Change SC2 files without editing MPQ - Page 2
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REDBLUEGREEN
Germany1903 Posts
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Crovea
Denmark100 Posts
But it also overwrote everything else, all textures sounds ... everything. and it overwrote it with nothing, since i hadnt put any other files in it, so everything was just placeholders. How do i fix so it only replaces what i actually try to replace? | ||
Existor
Russian Federation4295 Posts
2) Replace the nydus worm sounds with a sound of you screaming "NYDUS WORM MOTHERFUCKER" lol. That should give you a nice advantage^^ It's not my fault. If you will do it, so u will be bad guy. Now Blizzard maybe closes eyes to this thing, that allow ADD files instead replacing original. Couldn't you just replace the stealth texture with something that's a solid color instead of clear? There are only unit body/model texture. No reason, it's pink or got increased brightness or red dots around. Unit model with stealth cannot be seen by player, no reason, what texture it has. Holy crap EXPLOITABLE Why? We don't change game client. We don't modify MPQ. | ||
Existor
Russian Federation4295 Posts
I tried this, by adding a sound for nydus birth. That worked!! But it also overwrote everything else, all textures sounds ... everything. and it overwrote it with nothing, since i hadnt put any other files in it, so everything was just placeholders. How do i fix so it only replaces what i actually try to replace? Put files into highter priority folder. Example. Liberty.SC2Mod contains zergling sound. Then put new zergling sounds into LibertyMulti, because last one has bigger read priority | ||
Logo
United States7542 Posts
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Existor
Russian Federation4295 Posts
Can this be used to change the background of the main SC2 bnet screen without violating the TOS? I don't know, where bnet screen placed in game resourses and don't want to change it. It's ok now TOS = modifying MPQ. Did you see here any MPQ editing? | ||
Crovea
Denmark100 Posts
On April 16 2011 04:13 Existor wrote: Put files into highter priority folder. Example. Liberty.SC2Mod contains zergling sound. Then put new zergling sounds into LibertyMulti, because last one has bigger read priority I'm not sure you read my question It worked! it replaced the sound as intended. But it also removed all other textures / sounds / everything. How do i make it so that it doesnt replace everything else? ( i did put it in libertymulti folder as you said) | ||
SwirlQ
United States148 Posts
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Existor
Russian Federation4295 Posts
It worked! it replaced the sound as intended. But it also removed all other textures / sounds / everything. How do i make it so that it doesnt replace everything else? ( i did put it in libertymulti folder as you said) Did you created other folders? You must have ONLY that foldera, that contains new files. This one is for Zerg Advisor file adding \ StarCraft II \ Mods \ LibertyMulti.SC2Mod \ enGB.SC2Assets \ LocalizedData \ Sounds \ ZergUnitVO \ Queen \ *placenewfileshere* Does this mean i can change all my zerg units to sound like BW units? i rly want the old overlord & zergling sounds back :D Yes, you can. | ||
Whiplash
United States2928 Posts
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Crovea
Denmark100 Posts
On April 16 2011 04:25 Existor wrote: Did you created other folders? You must have ONLY that foldera, that contains new files. This one is for Zerg Advisor file adding \ StarCraft II \ Mods \ LibertyMulti.SC2Mod \ enGB.SC2Assets \ LocalizedData \ Sounds \ ZergUnitVO \ Queen \ *placenewfileshere* Yes, you can. I only created the folders leading into the nydus sound: "StarCraft II\Mods\LibertyMulti.SC2Mod\base.SC2Assets\Assets\Sounds\Zerg\NydusWorm\NydusWorm_Birth0.wav" | ||
zyzski
United States698 Posts
eventually they patched it so the game only loaded files from the MPQs, so use it while you can~ edit: the ToS most likely covers this as a bannable offense (as the ToS basically says they can ban you for anything), but after doing it for years with WoW, nothing ever happened. they'll probably patch it pretty quickly though. | ||
purecarnagge
719 Posts
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Xapti
Canada2473 Posts
On April 16 2011 04:04 purecarnagge wrote: so is there a way to make it where in a custom map game I can have a scv become like a baneling unit instead (still with the scv unit properties)? it's called the map editor. On April 16 2011 04:37 purecarnagge wrote: So if i want my scv in nexus wars to roll around like a upgrade speed baneling would this allow me to do that somehow? Or is that something that would have to be included in the published map version? Not sure if it's possible, but I'd guess it is. Even if it was though, you would have issues with the animations, possibly even resulting in de-sync. | ||
purecarnagge
719 Posts
On April 16 2011 05:19 Xapti wrote: it's called the map editor. Not sure if it's possible, but I'd guess it is. Even if it was though, you would have issues with the animations, possibly even resulting in de-sync. map editor would only effect me if I made the map...which I did not... | ||
Zelniq
United States7166 Posts
It's not working for me. I think I did everything right, but none of the sounds changed. this screenshot should show everything. the folder structure is the same as the OP's, everything is named correctly, the sound files are correctly named and should work... is there some other step? (besides just creating the correct folder structure, starting with the new folder "base.SC2Assets" that I put inside the "LibertyMulti.SC2Mod" folder, then putting the sound files with same names inside) EDIT: so I noticed the 2 people in this thread who said it works, are from Europe. So I did the exact same steps for my EU client and it works..so apparently it only works for EU client? lame | ||
Existor
Russian Federation4295 Posts
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askTeivospy
1525 Posts
stuff like this sets a bad precendent, i hope blizzard comes down on it | ||
gix_
Germany28 Posts
On April 16 2011 04:16 Existor wrote: I don't know, where bnet screen placed in game resourses and don't want to change it. It's ok now TOS = modifying MPQ. Did you see here any MPQ editing? I quote: "2.7 modify or cause to be modified any files that are a part of any Game or the Service in any way not expressly authorized by Blizzard;" Just because you are not modifying any MPQ files directly, you are still changing the game with its content by exploiting the behavior of Blizzards MPQ library. | ||
dcemuser
United States3248 Posts
Also, it has been known that this works for quite some time. The same system works in WoW for certain things (they've blocked most of it). You can change the WoW background music, for instance. | ||
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