Here are some other formations. http://www.sc2replayed.com/replays/113718-1v1-terran-unit_test_map
You can break a Zealot wall with Zerglings. - Page 14
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Clcsed
United States7 Posts
Here are some other formations. http://www.sc2replayed.com/replays/113718-1v1-terran-unit_test_map | ||
Deleted User 3420
24492 Posts
On December 08 2010 15:52 Leviwtf wrote: I was watching HuK play and I noticed vs zergs he made a pylon at the bottom of his ramp and used a zea/other unit to wall it off. He never did this vs any other matchup and it was always when the zerg started running with lings towards his base. I also noticed him spamming the hold position/attack when lings were trying to break in. Don't know if its been discussed but just saying what I saw that looks to be a solution. pretty sure huk is doing this just to get the pylon up at the bottom of the ramp so he can place buildings down there and get an expo up and running | ||
Rosvall
Sweden122 Posts
Firstly, it can be prevented. The Zealot will not move if it's on hold position. I do not mean if you have put him on hold position, but rather if you keep hold position held down or clicked every ~one second, else the zealot goes in to attack mode and get pushed. Also this is not an unfair advantage since the zerg can't do anything else under this time either since he's spamming move commands. There's a risk in it, if the above happens, you've thrown away time, lings and attention on trying to get through. It is not really more cost efficient than just right clicking the zealot, you gain time by running through, but you spend apm and attention. This gives zerg a way to scout a bit better with lings, something that is needed for all races. The game will NOT become better if everyone is forced to play in the dark compared to playing with scouting. This issue is getting covered for toss in next patch with quitter illu and cheaper observers. Imo, it's a 'bug' you could leave in. If you see a lot of lings outside your base and all you have is 1 zealot, chances are you're going to want to throw down a full wall in the meanwhile. | ||
whomybuddy
United States620 Posts
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Qweasdzxc
215 Posts
The problem here is that by forcing zerglings to be move commanded spam, the lings are somehow able to push the zealot just slightly enough to allow units to slip by the zealot. The zealot is still on hold position the entire time. This is definitely a bug and defeats the purpose of hold position. | ||
Deleted User 61629
1664 Posts
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JeJeFlak
Romania52 Posts
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Koshi
Belgium38331 Posts
Unless they 10 pool you can get 2 zealots out right? | ||
NotGood-
United States134 Posts
On December 08 2010 15:01 Fa1nT wrote: I don't know how people can take enjoyment out of 5 minute games... even if you win with something like this, how can you take any joy out of it? It's not like you out-played your opponent.. If you defeat your opponet, you have outplayed him. | ||
Deleted User 61629
1664 Posts
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Cheerio
Ukraine3178 Posts
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Clcsed
United States7 Posts
On December 08 2010 16:29 Rosvall wrote: Well, there's a few things about this. Firstly, it can be prevented. The Zealot will not move if it's on hold position. I do not mean if you have put him on hold position, but rather if you keep hold position held down or clicked every ~one second, else the zealot goes in to attack mode and get pushed. Also this is not an unfair advantage since the zerg can't do anything else under this time either since he's spamming move commands. There's a risk in it, if the above happens, you've thrown away time, lings and attention on trying to get through. It is not really more cost efficient than just right clicking the zealot, you gain time by running through, but you spend apm and attention. This gives zerg a way to scout a bit better with lings, something that is needed for all races. The game will NOT become better if everyone is forced to play in the dark compared to playing with scouting. This issue is getting covered for toss in next patch with quitter illu and cheaper observers. Imo, it's a 'bug' you could leave in. If you see a lot of lings outside your base and all you have is 1 zealot, chances are you're going to want to throw down a full wall in the meanwhile. Time wise it's the same. This changes absolutely nothing...please end this post | ||
benjaminethanlim
Singapore25 Posts
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Koshi
Belgium38331 Posts
On December 08 2010 17:21 Inori wrote: Right now you can consider yourself lucky if they 10 pool. I don't understand this. If they 8 pool you cant get a zealot out unless you 10 gate . 10 pool is 1 zealot. and 14 pool is 2 zealots right? Did somebody already test this with 2 zealots blocking the choke? | ||
SpurvL
Sweden345 Posts
On December 08 2010 17:17 Koshi wrote: What about 2 zealots? Unless they 10 pool you can get 2 zealots out right? Tryed this last night, even if you have 10+ zealots in a "wall" the lings will push them ALL back a bit at the time ^^ | ||
Geo.Rion
7375 Posts
On December 08 2010 17:18 NotGood- wrote: If you defeat your opponet, you have outplayed him. where did you hear that obviously wrong statement? | ||
CounteR
New Zealand103 Posts
On December 08 2010 03:44 Scio wrote: lol especially if he is a zerg he shouldnt have post it. then he could have abused it forever without people reporting it^^ Haha that is so true xD | ||
Gr4ndmasterSexy
Germany27 Posts
On December 08 2010 17:18 NotGood- wrote: If you defeat your opponet, you have outplayed him. oh dear, you are totaly wrong... so you think if you maphack and defeat your opponent with that, that you outplayed him? %D or if you bug-abuse like that, that you outplayed him? keep dreaming.. | ||
craz3d
Bulgaria856 Posts
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Hyperionnn
Turkey4968 Posts
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