|
Hello TL,
long time lurker / poster, first time contributor. After seeing even DjWheat and Chill struggle with the Code A-S Format in their show "Weapon of Choice" i decided to visualize the concept. This is my first time i did something like that, so don't be to harsh.
If you find any error, bugs or misinterpretations please write me a PM. I have no time to parse a complete thread.
Code A
Code S
DISCLAIMER: This graphic is a visualized version of a translated GOMTV News, so it may differ from their format after all.
ADDITION: Here are more versions (eps, psd, ...) of these diagrams, if you would like to work with them or change them feel free to do so. http://www.mediafire.com/?idmmau1dpnrr2ck
|
16926 Posts
Leave it to GOMTV to turn something like Code S and Code A qualification into some sort of Kafkaesque monstrosity :/
|
And here I thought they just used a magic 8-ball.
|
There's one on reddit right now which I think is clearer:
It was made by puzzl from teamliquid.
|
that is the most messed up system i have ever seen. i dont get it.
|
Now we just need someone to explain in a video with nice graphics
On December 14 2010 03:48 idonthinksobro wrote: that is the most messed up system i have ever seen. i dont get it.
Apparently it was designed to make players compete more. Even a couple of ranks higher can provide additional benefits in the long run.
|
Philadelphia, PA10406 Posts
On December 14 2010 03:40 Empyrean wrote: Leave it to GOMTV to turn something like Code S and Code A qualification into some sort of Kafkaesque monstrosity :/ I think you've just given the name to the eventual GSL newspost.
Reminds me of this. + Show Spoiler +
|
i feel like a Caveman looking at this
|
|
Wow, that is very complicated. It looks like it will make a lot of games though.
|
Thanks for the visual ArdentZeal, I thought I had a pretty good idea how it worked but your visual made easier. Confusing system by GOMTV but I think it might actually work to make every match worth something and make the players play hard even if they've already lost in order to maintain their position
|
it's not that hard to understand guys... the reddit graph is very clear.
|
Wait, so before the Code S Replacement matches, Code A players play against each other to get ranked? The math doesn't really work out for that reddit one, there are only 24 Code A players, right? How can there be 8 groups of 4 in Code A?
|
On December 14 2010 03:40 Empyrean wrote: Leave it to GOMTV to turn something like Code S and Code A qualification into some sort of Kafkaesque monstrosity :/ Eh, no worse than OSL used to be back in the days of OSC, ODT etc.
|
On December 14 2010 04:10 oogles wrote: Wait, so before the Code S Replacement matches, Code A players play against each other to get ranked? The math doesn't really work out for that reddit one, there are only 24 Code A players, right? How can there be 8 groups of 4 in Code A? That's Code S - 32 Code S players
|
On December 14 2010 04:10 oogles wrote: Wait, so before the Code S Replacement matches, Code A players play against each other to get ranked? The math doesn't really work out for that reddit one, there are only 24 Code A players, right? How can there be 8 groups of 4 in Code A? 32 A code players instead of 24.
lol if you just read it right.
It says 4 players. If you win your first match you are Code A atleast for next season. Multiply that by 8 and you get 32 players. Top16 means you're Code A next season while the top8 gets to play the up and down matches to determine the Code S of next season.
|
The visualisation on reddit is very clear, although they forgot to mention that 4 code-A spots are reserved to the best foreigners (based on their achievement in non-Korean competitions iirc).
All I can say is I <3 GSL. I bought all 3 season tickets, have watched every single game (expect maybe a few 'unattractive' Ro64 matchs ^^) and by the looks of it, I'm gonna do the same for many seasons to come!
I hope they upgrade the non-Korean streaming service a little, maybe with a European server. I can never watch the HQ live stream (from France), but the VODs are perfect with a 10s pause for buffer. All in all, those 50$ were very well spent In the words of Tasteless, 'Tell your friends about it!'
|
On December 14 2010 04:30 Cheebah wrote: The visualisation on reddit is very clear, although they forgot to mention that 4 code-A spots are reserved to the best foreigners (based on their achievement in non-Korean competitions iirc).
Does that mean that "uncoded" foreigners will be limited to 4 places or am I being unfairly pessimistic?
|
On December 14 2010 03:45 dvide wrote:There's one on reddit right now which I think is clearer: + Show Spoiler + It's actually from the TL thread. But I think they are not as clear as mine (based on the visual style of the OSL FAQ):
|
ONE WORD SUMS THIS ALL UP::
CLUSTERFUCK!
|
Encryption Algorithms: Transforming your otherwise simple ranking schemes into jumbled messes since 2010.
|
The system is pretty straightforward; no idea what some of you are talking about. The diagram in the first post makes it look more complex than it is.
|
On December 14 2010 04:45 TheBanana wrote:Show nested quote +On December 14 2010 04:30 Cheebah wrote: The visualisation on reddit is very clear, although they forgot to mention that 4 code-A spots are reserved to the best foreigners (based on their achievement in non-Korean competitions iirc). Does that mean that "uncoded" foreigners will be limited to 4 places or am I being unfairly pessimistic?
You're being pessimistic ^^ Quoted from the previous thread about GSL in 2011 :
4 spots of Code A are guaranteed for top foreign players who has won recent big tourneys or shown considerable performances in non-Korean competitions.
|
It doesnt seem hard to understand at all.
standard group play for code S + 2 code A winners.
shuffling around from code A and code S depends on how well you perform.
|
Damn my brain hurts trying to figure out wtf is goin on here! Anyway thnx for helpin every1
|
Would I be temp banned for saying "wat?"...
I guess it doesn't really matter how they determine who goes where, as long as it objective and explained before hand. Players don't have to know "What do I have to do to make it to Code S." They just have to continue playing their games and always trying to win.
|
16926 Posts
On December 14 2010 04:47 butter wrote:It's actually from the TL thread. But I think they are not as clear as mine (based on the visual style of the OSL FAQ):
Oh, this DOES make it much more clear. Thanks for that.
|
Is this really that tough to understand?
32 PLAYERS START IN CODE A: -Divided into 8 groups of 4 players, simple bracket format. -Players who lose first match are done and qualify for nothing next season (16 total players) -For each group, winners of first match play. Loser remains Code A next season but is done for this season; winner has two chances to qualify for Code S (described later)
32 PLAYERS START IN CODE S: -Divided into 8 pools of 4 players; round robin play determines placement in pool -Bottom two finishers from each pool face elimination from Code S -3rd place finisher plays a Code A winner (from last bullet point in Code A discussion above); winner is Code S next year, loser plays a 4th place finisher from Code S pool. Winner from this match is also Code S next year, loser is Code A -Top 2 from each Code S pool advance to round of 16
16 PLAYERS QUALIFY FOR CODE S ROUND OF 16: -Players are re-seeded into 4 pools of 4, round-robin play determines placement -Bottom two finishers are eliminated from this season's GSL and remain Code S for next season -Top 2 of these pools qualify for Round of 8 -Round of 8 is seeded normally like a single elimination bracket (like current seasons) -Winner of this bracket is GSL champion
UP TO 16 NEW PLAYERS CAN QUALIFY FOR CODE A NEXT SEASON: -16 players were eliminated from Code A (described above) -open off-line qualifiers will determine which players qualify to take these vacated spots -At least 4 foreign players must be in each season's GSL between Code S and Code A, so if fewer than 4 are qualified, as many as are necessary will be placed into Code A (it's not entirely clear how this works, but my opinion is that it won't matter, since enough foreigners will qualify each season through regular means.)
So yeah, it's a bit more complex than your standard single- or double-elimination bracket, but if you're at all familiar with tournament structures, it's not that far out there. Overall, it seems like a really good system. The Code A brackets are a bit brutal (Single elimination? Yuck.) But if you're good enough to make Code S, you have to lose a whole lot to get booted out. We should see a lot of really good games coming out of this format, though if they want to do one a month, I don't see how Tastosis can possibly cast them all.
|
The one written in paper is a total winner, it made everything very clear, thanks for that.
|
Here's how I pretty much understand it.(tell me if I got any of it wrong)
So it really isn't that complicated.
Other than the above, the lower 16 in Code A will compete for 12 spots in offline preliminaries, with 4 spots reserved for the top foreigners.
|
On December 14 2010 06:02 GeorgeForeman wrote: -At least 4 foreign players must be in each season's GSL between Code S and Code A, so if fewer than 4 are qualified, as many as are necessary will be placed into Code A (it's not entirely clear how this works, but my opinion is that it won't matter, since enough foreigners will qualify each season through regular means.)
and i thought 4 spots for Code A would always be given to foreigners, no matter how many foreigners already got Code A, and no matter how many qualify for Code A in the qualifiers.
could you do me the favour and tell me where you got your information regarding this matter? Or can somebody vouch for his version?
edit: typo
|
If I didn't do anything wrong with my calculation I got 119 games (including Code A games). Have they said anything about how long each season will be or which of these games that will be broadcasted?
|
My brain hurts trying to understand this clusterfuck lol
|
Just read the one from reddit posted on page 1 it seems the clearest.
|
On December 14 2010 08:31 mAgixWTF wrote:Show nested quote +On December 14 2010 06:02 GeorgeForeman wrote: -At least 4 foreign players must be in each season's GSL between Code S and Code A, so if fewer than 4 are qualified, as many as are necessary will be placed into Code A (it's not entirely clear how this works, but my opinion is that it won't matter, since enough foreigners will qualify each season through regular means.) and i thought 4 spots for Code A would always be given to foreigners, no matter how many foreigners already got Code A, and no matter how many qualify for Code A in the qualifiers. could you do me the favour and tell me where you got your information regarding this matter? Or can somebody vouch for his version? edit: typo You actually may be correct. I just assumed they wouldn't do that if there were already foreigners in. But I really have no idea.
|
What a messy system but it can be done 8D
|
I think it looks a lot more confusing than it really is.
Basically S class has a 32 player tournament. The 16 losers in the first round have to play the 8 winners of the A class tournament to retain their spot in S class. The rest is just details.
I'm curious as to how the coverage of this will work, though? It'd be really awesome if they'd cast all of this. Tasteless did seem to act like they were going to have a huge amount of starcraft, so hopefully they will.
|
On December 14 2010 09:34 GeorgeForeman wrote:Show nested quote +On December 14 2010 08:31 mAgixWTF wrote:On December 14 2010 06:02 GeorgeForeman wrote: -At least 4 foreign players must be in each season's GSL between Code S and Code A, so if fewer than 4 are qualified, as many as are necessary will be placed into Code A (it's not entirely clear how this works, but my opinion is that it won't matter, since enough foreigners will qualify each season through regular means.) and i thought 4 spots for Code A would always be given to foreigners, no matter how many foreigners already got Code A, and no matter how many qualify for Code A in the qualifiers. could you do me the favour and tell me where you got your information regarding this matter? Or can somebody vouch for his version? edit: typo You actually may be correct. I just assumed they wouldn't do that if there were already foreigners in. But I really have no idea.
I read that it was top 4 from foreign tournaments. so players like Jinro, IdrA, Ret wouldn't count to the 4 since their A/S class achievement came from previous GSL's and not foreign tournaments.
|
I think the movie Baseketball quite nicely summed up this system.
Dan Patrick: With the first nine months of the Baseketball postseason out of the way, the playoff picture is starting to emerge. Kenny Mayne: So, with last night's victory over Boston, next week the Milwaukee Beers must beat Indianapolis in order to advance to Charlotte. That's in an effort to reduce their magic number to three. Dan Patrick: Right, and then the Beers can advance to the National Eastern Division North to play Tampa. Kenny Mayne: So, if the Beers beat Detroit and Denver beats Atlanta in the American Southwestern Division East Northern, then Milwaukee goes to the Denslow Cup, unless Baltimore can upset Buffalo and Charlotte ties Toronto, then Oakland would play LA and Pittsburgh in a blind choice round robin. And if no clear winner emerges from all of this, a two-man sack race will be held on consecutive Sundays until a champion can be crowned.
|
It's really not too hard: two rounds of group play into single elimination, with promotion games for people in the lower half. The exact details of the promotion games aren't too important, really, as those will be explained by the casters plenty of times anyway.
|
+ Show Spoiler +On December 14 2010 03:45 dvide wrote:There's one on reddit right now which I think is clearer: This is actually pretty ingenious. The Reddit one is the best and easiest to understand. Kudos to the makers of this system. It seems to be very fair and unbiased. Also, us being the SC communty, which is primarily a cerebral endeavor, should find it non-problematic to come to terms with this. And i would further say that the effort taken to understand this will give us further involvement-pleasure. Props to the guy who made this Reddit flowchart also 'cos its pretty baller.
|
On December 14 2010 03:45 dvide wrote:There's one on reddit right now which I think is clearer: + Show Spoiler +
Immeasurably easier to understand. The first one was giving me a headache x_X
But I actually really like the system, seems well thought out.
|
I tihnk most of the problem is Americans not understanding promotion and relegation (and the first one is a giant turd mess)
|
Not the easiest thing to understand. But i guess we will all see how it works out next year.
|
The reddit one is the best.
It really seems like a fair system to keep the consistent players on the top and the one hit wonders out of the main tourney.
|
Gah, almost had it. Depends on the order the various rankings are held.
At first I thought the Code S guys played first, and it went down from there (so if you were in prelims, have fun waiting a season or two before having a chance to actually win prize money). Seems retarded for multiple reasons such as making people wait AND having Code S play first - silly to front load the tourney with the good talent.
The graph paper diagram on the second page made it seem clearer with the "Previous Code A," "Previous Code S 1-16" and the like, allowing someone from prelims to get all the way to the finals. It's just a harder road due to no seeding (aka, MSL/OSL). Many of the other diagrams/descriptions I've very briefly glanced at didn't mention the previous groups, making it seem like it was all done in the same tourney (thus Code S guys having to play first before you have the bottom half to play the up and down tourney).
The other wrench is that I heard way back that the prize amount was different if the winner was Code S or not, but maybe they've thrown that part out.
GOM - Trying to beat Kespa at their own game: Confusion.
|
On December 14 2010 03:45 dvide wrote:There's one on reddit right now which I think is clearer:
sorry OP, i think i like this one better. nice try though. i could explain the details...but i probably wont unless you ask. but yeah nice try.
|
On December 14 2010 03:45 dvide wrote:There's one on reddit right now which I think is clearer:
Here is a quick text analysis of this picture from what I gather.
1. So first off you have a preliminary stage which determines 16 players that get to compete for Code A status (This is where you first start out if you have no rank or have been bumped out of Code A).
Tournament type is unknown.
2. Then you have the Code A Tournament. 32 players total = 16 players from the preliminaries + 8 players who were previously Code A + 8 players that were bumped down from Code S Replacement matches. Top 8 advance to Code S Replacement matches. Middle 8 claim Code A status and compete next season in the code A Tournament. Bottom 16 are bumped out and have to start again at the preliminary stage.
Tournament is Single Elimination.
3. Then you have the Code S Replacement matches. 24 players total = Top 8 players from Code A + previous Bottom 16 players from Code S Round 1. This consist of two matches. The Code A player and 3rd place Code S player from Code S Round 1 have two chances to become Code S.
The first match is a Code A player vs a 3rd place Code S player from Code S Round 1. Winner becomes Code S. The second match is the loser from the first match vs the 4th place Code S player from Code S Round 1. Winner becomes Code S, loser gets bumped down to Code A status. Top 16 advance to Code S Round 1 Group Stage. Bottom 8 get bumped down to Code A
Tournament type is Single Elimination.
4. Then you have Code S Round 1 Group Stage. 32 players total = 16 players from Code S Replacement matches + 16 players from previous Code S Round 2. Top 16 advance to Code S Round 2 Group Stage. Bottom 16 are bumped down to Code S Replacement matches.
Tournament type is Round Robin.
5. Then you have Code S Round 2 Group Stage. 16 players total = 16 players from Code S Round 1 Group Stage. Top 8 players advance to Code S Round 3. Bottom 8 players remain Code S and compete next season in Code S Round 1 Group Stage again.
Tournament type is Round Robin.
6. Finally you have Code S Round 3. 8 players total = 8 players from Code S Round 2 Group Stage. First place is GSL Champion. Bottom 7 players remain Code S and compete next season in Code S Round 1 Group Stage again.
Tournament type is Single Elimination.
*4 or more foreigners will always be at least Code A status or above. *16 new players can qualify for Code A every season.
|
Its complicated but very well desiged and should make some awesome games.
|
I think it's a pretty ingenious system. It keeps players fighting for every series.
|
I like this a lot.
It seems like GSL 4 only will have Code S in the main tournament. Those who lose early have to defend their titles against Code As, including big-name foreigners. Those Code As who win get promoted to S class, and are in the main GSL 5.
People can also get knocked out of A, and are replaced in an unknown fashion (hopefully an open!).
So, for instance, this means that it is literally impossible for HuK to win GSL 4? He can only win an S-rank, and then win GSL 5, even if he never loses a game ever again? Is that right?
If so....I'm actually really fond of this system, in the long run. Only 32 top players in the main tournament, but literally anyone could conceivably win next season? I like that quite a bit! Much fewer games with people I've never heard of. Non single-elimination early rounds will make things harder for BitByBit and the like to advance on their one trick.
Approve approve approve, if that's it.
|
Question whats going to be casted it is every match or have they not announced it yet.
|
It was confusing when I read it initially, but then when I understood the system, it realised it was very good.
|
I like this system. Seems effective.
|
Lol I just noticed that in the Code S replacement bracket thing it says 3rd and 4rd XD
This system seems pretty nifty. It is going to be interesting to see how many current Code S players stay and how many drop down to Code A this next season. I am thinking that there will be a lot of movement between the two this first season. It will probably take awhile for there to be a good deal of stability between the two. Seems like it will keep the players on their toes.
|
Actually, now i do get it...thx OP
|
It's not that difficult to follow, double round robin into eliminations, the relegation is fairly simple to follow too I think, it just looks a mess as written together, if you look at each part separately its quit eeasy.
|
Hm, so one must really fuck up to lose Code S imo. I like the system a lot as it seems to allow new players to get in reasonably well and also requires Code S players to constantly fail to lose their standing.
|
I don't find it that confusing at all really....the reddit version helped a lot.
|
On December 14 2010 03:40 Empyrean wrote: Leave it to GOMTV to turn something like Code S and Code A qualification into some sort of Kafkaesque monstrosity :/ It's really not; the OP's visual aids are just not helpful.
|
Reminds me of the time I saw the zelda time line flow chart
|
+ Show Spoiler +On December 14 2010 04:47 butter wrote:It's actually from the TL thread. But I think they are not as clear as mine (based on the visual style of the OSL FAQ):
This one is the most understandable for me. Pretty well done. I knew already 90% of how it was going to work next year. But this made it 100% clear.
|
I was looking at the charts last night and i understand how they work but my question is what do we have left to be played before the 4th season. is there going to be a preliminaries and code S replacement matches or will that happen next season? Is the already set groups that were drawn last night going to be the official players in the 4th GSL correct? Thats what Im thinking i guess because we used last 3 GSLs to determine code placements but i just wanted to check to make sure i fully understand.
|
So there's 32 Code S player and each season 6 on average will swap with Code A. That seems like an incredibly slow speed of replacement in my opinion. We're going to get the same players in the tournaments for years.
|
i will be so happy when tastosis is gonna try and explain it all in the finals. gonna be an epic laugh.
|
will tastosis cast both code a and code s? will gsl hire more english casters? and if yes, whats the system for determining caster places in the gsl leagues?
|
On December 14 2010 05:10 syllogism wrote: The system is pretty straightforward; no idea what some of you are talking about. The diagram in the first post makes it look more complex than it is. This. Just look at the Reddit picture. It is a very simple relegation/promotion system to make sure the best players don't get bounced totally out of Code S for doing poorly and have to re-qualify through prelims, BUT while still leaving qualifying as a viable option to someone who is really good AND replacing the consistent underperformers.
|
deleted because it was dumb.
|
its chopped up more then it needed to be, but in essence its a KO system tournament with previous groupstages including relegation.
Has alot in common with Ice hockey Worldchampionships if i remmeber correctly
|
Reminds me of the old OSL format... with OSC and ODT...
|
Does this not remind anyone of the movie Basketball when they try to explain the playoffs?
|
Australia8532 Posts
It wouldn't be fun if we could understand it.. It takes real RTS skill to understand the GSL format.. oh well - time to ressurect my brain
|
On December 14 2010 03:54 GobIin wrote: Now im more confused
On December 14 2010 03:54 SmoKim wrote:i feel like a Caveman looking at this
lol, sums me up nicely
|
I don't like the fact that there is a huge advantage in finishing 3rd over finishing 4th in the initial group stage of the Code S tournament - considering after the top 8 seeds, the groups are all randomly generated and these group stage games are all Bo1. There is just too much luck involved.
It's also odd that they reserve 4 spots in code A for foreigners. It's good that they want to keep the tournament diversified but it would be more fair for all newcomers to have to go through the preliminary offline tournament to qualify for code A. Though, the flip side of this is that currently qualified players have a little bit too much protection. It would take at least two seasons for a Korean newcomer to qualify for Code S.
Also, does anyone know if the 4 reserved Code A spots account for foreigners who already qualified for code A (in this case, Ret) ?
|
Ok, both the Reddit visual and the butter visual are really good at describing what is going on. Thanks!
|
damn this thing is confusing. doesn't the foreinger slots feelt a little like affirmative action?
|
On December 14 2010 03:40 Empyrean wrote: Leave it to GOMTV to turn something like Code S and Code A qualification into some sort of Kafkaesque monstrosity :/
Very nice use of Kafkaesque.
|
Looks like 2x the games at least, my only concern will be if they put them on gom tv for people to view, not just the streams.
Thanks for the flow charts, Adun
|
On December 14 2010 03:45 dvide wrote:There's one on reddit right now which I think is clearer: It was made by puzzl from teamliquid.
Far clearer. Very nice.
|
sweet lord all these graphs make me feel retarded
|
I like the system, it seems mostly fair. Basically once you get into code S it's really hard to get out. To get demoted you have to lose 4 games (out of 4 or 5) to get into code A you have to win at least 4 games (and lose at most 1 in the determination matches).
At most, 8 players will be regulated each season, but will likely only be about 4-6 players regulated.
|
On December 16 2010 13:22 HollowLord wrote:Show nested quote +On December 14 2010 03:40 Empyrean wrote: Leave it to GOMTV to turn something like Code S and Code A qualification into some sort of Kafkaesque monstrosity :/ Very nice use of Kafkaesque.
Hehe nice reference indeed, actually I enjoy Kafka alot more than figuring out how this system works exactly. His writing is at least very approachable on an emotional level.
The good thing here is that in doubt you can always decide to worry about the qualification system sometime later and nevertheless get to enjoy the casted games in time when the season starts.
|
On December 14 2010 03:54 SmoKim wrote:i feel like a Caveman looking at this
Nah, you feel like a caveman when you look at the one above you. >.<
|
I understand it but I don't feel like I could explain it to someone without them getting completely lost.
|
So how do the group stages work? Is it a round robin or ...?
|
On December 30 2010 12:20 L3gendary wrote: So how do the group stages work? Is it a round robin or ...?
Yes, but if the first two games go a certain way it becomes double-elimination instead, to avoid tiebreakers.
|
I'm really glad they decided to go with such a simple system.
|
On December 14 2010 03:45 dvide wrote:There's one on reddit right now which I think is clearer: It was made by puzzl from teamliquid.
This makes everything super easy to understand. It's actually a very nice system. It keeps the big names in the tournament, but still has exciting replacement matches.
|
On December 14 2010 03:48 idonthinksobro wrote: that is the most messed up system i have ever seen. i dont get it.
Not messed up: the main tournament works the same way that the soccer world cup does, and anybody who doesn't make it to Ro32 has to play a match or two to retain Code S status, or it will go to a Code A player.
|
From the look of things it'll be easy to stay in the league but hard to get into. It means that it'll take several seasons until everyone that gets into Code S is actually deserving of being there.
|
which is good, ish... cuz we don't want idiots in there... but once the "good" players get in, they'll stay in
|
I think this system is really exciting, it gives good chances for people to join the tournament if they do well, but also keeps the good ones coming back.
Hopefully this means we get to see sSKS play every season
|
Australia8532 Posts
Just browsing TL on my iPhone before bed and thought id check out this post again and... I get it!! I read this when it was first posted and didn't understand a thing! Yay I no longer feel inferior ><
|
I like it a lot because it keeps it a lot more competitive.
|
I was reminded of this pic instantly:
I've been wanting to understand wtf this code s business was all about for a month but after looking at all these ridiculous graphs I don't even want to bother.
|
I don't like how hard it is for up and coming players to qualify, and how easy it is for players to stay qualified. It means these are the players we'll be seeing for a long time.
|
LAME. Does not give noobs come out of nowhere a shot like MK did.
Code S should have been 32 seats auto filled in GSL with top players. No need to do qualifiers you're seated.
Remaining 32 seats should have been open tournament like before. No code A.
|
On December 14 2010 03:40 Empyrean wrote: Leave it to GOMTV to turn something like Code S and Code A qualification into some sort of Kafkaesque monstrosity :/ so right
|
On December 14 2010 08:37 Liquid`Nazgul wrote: Just read the one from reddit posted on page 1 it seems the clearest. This. I agree with this too, i think that one should be sticked
|
This system really works against late starters and encourages all ins in the group stages with basically single game elimination. 1 game lost and you're either moving to play As or if you're A you're out. Single game is never way to decide who is best. Higher you go better way to delineate better player but single game is a crap shoot. I'd like to best 2 out of 3.
Second isn't it possible in round robin/group stages for all four to be 1-1? Who moves on then?
8 groups
a plays b x plays y
Then winner of game 1 plays loser of game 2 And winner of game 2 plays loser of game 1
easy for everyone to be 1-1 when it's done.
|
Are the code A games going to be streamed / with english commentary?
Didn't have any luck with search function.
|
|
|
|