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Yes and no,
it also could make your latency even higher. All depends on your isp´s routing.
Without Battleping: You --- Battlenet
With Battleping: You --- Battleping --- Battlenet
I suppose you could do a simple port forward from a computer in a data center in your city you got a good connection to and afterwards change the SC2 Gateway configuration so it connects to your data centers ip.
Just had a quick look.
France (server at ovh data center) to 12.129.193.242 (should be the US bnet server): 64 bytes from 12.129.193.242: icmp_seq=22 ttl=242 time=153 ms 64 bytes from 12.129.193.242: icmp_seq=23 ttl=242 time=155 ms 64 bytes from 12.129.193.242: icmp_seq=24 ttl=242 time=151 ms 64 bytes from 12.129.193.242: icmp_seq=25 ttl=242 time=151 ms
from my own connection (austria) to 12.129.193.242 64 bytes from 12.129.193.242: icmp_seq=18 ttl=235 time=175.976 ms 64 bytes from 12.129.193.242: icmp_seq=19 ttl=235 time=174.529 ms 64 bytes from 12.129.193.242: icmp_seq=20 ttl=235 time=177.377 ms 64 bytes from 12.129.193.242: icmp_seq=21 ttl=235 time=174.691 ms
So even if i would live in france and maybe get around 10 ms to ovh, the improvement would be non existent.
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Dominican Republic825 Posts
i wont install that i download the program and my Kaspersky said its Trojan!
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On May 09 2010 05:56 Re-Play- wrote: i wont install that i download the program and my Kaspersky said its Trojan!
A lot of anti-viruses by default assume programs it hasn't seen before are trojans. When windows Silverlight came out my Norton went crazy.
If other people can confirm it's legit use, I would take this with a very small grain of salt.
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Is there a way to check the ping with it and without it ? With a cmd or smth else?
I can't figure out if it works or not for me
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On May 08 2010 11:10 ghen wrote:Show nested quote +On May 08 2010 10:52 xylon wrote:On May 08 2010 09:02 ghen wrote: So just to wrap my head around this, battleping is an encrypted proxy server that somehow manages lower ping than if you talk directly with the b.net server unencrypted? *head explodes* this would make sense if you are using a network that is using packet shaping. if the network firewall has gaming packets set to a low priority, it may let encrypted packets though faster if it is setup not to shape unknown packet types to a low priority. Speaking of which, I should set my QoS for SC2 :D Although if like FA said the servers are in boston, I have a max ping of 20 to boston. (In counter strike servers at least)
i am using smoothwall on a 30+ user network and for some reason sc2 is was not recognized as game packets so i had to turn unknown packets all the way up in my QoS. otherwise the game would lag a lot. this may help but i don't know if you are using this sort of setup.
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Just to hijack this thread slightly, if you have a second beta key do you actually need someone American to set up a US account or can you just like say in your battle.net account that you're from USA?
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On May 09 2010 12:10 Slayer91 wrote: Just to hijack this thread slightly, if you have a second beta key do you actually need someone American to set up a US account or can you just like say in your battle.net account that you're from USA? u can say that u are from usa
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need to bump it, since battleping doesn't support sc2 anymore. anyone has some alternatives for me?
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This is going to be the same as lowerping, and wowtunnels for WoW. They are going to start charging after they come out of beta. Not that is a big deal, the above servers change like $4 a month? Chump change for keeping the servers up, but just giving a heads up.
However, how can proxies or VPN decrease ping to a certain location? Packets should still take roughly the same amount of time to travel there shouldn't they? Or does BNET actually block IPs?
If it's anything like WoW, the server prioritizes people closer to the servers, so in effect, people from Australia have low priorities. What you are doing here is tunneling your connection to some server near Battle.net servers so you get higher priority and all you really need to worry about is your ping to the tunneling server, which in most cases since there isn't a 20000 people load, is going to be quite allot lower.
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+ Show Spoiler +On May 09 2010 05:39 icydergosu wrote: Yes and no,
it also could make your latency even higher. All depends on your isp´s routing.
Without Battleping: You --- Battlenet
With Battleping: You --- Battleping --- Battlenet
I suppose you could do a simple port forward from a computer in a data center in your city you got a good connection to and afterwards change the SC2 Gateway configuration so it connects to your data centers ip.
Just had a quick look.
France (server at ovh data center) to 12.129.193.242 (should be the US bnet server): 64 bytes from 12.129.193.242: icmp_seq=22 ttl=242 time=153 ms 64 bytes from 12.129.193.242: icmp_seq=23 ttl=242 time=155 ms 64 bytes from 12.129.193.242: icmp_seq=24 ttl=242 time=151 ms 64 bytes from 12.129.193.242: icmp_seq=25 ttl=242 time=151 ms
from my own connection (austria) to 12.129.193.242 64 bytes from 12.129.193.242: icmp_seq=18 ttl=235 time=175.976 ms 64 bytes from 12.129.193.242: icmp_seq=19 ttl=235 time=174.529 ms 64 bytes from 12.129.193.242: icmp_seq=20 ttl=235 time=177.377 ms 64 bytes from 12.129.193.242: icmp_seq=21 ttl=235 time=174.691 ms
So even if i would live in france and maybe get around 10 ms to ovh, the improvement would be non existent.
Great, Thx
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This doesnt work anymore for those who dont know, they've changed the Networking(or what you call it) protocols from TCP/IP to UDP and battleping doesnt support UDP
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On May 09 2010 05:39 icydergosu wrote: Yes and no,
it also could make your latency even higher. All depends on your isp´s routing.
Without Battleping: You --- Battlenet
With Battleping: You --- Battleping --- Battlenet
I suppose you could do a simple port forward from a computer in a data center in your city you got a good connection to and afterwards change the SC2 Gateway configuration so it connects to your data centers ip.
Just had a quick look.
France (server at ovh data center) to 12.129.193.242 (should be the US bnet server): 64 bytes from 12.129.193.242: icmp_seq=22 ttl=242 time=153 ms 64 bytes from 12.129.193.242: icmp_seq=23 ttl=242 time=155 ms 64 bytes from 12.129.193.242: icmp_seq=24 ttl=242 time=151 ms 64 bytes from 12.129.193.242: icmp_seq=25 ttl=242 time=151 ms
from my own connection (austria) to 12.129.193.242 64 bytes from 12.129.193.242: icmp_seq=18 ttl=235 time=175.976 ms 64 bytes from 12.129.193.242: icmp_seq=19 ttl=235 time=174.529 ms 64 bytes from 12.129.193.242: icmp_seq=20 ttl=235 time=177.377 ms 64 bytes from 12.129.193.242: icmp_seq=21 ttl=235 time=174.691 ms
So even if i would live in france and maybe get around 10 ms to ovh, the improvement would be non existent.
The advent of proxy tunnels came from the demand of Oceanic WoW players. Incase you don't know, the backbone connecting Oceania to America is a huge piece of shit and once you leave Australia/New Zealand packets gain an extra 200ms because gaming packets get shaped leaving our country, and then they get shaped going into America. Generally you can ping about 200~ to US Servers, but in real-time the game data will end up getting prioritized to hell and back and you'll have a latency of around 500.
The way Lowerping, Battleping and Smoothping etc all work are by establishing an SSH tunnel to a proxy in America and sending the SC2/WoW data through it. SSH traffic has much higher priority than gaming traffic does, so instead of being delayed, the data flies through. Afaik, it also doesn't get shaped as incoming traffic from the Blizzard serverside, because they're originating from a proxy inside of the US.
Feel free to correct me, I might be wrong on some things, but that's what I've picked up from using the very first tunneling service (Lowerping) since it came out
As someone has just said though, the transition to UDP instead of TCP has killed all tunneling services.
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On May 26 2010 19:42 Desutroyah wrote: This doesnt work anymore for those who dont know, they've changed the Networking(or what you call it) protocols from TCP/IP to UDP and battleping doesnt support UDP
bla forget it
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Bot edit.
User was banned for this post.
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