Patch 1.1.3 - Page 13
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Grond
599 Posts
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.Aar
Korea (South)2177 Posts
On November 09 2010 23:34 bananafever wrote: i'm sorry i just saw your FG recommendation.. actually this tech tree would even be more expensive... but it sounds reasonable to get an infestor dan with the energy upgrade and some infestors in order to kill 8-9 WORKERS =)) ..Implying the Infestation Pit is not a tech structure you should be getting every game vs Mech? Have you never made a Hive? | ||
SuperYo1000
United States880 Posts
On November 10 2010 00:53 Glacius0 wrote: I just tested it. This change has got nothing to do with the thor. Medivac priority simply got lowered. Before: - Medivac was counted as a combat unit, so if it was the closest thing in range it would get targeted. Now: - Medivac is a non-combat unit (like an overlord) and will not get targeted as long as there are combat units in range. So it seems the wording of the patch notes was somewhat unfortunate after all. ....really? is it too much to ask of blizzard to look at the units that are suffering (carrier) instead of buffing an already highly used unit? thou I assume 1.2 will have a huge balance patch.... | ||
Grummler
Germany743 Posts
On November 10 2010 06:04 SuperYo1000 wrote: ....really? is it too much to ask of blizzard to look at the units that are suffering (carrier) instead of buffing an already highly used unit? thou I assume 1.2 will have a huge balance patch.... What unit good buffed exactly? The medivac? If it is true what Glacius0 says, its a nerf not a buff. Cause pre 1.1.3 stalkers targeted medivacs while marauders/marines shreddered them. Many people complaid about high medivac priority. | ||
FlamingTurd
United States1059 Posts
User was warned for this post | ||
MGHova
Canada274 Posts
On November 09 2010 11:07 a176 wrote: Nothing to see here, move along ... Moving along... | ||
41d3n
United States44 Posts
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Shelke14
Canada6655 Posts
On November 10 2010 08:50 41d3n wrote: Seriously? This warranted a patch? But I still have so many questions left unanswered. How does this help anything? Why does this need to be released in its own, separate patch? Where is my viking ground damage buff? I'd love to hear what level you play at. Plus the reasons you can describe as to why the viking ground attack needs a buff. Please reply. | ||
SMoneyMonkey
Canada15 Posts
Hopefully this patch is small because they're working on chat rooms of awesomeness for the next one. And why would viking ground attack need a buff? | ||
ReTr0[p.S]
Argentina1590 Posts
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41d3n
United States44 Posts
On November 10 2010 08:51 Shelke14 wrote: I'd love to hear what level you play at. Plus the reasons you can describe as to why the viking ground attack needs a buff. Please reply. Nuh-uh. No, sir. Not stupid enough to get into a balance discussion. Especially not over a joke. | ||
Sapphire.lux
Romania2620 Posts
On November 10 2010 08:51 Shelke14 wrote: I'd love to hear what level you play at. Plus the reasons you can describe as to why the viking ground attack needs a buff. Please reply. Coz it's absolute garbage in Asalt mode? I don t think it needs a buff though. User was warned for this post | ||
alan25
United States379 Posts
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leveller
Sweden1840 Posts
On November 10 2010 08:55 alan25 wrote: anyone know if the 450/450 hp /sheild assimlator was intentional or is it still "bugged" The guy in charge of that is still busy trying to figure out the right icons for the roach upgrades... | ||
Shikyo
Finland33997 Posts
On November 10 2010 08:55 Sapphire.lux wrote: Coz it's absolute garbage in Asalt mode? I don t think it needs a buff though. Well, the DPS is way higher than that of a Roach for instance and better than stimmed marauder vs non-armored. Anyway yeah, they really could have fixed the repairing worker priority, I really don't think it should be in the game. This change is good though, mutas focusing medivacs while dying to dropped marines got really annoying. | ||
DoubleReed
United States4130 Posts
On November 10 2010 06:24 Grummler wrote: What unit good buffed exactly? The medivac? If it is true what Glacius0 says, its a nerf not a buff. Cause pre 1.1.3 stalkers targeted medivacs while marauders/marines shreddered them. Many people complaid about high medivac priority. Wouldn't that be ideal? Stalkers shooting the marines and marauders would simply be healed. Isn't targeting the medivacs almost universally what you want to do? | ||
alan25
United States379 Posts
assimlator always had 450/450 even in sc/bw | ||
MadBoat
127 Posts
edit: oh... only medivacs? Great! Thor IQ jumped 5 points! from 45 to 50! :D Christ, Blizzard. What's so hard about unit specific priority tables?I could implement them myself in half a day if you'd let me at the source. (mutter mutter) | ||
febreze
167 Posts
As for the current state of game balance; "when you do things right, people won't be sure if you've done anything at all." | ||
Shiladie
Canada1631 Posts
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