Roach/Colossus Glitch - Page 2
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PhiliBiRD
United States2643 Posts
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getSome[703]
United States753 Posts
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MICHELLE
Korea (South)199 Posts
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Urkl
Sweden15 Posts
On August 08 2010 08:10 LittleMikeStarCraft wrote: Seriously an interesting find-- especially considering after such an extensive beta/alpha testing phase-- how was this missed? I wonder if it will be patched. Sidenote: If the burrowed units surround the collo's, does it become trapped? On the sidenote part I'm almost sure this will be the case, you can even see on the youtube that a colossi gets stuck in between two different roaches. | ||
TitleRug
United States651 Posts
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Ohdamn
Germany765 Posts
On August 08 2010 07:59 vica wrote: It will be patched. you mean like the FG/NP-Burrow bug? they didn't fix the infestor bug allthough it was allready found out in beta phase2 (and this bug could actually be usefulle sometimes...every good protoss player will notice that all his collossi got stuck or got observers anyways) | ||
Whole
United States6046 Posts
Imagine a Protoss push with a lot of Colossi are coming. You just sacrificed a lot of your army, but you have the resources and larva so you are rebuilding it. To hold off the push, you use a few Mutalisks and an Overseer to snipe the observer for he can't see the few Roaches blocking the path. It would be rare to see, but this is kind of like when Boxer did the Medic Optic Flare on the observers and used cloaked Wraiths to bring back the Carriers (or was it cloaked ghost to lockdown the carriers?) I hope it doesn't get patched. Fazing was pretty broken, but the Burrow Infestor Trick and this are not broken at all. | ||
Unfurl
United States272 Posts
if it were planned that heavy units get stuck on burrowed units, then there would be some animation | ||
PhiliBiRD
United States2643 Posts
On August 08 2010 08:20 Ohdamn wrote: you meen like the FG/NP-Burrow bug? they didn't fix the infestor bug allthough it was allready found out in beta phase2 (and this bug could actually be usefulle sometimes...every good protoss player will notice that all his collossi got stuck or got observers anyways) even if they dont fix them. most tournaments/leagues/ladders who have any professionalism will have rules against using bugs. | ||
Medzo
United States627 Posts
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tfmdjeff
United States170 Posts
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Urkl
Sweden15 Posts
On August 08 2010 08:18 PhiliBiRD wrote: why do people make guides to exploit bugs? do they not see how this is a horrible idea. Don't you want the game to become deeper? I'm not the one making the final call if this is something that can add a dimension to starcraft 2 gameplay, that's up to blizzard to decide. Though what gameplay would sc:bw have ended up with if people didn't learn other people how to mutastack in sc:bw? | ||
peachsncream
United States289 Posts
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PokePill
United States1048 Posts
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Whole
United States6046 Posts
On August 08 2010 08:21 PhiliBiRD wrote: even if they dont fix them. most tournaments/leagues/ladders who have any professionalism will have rules against using bugs. Kind of like how the BW professional scene banned hold Lukers and Mutalisk stacking? I don't think tournaments should ban glitches unless it is game breaking. This is not game breaking. | ||
Piski
Finland3461 Posts
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Empyrean
16927 Posts
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QuothTheRaven
United States5524 Posts
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Murgel
Sweden175 Posts
http://www.teamliquid.net/forum/viewpost.php?post_id=5642199 | ||
Redx
Netherlands77 Posts
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