[Serious bug] Zerg larva bug. 10 zerglings in 1:55 - Page 18
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Kraklin
Canada2 Posts
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nicoaldo
Argentina939 Posts
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Funchucks
Canada2113 Posts
On April 24 2010 04:26 BigDates wrote: Dinkgus. This would make the queen quite useless, and force an early duel-hatch in base. Think about it: the protoss now have cronoboost to help produce workers the terran have Mules. having 3 larve cap would throw zerg way behind in SC2. I've never liked the 3 larva cap (edit: I mean the way a hatchery with no queen will make 3 larvae and then just stop larva production). It feels too artificial. I'd much prefer larvae to have a fixed lifespan similar to that of broodlings, such that when your 4th larva is produced, your first larva dies of old age. The larva lifespan can be carried over into eggs, so that eggs made from fresh larvae can be cancelled in an advanced state of growth to get a stale larva, but eggs made from stale larvae will just dissolve into goo when cancelled. This would also force you to be more strategic about when to use your queen to inject larvae, instead of just spamming it and wading around through seas of immortal larvae. | ||
Ryuu314
United States12679 Posts
On April 24 2010 06:51 Kraklin wrote: I wonder if using this exploit/trick will get you suspended or kicked out of beta. it won't, but it will get you disqualified from tourneys that are running now. | ||
Saturn
United States17 Posts
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XXXSmOke
United States1333 Posts
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Nokeboy
United States1009 Posts
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forgotten0ne
United States951 Posts
10 pool (overpool) drone until 13 gas drone spine lings queen at 16 ovie more lings gg | ||
Dgtl
Canada889 Posts
On April 24 2010 15:33 forgotten0ne wrote: I've countered this 4 times now, it's so fucking easy. 10 pool (overpool) drone until 13 gas drone spine lings queen at 16 ovie more lings gg Ya but that doesn't work for toss or terran :/ | ||
Pebble
Germany326 Posts
Bug Fixes Fixed an issue where Larva were not dying after being cancelled. Fixed an issue with Banelings, Brood Lords, and Overseers obeying their original Hatchery's rally point. It's from Patch10 patchnotes. Downloading it right now here in Germany. edit: Those are the whole patchnotes for patch 10 btw. | ||
zomgzergrush
United States923 Posts
On April 24 2010 15:33 forgotten0ne wrote: I've countered this 4 times now, it's so fucking easy. 10 pool (overpool) drone until 13 gas drone spine lings queen at 16 ovie more lings gg Assuming the Z you're vs is actually doing that build. If not, that pre-emptive move tends to set you behind sometimes. ZvP, all P needs to do when his probe scout finds it is to ready another probe to finish his wall. Terrans should have their wall up as well so no biggie. Pretty much this should only ever really work against a P who doesn't open with gate forge or a Z going 13p or later. Exclude oasis and scrap station of course. On April 24 2010 18:34 Pebble wrote: It's from Patch10 patchnotes. Downloading it right now here in Germany. edit: Those are the whole patchnotes for patch 10 btw. NO WONDER MY BANELINGS KEEP ROLLING AWAY!!! | ||
HUGGY
Iceland42 Posts
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APurpleCow
United States1372 Posts
EDIT: Oops, new patch is out that fixes it. | ||
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