It's easy to spot a moving observer without detection since it creates "ripples" on the ground, but when they're not moving sometimes it's impossible to spot one until you've built a detector unit/building.
This may be old news but I couldn't find another thread on this topic. If you feel there may be an observer in your base or hovering above your army, and you don't have detection available, all you need to do is zoom in and out using the mousewheel. The motionless observer will appear to move against the terrain and the "ripple" effect will be visible as if it were moving across the terrain.
Hope this helps some of you and, like I said, this may be old news but it still is a useful little trick to keep unwanted observers from hiding in your base or above your army.
**EDIT**
It seems an existing post about this topic was created some time ago and I somehow missed it and I apologise. Even so, since this topic is still under discussion I shall post the youtube video that was posted under Ironclown's original post:
On September 03 2010 01:17 Rekiv wrote: It's easy to spot a moving observer without detection since it creates "ripples" on the ground, but when they're not moving sometimes it's impossible to spot one until you've built a detector unit/building.
This may be old news but I couldn't find another thread on this topic. If you feel there may be an observer in your base or hovering above your army, and you don't have detection available, all you need to do is zoom in and out using the mousewheel. The motionless observer will appear to move against the terrain and the "ripple" effect will be visible as if it were moving across the terrain.
Hope this helps some of you and, like I said, this may be old news but it still is a useful little trick to keep unwanted observers from hiding in your base or above your army.
It's really the only way I know DT's are coming sometimes and same with observers. It's not a new trick but this post may actually bring some light to some people that may have not known. Sometimes, if you watch pro matches, you'll see people scan observers to kill them because they saw the ripple.
EDIT Never mind, I didn't read the OP correctly, I am talking about something different
Old news for me, I always rage when terrans destroy my obs when it's not moving...They should fix that or maybe make the effect less visible, especially when obs cost 100 gas each now TT
On September 03 2010 01:17 Rekiv wrote: It's easy to spot a moving observer without detection since it creates "ripples" on the ground, but when they're not moving sometimes it's impossible to spot one until you've built a detector unit/building.
This may be old news but I couldn't find another thread on this topic. If you feel there may be an observer in your base or hovering above your army, and you don't have detection available, all you need to do is zoom in and out using the mousewheel. The motionless observer will appear to move against the terrain and the "ripple" effect will be visible as if it were moving across the terrain.
Hope this helps some of you and, like I said, this may be old news but it still is a useful little trick to keep unwanted observers from hiding in your base or above your army.
On September 03 2010 01:17 Rekiv wrote: It's easy to spot a moving observer without detection since it creates "ripples" on the ground, but when they're not moving sometimes it's impossible to spot one until you've built a detector unit/building.
This may be old news but I couldn't find another thread on this topic. If you feel there may be an observer in your base or hovering above your army, and you don't have detection available, all you need to do is zoom in and out using the mousewheel. The motionless observer will appear to move against the terrain and the "ripple" effect will be visible as if it were moving across the terrain.
Hope this helps some of you and, like I said, this may be old news but it still is a useful little trick to keep unwanted observers from hiding in your base or above your army.
On September 03 2010 01:19 ViRtU4l wrote: Old news for me, I always rage when terrans destroy my obs when it's not moving...They should fix that or maybe make the effect less visible, especially when obs cost 100 gas each now TT
No way dude it's like that for a reason and it's worked for BW since implementation. Atleast you'r scouts don't cost 100 + speed upgrade + Lair + not invisible + supply loss when it's killed
Spotting the ripples isn't that hard, but to be constantly zooming in and out to check for ripples because an observer MIGHT be there seems pretty extreme and like it would do more damage to you than if you found the observer after the 5th try or whatever.
On September 03 2010 01:21 Najda wrote: Spotting the ripples isn't that hard, but to be constantly zooming in and out to check for ripples because an observer MIGHT be there seems pretty extreme and like it would do more damage to you than if you found the observer after the 5th try or whatever.
Right you are, you don't wanna be zooming in and out every 5 seconds looking for a potential obs.. However, it is useful in a few situations. I use this trick on my army when I'm about to do some kind of maneuver / attack. Just zoom in and out a few times near your army. It's a quick check to see if hes watching you.
On September 03 2010 01:19 ckw wrote: It's really the only way I know DT's are coming sometimes and same with observers. It's not a new trick but this post may actually bring some light to some people that may have not known. Sometimes, if you watch pro matches, you'll see people scan observers to kill them because they saw the ripple.
EDIT Never mind, I didn't read the OP correctly, I am talking about something different
I guess it could work against DTs too, but then again they're usually on the move which defeats the purpose if the trick. Although it's a common tactic to create 2 or more DTs and only send one of them into a base at a time whilst leaving the others out of detector range on hold position. The idea of this is to waste a scan and then just send the rest in.
On September 03 2010 01:19 ViRtU4l wrote: Old news for me, I always rage when terrans destroy my obs when it's not moving...They should fix that or maybe make the effect less visible, especially when obs cost 100 gas each now TT
No way dude it's like that for a reason and it's worked for BW since implementation. Atleast you'r scouts don't cost 100 + speed upgrade + Lair + not invisible + supply loss when it's killed
At least YOUR scouts don't force you into specific techpath, are faster, have more hitpoints, and the investisment for the upgrades is for all the game, allowing you to spread scouts everywhere and be immune to surprise attack like drops... Btw this guy is talking about zooming in and out to spot obs. Didn't know you could zoom in bw :o
Thanks a lot, didn't know this. Seems kind of dumb though, cause its not really a unit's abilities or properties. Zooming in and out shouldn't be a mechanic that affects game play.
Hmm nice one i didnt know that. Iam actually quite good at spotting those moving obs even if i only take a glance somewhere but this might actually help me to get rid of those camping ops when i dont have a raven yet Thanks a lot
On September 03 2010 01:19 ViRtU4l wrote: Old news for me, I always rage when terrans destroy my obs when it's not moving...They should fix that or maybe make the effect less visible, especially when obs cost 100 gas each now TT
No way dude it's like that for a reason and it's worked for BW since implementation. Atleast you'r scouts don't cost 100 + speed upgrade + Lair + not invisible + supply loss when it's killed
On September 03 2010 01:33 travis wrote: I actually don't like that you are able to do this..
I don't want T to just be able to scan my observer and kill it every time lol
(here comes a terran, oh boohoo, it costs me minerals to scan)
It does cost minerals and is not the best thing to do, unless youre trying something cute.
:o scan costs energy from an OC, not minerals. big difference. if toss doesnt replace the obs, it's nearly always worth the energy because information wins games. if he doesn't replace the obs, it's probably still worth the energy (50 min, 100 gas, and perhaps more important build time occupying their robo)
On September 03 2010 01:33 travis wrote: I actually don't like that you are able to do this..
I don't want T to just be able to scan my observer and kill it every time lol
(here comes a terran, oh boohoo, it costs me minerals to scan)
It does cost minerals and is not the best thing to do, unless youre trying something cute.
:o scan costs energy from an OC, not minerals. big difference. if toss doesnt replace the obs, it's nearly always worth the energy because information wins games. if he doesn't replace the obs, it's probably still worth the energy (50 min, 100 gas, and perhaps more important build time occupying their robo)
But it does cost income. The OC cost of killing an obs is having less units in the next several minutes, which is inherently an advantage for your opponent.
It _doesn't_ cost minerals in the pool that's available to mine, but that amount is never relevant anyway.
On September 03 2010 01:33 travis wrote: I actually don't like that you are able to do this..
I don't want T to just be able to scan my observer and kill it every time lol
(here comes a terran, oh boohoo, it costs me minerals to scan)
It does cost minerals and is not the best thing to do, unless youre trying something cute.
:o scan costs energy from an OC, not minerals. big difference. if toss doesnt replace the obs, it's nearly always worth the energy because information wins games. if he doesn't replace the obs, it's probably still worth the energy (50 min, 100 gas, and perhaps more important build time occupying their robo)
But it does cost income. The OC cost of killing an obs is having less units in the next several minutes, which is inherently an advantage for your opponent.
It _doesn't_ cost minerals in the pool that's available to mine, but that amount is never relevant anyway.
On September 03 2010 01:33 travis wrote: I actually don't like that you are able to do this..
I don't want T to just be able to scan my observer and kill it every time lol
(here comes a terran, oh boohoo, it costs me minerals to scan)
Obs hunting existed in bw since forever, why are people starting to complain about this now?
im pretty sure there wasn't a way like this to see a stationary obs in bw
But it was easier to see moving invisible units, and pros could predict where the obs would enter.
Sure it costs income, but with that logic you're saying a terran should never use scan, when in fact, most pro players use scan quite frequently, albeit sparingly. as Nony said, information wins games, and the fact that just by pressing 11 to focus onn your 1 control group and scroll in and back out in half a second is enough to know that P has an obs over your nat is stupid. Plus this also allows you to EMP the obs to remove cloak also, so free obs, 0 minerals that way, and hey you can still get that income, or perhaps scan another portion of P's main.
On September 03 2010 01:33 travis wrote: I actually don't like that you are able to do this..
I don't want T to just be able to scan my observer and kill it every time lol
(here comes a terran, oh boohoo, it costs me minerals to scan)
It does cost minerals and is not the best thing to do, unless youre trying something cute.
:o scan costs energy from an OC, not minerals. big difference. if toss doesnt replace the obs, it's nearly always worth the energy because information wins games. if he doesn't replace the obs, it's probably still worth the energy (50 min, 100 gas, and perhaps more important build time occupying their robo)
But it does cost income. The OC cost of killing an obs is having less units in the next several minutes, which is inherently an advantage for your opponent.
It _doesn't_ cost minerals in the pool that's available to mine, but that amount is never relevant anyway.
On September 03 2010 01:38 travis wrote:
On September 03 2010 01:36 Sadistx wrote:
On September 03 2010 01:33 travis wrote: I actually don't like that you are able to do this..
I don't want T to just be able to scan my observer and kill it every time lol
(here comes a terran, oh boohoo, it costs me minerals to scan)
Obs hunting existed in bw since forever, why are people starting to complain about this now?
im pretty sure there wasn't a way like this to see a stationary obs in bw
But it was easier to see moving invisible units, and pros could predict where the obs would enter.
Sure it costs income, but with that logic you're saying a terran should never use scan, when in fact, most pro players use scan quite frequently, albeit sparingly. as Nony said, information wins games, and the fact that just by pressing 11 to focus onn your 1 control group and scroll in and back out in half a second is enough to know that P has an obs over your nat is stupid. Plus this also allows you to EMP the obs to remove cloak also, so free obs, 0 minerals that way, and hey you can still get that income, or perhaps scan another portion of P's main.
Doesn't actually cost income though, it only delays it.
On September 03 2010 06:13 Fraidnot wrote: Does this work for all cloaked units or just observers?
Works for all cloaked units when they're stationary but I can't really think of any viable situation for using this other than for observers. Shame burrowed units don't show up in the same way ;p
On September 03 2010 01:19 ViRtU4l wrote: Old news for me, I always rage when terrans destroy my obs when it's not moving...They should fix that or maybe make the effect less visible, especially when obs cost 100 gas each now TT
No way dude it's like that for a reason and it's worked for BW since implementation. Atleast you'r scouts don't cost 100 + speed upgrade + Lair + not invisible + supply loss when it's killed
Saying that it was like that in BW isn't fair. These are two completely different games.
On September 03 2010 06:13 Fraidnot wrote: Does this work for all cloaked units or just observers?
Works for all cloaked units when they're stationary but I can't really think of any viable situation for using this other than for observers. Shame burrowed units don't show up in the same way ;p
Ghosts when they nuke? Not going to happen every game, but still could be one of those little things.
Oh wow, cool trick, didn't know about it. I missed my first EMP when trying to snipe an obs with it in my base the other day cause I couldn't tell where exactly it was. Thanks for sharing.
I personally think that Observers are too easily seen in SC2. In BW, all you saw was a tiny little hint of something there. In SC2 it actually catches your attention because when it moves its fins start to spiral and it makes it even more obvious. Maybe Blizzard did this on purpose and wants Observers to be easier to spot in SC2. But i still think its a little too easy for Terran to see them. Maybe they should make it completely invisible when its still and then when it moves it shows the "bent light" effect and can be seen easier.
does anyone know if this could work on burrowed units too? In case anyone didn't know moving while burrowed does have a similar/same? ripple effect as cloaked units, so i was wondering if you would do this to spot stationary units as well.
On September 03 2010 01:21 Najda wrote: Spotting the ripples isn't that hard, but to be constantly zooming in and out to check for ripples because an observer MIGHT be there seems pretty extreme and like it would do more damage to you than if you found the observer after the 5th try or whatever.
Or just do it over your main production facilities / army so that you know if your opponent is directly seeing your army composition / tech.
On September 03 2010 01:33 travis wrote: I actually don't like that you are able to do this..
I don't want T to just be able to scan my observer and kill it every time lol
(here comes a terran, oh boohoo, it costs me minerals to scan)
It does cost minerals and is not the best thing to do, unless youre trying something cute.
:o scan costs energy from an OC, not minerals. big difference. if toss doesnt replace the obs, it's nearly always worth the energy because information wins games. if he doesn't replace the obs, it's probably still worth the energy (50 min, 100 gas, and perhaps more important build time occupying their robo)
But it does cost income. The OC cost of killing an obs is having less units in the next several minutes, which is inherently an advantage for your opponent.
It _doesn't_ cost minerals in the pool that's available to mine, but that amount is never relevant anyway.
On September 03 2010 01:33 travis wrote: I actually don't like that you are able to do this..
I don't want T to just be able to scan my observer and kill it every time lol
(here comes a terran, oh boohoo, it costs me minerals to scan)
Obs hunting existed in bw since forever, why are people starting to complain about this now?
im pretty sure there wasn't a way like this to see a stationary obs in bw
But it was easier to see moving invisible units, and pros could predict where the obs would enter.
it's not always true that using a scan to kill an obs results in having less units it's not always true that having less units gives your opponent an advantage
On September 03 2010 01:33 travis wrote: I actually don't like that you are able to do this..
I don't want T to just be able to scan my observer and kill it every time lol
(here comes a terran, oh boohoo, it costs me minerals to scan)
It does cost minerals and is not the best thing to do, unless youre trying something cute.
:o scan costs energy from an OC, not minerals. big difference. if toss doesnt replace the obs, it's nearly always worth the energy because information wins games. if he doesn't replace the obs, it's probably still worth the energy (50 min, 100 gas, and perhaps more important build time occupying their robo)
But it does cost income. The OC cost of killing an obs is having less units in the next several minutes, which is inherently an advantage for your opponent.
It _doesn't_ cost minerals in the pool that's available to mine, but that amount is never relevant anyway.
On September 03 2010 01:38 travis wrote:
On September 03 2010 01:36 Sadistx wrote:
On September 03 2010 01:33 travis wrote: I actually don't like that you are able to do this..
I don't want T to just be able to scan my observer and kill it every time lol
(here comes a terran, oh boohoo, it costs me minerals to scan)
Obs hunting existed in bw since forever, why are people starting to complain about this now?
im pretty sure there wasn't a way like this to see a stationary obs in bw
But it was easier to see moving invisible units, and pros could predict where the obs would enter.
it's not always true that using a scan to kill an obs results in having less units
it's not always true that having less units gives your opponent an advantage
1. It is however always true that you will have 270 minerals less at the end of potential mule expiration period, which could have been used either for units, buildings or research.
2. All things being held equal, having less units is an advantage for your opponent. Consider the first mule that expires before any combat engagement happens and you'll see what I mean.
On September 03 2010 01:40 Catreina wrote: Lair is equivalent to teching to robo for toss
I don't see how lair is equivalent to robo. If the observer wouldn't require robo, it would be very likely that you wouldn't see robo bays, even in matches with tier 3 armies (templar, carriers).
The Lair is needed anyway for Zerg to unlock tech. Needing observers forces Protoss into a tech route they wouldn't otherwise necessarily take.
I'm not saying that this isn't fair or anything. I'm just confused by the statement that a lair would be equivalent to a robo, because I really don't see how those two buildings are comparable.
On September 03 2010 07:38 Sadistx wrote: 1. It is however always true that you will have 270 minerals less at the end of potential mule expiration period, which could have been used either for units, buildings or research.
2. All things being held equal, having less units is an advantage for your opponent. Consider the first mule that expires before any combat engagement happens and you'll see what I mean.
Your first argument is not always true. You're assuming that the MULE will mine for its entire duration. The opportunity cost for a scan isn't 270 minerals, but a Mule that can do stuff for up to 90 seconds. Who knows? Maybe if you never wasted a scan for that observer, the Protoss player might have sniped your Mule with Phoenixes as soon you spawned it.
However, when an observer is destroyed, the Protoss player ALWAYS loses 50 minerals, 100 gas and 1 unit. More importantly, the Protoss player loses INFORMATION, which brings us to your second point.
"All things being held equal, having less units is an advantage for your opponent."
But all things are not equal in a PvT for various reasons, the main factor being racial differences. Some units are better than others for certain situations. The second major factor is positioning. So what determines proper unit composition and positioning? Oh right, INFORMATION.
On September 03 2010 08:12 CurLy[] wrote: this is new news? Are you guys blind? you can see dts obs.. pretty easy
Please read the ENTIRE OP before responding. We're stalking about observers that are not moving. There are NO ripples unless you do the trick mentioned in the OP.
On September 03 2010 08:12 CurLy[] wrote: this is new news? Are you guys blind? you can see dts obs.. pretty easy
Normally, I'd correct you in a civilized manner, but since you feel the need to be sarcastic let me reply with "Are you retarded?" You can't see "dts obs pretty easy" when they're STANDING STILL... unless you maphack. So I'll give you the benefit of the doubt and assume that you read the OP to its entirety thus I have no choice but to conclude that you maphack.
It's not too hard to see after a while, you see the ripple when you just move your screen aswell because of 3d
On September 03 2010 08:12 CurLy[] wrote: this is new news? Are you guys blind? you can see dts obs.. pretty easy
Normally, I'd correct you in a civilized manner, but since you feel the need to be sarcastic let me reply with "Are you retarded?" You can't see "dts obs pretty easy" when they're STANDING STILL... unless you maphack. So I'll give you the benefit of the doubt and assume that you read the OP to its entirety thus I have no choice but to conclude that you maphack.
It's not too hard to see after a while, you see the ripple when you just move your screen aswell because of 3d
I just tried this. It's hard as hell to see the static observer by just moving your screen. It's slightly easier if the observer is placed near a cliff or any other area where there's a change in terrain depth, but definitely not the same effect as using zoom to spot the ripple.
On September 03 2010 01:40 Catreina wrote: Lair is equivalent to teching to robo for toss
I don't see how lair is equivalent to robo. If the observer wouldn't require robo, it would be very likely that you wouldn't see robo bays, even in matches with tier 3 armies (templar, carriers).
The Lair is needed anyway for Zerg to unlock tech. Needing observers forces Protoss into a tech route they wouldn't otherwise necessarily take.
I'm not saying that this isn't fair or anything. I'm just confused by the statement that a lair would be equivalent to a robo, because I really don't see how those two buildings are comparable.
Techwise for detection - that is the only reason I brought it up:
On September 03 2010 01:19 ViRtU4l wrote: Old news for me, I always rage when terrans destroy my obs when it's not moving...They should fix that or maybe make the effect less visible, especially when obs cost 100 gas each now TT
No way dude it's like that for a reason and it's worked for BW since implementation. Atleast you'r scouts don't cost 100 + speed upgrade + Lair + not invisible + supply loss when it's killed
Umm.... Just to rebut your point. Obs cost 100 (GAS ALONE) have speed upgrade require robo. Are invisible YAY! No supply loss when killed.
MULEs in anything after early game is essentially always worse than scanning unless you want to instantly saturate a new expo. It's gas that's the limiting factor, not minerals. Besides, I doubt most of the players on Bnet and TL actually have such good macro that using a scan fucks them up mid-late game.
People saying MULEs = minerals/income is utter bullcrap past early game for the vast majority of players.
Still...interesting trick. curious to see if this worked in BW...I don't remember this stuff happening in BW, it was usually the other way around. Obs over turret shenanigans
It is actually really hard to utilize. Knowing this will make you paranoid, and you will have to have an extra dose of apm to zoom in/out to check every so often. If you can get used to doing that, then fine, but it just slows me down to keep doing that from time to time.
On September 03 2010 12:43 G3nXsiS wrote: Does this work even if you have all your graphics on low?
NO! Which means very imba machine-wise. Poor machine = no eye detection. I can only confirm for everything on lowest. Hope someone clarifies the exact cut from higher settings.
I've always wondered why Idra, TLO and other SC2 pros play on lowest graphics. Aren't they aware that it puts them in detection disadvantage? Is it not important enough? I'm still puzzled.
you dont have to zoom in or anything, i run on all medium settings and i can see cloaked units just fine they are all ripply. it's very obvious to see if you are looking for it.
On September 03 2010 14:49 Keldrath wrote: you dont have to zoom in or anything, i run on all medium settings and i can see cloaked units just fine they are all ripply. it's very obvious to see if you are looking for it.
On September 03 2010 14:49 Keldrath wrote: you dont have to zoom in or anything, i run on all medium settings and i can see cloaked units just fine they are all ripply. it's very obvious to see if you are looking for it.
Even when they don't move?
i havent tested stationary recently but from memory yes. i know i'll get banshees or DT's in my mineral line then i just look back at my base and i can see them all ripply there plain as day, send a overseer at em and watch em run away and just follow them. i never noticed any difference when they stopped moving but i could be remembering that wrong idk.
I also discovered that you can still use splash damage to kill invisible units. In a Protoss vs Protoss scenario a few days ago, I was able to position one of my Stalkers below an enemy observer and attack myself with Archons to kill the enemy observer. And of course you can always manually detonate Banelings to kill nearby DT's without having vision of them.
On September 03 2010 12:43 G3nXsiS wrote: Does this work even if you have all your graphics on low?
NO! Which means very imba machine-wise. Poor machine = no eye detection. I can only confirm for everything on lowest. Hope someone clarifies the exact cut from higher settings.
I've always wondered why Idra, TLO and other SC2 pros play on lowest graphics. Aren't they aware that it puts them in detection disadvantage? Is it not important enough? I'm still puzzled.
Test first then post? i have all graphics on lowest and i noticed this in the first days of beta.
Have people never noticed dt/ghost/obs all ripple the area they move in... and distort the ground when stationary? I honestly thought that was old news since starcraft began.
On September 03 2010 15:39 Bobgrimly wrote: Have people never noticed dt/ghost/obs all ripple the area they move in... and distort the ground when stationary? I honestly thought that was old news since starcraft began.
Yes it is clear from reading this thread that most people realize moving cloaked units ripple the area etc... it's much harder to see them when they aren't moving (even though technically you can) hence this thread. Not sure why you think what you do...
On September 03 2010 14:59 Dox wrote: I also discovered that you can still use splash damage to kill invisible units. In a Protoss vs Protoss scenario a few days ago, I was able to position one of my Stalkers below an enemy observer and attack myself with Archons to kill the enemy observer. And of course you can always manually detonate Banelings to kill nearby DT's without having vision of them.
It was so awesome in sc1 when protoss players would use reavers attacking their own units (zealots typically) to kill a dt they couldn't detect.
On September 03 2010 12:43 G3nXsiS wrote: Does this work even if you have all your graphics on low?
NO! Which means very imba machine-wise. Poor machine = no eye detection. I can only confirm for everything on lowest. Hope someone clarifies the exact cut from higher settings.
I've always wondered why Idra, TLO and other SC2 pros play on lowest graphics. Aren't they aware that it puts them in detection disadvantage? Is it not important enough? I'm still puzzled.
Test first then post? i have all graphics on lowest and i noticed this in the first days of beta.
I wish I could test, but my machine nearly dies at lowest, and really doesn't support anything higher, sorry. Or you claim you can see cloaked units on all graphics lowest? I can only see burrowed moving, and certainly worse than it looks on vids with higher graphics. I don't see any ripple from cloaked though, I only know about it from VODs.
On September 03 2010 15:39 Bobgrimly wrote: Have people never noticed dt/ghost/obs all ripple the area they move in... and distort the ground when stationary? I honestly thought that was old news since starcraft began.
Maybe u should read OP's post again... Of course they ripple, BUT that was not his point. You can see them even if they are not moving when tilting or rotating the angle of viewing using the mouse wheel or the page up/down or pos1/end keys... And this was of course not possible in SC1 as it was a 2D rather than a 3D game. Ok?
Hahaha, I've been using this since the beta but it's really easy to miss the observer sometimes when it's on the edge of your screen and you aren't looking :< It's happened to me a few times.
thanks OP, neat trick. I usually notice it moving when its following my units, but it would be a great tactic to do before moving out just to make sure I know if my opponent knows of my army movement.
On September 03 2010 01:19 ViRtU4l wrote: Old news for me, I always rage when terrans destroy my obs when it's not moving...They should fix that or maybe make the effect less visible, especially when obs cost 100 gas each now TT
No way dude it's like that for a reason and it's worked for BW since implementation. Atleast you'r scouts don't cost 100 + speed upgrade + Lair + not invisible + supply loss when it's killed
Umm.... Just to rebut your point. Obs cost 100 (GAS ALONE) have speed upgrade require robo. Are invisible YAY! No supply loss when killed.
It's not as absurd a statement as you say man!
Conclusion: observers should also provide supply, so they can have another negative point about them, since apparently providing additional benefits is a negative.
On September 03 2010 01:19 ViRtU4l wrote: Old news for me, I always rage when terrans destroy my obs when it's not moving...They should fix that or maybe make the effect less visible, especially when obs cost 100 gas each now TT
On September 03 2010 01:33 travis wrote: I actually don't like that you are able to do this..
I don't want T to just be able to scan my observer and kill it every time lol
(here comes a terran, oh boohoo, it costs me minerals to scan)
It does cost minerals and is not the best thing to do, unless youre trying something cute.
It does not cost minerals, it costs income. Completely different, though to you it might not be a useful distinction. I just find it amazing how many Terran players seem to think not muling costs them minerals when in fact it just delays the retrieving of said minerals.
i have a 1080p HD screen, i can very clearly see clocked units, i mean the shapes and stuff are like when you see through fuel and stuff, you know what i mean ?
I can clearly see them like if they were not cloaked, that's kinda disturbing, you wanna shout to your units "HE'S THERE, CAN'T YOU F-ING SEE HIM SHOOT HIM SHOOOOOT" but they don't
This is an abuse of a technical glitch and nothing more. Please don't try to pretend there is some brilliant strategy to this. This is exactly the same as mules and chrono boost being visible through the fog of war. It's a glitch, and eventually, Blizzard will fix it.
In the meantime, huzzah, it'll be even harder to scout Terrans effectively.
On September 03 2010 01:19 ViRtU4l wrote: Old news for me, I always rage when terrans destroy my obs when it's not moving...They should fix that or maybe make the effect less visible, especially when obs cost 100 gas each now TT
No way dude it's like that for a reason and it's worked for BW since implementation. Atleast you'r scouts don't cost 100 + speed upgrade + Lair + not invisible + supply loss when it's killed
Ummm they do cost 100g, the speed upgrade is automatic you don't have to buy it, they're invisible, but they have a lot less health than Overseers, they require a robo facility to build (which is a bit later in the game than the lair usually), they dont cause me to lose supplies because they dont give me 8 supplies in the first place, they also cannot halt building production or drop chagelings. They are slower than Overseers as well. Not to mention if a toss player gets hit with stealth units and they didn't go robo, they will never get an observer in time, while a zerg player, just builds an overseer, because you all make a lair.
The sad part is that, I for some reason can see cloak units naturally, like if a obs comes in my base or a DT or a ghost I can see its shape without having to do this, So if a obs comes into my base and scout's my probe line, I can see it lol without detections, iunno how lol
On September 04 2010 04:02 NyxErinyes wrote: This is an abuse of a technical glitch and nothing more. Please don't try to pretend there is some brilliant strategy to this. This is exactly the same as mules and chrono boost being visible through the fog of war. It's a glitch, and eventually, Blizzard will fix it.
In the meantime, huzzah, it'll be even harder to scout Terrans effectively.
Edit: I don't always "speel" so gewd.
It isn't a glitch since Blizzard deliberately made cloaked units visible even when stationary. I doubt they anticipated that it would be easier to see stationary cloaked units by moving the camera, but if they wanted to make stationary cloaked units entirely invisible, Blizzard would have made stationary cloaked units entirely invisible. They did not. This effect still makes stationary cloaked units no more visible than moving cloaked units, which are also deliberately visible (and in my opinion it is still much harder to see stationary cloaked units when moving the camera than it is to see moving cloaked units).
On September 04 2010 04:02 NyxErinyes wrote: This is an abuse of a technical glitch and nothing more. Please don't try to pretend there is some brilliant strategy to this. This is exactly the same as mules and chrono boost being visible through the fog of war. It's a glitch, and eventually, Blizzard will fix it.
In the meantime, huzzah, it'll be even harder to scout Terrans effectively.
Edit: I don't always "speel" so gewd.
It isn't a glitch since Blizzard deliberately made cloaked units visible even when stationary. I doubt they anticipated that it would be easier to see stationary cloaked units by moving the camera, but if they wanted to make stationary cloaked units entirely invisible, Blizzard would have made stationary cloaked units entirely invisible. They did not. This effect still makes stationary cloaked units no more visible than moving cloaked units, which are also deliberately visible (and in my opinion it is still much harder to see stationary cloaked units when moving the camera than it is to see moving cloaked units).
Couldn't agree more. It's not obvious, or anything, and you can't even target them. This is completely legit, and even if it IS a glitch, it's a technique that should be used.
The thing is in BW it was far easier to spot obs then it is now. The pretty graphics don't help. This zoom in ability is great especially when you first see then then u go to to scan but u can't find it, just zoom in and find it then scan :D I don't like how obs can always be stationed over your army and u may never know. So... pay backs a bitch ehy?