Boost by clicking on the building icons WTF!! That is a good change..
I disagree. Makes using queen a bit more annoying for spawn larva, and occasionally I use the icons to kill off my own units to free up supply cost, especially when just messing around lol
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