Patch 1.1.1 Ultralisk nerf - Page 6
Forum Index > SC2 General |
tomatriedes
New Zealand5356 Posts
| ||
TyrantPotato
Australia1541 Posts
-Removed the unit "Ultralisk" from the zerg race and have replaced it with the Roach having its size doubled. "we felt that the ultralisk wasn't doing its job as intended, so we decided to remove it from the game. however we know that many zerg players will be unhappy with that change so we are increasing the roaches unit size, we feel that should make the zerg army look bigger, and will prevent the "OP" flooding into chokes that we believe is breaking the game." "we have also heard rumours that there are problems with Terran being "OP", we have taken the initiative to program a new "Forum Bot". it will serve as a automated admin that will remove any such foolish allegations that are posted on the battle.net forums. we will not stand for such ignorant opinions." "we look forward to a successful GSL season 2" sorry. im just annoyed. | ||
Croz
Belgium17 Posts
Correct me if I'm wrong! | ||
deth2munkies
United States4051 Posts
Seriously, now you can't use a bug as a crutch and have your enemies use it as an excuse, you should be thanking them. | ||
Croz
Belgium17 Posts
On September 28 2010 21:03 dcemuser wrote: Edit: I misunderstood your question. You are referring to the 1.1.1 splash damage. I believe that now the splash is Figure A, in line with all other splashing units. Thanks! Kinda sad to hear that... | ||
Wolfpox
Canada164 Posts
I guess we have to wait. I can't say I'm at all surprised, but because I want Zerg to get buffed so desperately I'm still disappointed. | ||
skirmisheR
Sweden451 Posts
On September 28 2010 21:00 Croz wrote: 1.0 ultralisk attacks splash around targetted unit 1.1 ultralisk attack damage lowered based on figures in 1.0 1.1.1 ultralisk attacks splash from ultralisk now instead 1.2 ultralisk attack damage increased because Blizzard were unaware about the splash damage around targetted unit in 1.0 Ok it does makes sense for the splash damage to originate from the ultralisk but for Zerg to end up with a nerf of this calliber is really depressing. Damage nerf + splash damage nerf. I really hope they up the radius and/or damage again soon. I have question though about the splash damage: Does the splash damage from the ultra originate from a point in front of the ultra (A) or is it ultralisk size/surface +2 range for 180 degrees (B). EDIT: Nothing, just saw the other two pokéballs and understood the splash. Epic poké balls btw | ||
dcemuser
United States3248 Posts
On September 28 2010 21:09 deth2munkies wrote: ITT: People crying about not being able to exploit an obviously unintended bug in game mechanics. Seriously, now you can't use a bug as a crutch and have your enemies use it as an excuse, you should be thanking them. If it's a bug, it's existed since alpha, and all Ultralisk balance has been based around this bug. If Blizzard intends to fix the bug now, they MUST compenstate the Ultralisk in some other way, or it's going to fall out of use quickly. | ||
Croz
Belgium17 Posts
On September 28 2010 21:10 skirmisheR wrote: I thought the splash damage originated from the victim of the ultra's attack? Like the PF with SCV:s repairing it? Epic poké balls btw That's what this post is about... They nerfed it to "A". | ||
BurningSera
Ireland19621 Posts
| ||
Bosu
United States3247 Posts
On September 28 2010 21:09 deth2munkies wrote: ITT: People crying about not being able to exploit an obviously unintended bug in game mechanics. Seriously, now you can't use a bug as a crutch and have your enemies use it as an excuse, you should be thanking them. Uh, you apparently don't know what this thread is about. Nobody is bitching about the splash radius on buildings being fixed. Get a clue before you flame people. This is a bigger problem then the one before. | ||
deth2munkies
United States4051 Posts
On September 28 2010 21:11 dcemuser wrote: If it's a bug, it's existed since alpha, and all Ultralisk balance has been based around this bug. If Blizzard intends to fix the bug now, they MUST compenstate the Ultralisk in some other way, or it's going to fall out of use quickly. No, it's not. It came with the last patch, and it was a huge increase in splash. Now it's back down to where it was in the beta and before. | ||
Crit
Finland30 Posts
Honestly, it shouldn't be viewed as a "bug". It's just applying the standard Ultra attack to buildings. The fact the splash increases by unit size has been there since beta... so if they wanted to apply the regular Ultra attack to buildings, that should have been the first thing the designers thought of. Agreed, the word 'bug' is a bit wrong... this guy said it better than I did: On September 28 2010 20:58 john0507 wrote: It was obvious the splash on buildings was obsurd , but this overall patch makes Ultras even worse than they were before ... it'd be better if Blizzard didn't even touch the Ram ability in the first place. | ||
Mastadon6900
United States46 Posts
Nooooo...well now its Broodlord time!! | ||
EL_Klingerado
Germany7 Posts
One mentioned the cleaving attack from warcraft 3 and I remember it playin the custom map Footmen Frenzy. The ability was insane vs small units and wos pretty useless against the big taurens. My Question here is how splash should be intended to work in rts games with all the complex things like angles, different unit sizes or attack speed? So what would be the appropriate splash mechanic for the ultralisk? I dont care about the balance topic right now and what counters the thor. Despite that sideeffekt how should the ultralisks splash ability look like? | ||
Viruuus
Germany451 Posts
Buying Civ5 BRB... | ||
limbokid
Germany143 Posts
| ||
JinDesu
United States3990 Posts
On September 28 2010 21:13 EL_Klingerado wrote: The topic splash damage is pretty interesting here. I never thought about it and didnt know how it really works. One mentioned the cleaving attack from warcraft 3 and I remember it playin the custom map Footmen Frenzy. The ability was insane vs small units and wos pretty useless against the big taurens. My Question here is how splash should be intended to work in rts games with all the complex things like angles, different unit sizes or attack speed? So what would be the appropriate splash mechanic for the ultralisk? I dont care about the balance topic right now and what counters the thor. Despite that sideeffekt how should the ultralisks splash ability look like? I mentioned cleave - but I played DoTA and the cleave seems like the cleave in there (minus the damage reduction). | ||
HowardRoark
1146 Posts
This indicate that he does not know about Blizzard making Ultras useless again, and he might try to build them in his semi final, and he will then lose. This is bad news, I really hope someone enlighten him that Blizzard just removed Ultras from the game, so he doesnt try to rush them to counter thors or anything? LOL, I cant stop thinking about how clueless Blizzard are... THey are even doing these crazy retarded patches just in the final stages of GSL... | ||
dcemuser
United States3248 Posts
On September 28 2010 21:12 deth2munkies wrote: No, it's not. It came with the last patch, and it was a huge increase in splash. Now it's back down to where it was in the beta and before. I am open to seeing proof of this, but the video posted earlier looks pretty damning. A siege tank splashes a Thor a huge distance away, and that was on patch 1.0. | ||
| ||