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I have published the 1v1 ladder maps on Battle.Net using a new AI called Fyn AI, which is essentially the Green Tea AI. The main difference between Fyn AI and Green Tea AI is I removed the computer's ability to have vision without scouting because I am not a fan of cheating AIs.
I am a Silver league player so I have no idea at what level this AI becomes useless, but it is certainly challenging for me. For those not familiar with Green Tea AI, Very Easy and Easy do not micro and have an APM cap. Medium is what i use and it adds in micro and has no APM cap. Anything harder than Medium cheats so I don't use them, but I left them in the AI. If nothing else it is much more aggressive and expands more than Blizzard AI.
I published all the 1v1 ladder maps on the NA servers and thanks to n3wb13, Robqxz and Black Gun they are also on the SEA and EU servers as well now. You can find these maps on BNet by searching for "fyn".
If anyone wants to publish this AI on other servers or publish maps like some iCCup maps or w/e, the AI script and a guide on how to publish it can be found here, a website I created for Fyn AI. Thanks in advance for helping the SC2 and TL community!
At some point I may make use of an issue log built in to Google Code, but for now if anyone has any problems with publishing the AI on another server or bugs with the AI itself or just feedback in general feel free to leave a post here. You can also contact me in game Fyndor.408
An alpha version of the next upcoming release of Fyn AI is on NA Battle.net. If you would like to help test read the spoiler below. + Show Spoiler +If anyone on the NA servers has some spare time, I need to test all the builds in the upcoming version of the AI and make sure they are labeled properly. The version I posted is very alpha. Not all the features are enabled or working yet and there are known bugs in the interface. If you would like to help test, what you will do is log on to NA Battle.net server and search for "faitest" in the map pool. Add 1 AI opponent of what ever race you want to test and leave it on medium. Start the game. When the game starts there will be a new dialog. Uncheck the "Random Build" checkbox and select a build you want the computer to do. Hit the start button and the game will start. Play against the computer and see if the description of the build you chose matches what the computer actually did. Do this for each build (or as many as you can manage to do). If you like it wouldn't hurt let me know what you think of the build, whether it should be in the build list, and whether it is a good build to use against your race (tell me your race of course). But consider all that stuff extra credit. I mainly need to know that it did what it was labeled as so people aren't like WTF when it is released on all the maps in its public release. Image of what the new interface "kinda" will look like ****NOTE**** As of Patch 1.3 I have to remove the faitest map to make room. When the next round of changes to the new version are ready (larva fix) I will find upload it again under a different account.
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how many resources does the AI mine in Hard and Very Hard? the harvesting boost for the AI was very noticeable on Very Hard.
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Go to http://sc2.nibbits.com/assets/green-tea-ai/ for full details, but Hard ramps up 1 to 1.5 rate over 10 min, and Very Hard does it 1 to 2.0 over 10 min. The AI I posted is essentially the AI on that page minus the part where it has vision all the time.
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Will try this out later, I love giving AI's a good spin now and then to see how the community is advancing. Love the idea of a decent AI that actually uses/needs vision.
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I tried this out. It's great. Doesn't need resource boosting because the AI aggressively expands and saturates. The AI still has some problems of course, mainly the way it treats it's units. One medium zerg computer sent 20 lings at my blocked ramp and did not retreat them until I killed half of them (I had scvs on my wall too). It's not smart enough to make a game interesting in terms of utilizing unit control, but it does mix and match the unit combination nicely sometimes (think ling/hydra/banelings/infestors or thor/siege tank/marine/marauder/dropship/helleon mixes).
Primarily, this is a good way to practice at platinum and below against macro imo.
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I'll give this a go tonight. Currently at a Gold level so should be good fun in the late hours of the night when not a lot of players are on SEA.
I'll be tuning into GSL actually so this weekend hopefully lol D: Keep up the good work!
Edit: Are they on SEA?
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On January 05 2011 14:24 CooDu wrote:I'll give this a go tonight. Currently at a Gold level so should be good fun in the late hours of the night when not a lot of players are on SEA. I'll be tuning into GSL actually so this weekend hopefully lol D: Keep up the good work! Edit: Are they on SEA? Can't you just log on NA?
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Well I am NA so that may mean you can't get them If someone has an NA acct that wants to publish on other servers you are more than welcome to. I am not quite sure why they want to separate the maps pools anyway. Seems a bit silly from a developers point of view.
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The AI still has some problems of course, mainly the way it treats it's units. One medium zerg computer sent 20 lings at my blocked ramp and did not retreat them until I killed half of them (I had scvs on my wall too). It's not smart enough to make a game interesting in terms of utilizing unit control, but it does mix and match the unit combination nicely sometimes
Yea it can do some dumb things early game. Cannons trip it up for one. From what I can tell to retreat it has to see an imbalance in units, and I don't think it takes in to account stuff like cannons when calculating whether it should retreat. My zerg strats involve cannons so this can be a problem. Overall I think its good at training you to macro because it certainly always does and will walk all over you if you let it expand too much (well atleast me of course). And like you said it has more variety in builds than compared to Blizz AI.
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any way to get these on EU?
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As I stated above, any NA user with EU etc accounts is welcome to republish the maps on other servers. I don't have anything but a NA account so there is not much I can do on my end. Sorry.
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Thanks for clarification, as mentioned by Froadac I'll just jump onto NA to make things simple.
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Oh is that possible? You can just log on to NA? So does that mean as an NA account I can log on to other servers? How is this done?
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ah, no wonder it's so tough on hard lol. didn't read the part about hard ai cheating.
but definitely a lot more early pokes and aggressions, and this AI is a macro beast, taking expansions very quickly. gonna try it on medium later and report back
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AI doesn't cheat. Blizzard said that they removed the capability of the AI to know what you are doing without scouting. If it can't scout you , it will do a basic build , if it scouts you , it will try a counter.
It is said in one of blizzard's -making of sc2- video from the SC2 Collectors Edition.
I will try out your maps tho.
Edit: Can't you just put the map for download here? I am on EU.
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Blizzard was saying their stock AI, aka Blizzard maps, does not cheat with vision like Brood War AI did; not that the API did not allow you to make mods that could have vision. Unless it was patched in the last 2 weeks or so it, it can have vision if you make the call in your AI to turn it on.
I removed a call the Green Tea AI, not Blizzard AI, used that gave vision to the AI because Green Tea used vision to make sure their AI had good info on what it needed to counter you. You could see that had vision before I took the call out. Without detection it would freak out following invisible units that it couldnt attack but it could see. It annoyed me that as protoss it was impossible to get vision with an obs. So it took I out and added scouting back in. It is a weaker AI than standard Green Tea, but I don't want something that cheats so you have what I published
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Edit: Can't you just put the map for download here? I am on EU.
http://code.google.com/p/fyn-ai/ Here is the AI script. It's not too hard to figure out if you haven't done it before. Essentially what you do is load a map in the galaxy editor, import those files in the zip file found at that URL, then publish the map to EU. Rinse repeat for each map. Let me know if you need more specifics to get it published. If you do publish them, please use the same titles as I did so people reading this post can find them. Thanks in advance for helping the SC2 and TL community!
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I just played one of these t osee what it was like on Very Hard.... Holy cow what was that? I got steam rolled by the 10 minute mark. after watching the replay the toss ai I was against had 3 bases, a templay archives and chargelots and was pumping units straight into my nat like crazy.
I was completely drowned in constant attack. Wow.
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On January 06 2011 09:23 fyndor wrote: Oh is that possible? You can just log on to NA? So does that mean as an NA account I can log on to other servers? How is this done?
It's just a SEA thing.
Blizz gave SEA players access to NA servers as well.
Anyway, I tried out this maps and it's much better practice than the regular AI! Recommended it to my friend who is quite new to SC2 so he can get a better feel of actually playing realistic timings.
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I wasn't aware that very hard AI on normal settings mined more minerals? R u guys sure?
very hard ai plays very very badly...
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