BNet2.0 Will Harm Custom Content - Page 16
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Deathstar
9150 Posts
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BuzzJuice
United States97 Posts
Hosting has to be improved and I have seen many custom UMS maps. I think Blizzard is the one overreacting. I feel that it is weighing the experiences of a few thousand to a few million if it feels that it needs to control content to protect against hacking. Hacking? I rather have one or two games of weird hacking, rather than miss out on the next DoTA or that wonderful AC130 game on page 3. And IF YOU ARE ACTUALLY DILIGENT LIKE YOU SHOULD BE ON THE FORUMS (leading to that very appalling move- real names on forums) hacking is not a problem. Its also strange that despite what this issue could possible mean for EVERYONE, people seem more concerned about balance rather than care about a thread created a month ago and a very well respected community member clearly explained his frustration with Bnet and custom content, hence why this issue is still not in the proper limelight. I don't care about how protoss break the game as long as I can play the best DoTA and the best UMS the map and mod community has to offer. This HAS TO BE ADDRESSED! | ||
shlomo
258 Posts
But I'm pretty sure most people agree that Battle.net 2.0 is more or less a POS in terms of raw functionality. It screams money grab from just about every angle. And to make things clear, I'd be perfectly fine with them wanting to make more money if they weren't completely wrecking functionality in the process. | ||
DonKey_
Liechtenstein1356 Posts
But this is definitely the best part of that whole thread + Show Spoiler + "2007-2010+: In the meantime Blizzard introduces more and more “pay-for” features to World of Warcraft, like the “Name Change” for 10$, “Character Re-Customization” for 15$, the “Character Transfer” for 25$, “Faction Change” for 30$, Blizzard Mobile is getting made for phone sounds and pictures: http://mobile.blizzard.com/ , a mount for 25$, several pets, additional protection with the Blizzard Authenticator, so you’ll be safer against hackers for 6.50$ instead of for free or the latest, an Internet interface for the World of Warcraft AH called the “Remote Auction House” as a “Subscription-based service” for cash (2.99$/month)." So which BW and WC3 map makers are going to want pay $$$ for hosting space? | ||
Half
United States2554 Posts
On July 28 2010 09:08 DonKey_ wrote: Omg its so simple now, when you put this thread and this http://www.teamliquid.net/forum/viewmessage.php?topic_id=128252 together you get a wonderful look at what they want to do. But this is definitely the best part of that whole thread + Show Spoiler + "2007-2010+: In the meantime Blizzard introduces more and more “pay-for” features to World of Warcraft, like the “Name Change” for 10$, “Character Re-Customization” for 15$, the “Character Transfer” for 25$, “Faction Change” for 30$, Blizzard Mobile is getting made for phone sounds and pictures: http://mobile.blizzard.com/ , a mount for 25$, several pets, additional protection with the Blizzard Authenticator, so you’ll be safer against hackers for 6.50$ instead of for free or the latest, an Internet interface for the World of Warcraft AH called the “Remote Auction House” as a “Subscription-based service” for cash (2.99$/month)." So which BW and WC3 map makers are going to want pay $$$ for hosting space? plz think again. If your on the whole BLIZZARD IS EVUL bandwagon, the scenario is the end user pays money to blizzard for maps mapmakers distribute for free. Making mapmakers pay and users play for free is downright retarded business logic. | ||
Folca
2235 Posts
On July 28 2010 09:12 Half wrote: plz think again. If your on the whole BLIZZARD IS EVUL bandwagon, the scenario is the end user pays money to blizzard for maps mapmakers distribute for free. Making mapmakers pay and users play for free is downright retarded business logic. And this is exactly why the community is halted in terms of Custom Games, because people are in "standard" business logic. | ||
DonKey_
Liechtenstein1356 Posts
On July 28 2010 09:12 Half wrote: plz think again. If your on the whole BLIZZARD IS EVUL bandwagon, the scenario is the end user pays money to blizzard for maps mapmakers distribute for free. Making mapmakers pay and users play for free is downright retarded business logic. Yes it is retarded business logic, but if you look at the direction blizzard is taking by limiting the number of maps you can create to 5, it is quite easy to come to this conclusion. | ||
Salty
United States90 Posts
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Darkren
Canada1841 Posts
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IskatuMesk
Canada969 Posts
On July 28 2010 15:19 Darkren wrote: I think ur raging way too hard the game isn't even realesed all those things take time to make im sure blizzard will make them happen. Umm.... the game is released and the limits are unchanged. | ||
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