|
At least it shows that they are doing something. They still have a month and then some to put in what everyone's been wanting; Chat channels and other social implementations that don't revolve around facebook integration.
Though, I'd like to see some more creativity from Blizzard's side eventually. Then again... That might not be a good idea since they don't seem to be very good map makers...
Anyone think they'd probably put in a major update with like an off-set campaign or something? I kinda miss having those around in BW made from both Blizzard and players. Seeing as they limited the amount of maps people can upload through one account I don't think it seems to be so great.
|
On November 10 2010 22:16 mardi wrote: the comments on battlenet are pretty funny lol. people complaining about balance though they havent even played their placement matches. It's a zoo over there...one of the reasons I came to TL. If I took one shot for every "OP," "UP," or "imba" I saw, I'd have died from alcohol poisoning within minutes.
|
I can't play any custom games since the patch was released. The Join Custom Game option says that no games are available to be played, and if I try to create a custom game, the pool to choose from is empty. Anyone else having this problem?
|
why isn't this changed on mutas? mutas attacking medivacs first is useless since they're so fragile, rather kill the marines a tad bit slow than waste my mutas time on killing medivacs while the marines kill the mutas slowly
|
The whole target priority system is utter bull.
IMO everything in the game should attack the nearest enemy "thing" regardless of type.
The priority system is practically designed to cater to casuals who would suffer from bad positioning and control, but gives stupid advantages to those who abuse the system, like stacking SCVs in front of ones army, which severely hinders Zerg's short range army.
|
On November 11 2010 06:20 ktimekiller wrote: The whole target priority system is utter bull.
IMO everything in the game should attack the nearest enemy "thing" regardless of type.
This is a terrible idea. There's a reason why we have unit AI and attack priority.
The priority system is practically designed to cater to casuals who would suffer from bad positioning and control, but gives stupid advantages to those who abuse the system, like stacking SCVs in front of ones army, which severely hinders Zerg's short range army.
If you want everything to attack the nearest enemy thing, how would that change SCVs being used as meat shields? If anything, it would make it more useful. All your units would focus on the SCVs and ignore as they all got shot at by the ranged units right behind.
|
On November 11 2010 08:05 Crichton wrote: If you want everything to attack the nearest enemy thing, how would that change SCVs being used as meat shields? If anything, it would make it more useful. All your units would focus on the SCVs and ignore as they all got shot at by the ranged units right behind.
The reason SCVs as meatshields (with auto-repair) is so strong is that Zerglings try to attack things behind the SCVs even when there's no way for them to get at them without killing the SCVs. Which makes them run around like headless chickens. Ranged units auto-attacking SCVs wouldn't be a problem, SCVs would fall quickly anyway, or you could instead right-click the enemy you want to attack (which is hard to do with SCVs hiding behind Thors).
It's not like there aren't ways to get past that (hold position lings, Banelings to kill SCVs, etc.), it's just an annoying game "feature". But I doubt Blizzard cares, so whatever.
|
|
On November 11 2010 05:39 lindn wrote: why isn't this changed on mutas? mutas attacking medivacs first is useless since they're so fragile, rather kill the marines a tad bit slow than waste my mutas time on killing medivacs while the marines kill the mutas slowly
I much prefer hitting the medivacs. The marines just don't friggin' die when there are medivacs around.
|
so will this make muta-ling more effective now against terran, im thinking it will. we wont even have to magic box and the lings will tank instead of the mutas
|
On November 11 2010 06:20 ktimekiller wrote: The whole target priority system is utter bull.
IMO everything in the game should attack the nearest enemy "thing" regardless of type.
The priority system is practically designed to cater to casuals who would suffer from bad positioning and control, but gives stupid advantages to those who abuse the system, like stacking SCVs in front of ones army, which severely hinders Zerg's short range army.
Sounds pretty good to me
|
put option in menus, turn on/off ai priority
i would be happy, it would stop my air units from running forward unto their deaths because there is a unit that shoots air back there that couldn't hit them while we were shooting these here units in the front that can't hit air.
SHEESHHHHHH
|
On November 11 2010 11:19 savagebeavers wrote: so will this make muta-ling more effective now against terran, im thinking it will. we wont even have to magic box and the lings will tank instead of the mutas It just changes priority with the medivac.
|
On November 11 2010 06:20 ktimekiller wrote: The whole target priority system is utter bull.
IMO everything in the game should attack the nearest enemy "thing" regardless of type.
The priority system is practically designed to cater to casuals who would suffer from bad positioning and control, but gives stupid advantages to those who abuse the system, like stacking SCVs in front of ones army, which severely hinders Zerg's short range army.
Could you be any more elitist?
|
On November 09 2010 12:08 CanucksJC wrote:Show nested quote +On November 09 2010 12:06 NinjaWaffle wrote: Are people seriously bitching about there not being a Protoss nerf or are they just joking..? Because seriously, no. it's a joke that protoss has been nerfed every patch thus far
Good, I'm sick of P getting nerfed every damn patch..
|
On November 11 2010 14:09 Shrewmy wrote:Show nested quote +On November 11 2010 06:20 ktimekiller wrote: The whole target priority system is utter bull.
IMO everything in the game should attack the nearest enemy "thing" regardless of type.
The priority system is practically designed to cater to casuals who would suffer from bad positioning and control, but gives stupid advantages to those who abuse the system, like stacking SCVs in front of ones army, which severely hinders Zerg's short range army. Could you be any more elitist?
How was that elitist? It's truth. If you surround a Thor with SCVs and i try to attack with lings, they run around in a circle not attacking anything. That is a HUGE flaw in the system, yet of course blizzard fixes thor priorities with medivacs/ground units instead of this.
|
i manually dl'ed and still broke
|
|
|
|