2v2's future in SC2 - Page 4
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PartyBiscuit
Canada4525 Posts
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IPA
United States3206 Posts
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oxxo
988 Posts
On April 08 2011 06:26 PartyBiscuit wrote: I voted for No, because ultimately the game is balanced around 1v1 as many have stated. There just isn't that ability to play at the highest level for 2v2s I believe. However, 2v2s DOES have some strategy around it, much more than 3v3/4v4 (the more players you add, the less balanced and more cheesy or mass unit the game becomes). People shouldn't be as blindly dismissive of it. Barely. It still revolves around hellion/4gate/10pool rushes. | ||
Shurafa
United States79 Posts
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FeyFey
Germany10114 Posts
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Mastermind
Canada7096 Posts
On April 08 2011 03:42 TwilightStar wrote: I don't think people understand how dynamic team games are in SC2 now... They definitely have a place in tournaments (Mainly 2v2). Anyone who doesn't think team games have a place in competitive play has an absurd way of looking at SC. You obviously haven't played team games, so please refrain from saying things like this. Can I ask why you think team games are dynamic? That is probably the last word I would use to describe them. Team games have very little variation. People just execute the same rush build every game. I do think team games could be entertaining to watch though because of all the intense non-stop micro. | ||
JiYan
United States3668 Posts
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theLiminator
Canada57 Posts
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Makica
Canada180 Posts
However, on battle.net what you will find is pairings doing 1 strat for 40-50 games at a time. People playing with different partners, where their chemistry is very low. Games between long time teammates are very intense and often go on to heavy macro based games that would be/are entertaining to watch. From Blizzard's reaper nerf, there is no reason to believe they will not make balance decisions with at least a little team play involved. 2v2 hasn't been given enough tournament attention and thus for the most part easy to pull off strategies are running wild. In time though, 2v2 will take off it is inevitable. Never to the extent of 1v1, but it will play a much bigger role. In wc3 FFA was considered the least popular game type and that had its own little community and even a league where you could win money in the final years of wc3. This is expected as SC2 itself is very new still and people are excited just for the 1v1s. People will demand new kinds of entertainment in time and 2v2 will be a solution that is on the table. For leagues are implementing new formats (ie captains playing multiple opponents 1v1), having GSL groups picked the players, etc etc. Always looking to spice things up. Again for balance, the only dual race that is perhaps imbalanced is double zerg on a non shared base map that is fairly small. Blizzard needs to diversify the map pool more - why was Omega sector removed? Don't add something like a GIANT ramp and destructible rocks on the other side and expect it to be playable with a Protoss ally. What were they thinking with Red Stone Gulch? Seriously, this map is outrageously badly designed. Shared bases make up for the zerg ally mobility advantage, after probably a thousand games I feel these are the most balanced. To answer why team games are dynamic. There is simply at times a lot more going on in the game. From DTs running rampant, multiple drops, to skirmishes all over the map. Mid -> late game 2v2 is very exciting. This doesn't happen in a typical all in early game you may find yourself in during ladder, but if you combine two teams that know what they are doing you will see it. People haven't figured out 2v2 at all. It would be like solo if there was a lack of replays/strategies on it. It would be a lot more gimmicky. | ||
1Eris1
United States5797 Posts
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echO [W]
United States1495 Posts
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Kantutan
Canada1319 Posts
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PPTouch
99 Posts
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Noocta
France12574 Posts
It's like, balancing PvE and PvP in WoW with spells working the same way in both ! Oh wait.. | ||
Nizzy
United States839 Posts
It won't be the end of the world if you use 2v2 in your league, but I just don't favor it. | ||
Slago
Canada726 Posts
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Makica
Canada180 Posts
You can insta gg any hellion build with a Protoss ally if you think its coming. If it doesn't come you still have a winnable game. A zerg player can fight off a double 6 pool BY HIMSELF. My PP team only loses to TZ when the map is terrible and we mess up. Like I said, once people learn to play 2v2, they will know how to counter the cheese, and then the game evolves. Same thing as solo, except solo is played much much more extensively so we are farther along in solo. | ||
Makica
Canada180 Posts
My only thoughts are that there are 2v2 casts on youtube that seem to work out reasonably well, and so have the CSL casts. However, their quality is not of the same kind as the solo casts. So what I think will happen is that the more practice people get casting 2v2 the better it will be. There simply isn't enough critique and exposure for it to be as finely tuned. Kind of like the actual strategies and gameplay of 2v2. | ||
ElusoryX
Singapore2047 Posts
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DougJDempsey
747 Posts
On April 08 2011 08:36 Makica wrote: lol PPTouch, Nizzy , Slago you guys are out of touch with this game. You can insta gg any hellion build with a Protoss ally if you think its coming. If it doesn't come you still have a winnable game. A zerg player can fight off a double 6 pool BY HIMSELF. My PP team only loses to TZ when the map is terrible and we mess up. Like I said, once people learn to play 2v2, they will know how to counter the cheese, and then the game evolves. Same thing as solo, except solo is played much much more extensively so we are farther along in solo. Theres like, zero proof from you to prove that their wrong actually. | ||
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