Ultralisk bug/issue with patch 1.1.1 - Page 5
Forum Index > SC2 General |
Captain Peabody
United States3010 Posts
| ||
frucisky
Singapore2170 Posts
On September 29 2010 00:27 Snowfield wrote: No it can't happen. I don't see how Ultralisk splash damage is now logical and intuitive is a bug/issue. Let's not argue semantics whether its a bug. But its a major issue because it made the ultra too cost inefficient to be used against terran. But haven't played enough so maybe all the claims here may be a bit exaggerated. The point though is that its no time to nerf Zerg. | ||
Zerksys
United States569 Posts
On September 29 2010 00:27 xs101 wrote: To turn this discussion into something usefull, I suggest everyone who thinks the issue is real to post it on the Blizzard Technical Support forums. For eu the link is http://eu.battle.net/sc2/en/forum/11815/. Let's make it count ! Make a thread and I'll post | ||
hdkhang
Australia183 Posts
On September 29 2010 00:19 dvide wrote: I'm confused why this is also a nerf vs smaller units like marines and zerglings. I would have thought that since the units' radii are so small, the new constant splash size would end up being larger vs them. Was there a minimum size on the old splash radius? All units have a unit radius > 0. Therefore when you add 2 to that non zero value, the radius is larger than just flat out radius 2. | ||
JinDesu
United States3990 Posts
On September 29 2010 00:14 HiHiByeBye wrote: hmmm if you watch GSL game 3 cool vs top Top had about 10-11 thors? and it died to about 7 ultras and cool only lost maybe 1 ultra? and that is balanced? terran had no counter to ultras from the ground. Now they are more on even grounds. Zerglings are so cost effective vs thors. Now zerg is forced to have a unit mix instead of just winning by massing ultras and zergs are crying about this? You are way off. Top had 15 2-2 thors bunched up into a ball Cool decides to distract the ball with a lot of lings, banelings, and roaches, THEN throws 10 ultras (1-4) at the Thors. Top completely ignores the ultras until his thors are at pretty much half life, when all the ling, banelings, and roaches are dead. The 14 or so remaining thors (1 died to baneling and lings i believe) proceed to wtfpwn 3 ultras in an instant. However because they were so low on life already, the remaining 7 ultras kill them, losing one more ultra in the process. | ||
Assirra
Belgium4169 Posts
On September 29 2010 00:27 Snowfield wrote: No it can't happen. I don't see how Ultralisk splash damage is now logical and intuitive is a bug/issue. Just to make sure, you are talking about logic in a game where there a gigantic spacebugs, aliens that look like robots and humans soar through the universe? Its not about logic here, its about the fact that they were like this from the beta, why change it now when zerg already is in a dire state? I am all for balance but can they fix problems first before making new ones. | ||
KiaL.Kiwi
Germany210 Posts
That's a real bummer - pre-patch getting Ultras out was the only possible way to fight Mass Thors at all since all others Units just evaporate or are easily countered by other very cheap Terran Units (Lings -> Hellions, Broodlords -> Vikings). The Splash against buildings was ridicoulus and needed to be fixed, but that's an extremly high cost we pay... I don't see any Z unit combination that's able to counter Mass Thor / Hellion any longer if they keep the changes to the AoE against units. | ||
Damaskinos
Germany139 Posts
It's beyond doubt, that the so called "bug", of attacking a building with an Ultralisk and seeing 20 SCVs in the whole perimeter of the building dying, should be addressed in some way. It's now claimed, that Ultralisks are rended useless, and somehow I remember those claims were also there directly after the patch 1.1. based on the reduced damage. OK, it's obvious from the pictures taken by Raketti that with the 1.1.1 the splash got reduced also in it's radius. Opposite to Thors Ultras are really fast moving units. They also do splash. Maybe after the change in the way the splash is geting applied, there should be an increase to damage done (to prepatch-1.1-level) or the radius should be slightly increased (by .5 or 1, maybe wiht an lower damage coefficient, so Ultras will have, like siege tanks, 3 coefficients). Those are ideas, those are things one can talk about... ...but. Despite the warning of the OP, the fellow posters continue to QQ instead of contributing. Really folks, I don't get it! Is it so difficult to you to be productive? I mean, look at the Koreans. The moment I write these lines, there are 6 Zerg in the TOP 10 of the Korean ladder. If one looks at the US and EU ladders... Zero... (Zerg=Zero-"o"+"g" ). /irony One can ask himself: can it be, that Zerg is simply to complicated for people living in cultures, that consider fast food being appropriate nutrition? /irony. Please, use your heads. Bring your skill in playing your beloved race to the maximum, spot the weknesses, call them by their name, contribute to the forums, be creative with your ideas, but always respecting the players of the other races, and maybe then we could look forward to a better game. It's a pitty, you have to do partialy the job of the game designers, but hey, we are a community and they are also just human... Have fun discussing | ||
JustPlay
United States211 Posts
On September 29 2010 00:27 Zerksys wrote: Mutalisks until he makes 5 vikings or remembers what marines/turrets are.What counters thor hellion now other than brood lords which get 1 shot by 5 vikings. | ||
Ndugu
United States1078 Posts
| ||
ALPINA
3791 Posts
On September 29 2010 00:27 frucisky wrote: Has anyone tested this btw... If you A move a bunch of ultras into a repaired PF, do the ultras manage to attack the PF over the line of SCVs? Yes if there is only 1 line then yes. | ||
theSAiNT
United States726 Posts
On September 29 2010 00:33 Ndugu wrote: Does this have any effect on Ultralisk's ability to deal with Stalker/Collosi? Yeah, haven't got access to SC2 from here but could someone test it out and post screenshots? | ||
Acritter
Syria7637 Posts
EDIT: Ultras should be much weaker against Stalkers+Colossi as well, because their splash radius got nerfed. That's all there is to it. Don't know if it's broken, though, and not going to make the judgment. | ||
Glacius0
Netherlands66 Posts
I've been thinking why the splash change affects small units so much. 1. The radius of the circle is no longer extended by the size of the unit (obvious) 2. The circle starts from the front of the ultralisk, which in turn a. puts the ultralisk deeper inside his own splash circle, leaving less surface area b. puts the splash circle more around the ultralisk, instead of in front, where your enemy usually is. | ||
floor exercise
Canada5847 Posts
On September 29 2010 00:33 Ndugu wrote: Does this have any effect on Ultralisk's ability to deal with Stalker/Collosi? Good point, I can't see Ultra being anything but horrible vs Stalker now | ||
Grond
599 Posts
On September 29 2010 00:14 HiHiByeBye wrote: hmmm if you watch GSL game 3 cool vs top Top had about 10-11 thors? and it died to about 7 ultras and cool only lost maybe 1 ultra? and that is balanced? terran had no counter to ultras from the ground. Now they are more on even grounds. Zerglings are so cost effective vs thors. Now zerg is forced to have a unit mix instead of just winning by massing ultras and zergs are crying about this? Equal resources of Marauders slaughter Ultras. This appears to be a triple nerf of Ultras. Blizzard nerfed damage in 1.1. The splash in 1.1 was 2 + r but I believe it extended from the edge of the target so it was in effect 2 + r + r. They nerfed both the range and where the attack originates. | ||
JinDesu
United States3990 Posts
On September 29 2010 00:36 Glacius0 wrote: Glad to see my thread back. It was the first thread I ever made (been mostly lurking since start of sc2 beta though) so it has sentimental value (ok maybe not ). I've been thinking why the splash change affects small units so much. 1. The radius of the circle is no longer extended by the size of the unit (obvious) 2. The circle starts from the front of the ultralisk, which in turn a. puts the ultralisk deeper inside his own splash circle, leaving less surface area b. puts the splash circle more around the ultralisk, instead of in front, where your enemy usually is. So #2 means - great! Ultras are awesome against zerglings and zealots! ....lol..... | ||
MinoMino
Norway1103 Posts
| ||
NATO
United States459 Posts
User was warned for this post | ||
dvide
United Kingdom287 Posts
On September 29 2010 00:30 hdkhang wrote: All units have a unit radius > 0. Therefore when you add 2 to that non zero value, the radius is larger than just flat out radius 2. Oh wait, is that how it worked? I guess I thought it was a multiple of the targeted unit radius, not just an addition. So it used to be the targeted unit radius +2 extra radius, and now it's just a flat 2 radius regardless? That would explain it, thanks. | ||
| ||