On September 10 2010 07:16 BuzzJuice wrote:
I feel that instead of removing the target priorities, some control should be given to the player as to how to target e.g in SC1 the AI relied on distance, and so if you did Attack move, it would take the same preference to a Dragoon or a Zealot which could be bad in some cases (like you want to engage the zealots).
At the same time while SC2 helps to sorta mend this problem (wasn't much of a problem because players just microed near instantly so this is unnoticed), it gives its OWN priorities like engage medivcs instead of ground units or SCVs instead of Thors.
If there was like a Shift+F command or a set of commands like patrol etc. so that you can change from "attack using default attack priorities" to "attack the closest thing possible", it would really help alleviate some of these situations.
its nice that ppl have to micro instead of just 1a terrible idea. workers should be considered attacking units and problems solved.