Patch 1.1.3 - Page 10
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sirkyex
United States29 Posts
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eu.exodus
South Africa1186 Posts
Yeah...we know the pain...[/QUOTE] no one was talking about a planetary fortress. Its got nothing to do with anything. Thors are on discussion here. Why would you run a 200 army into the vicinity of a pf anyway? Thats just stupid. Micro a bit and stay away and contain. Go for the pf once the army is dead. | ||
Egyptian_Head
South Africa508 Posts
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Kesler
Canada175 Posts
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bioboyAT
Austria1762 Posts
worst patch timing ever | ||
eu.exodus
South Africa1186 Posts
On November 09 2010 18:49 kar1181 wrote: Oh you know what's funnier? Seeing zealots run around like a bunch of lemmings because a thor is oh my gosh, surrounded by scvs. Seriously though, it's a reasonable change and hopefully, iteratively, blizzard start to fix the little things that are so frustrating. Eventually we'll end up with a damn good game. yeah i agree. Easy solution though. Specially with chargelots. Click thor, surround press h, repeat. TVT on the other hand is trickier. Only ranged units means no help surounding. Only scv target fire and splash damage are any good | ||
prototype.
Canada4189 Posts
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Glacius0
Netherlands66 Posts
On November 09 2010 18:39 eu.exodus wrote: mutas are not medivacs. Its not a buff its a priority fix. There is nothing wrong with the medivac and its been nerfed in 1.1.2 changes to the thor do not affect the medivac in any way. Thor is expensive and having them raped because they would rather do low dps to a med instead of high dps to ground is a stupid bug. Changes have got nothing to do with zerg It seems people are disagreeing on the meaning of this change. "This unit (= the thor) will now prioritize attacking ground combat units over Medivacs." I am assuming this means that they changed the thor air/ground priority in general. I find this much more likely than a special rule that says that only thors don't shoot specifically medivacs before ground units (which would be an exception to the current rule that thors prioritize air over ground, and exceptions like this have never occurred this far). Another possible interpretation is a change in medivac priority (which I think is a better fix), but this is unlikely considering the wording. (Example: thors already shoot combat ground units before overlords. If medivac priority gets changed from a combat unit to a passive unit like the overlord this would fix the problem.) Assuming I am right, thors will now always prioritize ground combat units over air combat units, making this a change that affects all match-ups. I think the reason they mention medivacs specifically is because medivacs are the reason they made this change to the thor. | ||
MindRush
Romania916 Posts
while this will probably not affect any major tournaments it's pretty much useless and unneeded | ||
cocosoft
Sweden1068 Posts
On November 09 2010 18:37 Suxces wrote: You gave me headache.i think they should nerf protoss, protoss is so strong, i mean seriously look at the gsl seasons, which is the only tournament really matters, protoss is way to strong, i really think they should nerf protoss, i mean seriously look at the gsl seasons, which is the only tournament really matters, protoss is way to strong, i really think they should nerf protoss, i mean seriously look at the gsl seasons, which is the only tournament really matters, protoss is way to strong, i really think they should nerf protoss, i mean seriously look at the gsl seasons, which is the only tournament really matters, protoss is way to strong, i really think they should nerf protoss. | ||
SovSov
United States755 Posts
No SCV+Thor fix | ||
Salvarias
Denmark231 Posts
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FliedLice
Germany7494 Posts
just... wow | ||
wintergt
Belgium1335 Posts
On November 09 2010 20:27 Salvarias wrote: nvm Pretty sure it is specifically medivacs (which don't attack) otherwise it would say air units. | ||
Perscienter
957 Posts
I also tested a battlecruiser vs. marauders, medivacs and ghosts. At first, it targets all ghosts, then the marauder and the medivacs at last. That's quite intelligent, I didn't suspect that. I wonder which variables determine that behavior. | ||
DooMDash
United States1015 Posts
On November 09 2010 20:25 SovSov wrote: Had my hopes up.. No SCV+Thor fix Don't fix what aint broke. | ||
Nyovne
Netherlands19120 Posts
On November 09 2010 19:48 MindRush wrote: no chat channels, no clan system, just a Thor priority fix while this will probably not affect any major tournaments it's pretty much useless and unneeded Just like your post, if you have nothing constructive to say please refrain from "contributing". | ||
Sanguinarius
United States3427 Posts
Well at least I hope they got the desync | ||
DooMDash
United States1015 Posts
On November 09 2010 20:57 Sanguinarius wrote: Damn, I was hoping this patch would allow me to kill thors with repairing scvs. Darn, maybe the next one. Well at least I hope they got the desync Depending on your race: Storm, FG, Banes, Colossus, tanks, target firing.. | ||
Nyovne
Netherlands19120 Posts
On November 09 2010 17:55 Glacius0 wrote: I've been using muta (and later broodlords) to take the thor DPS off of my ground army. I'm a bit disappointed they changed this as it was an interesting weakness that the thor had. The last thing thors need is a buff. However, I guess on the other hand that muta/ling gets a buff. Your muta will stay alive more easily as the lings get targeted first. Do keep in mind that air range is greater so it's best to send your lings in before your muta's (assuming keeping muta alive is your priority). We'll have to see how it plays out. Hard to judge, but my initial feeling says this is a buff. As for the medivac problem; they should fix the medivac, not the units around it. I'm also wondering if air priority in general has been changed (i.e. all units shoot ground before air). How is this a buff or a nerf? It only affects TvT so that a thor doesn't focus on a noncombat unit and makes it slightly more viable vs infantry without having to manually control every attack. | ||
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