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Sweden33719 Posts
Note: I completely forgot to make an April edition of this.
Previous Editions + Show Spoiler +
Q: What is this thread?
A: General purpose, SC2 discussion thread.
Q: What should I be posting about? A: Basically, anything you want to talk about but aren't sure if it warrants a topic of its own. Heard a rumour you want to share? A new video? A question you are sure is super common but can't find the answer to via searching? A brilliant new idea that you want to vet, to make sure it's really as brilliant as you think it is?
This is the place.
Note: Posting standards will not be as high as if you were to make a new thread, but pointless spam will still not be tolerated. I have seen threads like these work out alright on other sites (for other games) so I figured, why not give it a shot? It's possible there's not really enough content for something like this to exist at this point in time, but no harm then, it will just die on its own.
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Is anyone else (like me) who's completely stopped playing sc2 out of the frustration of keeping getting resetted and having to play the placement matches over and over again? I personally won't touch SC2 until I know that the profile-wipe bug has been fixed.
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I don't see the problem with spending an hour playing a few placement matches lol... as if the "records" matter anyways.
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On April 27 2010 06:08 SkylineSC wrote: I don't see the problem with spending an hour playing a few placement matches lol... as if the "records" matter anyways.
It has nothing to do with records. It has to do with spending a significant amount of time getting to the point where you can play people your skill level.
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The constant resets are certainly annoying. I recommend taking some time to experiment with novel strategies when you're playing these semi-uncompetitive matches. Even if you screw up and get placed into a lesser league than you belong (e.g. you drop 2 of 5 goofing around and get placed in silver when you previously were in plat), you'll still get quality games once you go on a winning streak. Even though the league assignments are fairly sticky, Bnet is pretty good about ramping up the quality of your opponents if you're good.
The only thing you lose out on is the bragging rights of saying I'm ranked X in Y platinum division. But hey, it's a beta...lighten up!
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I'm just enjoying hours and hours of custom games with my friends. We all gave up on the placement thing after being reset so many times. This way, we can practice specific strats and counters without worrying about rank at all. It also lets you do silly things like quad motherships in a 2v2 protoss only game
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I want to see remakes of the following formats
- Golem - Evolves - Magic the Gathering - DBZ rpg - Zone Control - Hydra Rancher - Starship Troopers - Tug o War (or something like that) - Sims map - Original turret defense - Team Micro Arena - SCV Football
that its for now, any additions?
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Simple question about the map editor and it's ui regarding if it's going to have a major overhull, as alot of people seemed to get confused by it's rather antiquated layout. Along with the lack of symmetry features currently make map making a bit difficult, i will start today to mess around with triggers with my goal in making a tag map and a td map and relay my feedback there but currently the ui is probably the most daunting thing for most new map makers to get over.
In other words is there going to be a ui over-hull for the galaxy editor along with an addition of symmetry tools.
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Q: Point defense drone, does it intercept any spells with projectiles?
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On April 27 2010 06:17 Mutaahh wrote: I want to see remakes of the following formats
- Golem - Evolves - Magic the Gathering - DBZ rpg - Zone Control - Hydra Rancher - Starship Troopers - Tug o War (or something like that) - Sims map - Original turret defense - Team Micro Arena - SCV Football
that its for now, any additions?
What I want to is Nexus Destroyers. That was my favourite UMS map.
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On April 27 2010 06:17 Mutaahh wrote: I want to see remakes of the following formats
- Golem - Evolves - Magic the Gathering - DBZ rpg - Zone Control - Hydra Rancher - Starship Troopers - Tug o War (or something like that) - Sims map - Original turret defense - Team Micro Arena - SCV Football
that its for now, any additions?
Cat 'n' mouse 1v1 micro tournament maps (realistic scenarios you might see in-game) micro challenge maps (vs comp - maybe not so realistic) Turret defense Matrix defense
there is so much potential with the mapmaker I can't even imagine what we will see. Probably mostly dota clone =p
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1. I really don't like how my mouse cursor is placed at some random place when game starts. I liked how it was on the command center in sc1 .. really annoying.
2. MBS - I like MBS and I'm getting used to it. but when I select both types of barracks (with tech lab and with core), and I press "DDDAAAAA" it doesn't organize itself to make marines in the barracks with core and marauders in the barracks with tech lab. Instead, it makes marauders and marines all in one barracks..
3. I really like the new graphics and the ladder system
4. fuck one base muta, one base all in lings
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Does anyone hate the new terran scan besides me? The last scan was barely graphically tolerable and this is just ridiculous.
I get the idea that the designers want your opponent to see where you scanned. Um ok, there is already the issue of scan vs mules so let's make it less effective by guaranteeing that your opponent will always see it?
In BW the scan animation was quick so there was the possibility that your opponent didn't always know what you scanned.
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Did anyone notice the "highest rank" thing has always been broken? It only displays your current rank and not your highest
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I've had some Dark Templar antics in mind, but I've never come around to testing them out. If Protoss goes DT, shouldn't this FORCE Terran to tech to ravens before ever being able to push out? If Protoss lays 1-3 dark templar along the path between their main and the Terran main, T will be forced to scan/emp constantly on his march. By the end, he either won't have enough scans for DTs or EMPs for the rest of the army. Just something I thought of as a Terran player when pushing out against a DTing opponent.
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Sweden33719 Posts
1. I really don't like how my mouse cursor is placed at some random place when game starts. I liked how it was on the command center in sc1 .. really annoying. If you keep your mouse still during the loading screen, wont it be centered when it starts?
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I've learned today that Banelings aren't Light. WTF O_o This crazy on multiple levels, I have ZvT and 2 Banelings needed to kill 1 in my mind right now WTFF wow
On April 27 2010 06:42 stalife wrote: 2. MBS - I like MBS and I'm getting used to it. but when I select both types of barracks (with tech lab and with core), and I press "DDDAAAAA" it doesn't organize itself to make marines in the barracks with core and marauders in the barracks with tech lab. Instead, it makes marauders and marines all in one barracks..
I think you need to use tab key.
Excuse me, how many beta keys out of 500 have been given out (won)? I'm quite happy that I was out of city and internet for few days and it seems all I missed were few threads by TheMango?
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On April 27 2010 06:53 Ursad0n wrote: Did anyone notice the "highest rank" thing has always been broken? It only displays your current rank and not your highest
They still haven't fixed that? wow...
Personally I'm dissapointed that there's still no way to browse/search the ladder in-game, and that they made adding friends even harder now (works only with opponents you played).
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Does anyone else thing that roaches need to be upped to 2 supply? sometimes when playing standard builds i get overran by so many roaches before my robo is done its retarded as hell..
What about tanks? Not every terran wants to go bio in everymatchup and whats hindering them is very much the tanks cost. Maybe lowering it to 75 gas 150 mins 2 supply or something would make it more useful, or giving it the ability to do 20 damage to immortal shields hell i dontknow..
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On April 27 2010 07:04 arb wrote: Does anyone else thing that roaches need to be upped to 2 supply? sometimes when playing standard builds i get overran by so many roaches before my robo is done its retarded as hell..
Nah, when proposing nerfs you have to think to the strengths of the race still. Zerg is about massing units, so all their units are low supply. If you want to nerf zerg hit them in HP/damage, if you want to nerf toss hit them in supply/cost, if you want to nerf terran hit them wherever you want :D
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Is nydus worm considered a building? Was wondering because I had a base race with this guy and he took out all my shit, luckily I had high yield, but if I didn't have that high yield would that be considered a building?
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On April 27 2010 07:07 ghen wrote:Show nested quote +On April 27 2010 07:04 arb wrote: Does anyone else thing that roaches need to be upped to 2 supply? sometimes when playing standard builds i get overran by so many roaches before my robo is done its retarded as hell..
What about tanks? Not every terran wants to go bio in everymatchup and whats hindering them is very much the tanks cost. Maybe lowering it to 75 gas 150 mins 2 supply or something would make it more useful, or giving it the ability to do 20 damage to immortal shields hell i dontknow.. Nah, when proposing nerfs you have to think to the strengths of the race still. Zerg is about massing units, so all their units are low supply. If you want to nerf zerg hit them in HP/damage, if you want to nerf toss hit them in supply/cost, if you want to nerf terran hit them wherever you want :D Well i would agree with you except that roaches are really really ridiculous, even with the regen bug etc, them being 1 supply being able to be made so quick before anything that can really counter them from protoss can even be made(i have like 1 immortal if im lucky to keep them at bay with FF long enough) i mean hell marauders come out way early enough to stop roach antics..
this is just a proposal however and im only gold league rank 14 atm..
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On April 27 2010 07:09 G4MR wrote: Is nydus worm considered a building? Was wondering because I had a base race with this guy and he took out all my shit, luckily I had high yield, but if I didn't have that high yield would that be considered a building?
I dont know for sure but I would definitely say that it's considered a building.
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On April 27 2010 06:09 BDF92 wrote:Show nested quote +On April 27 2010 06:08 SkylineSC wrote: I don't see the problem with spending an hour playing a few placement matches lol... as if the "records" matter anyways. It has nothing to do with records. It has to do with spending a significant amount of time getting to the point where you can play people your skill level.
How is it a significant amount of time. Pick terran, 6rax reaper X5 and you're placed into the system, probably in gold or plat where you'll get matched with people as good as you within a game or two. Stop whining.
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On April 27 2010 07:11 m3rciless wrote:Show nested quote +On April 27 2010 06:09 BDF92 wrote:On April 27 2010 06:08 SkylineSC wrote: I don't see the problem with spending an hour playing a few placement matches lol... as if the "records" matter anyways. It has nothing to do with records. It has to do with spending a significant amount of time getting to the point where you can play people your skill level. How is it a significant amount of time. Pick terran, 6rax reaper X5 and you're placed into the system, probably in gold or plat where you'll get matched with people as good as you within a game or two. Stop whining.
Not every game is short....And there isnt a certain build (6 rax reaper) that wins every game to get you up...
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Way to be on the ball Jinro...3 days before April runs out
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On April 27 2010 06:17 Mutaahh wrote: I want to see remakes of the following formats
- Golem - Evolves - Magic the Gathering - DBZ rpg - Zone Control - Hydra Rancher - Starship Troopers - Tug o War (or something like that) - Sims map - Original turret defense - Team Micro Arena - SCV Football
that its for now, any additions?
Run Ling Run Blood Pressure Marathon! Micro Tourney (+ Other micro maps)
On April 27 2010 07:09 G4MR wrote: Is nydus worm considered a building? Was wondering because I had a base race with this guy and he took out all my shit, luckily I had high yield, but if I didn't have that high yield would that be considered a building?
Attack one with a reaper and see which thing it uses, it's pistols or its bomb thingie
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On April 27 2010 07:11 7mk wrote:Show nested quote +On April 27 2010 07:09 G4MR wrote: Is nydus worm considered a building? Was wondering because I had a base race with this guy and he took out all my shit, luckily I had high yield, but if I didn't have that high yield would that be considered a building? I dont know for sure but I would definitely say that it's considered a building.
Thanks hope someone can confirm it.
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I have a question: does anybody else think that the new chrono boost sound sounds ridiculous?
Really sounds like a sound effect that belongs to some shitty comedy show or something
Other than that, all the achievement stuff and the new UI and everything is pretty cool. The new animations are great as well, bleeding buildings, blue hellion fire, greater spire animation. Really nice patch overall. Didnt get to use the new infestors yet though.
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Does Chrono boost stack if you do two in a row? Or does it just extened the time the building is boosted for or is it just a waste?
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On April 27 2010 07:25 jamesr12 wrote: Does Chrono boost stack if you do two in a row? Or does it just extened the time the building is boosted for or is it just a waste?
if you do it at the same time its just a waste.
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do you like the fluid-like physics of the game (aesthetically speaking), like when there are 100 zergling or sentries and move like water?
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On April 27 2010 08:07 beetlelisk wrote:What keys do you use to rotate the camera? I know mouse wheel is for zooming in and out... Is there a key that makes camera to go back to the default view after you're done with rotating? BTW does a single Corruptor really deal less damage than a single Marine to non-massive targets? http://spreadsheets.google.com/ccc?key=0Am57dGT4LkjRdHoyOXU0a1dmR0hGWVJES2xCZUsxb3c&hl=enclick small, blue, underlined "DPS" at bottom left of your screen
for the corruptor question: Yes, corruptors are avtually fairly horrible vs anything non-massive, due to their slow fire speed, if you have enough to 1-shot whatever you're fighting though, they are fairly good at swooping in and out sniping things like ravens/medivacs
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I'm still disappointed they talked about support for dota-like maps and there's no shop and no inventory in the editor. Devs saying incorrect things usually results in a commercial oriented game failing 2 months after release when the hype finishes. With failing i mean drop in sales and online players. Blizzard will still make tons of money out of sc2.
Did anyone notice the replay date and time is incorrect and still not fxed ? Makes it hard sometimes to figure out which round a replay is if they didn't manually put it in the filename.
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On April 27 2010 07:29 7mk wrote:Show nested quote +On April 27 2010 07:25 jamesr12 wrote: Does Chrono boost stack if you do two in a row? Or does it just extened the time the building is boosted for or is it just a waste? if you do it at the same time its just a waste.
It's a waste of time ;D
^ Terribly constructed pun, but I felt like it had to be said somehow
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On April 27 2010 08:32 Ganondorf wrote: I'm still disappointed they talked about support for dota-like maps and there's no shop and no inventory in the editor. Devs saying incorrect things usually results in a commercial oriented game failing 2 months after release when the hype finishes. With failing i mean drop in sales and online players. Blizzard will still make tons of money out of sc2.
Beta editor is beta.
People have already done amazing things with no documentation, unintuitive UI and half the features missing. Your fear is irrational.
Nydus is definitely a building btw, saw a replay where the only thing keeping Z alive was his worm.
SC doesn't need DotA/AoS anyway, not that it won't have it, but sales aren't going to suffer, especially with all the other DotA style games out now that are arguably better (due to consistency)
I am looking forward to the UMS ladders though, pro level play is always fun to watch regardless of game imo..
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On April 27 2010 07:09 G4MR wrote: Is nydus worm considered a building? Was wondering because I had a base race with this guy and he took out all my shit, luckily I had high yield, but if I didn't have that high yield would that be considered a building?
yup. 100%.
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What for zerg counters thor/hellion build?
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Sweden33719 Posts
On April 27 2010 07:13 Erucious wrote:Way to be on the ball Jinro...3 days before April runs out At least I can say I didn't completely miss a month LOL
On April 27 2010 07:04 arb wrote: Does anyone else thing that roaches need to be upped to 2 supply? sometimes when playing standard builds i get overran by so many roaches before my robo is done its retarded as hell..
What about tanks? Not every terran wants to go bio in everymatchup and whats hindering them is very much the tanks cost. Maybe lowering it to 75 gas 150 mins 2 supply or something would make it more useful, or giving it the ability to do 20 damage to immortal shields hell i dontknow.. It should definitely not cost less than the SC1 tank... I can see cutting the gas cost by 25 to 100 but more than that seems iffy to me, especially as Blizzard want it to be a more support oriented unit.
Oh and if you were to up the roach to 2 supply, the hydra would have to become 1 supply again (and be weaker) or zerg wouldn't be zerg
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I would like there to be an easter egg where when a nydus worm pops up and there's a critter there, it engulfs it
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On April 27 2010 08:11 NeoScout wrote: do you like the fluid-like physics of the game (aesthetically speaking), like when there are 100 zergling or sentries and move like water? it looks pretty cool, imo.
but it's even funnier gameplay-wise when i had a zerg opponent take 79 lings, run them into my zealots + archons and have them all just melt in seconds. he left soon after
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I don't know how much discussion has already been had about this topic, but in my eyes this is currently the most pressing balance issue.
One of the things that makes BW such a great game is the incredible degree of differentation between the three races. However, even taking that into account, there are still certain constants across the board. One such constant is the presence of an invisible harrassment unit at similar tech levels from all three races. I am talking about the Lurker, the DT, and a cloaked wraith. These units are particular in that, if you chose to skip over detection, it was very easy to just lose games if your opponent rushed for these units. As a beginner player, learning to take advantage of this element, and then learning to defend against it, learning to build buildings or units I didn't want to build, like an observer, so that I wouldn't just lose to "cheese;" this was a really important lesson.
SC2 has preserved some of this tension. I'm sure we have all seen how effective darktemplars can be, and cloaked banshees are even more frightening than wraiths ever were, with their powerful attack and the loss of standard overlord detection. In TvP, Terran players are now, like every beginner before them, being forced to adjust their play from a purely speed/economical perspective, forgoing constant mules in order to have a reserve of energy for scans.
But what happened to the Lurker? More than being upset about the loss of a great unit, I am upset that Zerg no longer has any method of exploiting the detection weaknesses of very greedy players. Burrow, in addition to requiring research, does not put immediate pressure on the opponent. As Zerg stands right now, there is no pressure on their opponents to get detection, so Terran players can happily mule away, and observers, if they are made, can be sent right to the opponents base without having to worry about keeping one back home to defend. I think that the loss of this tension is hugely detrimental to Zerg as a race, but also to the overall balance of the game.
What do you guys think? Do you think that the fundamental balance of having an aggressive invisible unit in each race should be preserved in SC2? How could we best implement such a unit and what should that unit look like?
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On April 27 2010 11:18 FrozenArbiter wrote:Show nested quote +On April 27 2010 07:13 Erucious wrote:Way to be on the ball Jinro...3 days before April runs out At least I can say I didn't completely miss a month LOL Show nested quote +On April 27 2010 07:04 arb wrote: Does anyone else thing that roaches need to be upped to 2 supply? sometimes when playing standard builds i get overran by so many roaches before my robo is done its retarded as hell..
What about tanks? Not every terran wants to go bio in everymatchup and whats hindering them is very much the tanks cost. Maybe lowering it to 75 gas 150 mins 2 supply or something would make it more useful, or giving it the ability to do 20 damage to immortal shields hell i dontknow.. It should definitely not cost less than the SC1 tank... I can see cutting the gas cost by 25 to 100 but more than that seems iffy to me, especially as Blizzard want it to be a more support oriented unit. Oh and if you were to up the roach to 2 supply, the hydra would have to become 1 supply again (and be weaker) or zerg wouldn't be zerg ha for some reason i thought they were 100 gas and still not working, cutting them to 100 i think would make them used alot again.
well basically you dont have to nerf the roach, it might just be because im 14~ gold league atm, but stalkers are awful vs roaches,and you can only hope FF lasts so long, since immortals take longer to get out than roaches(terran doesnt have the anti roach problem as bad i dont think cus mauraders are lower on the tech tree) maybe make immortals build quicker? even with chronoboost i have trouble getting them out to save my ass vs heavy roach builds, or buff stalkers a bit or something idk..
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On April 27 2010 11:41 arb wrote:Show nested quote +On April 27 2010 11:18 FrozenArbiter wrote:On April 27 2010 07:13 Erucious wrote:Way to be on the ball Jinro...3 days before April runs out At least I can say I didn't completely miss a month LOL On April 27 2010 07:04 arb wrote: Does anyone else thing that roaches need to be upped to 2 supply? sometimes when playing standard builds i get overran by so many roaches before my robo is done its retarded as hell..
What about tanks? Not every terran wants to go bio in everymatchup and whats hindering them is very much the tanks cost. Maybe lowering it to 75 gas 150 mins 2 supply or something would make it more useful, or giving it the ability to do 20 damage to immortal shields hell i dontknow.. It should definitely not cost less than the SC1 tank... I can see cutting the gas cost by 25 to 100 but more than that seems iffy to me, especially as Blizzard want it to be a more support oriented unit. Oh and if you were to up the roach to 2 supply, the hydra would have to become 1 supply again (and be weaker) or zerg wouldn't be zerg ha for some reason i thought they were 100 gas and still not working, cutting them to 100 i think would make them used alot again. well basically you dont have to nerf the roach, it might just be because im 14~ gold league atm, but stalkers are awful vs roaches,and you can only hope FF lasts so long, since immortals take longer to get out than roaches(terran doesnt have the anti roach problem as bad i dont think cus mauraders are lower on the tech tree) maybe make immortals build quicker? even with chronoboost i have trouble getting them out to save my ass vs heavy roach builds, or buff stalkers a bit or something idk..
well the immortals build time just got changed from 40 to I think 55 seconds and as a random player I think thats a good thing, chrono boosted immortals were always done ridiculously fast.
If youre having so much trouble with the roach rush then maybe you should just try to hold them off with force fields, though theres surely lots of better players than me who could give better more precise advice on how to hold them off. Keep on mind however, that if hes roach rushing hes not gonna have a great economy and youll be fine as long as you survive.
I also always thought that the immortal shield would be nerfed so that tanks at least do a little bit more damage to them. But then I listened to the 3rd state of the game podcast where our dear OP jinro said that immortals are actually not the problem for him when he goes mech, but the mobile units, which actually surprised me quite a bit.
But yeah I also think that gas cost of 100 would be better. It still wouldnt make them "necessary in every game" (which is something blizzard doesn't want them to be) but would make them more viable as an option.
P.S. Frozenarbiter could you elaborate on why you dont think immortals are that much of a problem in mech TvP?
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Will using phenoxes cause the t players to switch to mec. When toss get like 5 of them they can hurrass and expand kinda like a zvt in brood war. When i watched the day[9] daily day cometed how strong they are as a scout and a general supportto your army. I wonder if this is so good that that it will become standerd till toss realizes that if they get tanks a thors they can deal with thouse realy loud phenoxes.
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I tried looking for it but i couldnt find it, a some sort of article/guide about resource management in sc2. Maybe someone would be nice enough to provide me with one?
Anyway main things im interested in: Whats the resource+ gas gain per... lets say 1 minute on a fully saturated mineral line and 3 guys on both gas, because i keep ending up starwing on gas and floating a ton of minerals as terran.
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Starcraft 2 needs its own version of T h e T h i n g
That used map settings was so much fun in the original.
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Sweden33719 Posts
P.S. Frozenarbiter could you elaborate on why you dont think immortals are that much of a problem in mech TvP? Sure. First of all - ghosts; immortals without shields are not scary. Second, Immortals have range 5 so they don't actually do that hot when there's a huge mass of tanks and hellions out.
Marines also do a fine job of removing immortal shields in the early game.
The problem for terran mech is basically that you cannot re-deploy to deal with harass at all - siege tanks take forever to siege and if all you manage to do is siege 3-4 tanks in range of the colossi he snuck into your main, he'll just kill them while they are sieging up, otherwise run away.
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On April 27 2010 07:02 Dionyseus wrote:Show nested quote +On April 27 2010 06:53 Ursad0n wrote: Did anyone notice the "highest rank" thing has always been broken? It only displays your current rank and not your highest
They still haven't fixed that? wow... Personally I'm dissapointed that there's still no way to browse/search the ladder in-game, and that they made adding friends even harder now (works only with opponents you played).
What do you mean by that? I find adding friends the same as it was in prev. patches ;o
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Am I the only one who thinks that the sentry looks kind of stupid and out of place? Even its black matter beam or wtf ever it is, it just looks unfinished somehow.
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So, does anyone currently have plans to remake Helm's Deep for SC2?
I'd love that. :D
Also, I'm extremely pleased you can finally view profile after matches now. And /dance with Thors is just great.
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On April 28 2010 03:42 AlgeriaT wrote: Am I the only one who thinks that the sentry looks kind of stupid and out of place? Even its black matter beam or wtf ever it is, it just looks unfinished somehow.
Yea im not particularly fond of units art design as well.
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I'm too tired to make a whole topic on this point, but this is something that urks me since the beginning of beta.
Even though most units are more mobile than their counter part in broodwar, for some reason the game doesn't seem to be "moving" as much. If you were to watch a broodwar game's minimap, you'd constantly see movement of entire armies, small groups of armies moving back and forth, even at low levels of play. E.G. dragoons constantly walk around the map clearing mines, vultures going running around the map looking for expansions and laying mines.
In SC2 I'm just not seeing small troop movements so far. Even in higher level games it's always "mass up a ball of units them move out with the ball of units". We never see groups of 10-12 units just moving around the map for scouting/checking expansions. Map control in SC1 meant the ability to move around the map freely, and you can easily see from the minimap who has map control. Map control in SC2 means the ability to expand freely, but for some reason I just don't see the amount of troop movement I see in SC1. This is all considering mobility is greatly increased in SC2 meaning troops should be moving around MORE.
I'm not sure if anyone else noticed this or I'm just weird
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Does anyone else have difficulty placing buildings on addons? (not addons on buildings). What I mean is, say I build an addon on my rax and I want my starport to have that addon. So all I would need to do is lift the port and land it to the addon. There are times when it's easy but when a lot of the time, I place the building NEAR the addon and not directly attached to it. It's so frustrating to have to lift off after realizing I didn't place it right and then spend some extra time to land it only to realize I failed placing it again. It was so much easier in SC1. I wish there would be a different color highlighting the building placement if there is already an addon there; when it's green no matter where you put it, it becomes confusing. I hope that made sense.
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On April 27 2010 06:45 space_yes wrote: 1. I really don't like how my mouse cursor is placed at some random place when game starts. I liked how it was on the command center in sc1 .. really annoying.
2. MBS - I like MBS and I'm getting used to it. but when I select both types of barracks (with tech lab and with core), and I press "DDDAAAAA" it doesn't organize itself to make marines in the barracks with core and marauders in the barracks with tech lab. Instead, it makes marauders and marines all in one barracks..
3. I really like the new graphics and the ladder system
4. fuck one base muta, one base all in lings
try using tab
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On April 27 2010 06:17 Mutaahh wrote: I want to see remakes of the following formats
- Golem - Evolves - Magic the Gathering - DBZ rpg - Zone Control - Hydra Rancher - Starship Troopers - Tug o War (or something like that) - Sims map - Original turret defense - Team Micro Arena - SCV Football
that its for now, any additions? yes
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On April 27 2010 07:11 7mk wrote:Show nested quote +On April 27 2010 07:09 G4MR wrote: Is nydus worm considered a building? Was wondering because I had a base race with this guy and he took out all my shit, luckily I had high yield, but if I didn't have that high yield would that be considered a building? I dont know for sure but I would definitely say that it's considered a building.
Yes I have been in this scenario in a custom game and it is considered a building.
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+ Show Spoiler +On April 28 2010 04:31 AssuredVacancy wrote: I'm too tired to make a whole topic on this point, but this is something that urks me since the beginning of beta.
Even though most units are more mobile than their counter part in broodwar, for some reason the game doesn't seem to be "moving" as much. If you were to watch a broodwar game's minimap, you'd constantly see movement of entire armies, small groups of armies moving back and forth, even at low levels of play. E.G. dragoons constantly walk around the map clearing mines, vultures going running around the map looking for expansions and laying mines.
In SC2 I'm just not seeing small troop movements so far. Even in higher level games it's always "mass up a ball of units them move out with the ball of units". We never see groups of 10-12 units just moving around the map for scouting/checking expansions. Map control in SC1 meant the ability to move around the map freely, and you can easily see from the minimap who has map control. Map control in SC2 means the ability to expand freely, but for some reason I just don't see the amount of troop movement I see in SC1. This is all considering mobility is greatly increased in SC2 meaning troops should be moving around MORE.
I'm not sure if anyone else noticed this or I'm just weird
I believe that due to the units in general being more mobile leads to many folks fearing a backdoor attack. I believe there was a lot of buzz about how brutal reapers were going to be, until the beta came and reapers were not as bad as once thought. This mobility, especially of harrasing units, would cause people to hunker down and defend smaller areas more stringently. Defending less map area would mean less troop movement.
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I used the search on TL to find any official date of release of SC2. So i don't know if there is some thread I didn't see but can anyone tell me or redirect me, what is the latest information from Blizzard about release date? Sorry and thanks
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Maaaan how I love the Stargate.
Since the reset I've been going Stargate before Robo in every game every matchup. Man Phoenix are sick. Especially PvP. I always used to think that Stalkers would kill them too hard, but the Phoenix give me total map control as well as contributing good in combat.
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On April 28 2010 05:05 Axonn wrote: I used the search on TL to find any official date of release of SC2. So i don't know if there is some thread I didn't see but can anyone tell me or redirect me, what is the latest information from Blizzard about release date? Sorry and thanks
It'll be out soon(TM),
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I haven't kept up with any of the SC2 news or strats until I just got beta (special thanks to Gamestop), but I wanted to just voice my opinion out and it obviously doesn't need a blog/thread.
I loved Zerg in sc1, their ability to power economy to power an army out instantly. How the swarm race didn't have to swarm to dominate (ex. couple sunkens and lurkers to hold an army off, muta stacking, etc..). Expecting to play Zerg in SC2 as I seen so far is a common complaint that they don't have the variety anymore. It's fun multitasking Nydus worm, creep highway, harassing, but for some reason I feel like it is missing something.
I then tried Protoss out (hated Terran in BW mainly because I like aggressive/mobile races). I felt like protoss didn't have the same feeling like it did in BW. Mainly reavers and goons. Also the excitement of PvT was so much fun clearing out mines and picking your battles at the right time.
So there was Terran left, which I despised cause of their style. Now I love SC2 cause of Terran. The Marauders help the flimsy feeling of MM in BW, the vast amount of openings, being able to approach battles in a nice fresh variety.
Also I like and and dislike but the easiness of SC2. I was a B+ player in PGTour then B in the beginning of ICCUP, and decided it was too much work to stay good at SC so I slowly drifted off to 3v3 BGH games and my APMs pretty much dropped off from 200+ to hovering at a low 100 some. Now I'm playing SC2 pretty well at Platinum without even trying as hard as my BW BGH games. Hopefully competitive SC2 play skill ceiling isn't capped that low.
I'm still new to SC2 so my opinions are still a bit naive.
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On April 27 2010 06:03 FrozenArbiter wrote:Note: I completely forgot to make an April edition of this. Previous Editions+ Show Spoiler +Q: What is this thread?A: General purpose, SC2 discussion thread.Q: What should I be posting about?A: Basically, anything you want to talk about but aren't sure if it warrants a topic of its own. Heard a rumour you want to share? A new video? A question you are sure is super common but can't find the answer to via searching? A brilliant new idea that you want to vet, to make sure it's really as brilliant as you think it is?
This is the place.Note:Posting standards will not be as high as if you were to make a new thread, but pointless spam will still not be tolerated. I have seen threads like these work out alright on other sites (for other games) so I figured, why not give it a shot? It's possible there's not really enough content for something like this to exist at this point in time, but no harm then, it will just die on its own.
How did you pick your main race?
While i realise this is a very general question ive been fiddling around as random, tried zerg alot and found them interesting at best but keep loosing because i dont know any viable strategies or builds against anything. Most of the time I cant seem to manage larvae and die to early ling rushes etc then ive tried toss alot and found the immortal push lacking then terran really confusing race but so diverse and their air is superior to everything imho xd
I feel starcraft 2 is really hard to master and decided id go pick a main race so as to have fewer issues with build orders and whatnot but cant decide, its like picking your favourite icecream or smt xd
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I picked my main race because I loved Marines and Siege Tanks in Starcraft 1 and so was attracted to Terran. Continuing with them was only natural, and I'm glad I did, because Marauders, Reapers and Thors are BADASS. ^^
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since im still in the 3 day trial i cant make a topic..ill fit it in here someone may make a fresh topic out of it, if you may.
amazon germany just updated their SC2 page a few minutes ago (sc2 at amazon.de)
it says: everyone pre-ordering until thursday gets a beta key. the first wave will be emailed around friday afternoon.
i did not see the same on the amazon.co.uk yet, but i am pretty sure this will happen in a few hours.
WOOT for the german speaking countries flooding b.net soonish
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prediction: in the near future people will go from saying phoenixes are terrible to phoenixes are overpowered because of nony's strat.
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On April 27 2010 06:17 Mutaahh wrote: I want to see remakes of the following formats
- Golem - Evolves - Magic the Gathering - DBZ rpg - Zone Control - Hydra Rancher - Starship Troopers - Tug o War (or something like that) - Sims map - Original turret defense - Team Micro Arena - SCV Football
that its for now, any additions?
Defend the Temple
Despite the name, it had little to do with the modern Defense maps. It was a way way old map, pre-1.04 and pre Brood War. It was easily the most sophisticated map I had seen at the time, at least that was in distribution in public UMS games. If anyone knows the map I'm talking about, I'd appreciate it if someone could send it over to me .
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United Kingdom12010 Posts
On April 28 2010 06:05 TheTuna wrote: I picked my main race because I loved Marines and Siege Tanks in Starcraft 1 and so was attracted to Terran. Continuing with them was only natural, and I'm glad I did, because Marauders, Reapers and Thors are BADASS. ^^
Pretty much this, although as soon as Terran were coming back I knew I'd play as them. I just can't stand the other races, I love Terran playstyles.
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Do we know how blizzard are going to split the servers up yet?
Am I going to have to import a US copy to get a US key to play on the US server, or will I be able to buy a UK version and simply download the US client, or what?
this whole segregation thing is a nightmare.
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Any thoughts on this new divisions thing? I personally don't see the logic behind it. It would make sense if it only matched you up against people in your division but it doesn't so it's just foolish to pretend you're only competing against 100 people when you don't actually play any of them. Ranking means little and rating means everything. Does blizzard think we're ignorant and we don't know that? Do people really want to search through 100 divisions to see who is actually among the top players?
I'm all for copper, bronze, silver, gold , platinum, pro leagues. That makes perfect sense to divide players by skill level. But where's the logic behind splitting it up even further? It's not like division 1 is better than division 12.
Divisions = "Let me click on ladder and see how I rank against 100 random players in my league."
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Maybe it will make more sense once there are hundreds instead of tens of thousands of people on BN. Even if not then it makes as much sense as being #574390. What really matters is league and tournaments anyways.
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Hello TL!
I'm not sure if this deserves it's own thread or not, but I'm still not able to make a new post so it doesn't matter anyway. Sorry for the wall of text in advance...
Background I'm a copper level zerg player (or was before reset, haven't had time for new placement matches yet) and I'm looking for advice. I've been lurking on these boards since I got my beta key back in early March. I've been watching tons of replays/VODs, reading the liquipedia (Both I and II), reading articles like This and This, watching the Day[9] Daily as well as various streams. My problem is that this is the first RTS I've ever played online. I never took BW or War III online, honestly the thought just never occurred to me...
I have a great understanding of the game mechanics, how the units function, what works well in various situations, etc...
What I Need Help With I've been unable to find help for total "competitive RTS noobs" What does that mean? Basically I'm someone that has never struggled with single player RTS games, but taking the game online opens up a ton of different things to think about than playing against the AI. I'm not sure the best way to explain it so let me just list the questions that I've been trying to find answers too. I'll be using specific examples from my play to help get the point across, that being said I would prefer as generic answers as possible so other competitive RTS noobs like me can make use of the answers.
When should I consider deviating from my "build"? When I play ZvT, I pool and extractor on 13, get my queen and build a roach warren, then build 4 roaches. I do this to counter hellion/reaper harass while teching to mutas (obviously I'm leaving a lot out, but I hope you get the idea) If I somehow scout him and see he is just going for marauders early should I avoid the roach warren and 4 roaches? Or should I continue with my plan because he can always build a reaper from the rax w/ a tech lab? Another later example, I see he gets a thor out about the time my spire finishes. Should I not make my mutas despite the fact that they can keep him in his base instead of pushing out with the thor?
I guess more generally, just because my opponent has the "counter" for my unit does that mean I need to abandon my strat or just adjust it?
Should I expand? Like I said, I'm in copper, and my APM is somewhere between 50-60 all game. I haven't figured out why people spam APM, I only click when it matters... maybe that's why it is so low. I know from experience that I can only macro off of three bases effectively. At 3 bases my queens start to build up energy, my minerals and gas start to get really high, I supply block myself, etc... The question is this: Is it better to expand if I have my opponent well contained knowing that I won't be able to fully take advantage of my expansion (ie: my macro starts to suffer) or is it better to know that I am not currently able to handle more than 3 bases and just not spread myself out?
How do I micro? I understand Micro is unit control. I also understand doing things like setting up flanking positions, or pulling back (or burrowing) units that are about to die, etc... What I don't understand is all the nuances of it. Some examples. My roach/hydra army engages and MMM ball. How do I start this fight, do I just a-move into the fray? Do I target fire the medivacs with all my hydras, a small group of my hydras, or should I ignore the medivacs completely? Lets assume both armies are large enough that not everyone can fight when the concaves form. Do I move my units up so they can all shoot even though the other army will be able to shoot me as I move closer, or is it better to just let the back ranks fill in as units die or get pulled from the fight? Or my ling/hydra army comes up against a mix of zealots/stalkers. Should I really move my lings past the zealots to the stalkers knowing I will loss a few and expose my hydras (but do more dmg to the stalkers), or should the lings be used to protect the hydras from the zealots (even though they will melt against the stalker/zealot fire)?
I had some other questions that I can't think of right now, but this wall is probably large enough anyway. As you can see the questions I'm asking aren't SC specific, I believe these are basic questions about RTS multiplayer strategy, and the answers will work for not only any SC race, but probably for other RTS games as well.
If you have general generic noob advice along the same vein as my questions please post it.
Thanks for reading the wall.
-SS
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On April 28 2010 15:03 SadSatyr wrote:Hello TL! I'm not sure if this deserves it's own thread or not, but I'm still not able to make a new post so it doesn't matter anyway. Sorry for the wall of text in advance... BackgroundI'm a copper level zerg player (or was before reset, haven't had time for new placement matches yet) and I'm looking for advice. I've been lurking on these boards since I got my beta key back in early March. I've been watching tons of replays/VODs, reading the liquipedia (Both I and II), reading articles like This and This, watching the Day[9] Daily as well as various streams. My problem is that this is the first RTS I've ever played online. I never took BW or War III online, honestly the thought just never occurred to me... I have a great understanding of the game mechanics, how the units function, what works well in various situations, etc... What I Need Help WithI've been unable to find help for total "competitive RTS noobs" What does that mean? Basically I'm someone that has never struggled with single player RTS games, but taking the game online opens up a ton of different things to think about than playing against the AI. I'm not sure the best way to explain it so let me just list the questions that I've been trying to find answers too. I'll be using specific examples from my play to help get the point across, that being said I would prefer as generic answers as possible so other competitive RTS noobs like me can make use of the answers.
OK that's some pretty basic advice I can think of For starters you can check recommended threads for some help if you haven't already http://www.teamliquid.net/forum/viewmessage.php?topic_id=60601 (most revolve about BW though)
When should I consider deviating from my "build"? When I play ZvT, I pool and extractor on 13, get my queen and build a roach warren, then build 4 roaches. I do this to counter hellion/reaper harass while teching to mutas (obviously I'm leaving a lot out, but I hope you get the idea) If I somehow scout him and see he is just going for marauders early should I avoid the roach warren and 4 roaches? Or should I continue with my plan because he can always build a reaper from the rax w/ a tech lab? Another later example, I see he gets a thor out about the time my spire finishes. Should I not make my mutas despite the fact that they can keep him in his base instead of pushing out with the thor?
I guess more generally, just because my opponent has the "counter" for my unit does that mean I need to abandon my strat or just adjust it?
I can't help you here because I don't have a beta key :/ what's more SC2 isn't realy completely figuered out. The easiest way to figure this out is to just play more games and analyze your replays... It can be worth to make those Roaches just to be safe and to discourage your opponent from trying to harass you with Reapers.
Continuing your plan very situational - do you know what your oponent is doing? Does he know you have a Spire? Is your Mutalisk control (in this case mainly splitting to avoid Thor's splash damage) good? How many can you afford? Does he have any other Anti Air (Marines, Turrets, maybe Vikings) and if yes how many? Remember that you don't have to always attack with harassment units to make your opponent stay in his base, threat itself can do this. Big part of damage is done by forcing your opponent to spend resources on static defense instead of other things. You may not need to fight those.
Should I expand? Like I said, I'm in copper, and my APM is somewhere between 50-60 all game. I haven't figured out why people spam APM, I only click when it matters... maybe that's why it is so low. I know from experience that I can only macro off of three bases effectively. At 3 bases my queens start to build up energy, my minerals and gas start to get really high, I supply block myself, etc... The question is this: Is it better to expand if I have my opponent well contained knowing that I won't be able to fully take advantage of my expansion (ie: my macro starts to suffer) or is it better to know that I am not currently able to handle more than 3 bases and just not spread myself out?
I think it's always better to expand, as long as there are no other more important things to spend resources on / take care of like your opponent trying to break out of your contain. It helps you to develope this as a habit you can use once you get faster. It will be quite annoying once you will be able to macro while being on more than 3 bases but you will keep forgetting to expand only because you aren't used to it.
What's more you are safer in case something goes wrong.
Spamming APM helps in keeping it high throughout entire game. I've read and heard good players advicing to play few games with just keeping your APM as high as possible so it's higher later in your normal games. It never hurts to have more ;P
How do I micro? I understand Micro is unit control. I also understand doing things like setting up flanking positions, or pulling back (or burrowing) units that are about to die, etc... What I don't understand is all the nuances of it. Some examples. My roach/hydra army engages and MMM ball. How do I start this fight, do I just a-move into the fray?
The most important thing imo is to not let part of your army engage while the rest isn't there yet or can't get there for example if you think about fighting in chokes. Or any other case he has a good spread so most of his units can start to fight quite fast while only smaller part of your units can do this.
This is really important if you engage an army from few different sides. As a Zerg you are much more cost efficient when you surround your enemies, prevent them from pulling hit and runs (like Marauders easily can against Roaches).
Do I target fire the medivacs with all my hydras, a small group of my hydras, or should I ignore the medivacs completely?
If you know you are going to win this battle then go for Medivacs first while you can, same if you think you will trade low enough amount of Hydras for Medivacs you can shot down.
Otherwise it depends on damage done to your Hydras while they target Medivacs instead of combat units. If some part isn't taking as much heavy fire as the rest (or Medivacs are out of place, vulnerable) then use your chance, there shouldn't be many of them against competent Terran. I just wouldn't attack them ignoring everything else because their healing rate during battles isn't fast enough / in comparison as big as amount of damage other Terran units (you can kill for the same amount of shots as Medivacs) do to yours.
Lets assume both armies are large enough that not everyone can fight when the concaves form. Do I move my units up so they can all shoot even though the other army will be able to shoot me as I move closer, or is it better to just let the back ranks fill in as units die or get pulled from the fight?
You can move your units freely during cooldown between their atacks, it's a matter of practice. In many cases just moving your units while they take many hits rather isn't a good idea IMO.
Or my ling/hydra army comes up against a mix of zealots/stalkers. Should I really move my lings past the zealots to the stalkers knowing I will loss a few and expose my hydras (but do more dmg to the stalkers), or should the lings be used to protect the hydras from the zealots (even though they will melt against the stalker/zealot fire)?
Hydras are much more vurneable than in BW since they cost more and deal more damage but are rather slow and have the same amount of Hit Points. Looking at Damage Per Second values you can find in this link Zealots have twice as big DPS against Light units (lings and hydras here) as Stalkers and also have less HP. Gas is much more valuable in SC2 - Zerglings cost pretty low amount of minerals only and since they are fast it's easier to replenish their numbers in your army than Hydra numbers.
If Zealot numbers are high you may want to morph few zerglings into Banelings before battle. (Don't forget about Roaches and Infestors too once you are more comfortable with using more different units in your army;))
You can try to kite (shoot and move away during cooldown) Zealots with your Hydras a little without engaging with your Zerglings as much but still keeping them between Zeals and Hydras. You may weaken them this way while they do (much) less damage to your units, especially Roaches.
If Zealots numbers are low and not all Zerglings can get to them, send some of them to get the Stalkers ;P
I had some other questions that I can't think of right now, but this wall is probably large enough anyway. As you can see the questions I'm asking aren't SC specific, I believe these are basic questions about RTS multiplayer strategy, and the answers will work for not only any SC race, but probably for other RTS games as well.
If you have general generic noob advice along the same vein as my questions please post it.
Thanks for reading the wall.
-SS I think you should make a thread or blog with this post once you can.
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Am I the only one who think it's annoying that Shift+F is now follow?
As soon as I'm going to Shift build a Forge it just follows the probe instead. I actually lost a game when I didn't know that wasn't possible, tried to build cannons but I didn't have a forge. (Wrote here cuz I didn't find a better place to bring it up).
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Thanks! Somehow I managed to miss this thread in my searching. And yeah, after I'm able I'll turn this into a blog or post so other people can find it.
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Being a pessimist I obviously focus on fears and doubts. I really fear that Starcraft 2 is turning into a fast paced action game instead of a more strategically focused one. My analogies for BW ans Starcraft 2 are: - Brood War is like a contest between two jugglers, who are tossing some of their own pieces towards the other juggler or his pieces in the air and if he has nothing left to juggle with he has lost. - Starcraft 2 is like a boxing match with two people gathering strength, but always hitting full force.
Starcraft 2 seems a bit more "brute force" than "finesse" and thats not what I would like the game to be, because I prefer brains over muscles.
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On April 27 2010 06:27 10or10 wrote: Q: Point defense drone, does it intercept any spells with projectiles? bump (sorry).
Does someone please have an answer for my question?
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I know point defence drone is supposed to intercept visible projectiles (like missiles) So, banshee/viking missiles, marauder rockets...it definitely doesn't intercept stuff like colossus lasers, marine fire, siege tank shots etc.
Is there a definitive guide to which projectiles a point defence drone will block?
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In BW, a main information for zerg players to know is: how many drones are needed to sustain production at a given number of hatcheries for their unit composition, because they only need to build that amount of drones and not more. Has anyone done the same resource-flow calculation for sc2 yet?
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Yeah have noticed this too. You know, array IDs start with [0], not [1]. Take note blizzprogrammers!
Edit: spelling
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