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On May 01 2011 10:56 Scryedo89 wrote:Show nested quote +Anti-gravitation force is exploited by a new Protoss air fighter which can create a bubble around a unit and free it from the graviton field of the planet. Since the Phoenix generates just enough anti-gravity to lift that unit, the effects on the time elapsed for the lifted unit is insignificant. Anti-gravitation force used in the drive and turn mechanism also allows extreme mobility in flight and aerial combat. No, this aint right. Seeing as if you could "release" somthing from the gravitasional pull of a celestial body Like say "The earth" Gravity pulls things towards it, but we pull the earth towards us to because of our mass, but the planet is so much bigger aka it has more mass so it has a bigger pull on us than we have on it. For eks. say you hade no gravity ! what would happen ? 1 you would start going away from the earth at a rather fast pace, the earth is not pulling you towards it, and you are not pulling it towards you, you would fly off into space at an alarming rate. Any tech leap is based of tech / science that is all ready stated, So 10.000 years from now, they still have to use Netwon's laws because they are good at what they do. this is how Einstein proved he's relativity theory cause you can use the mathematics behind newtons's laws to prove the relativity theory, This would be "1/2mv^2" = Ek where m is the mass and v is the velocity, and mGh = Ep, where m is mass, G is the acceleration from the gravity, and h is the attitude measure from a horizontal plane aka 0m on earth. ( Ep = Energy potential) think of a ball at the top of a cliff. toogether these to form Ek + Ep = E. If you release me from the earth where would i go ? the earth is moving around the sun, the solar system is moving around the senter of the galaxy and the galaxy is moving towards "the great attractor".
And what has that got to do with the Phoenix graviton mechanism? Plus, the galaxy moving towards the "great attractor"? Big Bang Theory and stellar drift phenomenon doesn't agree with that notion. I'm sorry I am not a Physics major but are what I said right?
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@[F_]aths
Very nice science-crafting here. What a good read! May I write about Protoss' Psi-powered shielding?
According to the Blizzard official SC website, Protoss shields are plasma shields. (http://starcraft.wikia.com/wiki/Shield_battery). And according to existing OP information,
"The Protoss took the shield technology development to new heights with the Guardian shield which can be generated by a Sentry. It protects all nearby units by slowing down enemy missiles. Really showing a passions for shields, Protoss engineers also developed a tactical force field which is also deployed by the Sentry through very small robotic cells. Those have enough energy to maintain a nearly impenetrable force field for 15 seconds. This energy is taken from the Sentry’s main battery prior to the launch of the force field cell."
I'll expand upon this concept. The ability of the Protoss' shields' ability to absorb damage comes from the fact that it slows down projectiles and dissipates the energy of energy weapon attacks upon contact. Hence, it defends against bullets, spines, acids, and lasers.
Drawing upon the Psi power (drawn from their shield batteries), Protoss units are able to create a localized telekinetic forcefield around it. Just like Dr Jean Grey (The Phoenix of X-Men), but much more controlled and utterly condensed into a shell around it.
The force field will trap a layer of invisible plasma in it, to increase the effectiveness against projectiles. Some projectiles which carry too much kinetic energy cannot be totally stopped by the telekinetic energy alone (think of Invisible Girl in Fantastic 4 getting impaled by Dr Doom through her shield), hence the plasma will flare as the projectile contacts it, vaporising it into plasma and dissipating.
It is important that the projectile be turned to plasma and not gas or liquid, as high velocity gas can still do a lot of damage. Plasma can be dissipated and controlled much more easily by the shields than regular states of matter.
In short the shields are just another form of manifestation of the Psi energy by Protoss units, just like the zealots' psi-blades and the HT's psi-stoms. As for special shields like guardian shields of the Sentry, as explained in the OP, it's conduit is the robotic cells, as the Protoss mind in the Sentry will be responsible of maintaining the personal shield and its beam weapon.
For non-biological Protoss units (units with no Protoss consciousness inside), the Protoss had also succeeded in grafting Khaydarin crystal fragments into the armor of their mechanical units like Collosi etc, allowing them to have psi-plasma shields too.
Strength of shields and proficiency of Protoss units' ability at combat depends entirely on the conditioning of the conduit - the warrior's mind. The more focused the warrior, the better he is at harmonizing himself with the psi energy (Khalai for light protoss, and void energy for dark protoss), then the more proficient he is at combat. Compare stalker shields vs Archon shields and you get what I mean.
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You might add that all of the convicts sent into battle are equipped with radio collars with the commanding officer can detonate should they refuse orders. This would be the reason you sometimes see marines running towards certain death.
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I actually clicked this for a laugh to see how stupid it was and boy did I get a shock. Really really awesome thread! ^^
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Imagine an ant living on a circle border and knowing only one dimension. It can move forward or backward. If it had access through a second space dimension, it could just go through the circle area to reach the opposite side, saving some travel time compared to wander all around the half circle. With orthogonal alignment of space dimensions, possible savings of the route are limited. Since the higher space dimensions have a different layout, better shortcuts are possible
I just love how that sounds like the guy in the 10th dimension youtube, makes it feel mystic but still scientifically explained even though it's beyond human(or terran in this case) comprehension.
Amazing write-up I'd love if you added every unit in the game as well as the Xel'Naga and the
+ Show Spoiler +Dual Zerg/Toss race. (Can't remember their name at the moment)
Great job!
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if the zerg units are controlled by the overlords how come they don't go crazy if they for example is 200/192 supply??
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OP should be a professional lore-writer. I like reading this more than the SC1 manual.
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On May 10 2011 06:06 thenerazim wrote: if the zerg units are controlled by the overlords how come they don't go crazy if they for example is 200/192 supply?? because that is in game and not lore accurate, just look at how big carriers are in game.
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On May 10 2011 00:08 mikkelinen wrote:Show nested quote +Imagine an ant living on a circle border and knowing only one dimension. It can move forward or backward. If it had access through a second space dimension, it could just go through the circle area to reach the opposite side, saving some travel time compared to wander all around the half circle. With orthogonal alignment of space dimensions, possible savings of the route are limited. Since the higher space dimensions have a different layout, better shortcuts are possible I just love how that sounds like the guy in the 10th dimension youtube, makes it feel mystic but still scientifically explained even though it's beyond human(or terran in this case) comprehension. Amazing write-up I'd love if you added every unit in the game as well as the Xel'Naga and the + Show Spoiler +Dual Zerg/Toss race. (Can't remember their name at the moment) Great job! Unfortunately there wouldn't be much to say about the Xel'Naga. Pretty much all that is said about them in sc2 is that they+ Show Spoiler +made the toss and the zerg, and now they want them all dead. As for the latter, you're talking about+ Show Spoiler +...right?
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Freaking awesome!!! I'm always into the geeky sci fi stuff of movies, tv shows, and games! Great read, continue the good work.
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On May 09 2011 02:52 hegeo wrote: Another thing: I think there should be a section to explain why gravity and atmosphere are (at least nearly) equal on every planet and especially every space station. Since Xel'Naga-watchtowers are found on every map, it would be straightforward to assume that they invented a system that allowed them to have an environment equal to their homeworld wherever they settled (powered by the same source as the watchtowers perhaps? idk). A large nearby asteroid – or a different mass – provides at least some gravity for orbital platforms. In the "real" Starcraft world, the gravity is of course much weaker than on a planet, but the game uses the same gravitation value for all environments because of balance issues.
On May 09 2011 02:52 hegeo wrote: b) an atmosphere is needed for the banshee to fly (helicopter rotors!) as well as for the mutalisk and the broodlords (wings). And we need an atmosphere, since we hear all the gunshots and explosions on every map, so there needs to be a medium to transport sound waves. My (unofficial) explanation: Banshees can use small jets in no-atmosphere conditions, but need more fuel this way. The game still renders rotating rotors to not distract the player. The game also omits the need to fly back to refeul / the transport to refuel the Banshee.
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Setev,
since I try to maintain suspension of disbelieve, I don't think it is a good idea to mention X-Men or the Fantastic Four. A descriptions like "a layer of invisible plasma" don't really explains how it works. What is "plasma" in this sense? A gas so hot that it turns to a plasma? How can it be invisible? Many new questions arise.
As I had the issue to have no real scientific and sound explanation, I kept those parts quite short. The entire Protoss part has that issue, that I assume technology which does not exist (as of yet) and explain things with the yet-to-be-explained technology. Going deeper into the shield technology just points out how little actually could be explained. Your posting would be good if the OP tried to make up some lore, but it attempts to offer (more or less) believable explanations instead of science fiction lore.
In other words, I try to make the Protoss technology believable. This requires to keep weird things as the Plasma shields quite short to avoid that the OP just raises new questions.
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On May 10 2011 10:36 aguy38 wrote:Show nested quote +On May 10 2011 06:06 thenerazim wrote: if the zerg units are controlled by the overlords how come they don't go crazy if they for example is 200/192 supply?? because that is in game and not lore accurate, just look at how big carriers are in game. Size is rendered with a logarithmic scale. Also unit power and unit cost is approximating a logarithmic scale.
On May 10 2011 06:06 thenerazim wrote: if the zerg units are controlled by the overlords how come they don't go crazy if they for example is 200/192 supply?? If the case of an emergency, Overlords can control more units than normally. If the gap gets too large (lets say 120 / 36 supply) that brood will probably be eradicated soon anyway.
On May 10 2011 00:08 mikkelinen wrote:Amazing write-up I'd love if you added every unit in the game as well as the Xel'Naga and the + Show Spoiler +Dual Zerg/Toss race. (Can't remember their name at the moment) To add every unit would make the posting very long and extremely difficult as every explanation must not contradict any other explanation. The game currently has 43 units. Any change must be checked to not contradict explanations for the other 42 ones. If Blizzard add things with new lore (for example in the expansions), greater parts would be required to be rewritten.
How can zerg units burrow in metal ground? How can ultralisks do so? The more one gets into details, the more obvious the explanation holes get. This is a reason I started the OP because if one can believe that the basic things can actually work, it is easier to assume that the other things could work too, even though they are not explained.
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How starports work:
They are simply factories for airships, but the building has to be a different shape because you can't really test a banshee on the roof of a factory. Banshees and raven are a little more technical, mainly for their respective cloaking and detection abilities, so they require a techlab assembly line.
A battlecruiser requires a fusion core, not for the engine of the BC, but for the starports'. The battlecruiser descends upon the surface of the starport, where it must be transformed from interstellar to interplanetary mode. The immense weight of the BC requires fusion energy lifts to suspend the ship in the air as the reformatting is done.
Barracks and Supply depots. The supply depot is basically a combat closet along with scv construction tools. Food can be stored anywhere, and a command center usually houses 200 civilians. The amount of combat and technology gear that a commander can bring is limited to 200 as basic risk management. basically incase his base is overrun, or if the planet is depleted of minerals the faction does not lose a huge chunk of their gear. The command center a commander brings can house 200 civilians. It has a production facility for scvs where people are given basic construction training.
A barracks is a military training camp, where a convict from the CC will go for basic training. A supply depot is required for a barracks because it does not make sense for a combat training camp to exist without arms. A factory requires a barracks because it is neccesary for a tactical officer to instruct scvs how to format the assembly line for helions to drive on. the preigniter and siegemode upgrade have already been researched, but the scientists must research what works and what wont work on the planents before a program is sent to all helion/tank/thor pilots' computers to modify their preignitor/siegemode/250mm upgrades.
A starport only requires a factory for viking ground form. After a tactical vehicle commander instructs how the bipedal augments on a viking should be made.
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I am not sure if I can add this to the "Additional details" section as it is not completely compatible with the OP. It assumes that marines already got its combat training somewhere else and are just outfitted in the barracks (may be their are also getting a final drill.)
The battle cruiser question (why can my battle cruiser not fly into space and only hover some meters over the ground?) is left out in the OP. I would guess that there are battle cruiser models capable of flying into space while others are made for planetary combat. But those questions should be cross-checked with lore. Overall, it would get quite complicated.
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[QUOTE]On May 09 2011 19:24 Setev wrote: [QUOTE]On May 01 2011 10:56 Scryedo89 wrote: [quote]Anti-gravitation force is exploited by a new Protoss air fighter which can create a bubble around a unit and free it from the graviton field of the planet. Since the Phoenix generates just enough anti-gravity to lift that unit, the effects on the time elapsed for the lifted unit is insignificant. Anti-gravitation force used in the drive and turn mechanism also allows extreme mobility in flight and aerial combat.[/quote]
And what has that got to do with the Phoenix graviton mechanism? Plus, the galaxy moving towards the "great attractor"? Big Bang Theory and stellar drift phenomenon doesn't agree with that notion. I'm sorry I am not a Physics major but are what I said right?
[/QUOTE]
You most likely are, but with no gravity at all we would probably not exist, gravity is an essential part of this universe, i aint no physics major either, so we would need to get a smart guy in here to fix that up so that it is more in line with how quantum physics / astrophysics actually works.
We have yet to branch in on Pheonix graviton mechanism, and for that matter Stellar drift, so as i said you are most likely right.
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As far as I know, Anti-Gravity does not exist in our universe. The Anti-Graviton is used in Science Fiction to "explain" certain effects. I am doing the same here.
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So if i chronoboost a building enough, it can lift-off right?
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I'd imagine this would have taken quite a while to finish. :O good job, sir!
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