Based on the Blizzard version with some minor tweaks.
+ Show Spoiler [img note] +
2nd image is actually a previous version, without the ridges and a mistake on the 9 expo cliff, but the layout is the same.
+ Show Spoiler [sc2 analyzer data images] +
- Inverted all non-island ground. (high ground is now low, and low is now high).
- Placed Unpathabled ridges around all mains to prevent early blink stalker. (This also prevents reaper and collosus).
- Changed middle slightly (not allowed to have manmade cliffs on top of high ground)
- Players can wall below ramp, or outside nat easily.
This will help in early game dealing with those dreaded cliff Terran drops.
Open to criticism and critique.