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On November 09 2010 20:58 DooMDash wrote:Show nested quote +On November 09 2010 20:57 Sanguinarius wrote: Damn, I was hoping this patch would allow me to kill thors with repairing scvs. Darn, maybe the next one.
Well at least I hope they got the desync Depending on your race: Storm, FG, Banes, Colossus, tanks, target firing..
yeah you're probably right.. against pure mech i'm gonna get baneling tech + baneling speed (a useless tech tree versus mech) just in order to kill some workers =)))
edit:
i'm sorry i just saw your FG recommendation.. actually this tech tree would even be more expensive... but it sounds reasonable to get an infestor dan with the energy upgrade and some infestors in order to kill 8-9 WORKERS =))
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Nice patch actually. Blizzard isn't going to bring a major patch with the GSL finals in few days.
And the next big patch is in late November or early December when they introduce chat channels, pro leagues, more balance fixes and possibly the Blizzard custom maps or winners of custom maps contest.
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On November 09 2010 21:52 jPanic wrote:Show nested quote +On November 09 2010 21:23 HaploPaithan wrote:On November 09 2010 11:16 Ketara wrote:On November 09 2010 11:01 nihoh wrote:On November 09 2010 11:00 holy_war wrote: Blizzard is not that dumb to release a new balance patch with the GSL2 finals coming up in a few days. Why not? They take 24 hours fixing some major fuckup, at most. There is no TvT matchup on saturday, balance wise it's unaffected. You just jinxed it and Foxer is now going to win the game where his Thors get mind controlled but target Marines over Medivacs. What are you talking about? Thors aren't marines Ketara is pointing out that TvT is not the only situation the change to Thor priority matters. Pre-patch, a Neural Parasited Thor would turn on its own medivacs, but now it will turn on the ground troops instead.
That was a great catch both of you, I hadn't thought of that. I know in the past when I have NPed Thors they did tend to go after the opponents medivacs wasting a lot of the potential damage. This is actually a very marginal buff to NP, which is good since it is so rarely used.
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I just tested it. This change has got nothing to do with the thor. Medivac priority simply got lowered.
Before: - Medivac was counted as a combat unit, so if it was the closest thing in range it would get targeted.
Now: - Medivac is a non-combat unit (like an overlord) and will not get targeted as long as there are combat units in range.
So it seems the wording of the patch notes was somewhat unfortunate after all.
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On November 10 2010 00:53 Glacius0 wrote: I just tested it. This change has got nothing to do with the thor. Medivac priority simply got lowered.
Before: - Medivac was counted as a combat unit, so if it was the closest thing in range it would get targeted.
Now: - Medivac is a non-combat unit (like an overlord) and will not get targeted as long as there are combat units in range.
So it seems the wording of the patch notes was somewhat unfortunate after all. Understandable- Blizzard does often forget to play with the other races.
*not a balance whine- a depth of gameplay whine. I think we can all agree T has the most options and polish. I mean they were adding and removing entire zerg spells still at the end of beta.
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does it mean stalkers no longer auto target the shitty medivacs all the time to tank most dmg?
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I think there should be universal priority on ground units because manually clicking on the air units is far easier than trying to click on all the ground units when the air units are blocking your sight.
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On November 09 2010 13:09 PrideNeverDie wrote: make scvs with autorepair toggled on or in the act of repairing have the same priority as attacking units
or workers have same priority as stationary defenses/queens/attacking units so zerglings in worker lines can do more damage
also improve zergling ai so you don't have 10 zerglings funneled into 1 gap
Or maybe blizzard should take micro out of the game.
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On November 10 2010 00:53 Glacius0 wrote: I just tested it. This change has got nothing to do with the thor. Medivac priority simply got lowered.
Before: - Medivac was counted as a combat unit, so if it was the closest thing in range it would get targeted.
Now: - Medivac is a non-combat unit (like an overlord) and will not get targeted as long as there are combat units in range.
So it seems the wording of the patch notes was somewhat unfortunate after all.
If that's the case then my big defense of Blizzards logic argument with monion was just a bunch of crap.
Oh well! Gotta love Blizzards patch notes.
I'm pretty sure that's just a straight buff for MMM then.
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On November 10 2010 01:45 ghanjamon wrote:Show nested quote +On November 09 2010 13:09 PrideNeverDie wrote: make scvs with autorepair toggled on or in the act of repairing have the same priority as attacking units
or workers have same priority as stationary defenses/queens/attacking units so zerglings in worker lines can do more damage
also improve zergling ai so you don't have 10 zerglings funneled into 1 gap Or maybe blizzard should take micro out of the game.
u better upload a vid right now, including u beating a thor rush surrounded with scvs while having like 3 zealots, 3 stalkers and 2 sentries. show us your micro
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On November 10 2010 01:45 ghanjamon wrote:Show nested quote +On November 09 2010 13:09 PrideNeverDie wrote: make scvs with autorepair toggled on or in the act of repairing have the same priority as attacking units
or workers have same priority as stationary defenses/queens/attacking units so zerglings in worker lines can do more damage
also improve zergling ai so you don't have 10 zerglings funneled into 1 gap Or maybe blizzard should take micro out of the game.
Please don't tell me that simply attacking autorepairing scvs should require huge amounts of micro including swiveling the camera so that you can target units being blocked by the thors/buildings/battlecruisers. Battlecruisers are the worst, because you literally can't target them. That is fucking bullshit, through and through.
My units should not dance around when I tell them to attack. The repair mechanic is obviously broken, and I have no idea why Blizzard hasn't fixed it yet. If you have ever played against it, you would agree.
If medivac priority has been lowered, that sounds to me like its just a straight-up buff to terran.
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They should make units auto-attack repairing SCVs when a-moved and only stay focused if you manually click on the unit/building being repaired if they're gonna change unit behaviour in a patch. :[
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I think the reason why they haven't fixed the autorepair yet is it's probably the reason why Thors and Planetary Fortresses are effective in their intended roles.
It's obviously pretty goofy and aggravating, but it's debatably necessary. At the Blizzcon dev panel they said something to that effect, saying that they've discussed changing the repair priority but weren't sure that it was a good idea.
They also said at that panel that the chances of them nerfing Terran in the next big balance patch were very low, FYI.
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The worst part about this patch is that there were so many replays I was going to watch that now I have to relog every time for. No thanks.
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On November 10 2010 02:20 Wolf wrote: The worst part about this patch is that there were so many replays I was going to watch that now I have to relog every time for. No thanks. I tend to go into my replays folder and double click old replays. At the end of the replay I ALT+F4 out of SC2 instead of quitting to the menu. That way I'm out faster and don't have to log in every time.
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- Thor
+ This unit will now prioritize attacking ground combat units over Medivacs.
*blizzard troll face*
sooo, they patch this in but they cant make it to where SCVs have an attack priority when they repair a PF/thor/etc? or how about the terran all ins where terrans take all there SCVs off of mining and send them at enemy units and the enemy units will atk the scvs instead of the combat units and screw up there AI?
so lame blizz. so lame.
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On November 09 2010 23:34 bananafever wrote:Show nested quote +On November 09 2010 20:58 DooMDash wrote:On November 09 2010 20:57 Sanguinarius wrote: Damn, I was hoping this patch would allow me to kill thors with repairing scvs. Darn, maybe the next one.
Well at least I hope they got the desync Depending on your race: Storm, FG, Banes, Colossus, tanks, target firing.. yeah you're probably right.. against pure mech i'm gonna get baneling tech + baneling speed (a useless tech tree versus mech) just in order to kill some workers =))) edit: i'm sorry i just saw your FG recommendation.. actually this tech tree would even be more expensive... but it sounds reasonable to get an infestor dan with the energy upgrade and some infestors in order to kill 8-9 WORKERS =)) my advice- start building infestors with upg and banelings with speed in every zvt, youll see ur winrate increase significantly.
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Is there an easier way of watching old replays? I've been meaning to parse through the MLG dallas replays, but having to relog in that many times is almost an argument to removing the authenticator on my account.
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What a waste of time...
Couldn't add anything else?
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