New ladder maps! - Page 12
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sjschmidt93
United States2518 Posts
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Diamond
United States10796 Posts
On October 07 2010 11:16 sjschmidt93 wrote: Can anyone other than OP confirm? I have no changes either. I can. SEA only at the moment. | ||
kontrol
Canada32 Posts
On October 07 2010 11:16 sjschmidt93 wrote: Can anyone other than OP confirm? I have no changes either. Been confirmed by other people. Just SEA at the moment, other should be updated later. Unless blizzard is doing local test before | ||
DTrain
Australia64 Posts
On October 07 2010 10:55 TheRabidDeer wrote: This would make sense if you could ladder on only 1 map, but since it is random I dont think it can work. Your right I forgot that it was random. | ||
andeh
United States904 Posts
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r.Evo
Germany14054 Posts
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Diamond
United States10796 Posts
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Hokay
United States738 Posts
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TaKemE
Denmark1045 Posts
On October 07 2010 11:14 iCCup.Diamond wrote: That's a problem. Also I'm testing some things. On Jungle Basin the top base has one gas that needs 4 workers on it, the bottom does not.... I just tested that and thats not true.. yes the gas is a bit longer away but 3 is still enough and give same income. | ||
Santi
Colombia466 Posts
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blade55555
United States17423 Posts
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smegged
Australia213 Posts
On October 07 2010 11:22 Hokay wrote: I remember in one of the Blizzcon SC2 development panels, Blizzard said players love small to medium size maps because of faster action and pressure (or something along those lines), not big maps. Looks like blizzard is following up on what they believe. I for one don't mind small maps as long as they can be played out as a long game too. Then they should balance zerg for play on those size of maps. Otherwise, give us bigger maps. You can't balance the game around one size of map and then totally destroy that balance by never providing the players with that sized map. | ||
Raiznhell
Canada786 Posts
I'm disappointed in blizzard. If your gunna make an awesome game plz use the awesome maps? XD Edit: if anyone has dayvie as a friend they should message him to put in a good word for iCCup maps lol | ||
gozima
Canada602 Posts
I can't really blame Blizz though, they're just adding maps that are more casual friendly. Smaller maps = less macro intensive and shorter games. | ||
mOnion
United States5651 Posts
On October 07 2010 11:16 sjschmidt93 wrote: Can anyone other than OP confirm? I have no changes either. try page 2 | ||
yeti
United States258 Posts
Please blizzard/all you map editors, no more Desert Oasis tile set! If you make a map on that tile set, please give me your email so that I might send you a video of my eyes bleeding. I don't care if you made the next python, (though the next outsider is a different story) I can't play it if the tile set blinds me. It burns like the snow tile set in BW, but is significantly worse looking. It is no coincidence that DO is being removed. Also, yay for new maps. | ||
Sixes
Canada1123 Posts
Jungle Basin looks a little like Xel Naga so I'm ok with it for now ... Shakuras looks great cross position, kinda like BS on east/west and utterly ridiculous on vertical positions. Is it me or are the naturals in siege tank range of each other on vertical spawns ? Looks like it would be a great map if it only had cross spawns, as it is I don't think it will quite make my ban list but I know I'll be losing to a vertical spawned Terran (so 1/3 Terrans and 1/3 of vertical ... 1/9 games on the map isn't terrible, hopefully 2 gates and 4 gates aren't too bad). Actually Jungle Basin looks like a decent Zerg map. Free 14 hatch, options for a third are further but similar to Xel Naga or DQ. 2 Zerglings at the watchtowers give amazing scouting and the back door rocks mean it isn't a perfectly safe expand for T or P (a few roaches to break them and they are open to run by. | ||
MiyaviTeddy
Canada697 Posts
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Sanguinarius
United States3427 Posts
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jambam
United States324 Posts
On October 07 2010 11:19 r.Evo wrote: EU just updated as well. I still dont get the idea of a 2n2 map for 1on1 though. :/ Lost Temple? Python? | ||
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