is this common? and do i need to add the missing triggers for other races by myself?
a little instruction for that would be very nice (if even possible only with sc2 editor)
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tenno
Germany20 Posts
is this common? and do i need to add the missing triggers for other races by myself? a little instruction for that would be very nice (if even possible only with sc2 editor) | ||
SpiderWaffle
United States125 Posts
On June 11 2010 18:09 Allitnil wrote: Show nested quote + On June 11 2010 17:31 skeldark wrote: oh sorry to hear this. is there no other way to start it on mac? not that I know of... a dev of mapcraft said it wouldn't work at all anymore on the help forum... he sounded pretty discouraged about it too, so I'm going to assume mac users won't be able to do build order tests/watch replays at all until the next phase of beta starts. How can PC users test build orders or watch replays right now? | ||
skeldark
Germany2223 Posts
i thinking i get rid of all atacks and show warnings insteed. the ai cant micro and everyone could kill them easy. so you have to know from yourself if you can hold it at this time. i will add all waves soon but only as text. @spiderwaffle dl the map open it in the mapeditor and klick the SC button PS: read start in the Topic oO | ||
imyzhang
Canada809 Posts
don't know if this happens for other mu's. | ||
skeldark
Germany2223 Posts
bannlings dont atack buildings.... atacks dont have ai in current map editor the ai is totaly messed up perhaps you can wirte a ai for bannling bust but you cant write one for thordrop.... i will stop sending units because of this. i will just show the text of what are comming on what time and you have to think over it if you can hold it. Like: bannling bust: when you have a depo in your wall at this time you are death against a good micro zerg. | ||
Graven
United States314 Posts
On June 11 2010 18:09 Allitnil wrote: Show nested quote + On June 11 2010 17:31 skeldark wrote: oh sorry to hear this. is there no other way to start it on mac? not that I know of... a dev of mapcraft said it wouldn't work at all anymore on the help forum... he sounded pretty discouraged about it too, so I'm going to assume mac users won't be able to do build order tests/watch replays at all until the next phase of beta starts. YOBOT works fine for me, but this one won't load -- I get "Unable to load map." | ||
skeldark
Germany2223 Posts
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Allitnil
United States7 Posts
On June 12 2010 02:33 Graven wrote: Show nested quote + On June 11 2010 18:09 Allitnil wrote: On June 11 2010 17:31 skeldark wrote: oh sorry to hear this. is there no other way to start it on mac? not that I know of... a dev of mapcraft said it wouldn't work at all anymore on the help forum... he sounded pretty discouraged about it too, so I'm going to assume mac users won't be able to do build order tests/watch replays at all until the next phase of beta starts. YOBOT works fine for me, but this one won't load -- I get "Unable to load map." really? it doesn't work for me (and a slew of other people). you're using mapcraft, right? have you tried it in the last few days? which version of yabot/mapcraft are you using? | ||
skeldark
Germany2223 Posts
i talk to maker of yambot to find out if its runs really on mac and how.... could be the map try to copy the code (see manypost-> other maps) on a other meele map that works with mac | ||
btway
United States879 Posts
5:33 for 4 stalkers and warp gate tech. | ||
skeldark
Germany2223 Posts
i need some feedback on atack funktion. i think you only need it as an remember funktion because the ai cant micro and if you can hold the ai this dont mean you can hold it in real game beacause real game will mirco good and send reinforcement. but most of the feedback i get is over the atack funktion not the stats and the records things. so do you think real ai controlled atack funktions are important to improve your bo? let me know thx skeldark | ||
xal
Canada22 Posts
1) Copy the map to ~/Documents/Blizzard/Starcraft II Beta/Maps ( you may have to create the folder ) 2) Download mapcraft at http://www.sc2mapster.com/assets/mapcraft/ 3) Launch mapcraft & Select the map from the maps folder we create above & Click Launch. | ||
Sandrosuperstar
Sweden525 Posts
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skeldark
Germany2223 Posts
dont it run on eu version? i thought i make the var totaly localised what is you problem on a eu version? xal i copy your ind. hope it really works we will see^^ | ||
Allitnil
United States7 Posts
Picklefish, the author (I think), says, "no. this tool is obsolete. it only allowed people to play custom maps before battle.net allowed them by tricking the game into thinking it was loading a melee map. This only worked with battle.net up." http://forums.sc2mapster.com/mapping-utilities/third-party-tools/993-map-craft-play-custom-games-online-pc-and-mac/?page=4#posts | ||
Cheerio
Ukraine3178 Posts
On June 10 2010 10:39 Zerluth wrote: @ 5 minutes: -5 Marines -4 Marauders Steam around 70% completed Just tested it. There is no way you can have all those in 5 minutes. Suggest it gets removed from the timings. Edit: 6marine+4marauder+90%stim: 6:08 (standard 12 rax into 16 rax) | ||
Kasa
United States1 Post
When i open the map with map editor, the map refuses to load map setting. i get nothing, no minerals, no scv (drones, etc.). I have nothing, just the terrain and the fog o' war to keep me company. anyone know what i missed? | ||
sketch.one
United States9 Posts
just wondering if there is anyway to have the hatchery's initial 3 larva be on the map at the time of spawn, so you can more quickly sd. or is this a bug in my map? | ||
dsacvhird
1 Post
I dl'd the version at the start of this thread btw. thanks | ||
Ziel
Malaysia241 Posts
On August 12 2010 00:42 sketch.one wrote: thanks a lot for this. it's quite helpful. just wondering if there is anyway to have the hatchery's initial 3 larva be on the map at the time of spawn, so you can more quickly sd. or is this a bug in my map? This! It persisted from isbunk's version lol. Guess there are no other zerg players using the BOT since this wasn't noticed earlier. | ||
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