Couldn't find a truly relevant thread to add this too. I discussed it in another thread when people were upset about the wire-frame casting be taken out. Yet without a video I don't think people understood how fast\good this was. So I made a video to demonstrate.
I think this is faster than Mini-Map casting and far more accurate. With practice it is super fast.
1. Put all queens on 1 hotkey. 2. Select queens. 3. Press Spawn Larvae hotkey. 4. Press Backspace once to center on a hatch. 5. Hold Right Side Shift. (With left hand thumb, do not release at all) 6. Click Left Mouse Button + Backspace (Hit backspace with left hand index\middle finger) <- Repeat this series of actions rapidly. Hitting LMB and Backspace over and over in succession. 7. All hatches are injected.
I numbered the hatcheries 1 through 6 in the video with supply depots, this helps show how fast you hop around and inject larvae.
Hopefully this is a technique other are using, or can find useful.
This is ridiculously fast multiple spawn larvaes, all zergs should immediately start doing this, can be off microing a battle and spend less than 1 second to inject 5 hatches. Takes some practice/mental preparation before you get used to it though, which I like. (unlike the old wireframe which was too simple/easy/straightforward)
I've found one concern zerg players should be careful of though: if you make a hatchery and it doesnt have a queen by it yet, with this method one of your queens will likely go charging off to go inject it. i say likely because the way Backspace (or Q if you changed the hotkey like i did) works is this: + Show Spoiler [pretty useless? info] +
First time you press it'll be on your main hatch. then the next closest hatch until it goes through all hatches and back to main hatch. it doesnt matter what you do in between, it remembers the previous hatch and goes to the next one. if you make a new hatch in between it'll finish going through the cycle then add it on to the end before returning to the main hatch, and subsequent rounds it will put it in the proper position of the cycle based on closeness to main hatch.
anyway the solution i recommend is to stop yourself from spamming Q (or Backspace)+click+Q+click+Q+click through all the hatches, and instead slow it down and dont click on the one that has no queen on the screen (just press Q/Backspace again rather than clicking hatch).. OR if you screw it up, then just manually tell any queens running off to go back and Inject their nearby hatch until you can get a queen there.
the other concern is if one or more queens has insufficient energy to spawn larvae, a different queen that HAS energy would walk all the way over to a farther hatch to spawn it. not sure about a great solution to this problem except to manually correct it after, or use the slower method of injection (use Backspace/Q to cycle hatches, but select each queen individually)
If you change the Backspace (TownCamera) hotkey to Q like i did, and then change Queen from Q to E, it becomes much easier (you can keep left hand on left side, and use left shift).
i also reverted Spawn Larvae hotkey recently changed by Blizzard from V back to R (all because of some stupid Warpgate hotkey that zergs would never use)
here's a full list of hotkey changes I've made for zerg that I recommend zergs do. there's 2 lines per each hotkey change, the top line is the new hotkey, the bottom is the Blizzard default:
<! UI/Hotkey/TownCamera=Q ;cycles through hatcheries !> UI/Hotkey/TownCamera=Backspace
<! UI/Hotkey/WarpIn=Shift+W ;selects all warp gates. changed to avoid hotkey conflict !> UI/Hotkey/WarpIn=W
<! Button/Hotkey/BurrowDown=W ;Burrows a unit !> Button/Hotkey/BurrowDown=R
<! Button/Hotkey/BurrowUp=W ; Unburrows a unit !> Button/Hotkey/BurrowUp=R
<! Button/Hotkey/EvolveVentralSacks=K ;Evolve the Overlord drop upgrade, changed to avoid hotkey conflict !> Button/Hotkey/EvolveVentralSacks=E
<! Button/Hotkey/NeuralParasite=R ; Neural Parasite, honestly i forget why i changed this, probably because neural used to be R not E? !> Button/Hotkey/NeuralParasite=E
<! Button/Hotkey/RallyEgg=O ; Set Worker Rally Point, I often accidentally reset the rally point with old hotkey !> Button/Hotkey/RallyEgg=R
note the first 2 hotkey changes are all from 1 gamehotkeys.txt, the rest are all in the other gamehotkeys.txt, both are within the same patch-enUS.sc2archive file within latest patch folder in \versions\ if you just use the guide above you may not have to know/deal with that, dunno i changed manually
also note: when new patches come, I didn't have to restore the original blizzard sc2archive MPQ file beforehand. the patcher automatically imports my changes into the new patch mpq, how nice of it!
Another feature really helpful for zergs is you can now hold down a hotkey to morph new units. there's a very short delay and then it near instantly morphs all the larvae (or say zergling--> banelings). veeeeeeery helpful. I also hold S down when waiting for new larvae to spawn as well
On May 17 2010 06:16 Zelniq wrote: what does the Right side shift button do for it? im going to test now
The right side shift is held with the thumb. It lets you use your left hand to hit the backspace and right hand stays on the mouse to click on each hatchery.
Without using your left hand on the right side shift, you cannot hit backspace and have a hand on the mouse.
Here's a crazy thought: what if you moved your hand near the right side shift and then-- instead of pressing it-- didn't press it and instead just pressed backspace?!
Zelniq is asking what purpose holding shift serves, not why your hand is there in the first place
No. You are telling all queens to cast spawn larvae many many times. You are not selecting a queen and then clicking on 1 hatch. You are selecting all queens and then clicking on all hatcheries one after the other. In succession, very very rapidly.
I could be wrong. But if I try to do this without shift, then after 1 cast on a hatchery the spawn larvae is canceled.
Holding shift allows me to cast it over and over on each new hatchery.
Am I missing something?
EDIT: To further clarify, I am not jumping to one hatch to cast spawn larvae once. I am selecting my queens, shift + spawn larvae. And simultaneously casting it on ALL hatcheries in one go.
If you watch the video I am not casting Spawn Larvae on one hatchery. I am casting it on six, in about 5 seconds.
On May 17 2010 06:28 In1t4themoney wrote: Holding shift is for NOT pressing the Spawn Larva Hotkey R 6 but 1 time only.
discussion end.
lets see if we can move the backspace thing in the key editor..
Yes, in other words. Holding shift is what allows you to spam backspace + mouse 1 to cast inject larvae in < 5 seconds on all your hatcheries. In the video I do it on 6 hatches in about 3 seconds.
If you didn't hold shift, you would have to do r click backspace r click backspace r click backspace instead of r *holdshift* backspace click backspace click backspace click.
o wow the shift really helps holy jeezes WOW this is amazing..spawn larvae is even faster/easier than before now that i changed it from Backspace to Q (and Birth Queen to E)
I thought this technique could make it so that you could queue more than one spawn larva per hatchery and have your queens moving around injecting different hatcheries and stuff. Not the case.
Watched the video and while it does look fast, my hand is NEVER on the right side of the keyboard. Then again, I use a g15 keyboard so my g1-g6 keys are bound to 55v, 66v and so on to select my queen, center on her, spawn larva then click.
On May 17 2010 06:48 Vexx wrote: I thought this technique could make it so that you could queue more than one spawn larva per hatchery and have your queens moving around injecting different hatcheries and stuff. Not the case.
Watched the video and while it does look fast, my hand is NEVER on the right side of the keyboard. Then again, I use a g15 keyboard so my g1-g6 keys are bound to 55v, 66v and so on to select my queen, center on her, spawn larva then click.
I still think this is a good option for people without macro capable keyboards. I have a Razer Lycosa and I prefer this over setting up and scripting macros. It feels more reliable and fast. I have nothing against anyone finding what is comfortable for them. I'm just trying to offer up a suggestion to the TL community.
since i am comming over from CS 1.6(yeah shame on me) i am totally used to having multiple commands on my mouse(MX518, changed DPI buttons to keystroke assignment F9-F12 and have grenades and stuff bound to it in CS. Simply changed one to backspace. Makes this extremley easy to use.
I still prefer the minimap clicking because I can keep an eye on my army while I spawn larvae. I just don't like the idea to constantly go back in my base. Also don't you guys need to take a quick look at the keyboard when you press smth like 4->V->backspace->right shift? I mean these are pretty far away from each other ^^ This seems useful when you have like 4+ bases, but minimap clicking is ok when you have under 3 bases.
it is an awesome way to macro, but there is one conflict.
If you have less queens than hatcheries and start spamming clicks and backspace the queens will try to spawn larvae on all hatcheries which means that if you have a queen in your base and a remote hatchery without a queen nearby that one queen will run through the whole map to spawn larvae there which is bad for obvious reasons.
Anyway, if you have a queen for every hatchery, its ok.
On May 17 2010 08:40 Dex4 wrote: it is an awesome way to macro, but there is one conflict.
If you have less queens than hatcheries and start spamming clicks and backspace the queens will try to spawn larvae on all hatcheries which means that if you have a queen in your base and a remote hatchery without a queen nearby that one queen will run through the whole map to spawn larvae there which is bad for obvious reasons.
Anyway, if you have a queen for every hatchery, its ok.
Yeah that is true. I've been using this for a while so I forgot to mention it. You do need 1 queen per hatch. But the same is true of mini-map clicking.
If you don't [have 1 queen per hatch] just make sure you SLOW down and look at the hatch to see if a queen is there.
I always have 1 queen for each hatch, and I've started goofing around with an extra queen just to spew creep early on. So I transfer that queen to the 3rd or whatever base.
Very cool, i will try it out tomorrow. I used to have every Queen on a different hotkey and double press it to switch to quenn and make larava inject on the near hatch. for me it was best way to have every queen under good control with a hotkey and good control over larva inject.
only thing that bothers me... having all queens on one hotkey could be really suck in some situations like not enough energy on one queen or smth.. then u will have a queen running around the map or something like that.
Blizzard should reconsider their hotkeys... Control f5 to f8 are imposible to hit unless you have a pretty big hand, also backspace is super far, not to mention the R with roaches and worker rally points etc...
On May 17 2010 09:37 nodq wrote: only thing that bothers me... having all queens on one hotkey could be really suck in some situations like not enough energy on one queen or smth.. then u will have a queen running around the map or something like that.
This is true. You have to watch out for it and be careful. I have accidentally tried to move them once or twice...
It might be worth it to have a separate key for all queens, and another for individual.
I'm fairly used to it now and don't make that mistake too often.
Are we allowed to modify the hotkeys since Blizzard didn't implemented it? That's like hacking. Let's say you use it online where no one can detect it, but are you allowed to use them at offline events? Like the recent Stars War for example.
On May 17 2010 07:02 spinesheath wrote: You generally should stay away from keyboard macros - they won't be allowed for competitive play.
Exactly how many of us do you think are going to get so good at SC and have the luxury of playing at a physical tournament where people can check what keyboard we use?
For the record, I think keyboard macros are fine. The less redundant shit people need to spend their time on, the more battle micro we can see. I'm not watching pros play so can I observe their uber queen injecting skills.
I don't mean to be rude or mean but I feel like this community has some ass backwards definitions of competitive standards/skills, probably born from the SC1 UI.
I ended up remapping queen v to o. Now I put my pinky on o, queens on 0, index on backspace and do roughly what was described in the op. That is the only key I've felt the need to change. Not nearly as good as portrait casting was, but not bad.
On May 17 2010 07:02 spinesheath wrote: You generally should stay away from keyboard macros - they won't be allowed for competitive play.
Exactly how many of us do you think are going to get so good at SC and have the luxury of playing at a physical tournament where people can check what keyboard we use?
For the record, I think keyboard macros are fine. The less redundant shit people need to spend their time on, the more battle micro we can see. I'm not watching pros play so can I observe their uber queen injecting skills.
I don't mean to be rude or mean but I feel like this community has some ass backwards definitions of competitive standards/skills, probably born from the SC1 UI.
The thing that makes the pros micro so amazing is that they can do it while multitasking like non other and not missing a beat. When you take the macro part out of the game it just makes it so much more mundane and normal if you can do something the pro can do easily.
On May 17 2010 07:02 spinesheath wrote: You generally should stay away from keyboard macros - they won't be allowed for competitive play.
Exactly how many of us do you think are going to get so good at SC and have the luxury of playing at a physical tournament where people can check what keyboard we use?
For the record, I think keyboard macros are fine. The less redundant shit people need to spend their time on, the more battle micro we can see. I'm not watching pros play so can I observe their uber queen injecting skills.
I don't mean to be rude or mean but I feel like this community has some ass backwards definitions of competitive standards/skills, probably born from the SC1 UI.
TL is mostly centered about progaming. Are you surprised that I am applying progaming standards?
Macros are considered an unfair competitive advantage. You are basically using a 3rd party program (the keyboard driver) during a match to improve your play. I personally don't care what you use in silver leagues, but I don't want to go against players who are using macros in platinum.
Btw, there will be plenty of SC2 lans with tournaments, trust me. If you want to play in a tournament you will be able to. And even if it's online - if macros are forbidden I wouldn't use them. I've got my pride, I won't cheat to win (like many former BW players).
On May 17 2010 07:02 spinesheath wrote: You generally should stay away from keyboard macros - they won't be allowed for competitive play.
Exactly how many of us do you think are going to get so good at SC and have the luxury of playing at a physical tournament where people can check what keyboard we use?
For the record, I think keyboard macros are fine. The less redundant shit people need to spend their time on, the more battle micro we can see. I'm not watching pros play so can I observe their uber queen injecting skills.
I don't mean to be rude or mean but I feel like this community has some ass backwards definitions of competitive standards/skills, probably born from the SC1 UI.
So I tried it in game last night and it works well except there are potentially some problems...
If you don't have queens for every hatchery, or your queen is out of energy it can actually be slower than minimap or some other method of doing it (at least it was for me). You have to be careful not to try and vomit on a hatchery with no queen or all of your queens will start going haywire trying to walk to different hatcheries to vomit.
I dont understand how I figured this out before all the smart people. And I dont even main Zerg! It makes macro zerg ez! (But I find myself unable to do much micro while doing this) Sauron zerg here we go!
Do I remember you from Aoe3 Roark? This is an amazing find, I play random so usually get confused switching to different mechanics each game. However this makes it extremely easy.
If its the same Roark he has always been a great contributor to the games he plays. Many thanks sir. if it isn't the same guy you have a long lost twin somewhere who is also a gamer.
Now with this mechanic idea and being able to create all units with hatcheries on the same hotkey zerg macro is by far the easiest in my opinion. This would also work for chronoboost nexus? If only there was a way to 'backspace' through buildings?
On May 18 2010 03:41 GiveMeFace wrote: Do I remember you from Aoe3 Roark? This is an amazing find, I play random so usually get confused switching to different mechanics each game. However this makes it extremely easy.
If its the same Roark he has always been a great contributor to the games he plays. Many thanks sir. if it isn't the same guy you have a long lost twin somewhere who is also a gamer.
Now with this mechanic idea and being able to create all units with hatcheries on the same hotkey zerg macro is by far the easiest in my opinion. This would also work for chronoboost nexus? If only there was a way to 'backspace' through buildings?
Thanks, but it isn't the same RoarK. It is good to know that my dopple-ganger is a nice guy though!
I've also done a bit more testing with the Townhall (Backspace) key. And it seems like it wants to cycle in a clockwise motion on official maps. It also continues its cycle even if you move away from the command center.
So if the cycle is 1, 2, 3, 4. And you go to 1, 2, 3, and then mouse away or jump to a battle --the next time you press [backspace] you will jump to 4. This might be useful to some.
i group the queens into 1 group and i use larvainjection on the minimap
took a little time before i had the aiming, but now its just like useing it on the unitscreen i think its the best and fastest way to use larvainjection nowadays.
I think this method is amazing -- it is now my way of doing it. Thanks for sharing! I agree that it's a problem when there isn't a queen nearby, but honestly there SHOULD be a queen for each base, preferably by the time it is done building. If anything, this should keep you thinking about it. I always like to keep an "extra" queen in case one is killed of to fight off early air attacks and spawn creep tumors en masse. Good method on 1v1 and 2v2 plat, imo.
On May 18 2010 06:36 whs wrote: ... I always like to keep an "extra" queen in case one is killed of to fight off early air attacks and spawn creep tumors en masse. Good method on 1v1 and 2v2 plat, imo.
Thanks. I do the same. I have an extra queen around for creep tumors, and then it gets sent to any expo that needs it.
Another feature really helpful for zergs is you can now hold down a hotkey to morph new units. there's a very short delay and then it near instantly morphs all the larvae (or say zergling--> banelings). veeeeeeery helpful. I also hold S down when waiting for new larvae to spawn as well
this has been a gem of a secret for soo long. I cannot believe this is in the game, because of how easy it makes macro, especially for zerg
This is definitely what I was doing. My friend told me to do this after the wireframe fix and it has worked perfectly so far! I was wondering how many people were using this as well
- Most pgm seem to do not use that trick, anyone knows the reason ?
- When I use backspace I don't see any logical order between the hatchs, is there one or is it kind of random ? (when you got 4 or 5 hatchs and only 3 queens this may cause a loss of time)
This isn't a macro though. Backspace legitimately centers the camera and shift click spell with any caster will cast multiple times immediately. The only way to nerf is is to remove right shift, or backspace, which will hurt some players.
On July 26 2010 21:16 Hati wrote: "- Most pgm seem to do not use that trick, anyone knows the reason ?"
No one ?
Can only speculate of course, but a few reasons:
Without rebinding keys, bksp-larva takes a bit of finger gymnastics to do (i.e., queen hotkey -> v -> backspace -> hold right shift) that could be considered more error-prone, especially in high APM situations.
Bksp-larva doesn't give you fine-grained control over queens for base defense.
Bksp-larva runs into problems when a queen gets sniped at an expo as you need to be careful to not send another queen off to that expo by mistake.
Many people are used to binding expos to 6-9 from BW so they just stick to what they know.
Personally, I had the most problems with the first three points. However, I suspect that the last point is why you don't see the technique being used by the current top players.
You two seem to have edited your hotkeys the "legit" way, by editing the gamehotkeys.txt file that Blizzard themselves are providing (just like for W3).
Is it possible to remap the following keys, or at least some of them, using those .txt files?
An alternative if you prefer mouse control, is to bind the queen hotkey (zero in my case) and backspace key to your mouse buttons if you have some extra buttons on the side.
1. Put all Queens in a control group. Example: CTRL+3 2. Press 3. (or the hotkey in which you have all your Queens) 3. Have each Queen next to each Hatchery for efficiency. 4. Press V. 5. Hold down Shift. (the one right under your Return/Enter key) 6. Press Backspace. 7. Left click on the Hatchery. 8. Repeat 6. 9. Repeat 7. 10. Repeat 6. 11. Repeat 7.
Starcraft II --> Versions --> Base15405 then open the MPQ patch-frFR.sc2archive (french version but you should have something like that with eng instead of fr) with MPQ Editor. You should find a DataLocalized folder (i'm not sure but maybe in mod and liberty mod then sc2data or something) you'll see the GameHotkeys.txt in DataLocalized have fun
This is definitely an extremely fast way of injecting multiple hatcheries, just be aware that it can fubar your queen placement if one hatch doesn't have a queen next to it.
I can't seem to figure out how to do this.. I am following what seems to be the correct directions, yet, once I center on my first queen and inject larva, my camera just stays on the first hatch.. I can't figure out what I am doing wrong :| When I hit v then hold shift, I hit back space and my camera doesn't move.
I just figured out what the problem was.. I was doing it on a unit testing map, and apparently the backspace button didn't work on that map. I went into a custom 1v1 against a comp and it worked. Thanks though.
i remember hearing about this trick during the beta. it seemed like a really good idea, with practice you could get really fast. but the problem is if a queen dies, or u dont build one per hatchery, then you end up in a very awkward situation if u mistakenly inject on a queenless hatch. because the technique eventually becomes habitual, its easy to make this mistake. then you end up with a queen walking across the map.
ive moved more towards 1 hokey per queen, 6-0. its a bit slower but you have more control and can instantly jump to each hatchery, also there are no mistaken injections which is the biggest advantage. once u get to 4+ queens though it gets tough to manage, this is where the backspace technique could be much better.
On August 21 2010 03:53 daywiss wrote: i remember hearing about this trick during the beta. it seemed like a really good idea, with practice you could get really fast. but the problem is if a queen dies, or u dont build one per hatchery, then you end up in a very awkward situation if u mistakenly inject on a queenless hatch. because the technique eventually becomes habitual, its easy to make this mistake. then you end up with a queen walking across the map.
ive moved more towards 1 hokey per queen, 6-0. its a bit slower but you have more control and can instantly jump to each hatchery, also there are no mistaken injections which is the biggest advantage. once u get to 4+ queens though it gets tough to manage, this is where the backspace technique could be much better.
Since you're using backspace to center over a new hatch, all you really need to do to make sure a queen doesn't get moved out of position is to simply look at the new hatch > queen present = click, queen not present = backspace to next hatch. This only adds a second or two to the process, and keeps your queens happily at their own hatcheries.
I've played Zerg maybe twice in about 1000 games of SC2 and this select all queens and V-shift click the hatcheries was one of the first things I thought about and how it would make spawning larva very easy. How all the pros contine to put single queens or even single hatches on different hotkeys blows my mind.
The only downside to this method is that if you lose a queen then the next time you inject you will have another queen move all the way across the map to that specific hatchery that lost the queen to inject, most likely dying too.
I think this way is much faster than 55v66v77v but with "55v66v77v" you can micro queens a bit better and you don't get queens walking all the way across the map to inject.
On December 27 2010 07:39 Zokkar wrote: The only downside to this method is that if you lose a queen then the next time you inject you will have another queen move all the way across the map to that specific hatchery that lost the queen to inject, most likely dying too.
I think this way is much faster than 55v66v77v but with "55v66v77v" you can micro queens a bit better and you don't get queens walking all the way across the map to inject.
On December 27 2010 07:41 Flaunt wrote: all these methods will be gone once the custom hotkeys come next patch so don't worry about it
Hardly. If anything, it will make this backspace technique the best one. I've already been practicing it a lot on the PTR, with Backspace bound to the X key. That way you don't need to move your hand to the middle of the keyboard to do it, and you can use the left shift button instead.
Also tried by bounding the Backspace button to middle mouse button, but I found it sloppy.
5 hold left shift x click x click x click
Insanely fast, and just like doing a trill on a guitar :D
I dont know if anyone else has posted this, but I just found a faster variation of this, while practicing.
If you hold down shift and backspace, it scrolls through the hatcheries SUPER quickly. So just hold those two buttons down and spam mouse button. Its not only more fool-proof but its a slight bit faster. It might give you an extra half a second off, of time to do other stuff. Of course, there is a greater chance of missing hatcheries doing it this way so spam mouse REALLY fast to ensure you hit every one.
I feel like I've discovered another zerg macro miracle. :D
Edit: I've been doing it on a 9 hatchery map, and I usually miss only one hatchery. If you have maybe 3 hatcheries, you'd have a smaller chance to miss one and even if you do, it would be fixed faster than with 9 hatches. Yet again, I gotta say, you have to be a very fast clicker for it to work this way. Maybe something for the 300+ APM people lol
I don't recommend holding backspace down, it's nice to see each queen start the injection, so you know you didn't miss any, or know a queen won't be running across the map if there isn't a queen by a hatchery. Also, I don't recommend using the Backspace key at all.
HERE'S A VERY USEFUL TIP THAT IMPROVES THIS METHOD:
Assign the side button(s) on your mouse to Backspace. If you have side buttons on your mouse, you should assign one of them to the backspace key. That way you don't have to position your hand to the right side of keyboard. It's also useful for more than just injecting, being able to switch from base to base using the side button with your mouse hand is helpful for all races.
This will be easy to do when patch 1.2 is released. Currently, you'll have to do it using your mouse software. I know it can easily be done using Razer or Logitech (SetPoint).
On December 27 2010 07:41 Flaunt wrote: all these methods will be gone once the custom hotkeys come next patch so don't worry about it
Hardly. If anything, it will make this backspace technique the best one. I've already been practicing it a lot on the PTR, with Backspace bound to the X key. That way you don't need to move your hand to the middle of the keyboard to do it, and you can use the left shift button instead.
Also tried by bounding the Backspace button to middle mouse button, but I found it sloppy.
5 hold left shift x click x click x click
Insanely fast, and just like doing a trill on a guitar :D
Here are my 2cents to about this method to anyone interested. This is a bad way to do your larva injection. When I heard about this method back when this thread was put out, I used it until 2 months ago, when I started to go back to just doing my queens singly 6-0 and at least in my opinion, it was like night and day. This method does work well, if the game plays out perfectly and you have a queen at every hatchery etc. The problem is, you can't count on the game to work out perfectly. You are going to lose queens or you may on (rare) occasion simply forget to build one and then this system simply doesn't work. With the backspace method, I can do all my larva injects in 1 second. Doing 66e77e88e99e00e (I changed the hotkey, although I'm considering changing it to T), takes less than 2 seconds and at least in my opinion, the extra secondish it takes to do it is worth having a system you can always rely on to function correctly.
There are some other benefits of having your queens hotkeyed separately as well I've found.
On December 28 2010 13:03 lysergic wrote: I don't recommend holding backspace down, it's nice to see each queen start the injection, so you know you didn't miss any, or know a queen won't be running across the map if there isn't a queen by a hatchery. Also, I don't recommend using the Backspace key at all.
HERE'S A VERY USEFUL TIP THAT IMPROVES THIS METHOD:
Assign the side button(s) on your mouse to Backspace. If you have side buttons on your mouse, you should assign one of them to the backspace key. That way you don't have to position your hand to the right side of keyboard. It's also useful for more than just injecting, being able to switch from base to base using the side button with your mouse hand is helpful for all races.
This will be easy to do when patch 1.2 is released. Currently, you'll have to do it using your mouse software. I know it can easily be done using Razer or Logitech (SetPoint).
I will try this. I gave up on this technique in beta but i never thought of this.
On May 17 2010 06:48 Vexx wrote: Watched the video and while it does look fast, my hand is NEVER on the right side of the keyboard. Then again, I use a g15 keyboard so my g1-g6 keys are bound to 55v, 66v and so on to select my queen, center on her, spawn larva then click.
people like this annoy me. "i cheat because i'm too unskilled to actually handle my race's mechanics." the thought that i sometimes have an unknown handicap while i play on the ladder is semi-depressing and quite lame. learn to play.
On December 28 2010 13:26 ejac wrote: Here are my 2cents to about this method to anyone interested. This is a bad way to do your larva injection. When I heard about this method back when this thread was put out, I used it until 2 months ago, when I started to go back to just doing my queens singly 6-0 and at least in my opinion, it was like night and day. This method does work well, if the game plays out perfectly and you have a queen at every hatchery etc. The problem is, you can't count on the game to work out perfectly. You are going to lose queens or you may on (rare) occasion simply forget to build one and then this system simply doesn't work. With the backspace method, I can do all my larva injects in 1 second. Doing 66e77e88e99e00e (I changed the hotkey, although I'm considering changing it to T), takes less than 2 seconds and at least in my opinion, the extra secondish it takes to do it is worth having a system you can always rely on to function correctly.
There are some other benefits of having your queens hotkeyed separately as well I've found.
wanted to write the same so /sign! its not really slower and u also watch at your hatches every minute
I'm a left handed SC2 player, so this is slightly trickier with my right hand on the keyboard, any other lefties out there with some suggestions as to how to do this easily? I probably just need more practise though I suppose.
On January 12 2011 05:17 NightStarcraft wrote: I'm a left handed SC2 player, so this is slightly trickier with my right hand on the keyboard, any other lefties out there with some suggestions as to how to do this easily? I probably just need more practise though I suppose.
In just a day or two, when patch 1.2 hits, you can rebind the "center camera on hatch"-key away from backspace. Highly recommend CAPS (been using it since release keybound as backspace), its extremely effective. Might be a better key for it, being left handed, but might be just as good...
I seriously don't know what I'm doing wrong with this. I tested it four hours now but with this method I will nearly never chose my hatcheries but always units, commands etc.
How can I change that or ist it really all luck based?
On January 12 2011 05:17 NightStarcraft wrote: I'm a left handed SC2 player, so this is slightly trickier with my right hand on the keyboard, any other lefties out there with some suggestions as to how to do this easily? I probably just need more practise though I suppose.
In just a day or two, when patch 1.2 hits, you can rebind the "center camera on hatch"-key away from backspace. Highly recommend CAPS (been using it since release keybound as backspace), its extremely effective. Might be a better key for it, being left handed, but might be just as good...
Yeah I imagine that will help a lot and make it much easier, cheers :D not allowed rebinds in tournies though are you? :<
I tried using this strategy for a few weeks but I ended up messing up a lot after I got past my first two hatcheries and not every hatch had a queen. Other than just missing larvae injects I would send queens half away across the map. So I've just stuck to each queen having it's own hotkey and all the hatches binded together.
Despite what other people have said, this "discovery", imo, is extremely important. It could rate as important as mutalisk micro in BW1. Okay.... jk it's not that great ^^, but it's has its pros and its cons. Heres a list of generally the pros I think there are: -requires much less time. -somewhat regular (1 cycle of all hatches per 25 energy) -Much easier now with the customizable hotkeys Cons: -Requires all hatches to have the same cycle (they must have the larvae dropping at around the same time) -You can't do this with creep tumor (obviously ^^, but somewhat worth mentioning) -Easier to mess up (you can press wrong places or miss a hatch) -Not as controlled as a queen to each hotkey (you can't individually select a queen since all the queens are on the same hotkey).
Ergo, deciding whether to do this doesn't depend on the # of pros and cons, but I would think it depends on what you are most comfortable with. I advise trying this way for like 1 week of laddering, and then seeing which way you like more. If I missed any pros or cons, feel free to list them!
I changed the base camera to my "back" mouse button, which is on the side and trigger it with my thumb. So I just need to press shift+v, keep holding shift and spam both mouse buttons at the same time.
Doesn't seem to work for me. I've changed backspace to tab. I press my queen control group, then press v (spawn larvae), and then hold shift and press tab multiple times, but it doesn't move inbetween the queens. If I press tab without shift it works but that's sort of pointless.
only problem with this method is that while it's fast, it's wildly inaccurate. if you ever see MrBitter's stream, you'll notice that when he hits the lategame he has migratory queens running all over the map delaying or outright missing his injections, and i've noticed the predominant reason he loses games against the really good players he goes up against in lessons is nothing other than a late game larva shortage.
i'd suggest that what with patch 1.2,, you hotkey queens individually bind spawn larva to R or T and quickly go 66r77r88r. the positioning of R relative to your hotkeys is far less awkward than the position of V. by picking a less awkward key, you can inject very fast, and what you lose in time you make up for in consistency.
On January 18 2011 21:24 universalwill wrote: only problem with this method is that while it's fast, it's wildly inaccurate. if you ever see MrBitter's stream, you'll notice that when he hits the lategame he has migratory queens running all over the map
It's not inaccurate. He reason that he has his queens running around is because he needs one dedicated queen per hatch. If you do that, it will work great.
This inject method is actually so fast that when one queen is standing near two hatcheries, it receives the order to inject the other hatch before it has finished the first inject animation. Because of that, the next closest idle queen on the map will get the order and starts running.
I've bound backspace to my thumb mousekey and all it requires now is 3,v,hold shift, repeat thumb click, mouse click. It is the fastest method since you do not move the mouse and in macro games I have around 40-60 larvae ready during late midgame.
I have bound mouse4 and § to backspace but I find myself reverting back to the pre-patch method I had which was all queens on one hotkey and manually going through hatcheries, mistakes are made with this method, if you are to fast with your injects, one queen will not regenerate 25 energy before the injection is done, so another one will wonder the map to inject and its all screwed up and you have to spend time and apm to correct it, I only do this when I am certain I have 25+ energy on queens on all hatcheries, otherwise its faster normal way imo
but its still nice to be able to use backspace every now and then, I think I will use it more with time tho.. it just doesnt feel queite right, if I double tap "4" for queens I immidietly get a queen+hatchery on screen and I dont have to select it with my mouse. every time I cycle through hatcheries with backspace I have to select with my mouse, I think this is sometimes more timeconsuming than clicking 4 and cycling through them using the minimap..
edit: the backspace injection method is also screwed up when you have extra macrohatcheries, which is something I almost always have..
Sorry if this is a repeat, it's a long thread; but if you do this trick you can "over-do" it by continuing to hold shift while alternating between backspace and clicking. Assuming you have a queen near each hatch that has enough energy to vomit larve you will not have wandering queens, as you cannot queue up injections. This allows you to make the motion even faster as you don't need to keep track of exactly how many times you've injected. Another great solution to prevent wandering queens it to follow up the injection cycle with just hitting stop on your group of queens after you're done, or a couple seconds after if a queen had to walk for a bit before injecting. Great thread though, every zerg really should be doing this or something similar.
On January 25 2011 11:12 KAgravyboat wrote: Sorry if this is a repeat, it's a long thread; but if you do this trick you can "over-do" it by continuing to hold shift while alternating between backspace and clicking. Assuming you have a queen near each hatch that has enough energy to vomit larve you will not have wandering queens, as you cannot queue up injections. This allows you to make the motion even faster as you don't need to keep track of exactly how many times you've injected.
I don't think this is accurate actually. Here's what I've gathered from experimentation:
Queen behavior:
With your queens selected, the act of selecting inject and clicking on a hatchery sends the nearest queen to the hatchery that has the energy to inject that is not already executing an inject command. This overwrites the current (non-inject) command of that queen.
If all the queens in the group are executing an inject, then the closest queen not injecting the target hatch will attempt to inject the target hatch instead. This overwrites the current command (possibly an inject of another hatchery) of that queen.
If you hold shift down while injecting, then everything proceeds as above except that whenever an inject would overwrite a queen's current command, it is instead queued.
When a hatchery is injected, all inject commands on that hatchery amongst all queens are deleted. In particular, if there are no other commands for a queen, they stop in place.
Inject behavior:
You cannot execute an inject action on a hatchery that has already been injected.
You can execute an inject action multiple times on an un-injected hatchery until a queen finally injects it. (Note this is the core mechanic of the ring-around-the-rosey queen injection strategy that was posted a few months ago). Multiple such injections are processed as above.
The net result is that if you spam backspace-shift-injection among all your queens, you will queue up every queen to inject every hatchery. This can cause the wandering queen behavior that is characteristic of backspace injecting.
For example, if one of your queens is sniped at a hatchery, then spamming backspace shift-inject will cause all your queens to attempt to inject the queenless hatchery after injecting their own hatch. Ultimately one queen will get to the hatch but the rest will be stranded somewhere on the map, far away from their hatcheries. A subsequent inject cycle will shuffle their positions even more.
If you instead restricted yourself to backspace shift-injecting each hatch exactly once then for N hatcheries, you will only tell one queen to run off to inject the queenless hatchery (since you will issue N inject commands among N-1 queens). This queen will, in the best case, park at the queenless hatchery. A subsequent inject cycle will cause another queen (not necessary the migrant one) to move to the now-queenless hatchery and so forth.
Note in the worst case (e.g., if you haven't connected all your bases with creep) your migrant queen will not inject its second target in time. This may cause another queen to become migrant for either of the now-queenless hatcheries. And again this can snowball into wandering queen behavior.
TL;DR: you really need to avoid backspace shift-injecting hatches that do not have queens next to them. Spamming backspace shift-inject or injecting all hatches once can lead to bad queen behavior otherwise.
On January 25 2011 11:12 KAgravyboat wrote: Another great solution to prevent wandering queens it to follow up the injection cycle with just hitting stop on your group of queens after you're done, or a couple seconds after if a queen had to walk for a bit before injecting. Great thread though, every zerg really should be doing this or something similar.
Yeah, queens wandering off to go hit a probe or something can mess up inject-queuing behavior. You should always end your inject cycle with shift-halt to make sure they don't go south.
But yeah, I've been trying to get backspace injecting to work for a few weeks now. And I really like it as it feels very natural to spam at a high speed vs. 66v*click*77v*click*88v*click*. However, the mental effort to keep your queens from wandering (i.e., making sure you never inject a hatch that doesn't have a queen next to it) is relatively difficult to do when you're busy with other things. Also the cost of getting your queens back into position in a timely if they end up wandering is also very high.
I'm still on the fence as to what method I'll stick with in the end. I'd be interested to hear if anyone else has had any better success with this problem.
now that remapping is available i'd like to try this, but with ~ key, but i cant find anywhere the backspace to remap it. I lireally went trough everything i ve seen, but i did not see it. Am i blind or is it hidden?
turns out reading the thread before asking a question is a useful skill toi have, dont bother answering
On February 01 2011 03:58 Geo.Rion wrote: now that remapping is available i'd like to try this, but with ~ key, but i cant find anywhere the backspace to remap it. I lireally went trough everything i ve seen, but i did not see it. Am i blind or is it hidden?
You have to look in the Camera Section!
yes, ty, i've found out reading this thread anyways :D
On February 01 2011 03:58 Geo.Rion wrote: now that remapping is available i'd like to try this, but with ~ key, but i cant find anywhere the backspace to remap it. I lireally went trough everything i ve seen, but i did not see it. Am i blind or is it hidden?
Yea i bound backspace to caps lock and use this method. Wandering queens can be a problem, but if you slow down and look while your injecting and don't click if you don't see a queen your fine and its still at least as fast as the other method. Its just preference, i used the other 55v click method for a while but i think im sticking to the town hall button.
@Kambing, You sort of missed my point. I said if you spam it (which does make things much faster) you simply need to halt the queens when you're done. It's only 1 extra keystroke added to the sequence, but it saves the mental energy of counting how many times you have injected. Spamming or "overdoing" the injections is much much faster than double tapping a hotkey to get to each hatchery in view. You can inject all your hatches, and have no wandering queens in less than 5 seconds easily. I think I may have just forgotten to mention that you still hold shift in my method. You must also release shift when you tell your queens to halt. With this method you will only have a queen wander if you have a hatchery with no queen(with enough energy) near it. Wandering is, again, prevented by the non-queued halt at the end of the sequence.
The only pitfall to this method is if you are extremely extremely on top of your injection timing. This is to say, you are injecting all your hatches almost the instant your queens have enough energy every time; then you can run into problems with spamming. If you are human, however your queens will all have a little spare energy, and the halt command at the end of the sequence becomes merely safeguard.
On February 01 2011 09:00 KAgravyboat wrote: @Kambing, You sort of missed my point. I said if you spam it (which does make things much faster) you simply need to halt the queens when you're done. It's only 1 extra keystroke added to the sequence, but it saves the mental energy of counting how many times you have injected. Spamming or "overdoing" the injections is much much faster than double tapping a hotkey to get to each hatchery in view. You can inject all your hatches, and have no wandering queens in less than 5 seconds easily. I think I may have just forgotten to mention that you still hold shift in my method. You must also release shift when you tell your queens to halt. With this method you will only have a queen wander if you have a hatchery with no queen(with enough energy) near it. Wandering is, again, prevented by the non-queued halt at the end of the sequence.
The only pitfall to this method is if you are extremely extremely on top of your injection timing. This is to say, you are injecting all your hatches almost the instant your queens have enough energy every time; then you can run into problems with spamming. If you are human, however your queens will all have a little spare energy, and the halt command at the end of the sequence becomes merely safeguard.
Yeah I started doing this after I posted that. Previously I was shift-halting instead of just plain halting. Surprised this thread keeps popping back to the top. =)
It works well. The only problem with it is that if you are in the situation where you are, for example, at N hatches and N-1 queens, that if you spam click like you describe and then issue a halt, then the N-1th queen that tries to go to the Nth hatch (that doesn't have a queen) may not actually inject her hatch. This is because if you queue the inject to the far hatch first, then the N-1th queen will do that, but the subsequent halt will wipe her entire order queue.
But at this point, I like the inject motion enough that these little fix-up things aren't an issue for me as long as I know when and why they occur.
Just as a note, this become easy AS HELL if you change your town camera hotkey to spacebar, you barely need to move your hand.
Spacebar also helps you, lower league player, to keep checking on hatcheris by pressing spacebar every now and then(like, 11 - > army, spacebar -> check larva, 11 -> army back) and that helps A LOT on macro.
On February 02 2011 12:03 Zephirdd wrote: Just as a note, this become easy AS HELL if you change your town camera hotkey to spacebar, you barely need to move your hand.
Spacebar also helps you, lower league player, to keep checking on hatcheris by pressing spacebar every now and then(like, 11 - > army, spacebar -> check larva, 11 -> army back) and that helps A LOT on macro.
But..if you map it to spacebar then where do you map the "go to most recent event" function?
On February 02 2011 12:03 Zephirdd wrote: Just as a note, this become easy AS HELL if you change your town camera hotkey to spacebar, you barely need to move your hand.
Spacebar also helps you, lower league player, to keep checking on hatcheris by pressing spacebar every now and then(like, 11 - > army, spacebar -> check larva, 11 -> army back) and that helps A LOT on macro.
But..if you map it to spacebar then where do you map the "go to most recent event" function?
Changed mine to Tilde. I don't use the "Go to most recent event" much, usually only in team games when my partner is fighting something, so tilde is not too annoying. Plus yeah, with spacebar it is ridiculously fast to do the injects.
On February 02 2011 12:03 Zephirdd wrote: Just as a note, this become easy AS HELL if you change your town camera hotkey to spacebar, you barely need to move your hand.
Spacebar also helps you, lower league player, to keep checking on hatcheris by pressing spacebar every now and then(like, 11 - > army, spacebar -> check larva, 11 -> army back) and that helps A LOT on macro.
But..if you map it to spacebar then where do you map the "go to most recent event" function?
Changed mine to Tilde. I don't use the "Go to most recent event" much, usually only in team games when my partner is fighting something, so tilde is not too annoying. Plus yeah, with spacebar it is ridiculously fast to do the injects.
Well I have mine mapped to shift+spacebar, since I am pressing shift for spawning larvae anyway. But i suppose you could just map the recent event camera to tilde. I find that thing doesn't work as well as I'd like it to anyways..
I've been encountering a problem with this method of spawning larva: It works fine in the early game but in a few games where my opponent has sniped a hatchery, the hotkey stops working.
I have the tilde (~) key mapped to the town hall function (instead of backspace) so I'm wondering if there is a bug here. I can switch from base to base just fine with the tilde key all game long if all my hatcheries survive but in any game I lose one hatch, the tilde key appears to have no effect.
Actually now with custom hotkey support, I have a logitech gaming mouse so I remapped the function of the backspace key (I believe its called base camera or something) to one of the two side buttons my mouse has. I have bound the other mouse button to select idle worker, which allows for incredibly fast "F1" splits =P
Either way for me this mouse button bind helps out a great deal and makes swapping between hatches for injects, or even just to quickly visit your main for something, an incredibly effective technique for fast injecting, without having to move your hands away from the important keys. Something unexpected might happen, and when your hand is all the way over the backspace key those few milliseconds might just cost you the game.
On February 08 2011 07:53 savysmith wrote: I've been encountering a problem with this method of spawning larva: It works fine in the early game but in a few games where my opponent has sniped a hatchery, the hotkey stops working.
I have the tilde (~) key mapped to the town hall function (instead of backspace) so I'm wondering if there is a bug here. I can switch from base to base just fine with the tilde key all game long if all my hatcheries survive but in any game I lose one hatch, the tilde key appears to have no effect.
Has anyone else experienced this?
I also have my town hall function bound to (~) and I find it works a lot better.
Also if you don't play random or protoss I recommend changing control group 0 to be used with W (W,ctrl+W,shift+W)
You can bind all your queens to (W), and then all you have to do the method outlined in the OP, but your fingers don't have to travel nearly as far.
Granted, it won't really matter if you play toss, because you can always just set all your Warpgates to the (W) ctrl group anyway.
I found out an EXTREMELY neat way of utilizing this method, in a much easier way. Rebind "Base Camera" aka backspace, to: SHIFT+SPACE. Yeah, you can keybind a combination of keys to a function, its amazing! :p Why?
Because you are going to be holding shift down anyways to spawn larva.
Because space is extremely easy to press, and the combination feels much nicer / more natural.
Because you are not swapping keybinds, so pressing space without shift will still have the same functionality as before (jump to last alert). It is only the combination of SHIT+SPACE that functions as backspace/"base camera".
So basically, in a real game you would hold down your left shift with your pinky, and with your thumb hit space, click, space, click, space, click done.
edit: oops, this was already posted 1 page earlier -.-
OMG u can change the hotkeys so its on the left side of the keyboard and you come a macro monster, man things like this make me wish i was a zergie if zergs still QQ i think i m gonna explode anyway amazing find i want to try to use it with terran if possible
On March 03 2011 06:21 Wordpad wrote: I found out an EXTREMELY neat way of utilizing this method, in a much easier way. Rebind "Base Camera" aka backspace, to: SHIFT+SPACE. Yeah, you can keybind a combination of keys to a function, its amazing! :p Why?
Because you are going to be holding shift down anyways to spawn larva.
Because space is extremely easy to press, and the combination feels much nicer / more natural.
Because you are not swapping keybinds, so pressing space without shift will still have the same functionality as before (jump to last alert). It is only the combination of SHIT+SPACE that functions as backspace/"base camera".
So basically, in a real game you would hold down your left shift with your pinky, and with your thumb hit space, click, space, click, space, click done.
edit: oops, this was already posted 1 page earlier -.-
You mean if you use Shift + space instead if back space it'll count as you use shift too :O
Wow very clever, so i can keep my space bar's function as it was before :D awesome find
I'm using my amazing bronze skills to come up with a posible solution on the problem if u dont have enough energy/queens: After ya done all of em bases realy fast larva inject just hit the stopkey and ur good.
Sounds more complicated then if you just put your queens on hotkeys 5 6 7 8, if you have that many queens that is. and just manually inject. I find that much more easier...
On March 03 2011 06:21 Wordpad wrote: I found out an EXTREMELY neat way of utilizing this method, in a much easier way. Rebind "Base Camera" aka backspace, to: SHIFT+SPACE. Yeah, you can keybind a combination of keys to a function, its amazing! :p Why?
Because you are going to be holding shift down anyways to spawn larva.
Because space is extremely easy to press, and the combination feels much nicer / more natural.
Because you are not swapping keybinds, so pressing space without shift will still have the same functionality as before (jump to last alert). It is only the combination of SHIT+SPACE that functions as backspace/"base camera".
So basically, in a real game you would hold down your left shift with your pinky, and with your thumb hit space, click, space, click, space, click done.
edit: oops, this was already posted 1 page earlier -.-
You mean if you use Shift + space instead if back space it'll count as you use shift too :O
Wow very clever, so i can keep my space bar's function as it was before :D awesome find
I've had mine setup for that for months now..... I figured everyone would think of that keybind.....
I must say, it is really, really comfortable to do.
On May 12 2011 05:40 TaylorGangOrDie wrote: Sounds more complicated then if you just put your queens on hotkeys 5 6 7 8, if you have that many queens that is. and just manually inject. I find that much more easier...
I used this setup as well, for a long time, and I loved it. But since you can now keybind as you please, the method listed in this thread is faster/easier.
This way ("Next Base" camera bound to 'w' in my setup, since w is prectically never used as zerg. All Queens on '5'): 5, v, hold shift, w, inject, w, inject, w, inject, w, inject (11 clicks)
In case you have more than 4 active hatches, this scales even further.
Also, it's actually nice to have all your Queens on one hotkey for early air defense, transfusing stuff etc, as you can just click 5 and not worry about where the queens are actually positioned. Nice when you're in a tight spot.
Try it in five or so custom games vs computer AI and see if you like it. Took me quite some games to unlearn the old way, but it was well worth it though.
I'd like to know how you solve the problem that when you have three hatcheries and just 2 queens, one of your queens will start walking to your third if you mechanically go through all hatcheries and inject.
Is there an advantage to use the shift key over holding pressed the inject larvae key? I do 1. select queens control group 2. press and hold inject larvae key 3. click middle mouse (rebound from backspace) and left mouse key to inject 4. repeat 3 for each base
On May 21 2011 05:34 rEiGN~ wrote: I'd like to know how you solve the problem that when you have three hatcheries and just 2 queens, one of your queens will start walking to your third if you mechanically go through all hatcheries and inject.
Before I found this thread I had already set my mouse's back button as a secondary to backspace. and did 5-mouse back-V-left click per hatch. I thought it was the fastest way to inject.
After I found this I don't even have to move my left had to the right side of the keyboard. So my sequence of clicks and presses go like:
- 5 (to select all queens, I've always had them on 5) - V - mouse back (to center on the nearest hatch) - hold left shift - left click then mouse back depending on how many hatcheries I have
Far less clicks and presses than I usually did, meaning I get to inject my hatcheries faster and more time to do other important stuff.
It's a bit of work to unlearn my previous way to inject, but once I've got this down to a T, I hope to be the next zoyg macro beast. Lulz.
Okay, do this exact same thing, but change the backspace button to the tab (or if u like, caps). Then you can press V and hold SHIFT and still cycle without over-extending your reach.
Binding the town camera to ` instead of backspace means you can use left shift and an easier to reach key for this. Having each queen on a seperate hotkey is slower but provides less potential for screwups IMO.
I have a G101 (Works on G15, G18 etc too) and have bound backspace to the G key directly to the left of the left shift. I use my index for shift and middle for G11 (backspace).
I only play Zerg if I random, so for me using a layout which is not accepted by tournaments is not an issue.
Just a note: Blizzard has no problem with software based keybindings of any kind as long as they are single press. Making G11 backspace or middle-click backspace is fine by them. It is only macros/chains of keys that they are against. You still couldn't use it in a tournament ofc, but it is not against the EULA etc.
After learning about this I was so impressed that I found ways to implement it as Protoss, after rebounding to spacebar I now use it to cronoboost and transfer workers. 8D
On May 21 2011 05:34 rEiGN~ wrote: I'd like to know how you solve the problem that when you have three hatcheries and just 2 queens, one of your queens will start walking to your third if you mechanically go through all hatcheries and inject.
Press "S" at the end of the segment.
so simple yet so effective.
many thanks sir! now i can spam inject without pausing to look if there's a queen at each hatch ^_^ will help my lategame.
(next step: not forgetting to keep adding new queens to the controlgroup...)
Hi guys I need some help. When i press backspace once to center on a hatch it does not center....its really anoying...once it is in the upper right corner, once at the bottom of the screen every time it is in a different location. Can someone help me and tell what i am messing up. Thanks in advance.
On August 11 2011 20:13 IPFreelly wrote: Hi guys I need some help. When i press backspace once to center on a hatch it does not center....its really anoying...once it is in the upper right corner, once at the bottom of the screen every time it is in a different location. Can someone help me and tell what i am messing up. Thanks in advance.
On June 27 2011 12:45 Rinnegan5 wrote: Allready doing this..I rebound backspace to tilde though..since I like having everything on the left side of the keyboard.
Same here. Do you use grid aswell? I find having everything on one side is so much better
I map backspace to caps lock. Very comfortable, because it's just above shift, which must be held.
On August 11 2011 20:13 IPFreelly wrote: Hi guys I need some help. When i press backspace once to center on a hatch it does not center....its really anoying...once it is in the upper right corner, once at the bottom of the screen every time it is in a different location. Can someone help me and tell what i am messing up. Thanks in advance.
That shouldn't happen on Blizzard / ladder maps. It can happen on very small maps (eg: 32x32), or where the starting location is extraordinarily close to the borders.
I rebound backspace to W and just started using this technique last night. For the last year (well, a good deal of time I've been on hiatus) I've used the mini-map clicking technique - I've been of the opinion "if it ain't broke, yada yada" - well, I can conclusively say, after only two matches of using this method, that it was broke and I had NO IDEA!
First off, this method, when done well is infinitely faster, you need zero click skills to execute it since your target is much bigger and it is in the same location on screen.
Second, the amount you learn about your macro, and the improvements that you will all of a sudden make when you see every base of yours once every 40 seconds is AMAZING. All of a sudden I'm no longer forgetting to put guys on gas - my tech is faster, my money is lower, my larva is like a fountain of FUCKING unending power.
I still have hesitation every time I go to perform this, which will subside in another day or so I'm sure, but the best part is that even though I'm not doing it that well yet, it's still much easier and faster than my old method.
Bouric: "Only downside is if you lose 1 or more of your queens this method becomes completely F'd."
This is something I used to believe until I tried it, the fact of the matter is, because you actually see every base every cycle you will be in a good position to know whether or not your intended queen is going to perform the inject. When I actually started doing this the first thing I realized was how intuitive it was, and even if you "mess up" you're still controlling all queens, so press "s" and all is right again. If you've lost a queen, or one base doesn't have one what you will end up doing is skip clicking on the hatch because you dont' see a queen, you'll just go "backspace - click - backspace - backspace - click"
That said, the fact that this function was mapped to backspace is beyond my comprehension. I don't just use it for injects now, I use it for teching and any other base building. It's just so damn useful.
I dont play zerg much at all but i changed my Capslock key to cycle base camera put queens on 1 hot key press shift/v and capslock/click, really easy and simple for someone that dont play zerg alot i dont miss injects on 3 bases + queens dont run away from their hatch
On August 12 2011 03:04 Raikia wrote: Backspace is the worst button for this, rebind it to spacebar because what that does by default is useless
Maybe in your opinion... The spacebar makes multitasking sooo much easier. Muta harrassing, running lings around, injecting, and making units? no problem, spacebar lets you instantly jump to wherever you need to be looking at any given time.
I used to think it was useless too, then I started to play BW a little... and damn I couldn't have been more wrong. Much more useful in BW because it would jump to anywhere you spawned a unit as well making telling workers to mine much much easier.
I find consistent use of the spacebar also helps keep your eyes focused on the minimap (read, where you eyes should be) more because you want to see where the ping is coming from in order to decide if you need to change your camera.
On August 31 2011 21:51 Crosswind wrote: So, like 0 pros use this set-up. They all do hatches on 4, queens on 5-Whatever.
Any idea why?
-Cross
Pro's do use it. Normally not in the early/mid game tho cuz with 2 hatcheries they just manually inject. Idra uses it all the time on his stream. And for this method u have to put all ur queens on 1 number and all ur hatches on another :p
i have 1 problem with this method if i bind all my queens on 1 hotkey and all hatcheries on 1. than i hit backspace and he switches to buildings and morphed units and some other stuff
On May 17 2010 06:10 roark wrote: Couldn't find a truly relevant thread to add this too. I discussed it in another thread when people were upset about the wire-frame casting be taken out. Yet without a video I don't think people understood how fast\good this was. So I made a video to demonstrate.
I think this is faster than Mini-Map casting and far more accurate. With practice it is super fast.
1. Put all queens on 1 hotkey. 2. Select queens. 3. Press Spawn Larvae hotkey. 4. Press Backspace once to center on a hatch. 5. Hold Right Side Shift. (With left hand thumb, do not release at all) 6. Click Left Mouse Button + Backspace (Hit backspace with left hand index\middle finger) <- Repeat this series of actions rapidly. Hitting LMB and Backspace over and over in succession. 7. All hatches are injected.
I numbered the hatcheries 1 through 6 in the video with supply depots, this helps show how fast you hop around and inject larvae.
Hopefully this is a technique other are using, or can find useful.
roark, thanks for sharing this tip. I'm experimenting with Zerg and this trick is making the transition so much easier. Larva inject is such a difficult thing to remember -- in addition to creep spread!
Waste of time using backspace, that's horrible. I can't imagine being in the middle of a battle with army hotkeys of 1,2,3 while still being able to move your hand across the keyboard to backspace......
Rebind backspace to "W" imo. All queens on 1 hotkey (mine is 5).
On May 17 2010 06:10 roark wrote: Couldn't find a truly relevant thread to add this too. I discussed it in another thread when people were upset about the wire-frame casting be taken out. Yet without a video I don't think people understood how fast\good this was. So I made a video to demonstrate.
I think this is faster than Mini-Map casting and far more accurate. With practice it is super fast.
1. Put all queens on 1 hotkey. 2. Select queens. 3. Press Spawn Larvae hotkey. 4. Press Backspace once to center on a hatch. 5. Hold Right Side Shift. (With left hand thumb, do not release at all) 6. Click Left Mouse Button + Backspace (Hit backspace with left hand index\middle finger) <- Repeat this series of actions rapidly. Hitting LMB and Backspace over and over in succession. 7. All hatches are injected.
I numbered the hatcheries 1 through 6 in the video with supply depots, this helps show how fast you hop around and inject larvae.
Hopefully this is a technique other are using, or can find useful.
This has a major disadvantage in the sense that if you get dropped and lose 1 queen, your queens will start walking across the map. Really annoying. But I made a video on this for anyone that wants it explained better.
On May 17 2010 06:10 roark wrote: Couldn't find a truly relevant thread to add this too. I discussed it in another thread when people were upset about the wire-frame casting be taken out. Yet without a video I don't think people understood how fast\good this was. So I made a video to demonstrate.
I think this is faster than Mini-Map casting and far more accurate. With practice it is super fast.
1. Put all queens on 1 hotkey. 2. Select queens. 3. Press Spawn Larvae hotkey. 4. Press Backspace once to center on a hatch. 5. Hold Right Side Shift. (With left hand thumb, do not release at all) 6. Click Left Mouse Button + Backspace (Hit backspace with left hand index\middle finger) <- Repeat this series of actions rapidly. Hitting LMB and Backspace over and over in succession. 7. All hatches are injected.
I numbered the hatcheries 1 through 6 in the video with supply depots, this helps show how fast you hop around and inject larvae.
Hopefully this is a technique other are using, or can find useful.
This has a major disadvantage in the sense that if you get dropped and lose 1 queen, your queens will start walking across the map. Really annoying. But I made a video on this for anyone that wants it explained better.
On May 17 2010 06:10 roark wrote: Couldn't find a truly relevant thread to add this too. I discussed it in another thread when people were upset about the wire-frame casting be taken out. Yet without a video I don't think people understood how fast\good this was. So I made a video to demonstrate.
I think this is faster than Mini-Map casting and far more accurate. With practice it is super fast.
1. Put all queens on 1 hotkey. 2. Select queens. 3. Press Spawn Larvae hotkey. 4. Press Backspace once to center on a hatch. 5. Hold Right Side Shift. (With left hand thumb, do not release at all) 6. Click Left Mouse Button + Backspace (Hit backspace with left hand index\middle finger) <- Repeat this series of actions rapidly. Hitting LMB and Backspace over and over in succession. 7. All hatches are injected.
I numbered the hatcheries 1 through 6 in the video with supply depots, this helps show how fast you hop around and inject larvae.
Hopefully this is a technique other are using, or can find useful.
This has a major disadvantage in the sense that if you get dropped and lose 1 queen, your queens will start walking across the map. Really annoying. But I made a video on this for anyone that wants it explained better.
On August 12 2011 03:01 Bouric wrote: Only downside is if you lose 1 or more of your queens this method becomes completely F'd.
It's not rocket science to do it a little bit more slowly and just hit (back)space twice, at the hatchery that's missing a queen. It doesn't become F'd, it only becomes F'd if you keep doing it blindfolded.
On May 17 2010 06:10 roark wrote: Couldn't find a truly relevant thread to add this too. I discussed it in another thread when people were upset about the wire-frame casting be taken out. Yet without a video I don't think people understood how fast\good this was. So I made a video to demonstrate.
I think this is faster than Mini-Map casting and far more accurate. With practice it is super fast.
1. Put all queens on 1 hotkey. 2. Select queens. 3. Press Spawn Larvae hotkey. 4. Press Backspace once to center on a hatch. 5. Hold Right Side Shift. (With left hand thumb, do not release at all) 6. Click Left Mouse Button + Backspace (Hit backspace with left hand index\middle finger) <- Repeat this series of actions rapidly. Hitting LMB and Backspace over and over in succession. 7. All hatches are injected.
I numbered the hatcheries 1 through 6 in the video with supply depots, this helps show how fast you hop around and inject larvae.
Hopefully this is a technique other are using, or can find useful.
This has a major disadvantage in the sense that if you get dropped and lose 1 queen, your queens will start walking across the map. Really annoying. But I made a video on this for anyone that wants it explained better.
Regarding the queens trotting across the map issue, if you wait half a second and then press S, any queens who are not next to their hatch and have already injected will stop in their tracks. This works for both missing queens and for not enough energy injects.
On May 17 2010 06:10 roark wrote: Couldn't find a truly relevant thread to add this too. I discussed it in another thread when people were upset about the wire-frame casting be taken out. Yet without a video I don't think people understood how fast\good this was. So I made a video to demonstrate.
I think this is faster than Mini-Map casting and far more accurate. With practice it is super fast.
1. Put all queens on 1 hotkey. 2. Select queens. 3. Press Spawn Larvae hotkey. 4. Press Backspace once to center on a hatch. 5. Hold Right Side Shift. (With left hand thumb, do not release at all) 6. Click Left Mouse Button + Backspace (Hit backspace with left hand index\middle finger) <- Repeat this series of actions rapidly. Hitting LMB and Backspace over and over in succession. 7. All hatches are injected.
I numbered the hatcheries 1 through 6 in the video with supply depots, this helps show how fast you hop around and inject larvae.
Hopefully this is a technique other are using, or can find useful.
I edited spawn larvae to hotkey "F" I edited backspace to "tab"
I created a control group in the character "E" ( instead of a number ). So... all my queens I put in the control group "E".
The sequence:
E + F + Hold LEFT shift key + ( Tab + left mouse click in the center of the screen )
On May 17 2010 06:10 roark wrote: Couldn't find a truly relevant thread to add this too. I discussed it in another thread when people were upset about the wire-frame casting be taken out. Yet without a video I don't think people understood how fast\good this was. So I made a video to demonstrate.
I think this is faster than Mini-Map casting and far more accurate. With practice it is super fast.
1. Put all queens on 1 hotkey. 2. Select queens. 3. Press Spawn Larvae hotkey. 4. Press Backspace once to center on a hatch. 5. Hold Right Side Shift. (With left hand thumb, do not release at all) 6. Click Left Mouse Button + Backspace (Hit backspace with left hand index\middle finger) <- Repeat this series of actions rapidly. Hitting LMB and Backspace over and over in succession. 7. All hatches are injected.
I numbered the hatcheries 1 through 6 in the video with supply depots, this helps show how fast you hop around and inject larvae.
Hopefully this is a technique other are using, or can find useful.
I edited spawn larvae to hotkey "F" I edited backspace to "tab"
I created a control group in the character "E" ( instead of a number ). So... all my queens I put in the control group "E".
The sequence:
E + F + Hold LEFT shift key + ( Tab + left mouse click in the center of the screen )
you got it ?
SO EZ PZ
everyone rebinds backspace, this is nothing new. bad necro